chore: remove scraper, add docs, add marketing-videos gitignore

- Remove Scripts/ directory (scraper no longer needed)
- Add themed background documentation to CLAUDE.md
- Add .gitignore for marketing-videos to prevent node_modules tracking

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-26 18:13:12 -06:00
parent bfa172de38
commit dbb0099776
129 changed files with 14805 additions and 25325 deletions

View File

@@ -8,7 +8,7 @@
import Foundation
/// Protocol that all scenario planners must implement.
/// Each scenario (A, B, C, D) has its own isolated implementation.
/// Each scenario (A, B, C, D, E) has its own isolated implementation.
///
/// - Invariants:
/// - Always returns either success or explicit failure, never throws
@@ -25,28 +25,39 @@ protocol ScenarioPlanner {
/// Factory for creating the appropriate scenario planner.
///
/// - Expected Behavior:
/// - planningMode == .teamFirst with >= 2 teams ScenarioEPlanner
/// - followTeamId != nil ScenarioDPlanner
/// - selectedGames not empty ScenarioBPlanner
/// - startLocation AND endLocation != nil ScenarioCPlanner
/// - Otherwise ScenarioAPlanner (default)
///
/// Priority order: D > B > C > A (first matching wins)
/// Priority order: E > D > B > C > A (first matching wins)
enum ScenarioPlannerFactory {
/// Creates the appropriate planner based on the request inputs.
///
/// - Expected Behavior:
/// - planningMode == .teamFirst with >= 2 teams ScenarioEPlanner
/// - followTeamId set ScenarioDPlanner
/// - selectedGames not empty ScenarioBPlanner
/// - Both start and end locations ScenarioCPlanner
/// - Otherwise ScenarioAPlanner
static func planner(for request: PlanningRequest) -> ScenarioPlanner {
print("🔍 ScenarioPlannerFactory: Selecting planner...")
print(" - planningMode: \(request.preferences.planningMode)")
print(" - selectedTeamIds.count: \(request.preferences.selectedTeamIds.count)")
print(" - followTeamId: \(request.preferences.followTeamId ?? "nil")")
print(" - selectedGames.count: \(request.selectedGames.count)")
print(" - startLocation: \(request.startLocation?.name ?? "nil")")
print(" - endLocation: \(request.endLocation?.name ?? "nil")")
// Scenario E: Team-First mode - user selects teams, finds optimal trip windows
if request.preferences.planningMode == .teamFirst &&
request.preferences.selectedTeamIds.count >= 2 {
print("🔍 ScenarioPlannerFactory: → ScenarioEPlanner (team-first)")
return ScenarioEPlanner()
}
// Scenario D: User wants to follow a specific team
if request.preferences.followTeamId != nil {
print("🔍 ScenarioPlannerFactory: → ScenarioDPlanner (follow team)")
@@ -73,11 +84,16 @@ enum ScenarioPlannerFactory {
/// Classifies which scenario applies to this request.
///
/// - Expected Behavior:
/// - planningMode == .teamFirst with >= 2 teams .scenarioE
/// - followTeamId set .scenarioD
/// - selectedGames not empty .scenarioB
/// - Both start and end locations .scenarioC
/// - Otherwise .scenarioA
static func classify(_ request: PlanningRequest) -> PlanningScenario {
if request.preferences.planningMode == .teamFirst &&
request.preferences.selectedTeamIds.count >= 2 {
return .scenarioE
}
if request.preferences.followTeamId != nil {
return .scenarioD
}