fix: comprehensive codebase hardening — crashes, silent failures, performance, and security
Fixes ~95 issues from deep audit across 12 categories in 82 files: - Crash prevention: double-resume in PhotoMetadataExtractor, force unwraps in DateRangePicker, array bounds checks in polls/achievements, ProGate hit-test bypass, Dictionary(uniqueKeysWithValues:) → uniquingKeysWith in 4 files - Silent failure elimination: all 34 try? sites replaced with do/try/catch + logging (SavedTrip, TripDetailView, CanonicalSyncService, BootstrapService, CanonicalModels, CKModels, SportsTimeApp, and more) - Performance: cached DateFormatters (7 files), O(1) team lookups via AppDataProvider, achievement definition dictionary, AnimatedBackground consolidated from 19 Tasks to 1, task cancellation in SharePreviewView - Concurrency: UIKit drawing → MainActor.run, background fetch timeout guard, @MainActor on ThemeManager/AppearanceManager, SyncLogger read/write race fix - Planning engine: game end time in travel feasibility, state-aware city normalization, exact city matching, DrivingConstraints parameter propagation - IAP: unknown subscription states → expired, unverified transaction logging, entitlements updated before paywall dismiss, restore visible to all users - Security: API key to Info.plist lookup, filename sanitization in PDF export, honest User-Agent, removed stale "Feels" analytics super properties - Navigation: consolidated competing navigationDestination, boolean → value-based - Testing: 8 sleep() → waitForExistence, duplicates extracted, Swift 6 compat - Service bugs: infinite retry cap, duplicate achievement prevention, TOCTOU vote fix, PollVote.odg → voterId rename, deterministic placeholder IDs, parallel MKDirections, Sendable-safe POI struct Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -62,14 +62,16 @@ actor MapSnapshotService {
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let snapshotter = MKMapSnapshotter(options: options)
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let snapshot = try await snapshotter.start()
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// Draw route and markers on snapshot
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let image = drawRouteOverlay(
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on: snapshot,
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coordinates: coordinates,
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stops: stops,
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routeColor: routeColor,
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size: size
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)
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// Draw route and markers on snapshot (UIKit drawing must run on main thread)
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let image = await MainActor.run {
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drawRouteOverlay(
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on: snapshot,
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coordinates: coordinates,
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stops: stops,
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routeColor: routeColor,
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size: size
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)
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}
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return image
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}
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@@ -105,13 +107,15 @@ actor MapSnapshotService {
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let snapshotter = MKMapSnapshotter(options: options)
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let snapshot = try await snapshotter.start()
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// Draw stadium marker
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let image = drawStadiumMarker(
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on: snapshot,
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coordinate: coordinate,
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cityName: stop.city,
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size: size
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)
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// Draw stadium marker (UIKit drawing must run on main thread)
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let image = await MainActor.run {
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drawStadiumMarker(
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on: snapshot,
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coordinate: coordinate,
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cityName: stop.city,
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size: size
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)
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}
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return image
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}
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@@ -149,7 +153,7 @@ actor MapSnapshotService {
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}
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/// Draw route line and numbered markers on snapshot
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private func drawRouteOverlay(
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private nonisolated func drawRouteOverlay(
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on snapshot: MKMapSnapshotter.Snapshot,
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coordinates: [CLLocationCoordinate2D],
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stops: [TripStop],
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@@ -196,7 +200,7 @@ actor MapSnapshotService {
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}
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/// Draw stadium marker on city map
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private func drawStadiumMarker(
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private nonisolated func drawStadiumMarker(
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on snapshot: MKMapSnapshotter.Snapshot,
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coordinate: CLLocationCoordinate2D,
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cityName: String,
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@@ -247,7 +251,7 @@ actor MapSnapshotService {
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}
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/// Draw a numbered circular marker
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private func drawNumberedMarker(
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private nonisolated func drawNumberedMarker(
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at point: CGPoint,
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number: Int,
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color: UIColor,
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