fix: comprehensive codebase hardening — crashes, silent failures, performance, and security
Fixes ~95 issues from deep audit across 12 categories in 82 files: - Crash prevention: double-resume in PhotoMetadataExtractor, force unwraps in DateRangePicker, array bounds checks in polls/achievements, ProGate hit-test bypass, Dictionary(uniqueKeysWithValues:) → uniquingKeysWith in 4 files - Silent failure elimination: all 34 try? sites replaced with do/try/catch + logging (SavedTrip, TripDetailView, CanonicalSyncService, BootstrapService, CanonicalModels, CKModels, SportsTimeApp, and more) - Performance: cached DateFormatters (7 files), O(1) team lookups via AppDataProvider, achievement definition dictionary, AnimatedBackground consolidated from 19 Tasks to 1, task cancellation in SharePreviewView - Concurrency: UIKit drawing → MainActor.run, background fetch timeout guard, @MainActor on ThemeManager/AppearanceManager, SyncLogger read/write race fix - Planning engine: game end time in travel feasibility, state-aware city normalization, exact city matching, DrivingConstraints parameter propagation - IAP: unknown subscription states → expired, unverified transaction logging, entitlements updated before paywall dismiss, restore visible to all users - Security: API key to Info.plist lookup, filename sanitization in PDF export, honest User-Agent, removed stale "Feels" analytics super properties - Navigation: consolidated competing navigationDestination, boolean → value-based - Testing: 8 sleep() → waitForExistence, duplicates extracted, Swift 6 compat - Service bugs: infinite retry cap, duplicate achievement prevention, TOCTOU vote fix, PollVote.odg → voterId rename, deterministic placeholder IDs, parallel MKDirections, Sendable-safe POI struct Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -120,27 +120,35 @@ final class AchievementEngine {
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let visits = try fetchAllVisits()
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let visitedStadiumIds = Set(visits.map { $0.stadiumId })
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let currentAchievements = try fetchEarnedAchievements()
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let currentAchievementIds = Set(currentAchievements.map { $0.achievementTypeId })
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let currentEarnedAchievements = try fetchEarnedAchievements()
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let currentEarnedIds = Set(currentEarnedAchievements.map { $0.achievementTypeId })
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let allAchievements = try fetchAllAchievements()
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var newlyEarned: [AchievementDefinition] = []
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for definition in AchievementRegistry.all {
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// Skip already earned
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guard !currentAchievementIds.contains(definition.id) else { continue }
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// Skip already earned (active, non-revoked)
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guard !currentEarnedIds.contains(definition.id) else { continue }
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let isEarned = checkRequirement(definition.requirement, visits: visits, visitedStadiumIds: visitedStadiumIds)
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if isEarned {
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newlyEarned.append(definition)
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let visitIds = getContributingVisitIds(for: definition.requirement, visits: visits)
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let achievement = Achievement(
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achievementTypeId: definition.id,
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sport: definition.sport,
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visitIds: visitIds
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)
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modelContext.insert(achievement)
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// Check if a revoked achievement already exists — restore it instead of creating a duplicate
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if let revokedAchievement = allAchievements.first(where: {
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$0.achievementTypeId == definition.id && $0.revokedAt != nil
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}) {
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revokedAchievement.restore()
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} else {
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let visitIds = getContributingVisitIds(for: definition.requirement, visits: visits)
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let achievement = Achievement(
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achievementTypeId: definition.id,
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sport: definition.sport,
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visitIds: visitIds
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)
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modelContext.insert(achievement)
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}
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}
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}
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@@ -377,17 +385,10 @@ final class AchievementEngine {
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// MARK: - Stadium Lookups
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private func getStadiumIdsForDivision(_ divisionId: String) -> [String] {
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// Query CanonicalTeam to find teams in this division
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let descriptor = FetchDescriptor<CanonicalTeam>(
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predicate: #Predicate { $0.divisionId == divisionId && $0.deprecatedAt == nil }
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)
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guard let canonicalTeams = try? modelContext.fetch(descriptor) else {
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return []
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}
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// Get canonical stadium IDs for these teams
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return canonicalTeams.map { $0.stadiumCanonicalId }
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// Use AppDataProvider for canonical data reads
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return dataProvider.teams
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.filter { $0.divisionId == divisionId }
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.map { $0.stadiumId }
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}
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private func getStadiumIdsForConference(_ conferenceId: String) -> [String] {
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@@ -427,6 +428,11 @@ final class AchievementEngine {
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)
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return try modelContext.fetch(descriptor)
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}
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private func fetchAllAchievements() throws -> [Achievement] {
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let descriptor = FetchDescriptor<Achievement>()
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return try modelContext.fetch(descriptor)
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}
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}
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// MARK: - Achievement Progress
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