Implement 4-phase improvement plan with TDD verification + travel integrity tests
- Phase 1: Verify broken filter fixes (route preference, region filtering, must-stop, segment validation) — all already implemented, 8 TDD tests added - Phase 2: Verify guard rails (no fallback distance, same-stadium gap, overnight rest, exclusion warnings) — all implemented, 12 TDD tests added - Phase 3: Fix 2 timezone edge case tests (use fixed ET calendar), verify driving constraints, filter cascades, anchors, interactions — 5 tests added - Phase 4: Add sortByRoutePreference() for post-planning re-sort, verify inverted date range rejection, empty sports warning, region boundaries — 8 tests - Travel Integrity: 32 tests verifying N stops → N-1 segments invariant across all 5 scenario planners, ItineraryBuilder, isValid, and engine gate New: sortByRoutePreference() on ItineraryOption (Direct/Scenic/Balanced) Fixed: TimezoneEdgeCaseTests now timezone-independent 1199 tests, 0 failures. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
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SportsTimeTests/Planning/PlanningHardeningTests.swift
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523
SportsTimeTests/Planning/PlanningHardeningTests.swift
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//
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// PlanningHardeningTests.swift
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// SportsTimeTests
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//
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// Phase 3: Test hardening — timezone edge cases, driving constraint boundaries,
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// filter cascades, anchor constraints, and constraint interactions.
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//
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import Testing
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import Foundation
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import CoreLocation
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@testable import SportsTime
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// MARK: - 3A: Timezone Edge Cases
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@Suite("Timezone Edge Cases")
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struct TimezoneEdgeCaseTests {
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@Test("Game near midnight in Eastern shows on correct calendar day")
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func game_nearMidnight_eastern_correctDay() {
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// Use Eastern timezone calendar for consistent results regardless of machine timezone
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var etCalendar = Calendar.current
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etCalendar.timeZone = TimeZone(identifier: "America/New_York")!
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// 11:30 PM ET — should be on July 15, not July 16
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var components = DateComponents()
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components.year = 2026
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components.month = 7
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components.day = 15
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components.hour = 23
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components.minute = 30
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components.timeZone = TimeZone(identifier: "America/New_York")
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let lateGame = etCalendar.date(from: components)!
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let game = TestFixtures.game(city: "New York", dateTime: lateGame)
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let dayOfGame = etCalendar.startOfDay(for: game.startTime)
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var expectedComponents = DateComponents()
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expectedComponents.year = 2026
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expectedComponents.month = 7
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expectedComponents.day = 15
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expectedComponents.timeZone = TimeZone(identifier: "America/New_York")
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let expectedDay = etCalendar.startOfDay(for: etCalendar.date(from: expectedComponents)!)
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#expect(dayOfGame == expectedDay, "Late-night game should be on the same calendar day in Eastern")
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}
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@Test("Cross-timezone travel: game times compared in UTC")
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func crossTimezone_gameTimesComparedInUTC() {
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let calendar = Calendar.current
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// Game 1: 7 PM ET in New York
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var comp1 = DateComponents()
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comp1.year = 2026; comp1.month = 7; comp1.day = 15
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comp1.hour = 19; comp1.minute = 0
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comp1.timeZone = TimeZone(identifier: "America/New_York")
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let game1Time = calendar.date(from: comp1)!
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// Game 2: 7 PM CT in Chicago (= 8 PM ET, 1 hour later)
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var comp2 = DateComponents()
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comp2.year = 2026; comp2.month = 7; comp2.day = 15
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comp2.hour = 19; comp2.minute = 0
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comp2.timeZone = TimeZone(identifier: "America/Chicago")
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let game2Time = calendar.date(from: comp2)!
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// Game 2 is AFTER game 1 in absolute time
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#expect(game2Time > game1Time, "Chicago 7PM should be after NYC 7PM in absolute time")
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let game1 = TestFixtures.game(city: "New York", dateTime: game1Time)
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let game2 = TestFixtures.game(city: "Chicago", dateTime: game2Time)
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#expect(game2.startTime > game1.startTime)
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}
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@Test("Day bucketing consistent across timezone boundaries")
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func dayBucketing_consistentAcrossTimezones() {
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// Use Eastern timezone calendar for consistent results
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var etCalendar = Calendar.current
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etCalendar.timeZone = TimeZone(identifier: "America/New_York")!
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// Two games: one at 11 PM ET, one at 12:30 AM ET next day
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var comp1 = DateComponents()
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comp1.year = 2026; comp1.month = 7; comp1.day = 15
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comp1.hour = 23; comp1.minute = 0
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comp1.timeZone = TimeZone(identifier: "America/New_York")
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let lateGame = etCalendar.date(from: comp1)!
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var comp2 = DateComponents()
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comp2.year = 2026; comp2.month = 7; comp2.day = 16
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comp2.hour = 0; comp2.minute = 30
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comp2.timeZone = TimeZone(identifier: "America/New_York")
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let earlyGame = etCalendar.date(from: comp2)!
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let day1 = etCalendar.startOfDay(for: lateGame)
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let day2 = etCalendar.startOfDay(for: earlyGame)
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#expect(day1 != day2, "Games across midnight should be on different calendar days")
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}
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}
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// MARK: - 3B: Driving Constraint Boundaries
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@Suite("Driving Constraint Boundaries")
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struct DrivingConstraintBoundaryTests {
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@Test("DrivingConstraints: exactly at max daily hours is feasible")
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func exactlyAtMaxDailyHours_isFeasible() {
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let constraints = DrivingConstraints(numberOfDrivers: 1, maxHoursPerDriverPerDay: 8.0)
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let nyc = TestFixtures.coordinates["New York"]!
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let boston = TestFixtures.coordinates["Boston"]!
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let from = ItineraryStop(
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city: "New York", state: "NY", coordinate: nyc,
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games: [], arrivalDate: TestClock.now, departureDate: TestClock.now,
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location: LocationInput(name: "New York", coordinate: nyc), firstGameStart: nil
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)
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let to = ItineraryStop(
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city: "Boston", state: "MA", coordinate: boston,
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games: [], arrivalDate: TestClock.now, departureDate: TestClock.now,
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location: LocationInput(name: "Boston", coordinate: boston), firstGameStart: nil
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)
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// NYC to Boston is ~250 road miles / 60 mph = ~4.2 hours, well under 8
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let segment = TravelEstimator.estimate(from: from, to: to, constraints: constraints)
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#expect(segment != nil, "NYC to Boston should be feasible with 8-hour limit")
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}
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@Test("DrivingConstraints: minimum 1 driver always enforced")
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func minimumOneDriver_alwaysEnforced() {
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let constraints = DrivingConstraints(numberOfDrivers: 0, maxHoursPerDriverPerDay: 8.0)
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#expect(constraints.numberOfDrivers == 1)
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#expect(constraints.maxDailyDrivingHours == 8.0)
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}
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@Test("DrivingConstraints: minimum 1 hour per driver always enforced")
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func minimumOneHour_alwaysEnforced() {
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let constraints = DrivingConstraints(numberOfDrivers: 2, maxHoursPerDriverPerDay: 0.0)
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#expect(constraints.maxHoursPerDriverPerDay == 1.0)
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#expect(constraints.maxDailyDrivingHours == 2.0)
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}
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@Test("DrivingConstraints: negative values clamped")
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func negativeValues_clamped() {
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let constraints = DrivingConstraints(numberOfDrivers: -3, maxHoursPerDriverPerDay: -10.0)
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#expect(constraints.numberOfDrivers >= 1)
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#expect(constraints.maxHoursPerDriverPerDay >= 1.0)
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#expect(constraints.maxDailyDrivingHours >= 1.0)
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}
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@Test("Overnight stop required for long segments")
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func overnightStop_requiredForLongSegments() {
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let constraints = DrivingConstraints(numberOfDrivers: 1, maxHoursPerDriverPerDay: 8.0)
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let shortSegment = TestFixtures.travelSegment(from: "New York", to: "Boston")
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let longSegment = TestFixtures.travelSegment(from: "New York", to: "Chicago")
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let shortNeedsOvernight = TravelEstimator.requiresOvernightStop(
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segment: shortSegment, constraints: constraints
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)
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let longNeedsOvernight = TravelEstimator.requiresOvernightStop(
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segment: longSegment, constraints: constraints
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)
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#expect(!shortNeedsOvernight, "NYC→Boston (~4h) should not need overnight")
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#expect(longNeedsOvernight, "NYC→Chicago (~13h) should need overnight")
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}
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}
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// MARK: - 3C: Filter Cascades
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@Suite("Filter Cascades")
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struct FilterCascadeTests {
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@Test("All options eliminated by repeat city filter → clear error")
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func allEliminatedByRepeatCity_clearsError() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19)
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let day2 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
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// Both games in same city, different days → repeat city violation
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let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
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let game2 = TestFixtures.game(city: "New York", dateTime: day2)
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let stadiums = TestFixtures.stadiumMap(for: [game1, game2])
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let prefs = TripPreferences(
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planningMode: .dateRange,
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sports: [.mlb],
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startDate: baseDate,
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endDate: day2,
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allowRepeatCities: false
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)
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let request = PlanningRequest(
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preferences: prefs,
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availableGames: [game1, game2],
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teams: [:],
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stadiums: stadiums
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)
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let engine = TripPlanningEngine()
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let result = engine.planItineraries(request: request)
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if case .failure(let failure) = result {
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// Should get either repeatCityViolation or noGamesInRange/noValidRoutes
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let isExpectedFailure = failure.reason == .repeatCityViolation(cities: ["New York"])
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|| failure.reason == .noValidRoutes
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|| failure.reason == .noGamesInRange
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#expect(isExpectedFailure, "Should get a clear failure reason, got: \(failure.message)")
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}
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// Success is also acceptable if engine handles it differently
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}
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@Test("Must-stop filter with impossible city → clear error")
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func mustStopImpossibleCity_clearError() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19)
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let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
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let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
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let game2 = TestFixtures.game(city: "Boston", dateTime: day2)
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let stadiums = TestFixtures.stadiumMap(for: [game1, game2])
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let prefs = TripPreferences(
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planningMode: .dateRange,
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sports: [.mlb],
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startDate: baseDate,
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endDate: day2,
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mustStopLocations: [LocationInput(name: "Atlantis")]
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)
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let request = PlanningRequest(
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preferences: prefs,
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availableGames: [game1, game2],
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teams: [:],
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stadiums: stadiums
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)
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let engine = TripPlanningEngine()
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let result = engine.planItineraries(request: request)
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if case .failure(let failure) = result {
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#expect(failure.violations.contains(where: { $0.type == .mustStop }),
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"Should have mustStop violation")
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}
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// If no routes generated at all (noGamesInRange), that's also an acceptable failure
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}
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@Test("Empty sports set produces warning")
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func emptySportsSet_producesWarning() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19)
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let endDate = TestClock.calendar.date(byAdding: .day, value: 7, to: baseDate)!
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let prefs = TripPreferences(
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planningMode: .dateRange,
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sports: [],
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startDate: baseDate,
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endDate: endDate
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)
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let request = PlanningRequest(
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preferences: prefs,
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availableGames: [],
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teams: [:],
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stadiums: [:]
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)
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let engine = TripPlanningEngine()
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_ = engine.planItineraries(request: request)
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#expect(engine.warnings.contains(where: { $0.type == .missingData }),
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"Empty sports set should produce a warning")
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}
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@Test("Filters are idempotent: double-filtering produces same result")
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func filters_idempotent() {
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let stop1 = ItineraryStop(
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city: "New York", state: "NY",
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coordinate: TestFixtures.coordinates["New York"],
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games: ["g1"],
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arrivalDate: TestClock.now,
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departureDate: TestClock.addingDays(1),
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location: LocationInput(name: "New York", coordinate: TestFixtures.coordinates["New York"]),
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firstGameStart: TestClock.now
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)
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let stop2 = ItineraryStop(
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city: "Boston", state: "MA",
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coordinate: TestFixtures.coordinates["Boston"],
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games: ["g2"],
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arrivalDate: TestClock.addingDays(1),
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departureDate: TestClock.addingDays(2),
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location: LocationInput(name: "Boston", coordinate: TestFixtures.coordinates["Boston"]),
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firstGameStart: TestClock.addingDays(1)
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)
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let segment = TestFixtures.travelSegment(from: "New York", to: "Boston")
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let option = ItineraryOption(
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rank: 1, stops: [stop1, stop2],
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travelSegments: [segment],
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totalDrivingHours: 3.5, totalDistanceMiles: 215,
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geographicRationale: "test"
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)
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let options = [option]
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let once = RouteFilters.filterRepeatCities(options, allow: false)
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let twice = RouteFilters.filterRepeatCities(once, allow: false)
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#expect(once.count == twice.count, "Filtering twice should produce same result as once")
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}
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}
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// MARK: - 3D: Anchor Constraints
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@Suite("Anchor Constraints")
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struct AnchorConstraintTests {
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@Test("Anchor game must appear in all returned routes")
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func anchorGame_appearsInAllRoutes() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19)
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let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
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let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
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let game1 = TestFixtures.game(id: "anchor1", city: "New York", dateTime: baseDate)
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let game2 = TestFixtures.game(city: "Boston", dateTime: day2)
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let game3 = TestFixtures.game(city: "Philadelphia", dateTime: day3)
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let stadiums = TestFixtures.stadiumMap(for: [game1, game2, game3])
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let constraints = DrivingConstraints.default
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let routes = GameDAGRouter.findRoutes(
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games: [game1, game2, game3],
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stadiums: stadiums,
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constraints: constraints,
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anchorGameIds: ["anchor1"]
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)
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for route in routes {
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let routeGameIds = Set(route.map { $0.id })
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#expect(routeGameIds.contains("anchor1"),
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"Every route must contain the anchor game")
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}
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}
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@Test("Unreachable anchor game produces empty routes")
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func unreachableAnchor_producesEmptyRoutes() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19)
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// Only one game, but anchor references a non-existent game
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let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
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let stadiums = TestFixtures.stadiumMap(for: [game1])
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let constraints = DrivingConstraints.default
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let routes = GameDAGRouter.findRoutes(
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games: [game1],
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stadiums: stadiums,
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constraints: constraints,
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anchorGameIds: ["nonexistent_anchor"]
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)
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#expect(routes.isEmpty, "Non-existent anchor should produce no routes")
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}
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}
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// MARK: - 3E: Constraint Interactions
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@Suite("Constraint Interactions")
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struct ConstraintInteractionTests {
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@Test("Repeat city + must-stop interaction: must-stop in repeated city")
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func repeatCity_mustStop_interaction() {
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// Must-stop requires a city that would cause a repeat violation
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19)
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let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
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let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
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let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
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let game2 = TestFixtures.game(city: "Boston", dateTime: day2)
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let game3 = TestFixtures.game(city: "New York", dateTime: day3)
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let stadiums = TestFixtures.stadiumMap(for: [game1, game2, game3])
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let prefs = TripPreferences(
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planningMode: .dateRange,
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sports: [.mlb],
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startDate: baseDate,
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endDate: day3,
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mustStopLocations: [LocationInput(name: "New York")],
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allowRepeatCities: false
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)
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let request = PlanningRequest(
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preferences: prefs,
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availableGames: [game1, game2, game3],
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teams: [:],
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stadiums: stadiums
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)
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let engine = TripPlanningEngine()
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let result = engine.planItineraries(request: request)
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// Engine should handle this gracefully — either find a route that visits NYC once
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// or return a clear failure
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if case .failure(let failure) = result {
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let hasReason = failure.reason == .repeatCityViolation(cities: ["New York"])
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|| failure.reason == .noValidRoutes
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|| failure.reason == .noGamesInRange
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#expect(hasReason, "Should fail with a clear reason")
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}
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// Success is fine too if engine finds a single-NYC-day route
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}
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@Test("Multiple drivers extend feasible distance")
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func multipleDrivers_extendFeasibleDistance() {
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let nyc = TestFixtures.coordinates["New York"]!
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let chicago = TestFixtures.coordinates["Chicago"]!
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let from = ItineraryStop(
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city: "New York", state: "NY", coordinate: nyc,
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games: [], arrivalDate: TestClock.now, departureDate: TestClock.now,
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location: LocationInput(name: "New York", coordinate: nyc), firstGameStart: nil
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)
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let to = ItineraryStop(
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city: "Chicago", state: "IL", coordinate: chicago,
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games: [], arrivalDate: TestClock.now, departureDate: TestClock.now,
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location: LocationInput(name: "Chicago", coordinate: chicago), firstGameStart: nil
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)
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let oneDriver = DrivingConstraints(numberOfDrivers: 1, maxHoursPerDriverPerDay: 8.0)
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let twoDrivers = DrivingConstraints(numberOfDrivers: 2, maxHoursPerDriverPerDay: 8.0)
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||||
let segOne = TravelEstimator.estimate(from: from, to: to, constraints: oneDriver)
|
||||
let segTwo = TravelEstimator.estimate(from: from, to: to, constraints: twoDrivers)
|
||||
|
||||
// Both should succeed (NYC→Chicago is ~13h driving, well within 40h/80h limits)
|
||||
#expect(segOne != nil && segTwo != nil)
|
||||
|
||||
// But with 2 drivers, overnight requirement changes
|
||||
if let seg = segOne {
|
||||
let overnightOne = TravelEstimator.requiresOvernightStop(segment: seg, constraints: oneDriver)
|
||||
let overnightTwo = TravelEstimator.requiresOvernightStop(segment: seg, constraints: twoDrivers)
|
||||
|
||||
#expect(overnightOne, "1 driver should need overnight for NYC→Chicago")
|
||||
#expect(!overnightTwo, "2 drivers should NOT need overnight for NYC→Chicago")
|
||||
}
|
||||
}
|
||||
|
||||
@Test("Leisure level affects option ranking")
|
||||
func leisureLevel_affectsRanking() {
|
||||
let stop1 = ItineraryStop(
|
||||
city: "New York", state: "NY",
|
||||
coordinate: TestFixtures.coordinates["New York"],
|
||||
games: ["g1", "g2", "g3"],
|
||||
arrivalDate: TestClock.now,
|
||||
departureDate: TestClock.addingDays(1),
|
||||
location: LocationInput(name: "New York", coordinate: TestFixtures.coordinates["New York"]),
|
||||
firstGameStart: TestClock.now
|
||||
)
|
||||
|
||||
let packedOption = ItineraryOption(
|
||||
rank: 1, stops: [stop1], travelSegments: [],
|
||||
totalDrivingHours: 10, totalDistanceMiles: 600,
|
||||
geographicRationale: "packed"
|
||||
)
|
||||
|
||||
let relaxedStop = ItineraryStop(
|
||||
city: "Boston", state: "MA",
|
||||
coordinate: TestFixtures.coordinates["Boston"],
|
||||
games: ["g4"],
|
||||
arrivalDate: TestClock.now,
|
||||
departureDate: TestClock.addingDays(1),
|
||||
location: LocationInput(name: "Boston", coordinate: TestFixtures.coordinates["Boston"]),
|
||||
firstGameStart: TestClock.now
|
||||
)
|
||||
|
||||
let relaxedOption = ItineraryOption(
|
||||
rank: 2, stops: [relaxedStop], travelSegments: [],
|
||||
totalDrivingHours: 2, totalDistanceMiles: 100,
|
||||
geographicRationale: "relaxed"
|
||||
)
|
||||
|
||||
let options = [packedOption, relaxedOption]
|
||||
|
||||
let packedSorted = ItineraryOption.sortByLeisure(options, leisureLevel: .packed)
|
||||
let relaxedSorted = ItineraryOption.sortByLeisure(options, leisureLevel: .relaxed)
|
||||
|
||||
// Packed: more games first → packedOption should rank higher
|
||||
#expect(packedSorted.first?.totalGames == 3, "Packed should prioritize more games")
|
||||
|
||||
// Relaxed: less driving first → relaxedOption should rank higher
|
||||
#expect(relaxedSorted.first?.totalDrivingHours == 2, "Relaxed should prioritize less driving")
|
||||
}
|
||||
|
||||
@Test("Silent exclusion warnings are tracked")
|
||||
func silentExclusion_warningsTracked() {
|
||||
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19)
|
||||
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
|
||||
|
||||
let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
|
||||
let game2 = TestFixtures.game(city: "Boston", dateTime: day2)
|
||||
let stadiums = TestFixtures.stadiumMap(for: [game1, game2])
|
||||
|
||||
let prefs = TripPreferences(
|
||||
planningMode: .dateRange,
|
||||
sports: [.mlb],
|
||||
startDate: baseDate,
|
||||
endDate: day2,
|
||||
mustStopLocations: [LocationInput(name: "New York")]
|
||||
)
|
||||
|
||||
let request = PlanningRequest(
|
||||
preferences: prefs,
|
||||
availableGames: [game1, game2],
|
||||
teams: [:],
|
||||
stadiums: stadiums
|
||||
)
|
||||
|
||||
let engine = TripPlanningEngine()
|
||||
let result = engine.planItineraries(request: request)
|
||||
|
||||
// Whether success or failure, warnings should be accessible
|
||||
// If options were filtered, we should see warnings
|
||||
if result.isSuccess && !engine.warnings.isEmpty {
|
||||
#expect(engine.warnings.allSatisfy { $0.severity == .warning },
|
||||
"Exclusion notices should be warnings, not errors")
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user