# Project State ## Project Reference See: .planning/PROJECT.md (updated 2026-01-10) **Core value:** Every game must correctly link to its teams and stadium — a game at the wrong venue or with broken team links ruins trip planning. **Current focus:** v1.1 TDD & Correctness — Phase 9 ## Current Position Phase: 9 of 12 (Trip Planner Modes TDD) Plan: 2 of 3 in current phase Status: In progress, executing plans Last activity: 2026-01-10 — Completed 09-02: Scenario B filler conflict TDD Progress: ███░░░░░░░ 30% ## Shipped Milestones | Milestone | Phases | Plans | Shipped | |-----------|--------|-------|---------| | v1.0 Data Pipeline | 1-7 (+2.1) | 15 | 2026-01-10 | ## Accumulated Context ### Decisions | Phase | Decision | Rationale | |-------|----------|-----------| | 08-02 | Dynamic beam width scaling (800+→50, 2K+→30, 5K+→25) | Prevents exponential blowup with large datasets while preserving diversity; achieves 10-17x speedup | | 08-02 | Early termination (<5K at 2x, ≥5K at 3x beam width) | Stops expansion when sufficient diverse routes found; ensures consistent performance | | 09-01 | Dynamic time buffers (same-day: 2hr/0.5hr, multi-day: 3hr/1hr) | Enables realistic doubleheaders while preserving multi-day behavior; people leave during/after first game for same-day transitions | See also: PROJECT.md Key Decisions table for architectural decisions. ### Deferred Issues - CBB support (350+ D1 teams requires separate scoped phase) - Test suite flakiness: 5 tests fail in full suite but pass individually (Swift Testing parallel execution + simulator state pollution, pre-existing issue) ### Blockers/Concerns None. ### Roadmap Evolution - Milestone v1.1 TDD & Correctness created: Test-driven validation of trip planning engine, 5 phases (Phase 8-12) ## Session Continuity Last session: 2026-01-10 Stopped at: Plan 09-02 complete (filler conflict TDD) Resume file: None Next action: /gsd:execute-plan .planning/phases/09-trip-planner-modes-tdd/09-03-PLAN.md