refactor: remove legacy trip creation flow, extract shared components
- Delete TripCreationView.swift and TripCreationViewModel.swift (unused) - Extract TripOptionsView to standalone file - Extract DateRangePicker and DayCell to standalone file - Extract LocationSearchSheet and CityInputType to standalone file - Fix TripWizardView to pass games dictionary to TripOptionsView - Remove debug print statements from TripDetailView Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,646 +0,0 @@
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//
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// TripCreationViewModel.swift
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// SportsTime
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//
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import Foundation
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import SwiftUI
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import Observation
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import CoreLocation
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@Observable
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final class TripCreationViewModel {
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// MARK: - State
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enum ViewState: Equatable {
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case editing
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case planning
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case selectingOption([ItineraryOption]) // Multiple options to choose from
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case completed(Trip)
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case error(String)
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static func == (lhs: ViewState, rhs: ViewState) -> Bool {
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switch (lhs, rhs) {
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case (.editing, .editing): return true
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case (.planning, .planning): return true
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case (.selectingOption(let o1), .selectingOption(let o2)): return o1.count == o2.count
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case (.completed(let t1), .completed(let t2)): return t1.id == t2.id
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case (.error(let e1), .error(let e2)): return e1 == e2
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default: return false
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}
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}
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}
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var viewState: ViewState = .editing
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// MARK: - Planning Mode
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var planningMode: PlanningMode = .dateRange {
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didSet {
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// Reset state when mode changes to ensure clean UI transitions
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if oldValue != planningMode {
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viewState = .editing
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// Clear mode-specific selections
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switch planningMode {
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case .dateRange, .gameFirst:
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// Clear locations for date-based modes
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startLocationText = ""
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endLocationText = ""
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startLocation = nil
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endLocation = nil
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case .locations:
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// Keep locations (user needs to enter them)
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break
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case .followTeam:
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// Clear locations and must-see games for follow team mode
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startLocationText = ""
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endLocationText = ""
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startLocation = nil
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endLocation = nil
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mustSeeGameIds.removeAll()
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}
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}
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}
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}
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// MARK: - Form Fields
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// Locations (used in .locations mode)
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var startLocationText: String = ""
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var endLocationText: String = ""
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var startLocation: LocationInput?
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var endLocation: LocationInput?
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// Sports
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var selectedSports: Set<Sport> = [.mlb] {
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didSet {
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// Clear cached games when sports selection changes
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if selectedSports != oldValue {
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availableGames = []
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games = []
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}
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}
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}
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// Dates
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var startDate: Date = Date() {
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didSet {
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// Clear cached games when start date changes
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// BUT: In gameFirst mode, games are the source of truth for dates,
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// so don't clear them (fixes "date range required" error)
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if !Calendar.current.isDate(startDate, inSameDayAs: oldValue) && planningMode != .gameFirst {
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availableGames = []
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games = []
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}
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}
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}
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var endDate: Date = Date().addingTimeInterval(86400 * 7) {
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didSet {
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// Clear cached games when end date changes
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// BUT: In gameFirst mode, games are the source of truth for dates,
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// so don't clear them (fixes "date range required" error)
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if !Calendar.current.isDate(endDate, inSameDayAs: oldValue) && planningMode != .gameFirst {
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availableGames = []
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games = []
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}
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}
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}
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// Games
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var mustSeeGameIds: Set<String> = []
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var availableGames: [RichGame] = []
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var isLoadingGames: Bool = false
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// Travel
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var travelMode: TravelMode = .drive
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var routePreference: RoutePreference = .balanced
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// Constraints
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var useStopCount: Bool = true
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var numberOfStops: Int = 5
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var leisureLevel: LeisureLevel = .moderate
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// Optional
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var mustStopLocations: [LocationInput] = []
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var preferredCities: [String] = []
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var needsEVCharging: Bool = false
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var lodgingType: LodgingType = .hotel
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var numberOfDrivers: Int = 1
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var maxDrivingHoursPerDriver: Double = 8
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// Travel Preferences
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var allowRepeatCities: Bool = true
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var selectedRegions: Set<Region> = [.east, .central, .west]
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// Follow Team Mode
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var followTeamId: String?
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var useHomeLocation: Bool = true
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// Game First Mode - Trip duration for sliding windows
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var gameFirstTripDuration: Int = 7
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// MARK: - Dependencies
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private let planningEngine = TripPlanningEngine()
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private let locationService = LocationService.shared
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private let dataProvider = AppDataProvider.shared
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// MARK: - Cached Data
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private var teams: [String: Team] = [:]
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private var stadiums: [String: Stadium] = [:]
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private var games: [Game] = []
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private(set) var currentPreferences: TripPreferences?
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// MARK: - Computed Properties
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var isFormValid: Bool {
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switch planningMode {
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case .dateRange:
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// Need: sports + valid date range
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return !selectedSports.isEmpty && endDate > startDate
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case .gameFirst:
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// Need: at least one selected game + sports
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return !mustSeeGameIds.isEmpty && !selectedSports.isEmpty
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case .locations:
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// Need: start + end locations + sports
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return !startLocationText.isEmpty &&
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!endLocationText.isEmpty &&
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!selectedSports.isEmpty
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case .followTeam:
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// Need: team selected + valid date range
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guard followTeamId != nil else { return false }
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guard endDate > startDate else { return false }
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// If using home location, need a valid start location
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if useHomeLocation && startLocationText.isEmpty { return false }
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return true
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}
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}
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var formValidationMessage: String? {
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switch planningMode {
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case .dateRange:
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if selectedSports.isEmpty { return "Select at least one sport" }
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if endDate <= startDate { return "End date must be after start date" }
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case .gameFirst:
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if mustSeeGameIds.isEmpty { return "Select at least one game" }
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if selectedSports.isEmpty { return "Select at least one sport" }
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case .locations:
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if startLocationText.isEmpty { return "Enter a starting location" }
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if endLocationText.isEmpty { return "Enter an ending location" }
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if selectedSports.isEmpty { return "Select at least one sport" }
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case .followTeam:
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if followTeamId == nil { return "Select a team to follow" }
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if endDate <= startDate { return "End date must be after start date" }
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if useHomeLocation && startLocationText.isEmpty { return "Enter your home location" }
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}
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return nil
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}
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var tripDurationDays: Int {
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let days = Calendar.current.dateComponents([.day], from: startDate, to: endDate).day ?? 0
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return max(1, days)
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}
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var selectedGamesCount: Int {
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mustSeeGameIds.count
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}
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var selectedGames: [RichGame] {
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availableGames.filter { mustSeeGameIds.contains($0.game.id) }
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}
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/// Computed date range for game-first mode based on selected games
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var gameFirstDateRange: (start: Date, end: Date)? {
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guard !selectedGames.isEmpty else { return nil }
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let gameDates = selectedGames.map { $0.game.dateTime }
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guard let earliest = gameDates.min(),
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let latest = gameDates.max() else { return nil }
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return (earliest, latest)
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}
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/// Teams grouped by sport for Follow Team picker
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var teamsBySport: [Sport: [Team]] {
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var grouped: [Sport: [Team]] = [:]
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for team in dataProvider.teams {
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grouped[team.sport, default: []].append(team)
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}
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// Sort teams alphabetically within each sport
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for sport in grouped.keys {
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grouped[sport]?.sort { $0.name < $1.name }
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}
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return grouped
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}
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/// The currently followed team (for display)
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var followedTeam: Team? {
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guard let teamId = followTeamId else { return nil }
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return dataProvider.teams.first { $0.id == teamId }
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}
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// MARK: - Actions
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func loadScheduleData() async {
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do {
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// Ensure initial data is loaded
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if dataProvider.teams.isEmpty {
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await dataProvider.loadInitialData()
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}
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// Use cached teams and stadiums from data provider
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for team in dataProvider.teams {
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teams[team.id] = team
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}
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for stadium in dataProvider.stadiums {
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stadiums[stadium.id] = stadium
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}
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// Filter games within date range
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games = try await dataProvider.filterGames(
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sports: selectedSports,
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startDate: startDate,
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endDate: endDate
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)
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// Build rich games for display
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availableGames = games.compactMap { game -> RichGame? in
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guard let homeTeam = teams[game.homeTeamId],
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let awayTeam = teams[game.awayTeamId],
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let stadium = stadiums[game.stadiumId] else {
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return nil
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}
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return RichGame(game: game, homeTeam: homeTeam, awayTeam: awayTeam, stadium: stadium)
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}
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} catch {
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viewState = .error("Failed to load schedule data: \(error.localizedDescription)")
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}
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}
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func resolveLocations() async {
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do {
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// Only resolve if we don't already have a location with coordinates
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// (LocationSearchSheet already provides full LocationInput with coordinates)
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if !startLocationText.isEmpty && startLocation?.coordinate == nil {
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print("🔍 resolveLocations: Resolving startLocation from text '\(startLocationText)'")
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startLocation = try await locationService.resolveLocation(
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LocationInput(name: startLocationText, address: startLocationText)
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)
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} else if startLocation?.coordinate != nil {
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print("🔍 resolveLocations: startLocation already has coordinates, skipping resolve")
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}
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if !endLocationText.isEmpty && endLocation?.coordinate == nil {
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print("🔍 resolveLocations: Resolving endLocation from text '\(endLocationText)'")
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endLocation = try await locationService.resolveLocation(
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LocationInput(name: endLocationText, address: endLocationText)
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)
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} else if endLocation?.coordinate != nil {
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print("🔍 resolveLocations: endLocation already has coordinates, skipping resolve")
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}
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} catch {
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viewState = .error("Failed to resolve locations: \(error.localizedDescription)")
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}
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}
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func planTrip() async {
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guard isFormValid else { return }
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viewState = .planning
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// Mode-specific setup
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var effectiveStartDate = startDate
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var effectiveEndDate = endDate
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var resolvedStartLocation: LocationInput?
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var resolvedEndLocation: LocationInput?
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switch planningMode {
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case .dateRange:
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// Use provided date range, no location needed
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// Games will be found within the date range across all regions
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effectiveStartDate = startDate
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effectiveEndDate = endDate
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case .gameFirst:
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// Calculate date range from selected games + buffer
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if let dateRange = gameFirstDateRange {
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effectiveStartDate = dateRange.start
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effectiveEndDate = dateRange.end
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}
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// Derive start/end locations from first/last game stadiums
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if let firstGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).first,
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let lastGame = selectedGames.sorted(by: { $0.game.dateTime < $1.game.dateTime }).last {
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resolvedStartLocation = LocationInput(
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name: firstGame.stadium.city,
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coordinate: firstGame.stadium.coordinate,
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address: "\(firstGame.stadium.city), \(firstGame.stadium.state)"
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)
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resolvedEndLocation = LocationInput(
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name: lastGame.stadium.city,
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coordinate: lastGame.stadium.coordinate,
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address: "\(lastGame.stadium.city), \(lastGame.stadium.state)"
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)
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}
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case .locations:
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// Resolve provided locations
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print("🔍 ViewModel.planTrip: .locations mode")
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print(" - startLocationText: '\(startLocationText)'")
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print(" - endLocationText: '\(endLocationText)'")
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print(" - startLocation BEFORE resolve: \(startLocation?.name ?? "nil")")
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print(" - endLocation BEFORE resolve: \(endLocation?.name ?? "nil")")
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await resolveLocations()
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resolvedStartLocation = startLocation
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resolvedEndLocation = endLocation
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print(" - startLocation AFTER resolve: \(startLocation?.name ?? "nil")")
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print(" - endLocation AFTER resolve: \(endLocation?.name ?? "nil")")
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print(" - resolvedStartLocation: \(resolvedStartLocation?.name ?? "nil")")
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print(" - resolvedEndLocation: \(resolvedEndLocation?.name ?? "nil")")
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guard resolvedStartLocation != nil, resolvedEndLocation != nil else {
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viewState = .error("Could not resolve start or end location")
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return
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}
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case .followTeam:
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// Use provided date range
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effectiveStartDate = startDate
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effectiveEndDate = endDate
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// If using home location, resolve it
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if useHomeLocation && !startLocationText.isEmpty {
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await resolveLocations()
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resolvedStartLocation = startLocation
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resolvedEndLocation = startLocation // Round trip - same start/end
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}
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// Otherwise, planner will use first/last game locations (fly-in/fly-out)
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}
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// Ensure we have games data
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if games.isEmpty {
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await loadScheduleData()
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}
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// Build preferences
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let preferences = TripPreferences(
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planningMode: planningMode,
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startLocation: resolvedStartLocation,
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endLocation: resolvedEndLocation,
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sports: selectedSports,
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mustSeeGameIds: mustSeeGameIds,
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travelMode: travelMode,
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startDate: effectiveStartDate,
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endDate: effectiveEndDate,
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numberOfStops: useStopCount ? numberOfStops : nil,
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tripDuration: useStopCount ? nil : tripDurationDays,
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leisureLevel: leisureLevel,
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mustStopLocations: mustStopLocations,
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preferredCities: preferredCities,
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routePreference: routePreference,
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needsEVCharging: needsEVCharging,
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lodgingType: lodgingType,
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numberOfDrivers: numberOfDrivers,
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maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
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allowRepeatCities: allowRepeatCities,
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selectedRegions: selectedRegions,
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followTeamId: followTeamId,
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useHomeLocation: useHomeLocation,
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gameFirstTripDuration: gameFirstTripDuration
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)
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// Build planning request
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let request = PlanningRequest(
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preferences: preferences,
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availableGames: games,
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teams: teams,
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stadiums: stadiums
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)
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// Plan the trip
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let result = planningEngine.planItineraries(request: request)
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switch result {
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case .success(var options):
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guard !options.isEmpty else {
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viewState = .error("No valid itinerary found")
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return
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}
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// Enrich with EV chargers if requested and feature is enabled
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if FeatureFlags.enableEVCharging && needsEVCharging {
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options = await ItineraryBuilder.enrichWithEVChargers(options)
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}
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// Store preferences for later conversion
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currentPreferences = preferences
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if options.count == 1 {
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// Only one option - go directly to detail
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let trip = convertToTrip(option: options[0], preferences: preferences)
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viewState = .completed(trip)
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} else {
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// Multiple options - show selection view
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viewState = .selectingOption(options)
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}
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case .failure(let failure):
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viewState = .error(failureMessage(for: failure))
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}
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}
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func toggleMustSeeGame(_ gameId: String) {
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if mustSeeGameIds.contains(gameId) {
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mustSeeGameIds.remove(gameId)
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} else {
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mustSeeGameIds.insert(gameId)
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}
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}
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func deselectAllGames() {
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mustSeeGameIds.removeAll()
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}
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func switchPlanningMode(_ mode: PlanningMode) {
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// Just set the mode - didSet observer handles state reset
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planningMode = mode
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}
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||||
|
||||
/// Load games for browsing in game-first mode
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func loadGamesForBrowsing() async {
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isLoadingGames = true
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do {
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// Ensure initial data is loaded
|
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if dataProvider.teams.isEmpty {
|
||||
await dataProvider.loadInitialData()
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}
|
||||
|
||||
// Use cached teams and stadiums from data provider
|
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for team in dataProvider.teams {
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teams[team.id] = team
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}
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for stadium in dataProvider.stadiums {
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stadiums[stadium.id] = stadium
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}
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// Fetch all games for browsing (no date filter)
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games = try await dataProvider.allGames(for: selectedSports)
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// Build rich games for display
|
||||
availableGames = games.compactMap { game -> RichGame? in
|
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guard let homeTeam = teams[game.homeTeamId],
|
||||
let awayTeam = teams[game.awayTeamId],
|
||||
let stadium = stadiums[game.stadiumId] else {
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||||
return nil
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||||
}
|
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return RichGame(game: game, homeTeam: homeTeam, awayTeam: awayTeam, stadium: stadium)
|
||||
}.sorted { $0.game.dateTime < $1.game.dateTime }
|
||||
|
||||
} catch {
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||||
viewState = .error("Failed to load games: \(error.localizedDescription)")
|
||||
}
|
||||
isLoadingGames = false
|
||||
}
|
||||
|
||||
func addMustStopLocation(_ location: LocationInput) {
|
||||
guard !mustStopLocations.contains(where: { $0.name == location.name }) else { return }
|
||||
mustStopLocations.append(location)
|
||||
}
|
||||
|
||||
func removeMustStopLocation(_ location: LocationInput) {
|
||||
mustStopLocations.removeAll { $0.name == location.name }
|
||||
}
|
||||
|
||||
func addPreferredCity(_ city: String) {
|
||||
guard !city.isEmpty, !preferredCities.contains(city) else { return }
|
||||
preferredCities.append(city)
|
||||
}
|
||||
|
||||
func removePreferredCity(_ city: String) {
|
||||
preferredCities.removeAll { $0 == city }
|
||||
}
|
||||
|
||||
func reset() {
|
||||
viewState = .editing
|
||||
planningMode = .dateRange
|
||||
startLocationText = ""
|
||||
endLocationText = ""
|
||||
startLocation = nil
|
||||
endLocation = nil
|
||||
selectedSports = [.mlb]
|
||||
startDate = Date()
|
||||
endDate = Date().addingTimeInterval(86400 * 7)
|
||||
mustSeeGameIds = []
|
||||
numberOfStops = 5
|
||||
leisureLevel = .moderate
|
||||
mustStopLocations = []
|
||||
preferredCities = []
|
||||
availableGames = []
|
||||
isLoadingGames = false
|
||||
currentPreferences = nil
|
||||
allowRepeatCities = true
|
||||
selectedRegions = [.east, .central, .west]
|
||||
}
|
||||
|
||||
/// Toggles region selection. Any combination is allowed.
|
||||
func toggleRegion(_ region: Region) {
|
||||
if selectedRegions.contains(region) {
|
||||
selectedRegions.remove(region)
|
||||
} else {
|
||||
selectedRegions.insert(region)
|
||||
}
|
||||
}
|
||||
|
||||
/// Select a specific itinerary option and navigate to its detail
|
||||
func selectOption(_ option: ItineraryOption) {
|
||||
guard let preferences = currentPreferences else {
|
||||
viewState = .error("Unable to load trip preferences")
|
||||
return
|
||||
}
|
||||
let trip = convertToTrip(option: option, preferences: preferences)
|
||||
viewState = .completed(trip)
|
||||
}
|
||||
|
||||
/// Convert an itinerary option to a Trip (public for use by TripOptionsView)
|
||||
func convertOptionToTrip(_ option: ItineraryOption) -> Trip {
|
||||
let preferences = currentPreferences ?? TripPreferences(
|
||||
planningMode: planningMode,
|
||||
startLocation: nil,
|
||||
endLocation: nil,
|
||||
sports: selectedSports,
|
||||
mustSeeGameIds: mustSeeGameIds,
|
||||
travelMode: travelMode,
|
||||
startDate: startDate,
|
||||
endDate: endDate,
|
||||
numberOfStops: useStopCount ? numberOfStops : nil,
|
||||
tripDuration: useStopCount ? nil : tripDurationDays,
|
||||
leisureLevel: leisureLevel,
|
||||
mustStopLocations: mustStopLocations,
|
||||
preferredCities: preferredCities,
|
||||
routePreference: routePreference,
|
||||
needsEVCharging: needsEVCharging,
|
||||
lodgingType: lodgingType,
|
||||
numberOfDrivers: numberOfDrivers,
|
||||
maxDrivingHoursPerDriver: maxDrivingHoursPerDriver,
|
||||
allowRepeatCities: allowRepeatCities,
|
||||
selectedRegions: selectedRegions,
|
||||
followTeamId: followTeamId,
|
||||
useHomeLocation: useHomeLocation,
|
||||
gameFirstTripDuration: gameFirstTripDuration
|
||||
)
|
||||
return convertToTrip(option: option, preferences: preferences)
|
||||
}
|
||||
|
||||
/// Go back to option selection from trip detail
|
||||
func backToOptions() {
|
||||
if case .completed = viewState {
|
||||
// We'd need to store options to go back - for now, restart planning
|
||||
viewState = .editing
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Conversion Helpers
|
||||
|
||||
private func convertToTrip(option: ItineraryOption, preferences: TripPreferences) -> Trip {
|
||||
// Convert ItineraryStops to TripStops
|
||||
let tripStops = option.stops.enumerated().map { index, stop in
|
||||
TripStop(
|
||||
stopNumber: index + 1,
|
||||
city: stop.city,
|
||||
state: stop.state,
|
||||
coordinate: stop.coordinate,
|
||||
arrivalDate: stop.arrivalDate,
|
||||
departureDate: stop.departureDate,
|
||||
games: stop.games,
|
||||
isRestDay: stop.games.isEmpty
|
||||
)
|
||||
}
|
||||
|
||||
return Trip(
|
||||
name: generateTripName(from: tripStops),
|
||||
preferences: preferences,
|
||||
stops: tripStops,
|
||||
travelSegments: option.travelSegments,
|
||||
totalGames: option.totalGames,
|
||||
totalDistanceMeters: option.totalDistanceMiles * 1609.34,
|
||||
totalDrivingSeconds: option.totalDrivingHours * 3600
|
||||
)
|
||||
}
|
||||
|
||||
private func generateTripName(from stops: [TripStop]) -> String {
|
||||
let cities = stops.compactMap { $0.city }.prefix(3)
|
||||
if cities.count <= 1 {
|
||||
return cities.first ?? "Road Trip"
|
||||
}
|
||||
return cities.joined(separator: " → ")
|
||||
}
|
||||
|
||||
private func failureMessage(for failure: PlanningFailure) -> String {
|
||||
failure.message
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user