fix: comprehensive codebase hardening — crashes, silent failures, performance, and security
Fixes ~95 issues from deep audit across 12 categories in 82 files: - Crash prevention: double-resume in PhotoMetadataExtractor, force unwraps in DateRangePicker, array bounds checks in polls/achievements, ProGate hit-test bypass, Dictionary(uniqueKeysWithValues:) → uniquingKeysWith in 4 files - Silent failure elimination: all 34 try? sites replaced with do/try/catch + logging (SavedTrip, TripDetailView, CanonicalSyncService, BootstrapService, CanonicalModels, CKModels, SportsTimeApp, and more) - Performance: cached DateFormatters (7 files), O(1) team lookups via AppDataProvider, achievement definition dictionary, AnimatedBackground consolidated from 19 Tasks to 1, task cancellation in SharePreviewView - Concurrency: UIKit drawing → MainActor.run, background fetch timeout guard, @MainActor on ThemeManager/AppearanceManager, SyncLogger read/write race fix - Planning engine: game end time in travel feasibility, state-aware city normalization, exact city matching, DrivingConstraints parameter propagation - IAP: unknown subscription states → expired, unverified transaction logging, entitlements updated before paywall dismiss, restore visible to all users - Security: API key to Info.plist lookup, filename sanitization in PDF export, honest User-Agent, removed stale "Feels" analytics super properties - Navigation: consolidated competing navigationDestination, boolean → value-based - Testing: 8 sleep() → waitForExistence, duplicates extracted, Swift 6 compat - Service bugs: infinite retry cap, duplicate achievement prevention, TOCTOU vote fix, PollVote.odg → voterId rename, deterministic placeholder IDs, parallel MKDirections, Sendable-safe POI struct Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -43,11 +43,24 @@ class AppDelegate: NSObject, UIApplicationDelegate {
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didReceiveRemoteNotification userInfo: [AnyHashable: Any],
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fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void
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) {
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// Ensure completionHandler fires exactly once, even if sync hangs
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var hasCompleted = false
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let complete: (UIBackgroundFetchResult) -> Void = { result in
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guard !hasCompleted else { return }
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hasCompleted = true
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completionHandler(result)
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}
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// Timeout: iOS kills background fetches after ~30s, so fire at 25s as safety net
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DispatchQueue.main.asyncAfter(deadline: .now() + 25) {
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complete(.failed)
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}
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guard let notification = CKNotification(fromRemoteNotificationDictionary: userInfo) as? CKQueryNotification,
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let subscriptionID = notification.subscriptionID,
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CloudKitService.canonicalSubscriptionIDs.contains(subscriptionID),
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let recordType = CloudKitService.recordType(forSubscriptionID: subscriptionID) else {
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completionHandler(.noData)
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complete(.noData)
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return
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}
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@@ -63,7 +76,7 @@ class AppDelegate: NSObject, UIApplicationDelegate {
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}
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let updated = await BackgroundSyncManager.shared.triggerSyncFromPushNotification(subscriptionID: subscriptionID)
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completionHandler((changed || updated) ? .newData : .noData)
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complete((changed || updated) ? .newData : .noData)
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}
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}
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}
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