Planning engine fixes (from adversarial code review): - Bug #1: sortByLeisure tie-breaking uses totalDrivingHours - Bug #2: allDates/calculateRestDays guard-let-break prevents infinite loop - Bug #3: same-day trip no longer rejected (>= in dateRange guard) - Bug #4: ScenarioD rationale shows game count not stop count - Bug #5: ScenarioD departureDate advanced to next day after last game - Bug #6: ScenarioC date range boundary uses <= instead of < - Bug #7: DrivingConstraints clamps maxHoursPerDriverPerDay via max(1.0,...) - Bug #8: effectiveTripDuration uses inclusive day counting (+1) - Bug #9: TripWizardViewModel validates endDate >= startDate - Bug #10: allDates() uses min/max instead of first/last for robustness - Bug #12: arrivalBeforeGameStart accounts for game end time at departure - Bug #15: ScenarioBPlanner replaces force unwraps with safe unwrapping Tests: 16 regression test suites + updated existing test expectations Marketing: Remotion canvas set to 886x1920 for App Store preview spec Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
24 MiB
24 MiB
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