Refactor trip planning: DAG router + trip options UI + simplified itinerary
- Replace O(2^n) GeographicRouteExplorer with O(n) GameDAGRouter using DAG + beam search - Add geographic diversity to route selection (returns routes from distinct regions) - Add trip options selector UI (TripOptionsView, TripOptionCard) to choose between routes - Simplify itinerary display: separate games and travel segments by date - Remove complex ItineraryDay bundling, query games/travel directly per day - Update ScenarioA/B/C planners to use GameDAGRouter - Add new test suites for planners and travel estimator 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -323,117 +323,66 @@ struct TripDetailView: View {
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private var itinerarySection: some View {
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VStack(alignment: .leading, spacing: 12) {
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Text("Route Options")
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Text("Itinerary")
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.font(.headline)
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let combinations = computeRouteCombinations()
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if combinations.count == 1 {
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// Single route - show fully expanded
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SingleRouteView(
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route: combinations[0],
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days: trip.itineraryDays(),
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games: games
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ForEach(tripDays, id: \.self) { dayDate in
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SimpleDayCard(
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dayNumber: dayNumber(for: dayDate),
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date: dayDate,
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gamesOnDay: gamesOn(date: dayDate),
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travelOnDay: travelOn(date: dayDate)
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)
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} else {
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// Multiple combinations - show each as expandable row
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ForEach(Array(combinations.enumerated()), id: \.offset) { index, route in
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RouteCombinationRow(
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routeNumber: index + 1,
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route: route,
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days: trip.itineraryDays(),
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games: games,
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totalRoutes: combinations.count
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)
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}
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}
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}
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}
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/// Computes all possible route combinations across days
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private func computeRouteCombinations() -> [[DayChoice]] {
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let days = trip.itineraryDays()
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/// All calendar days in the trip
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private var tripDays: [Date] {
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let calendar = Calendar.current
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guard let startDate = trip.stops.first?.arrivalDate,
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let endDate = trip.stops.last?.departureDate else { return [] }
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// Build options for each day
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var dayOptions: [[DayChoice]] = []
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var days: [Date] = []
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var current = calendar.startOfDay(for: startDate)
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let end = calendar.startOfDay(for: endDate)
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for day in days {
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let dayStart = calendar.startOfDay(for: day.date)
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// Find stops with games on this day
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let stopsWithGames = day.stops.filter { stop in
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stop.games.compactMap { games[$0] }.contains { richGame in
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calendar.startOfDay(for: richGame.game.dateTime) == dayStart
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}
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}
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if stopsWithGames.isEmpty {
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// Rest day or travel day - use first stop or create empty
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if let firstStop = day.stops.first {
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dayOptions.append([DayChoice(dayNumber: day.dayNumber, stop: firstStop, game: nil)])
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}
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} else {
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// Create choices for each stop with games
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let choices = stopsWithGames.compactMap { stop -> DayChoice? in
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let gamesAtStop = stop.games.compactMap { games[$0] }.filter { richGame in
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calendar.startOfDay(for: richGame.game.dateTime) == dayStart
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}
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return DayChoice(dayNumber: day.dayNumber, stop: stop, game: gamesAtStop.first)
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}
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if !choices.isEmpty {
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dayOptions.append(choices)
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}
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}
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while current <= end {
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days.append(current)
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current = calendar.date(byAdding: .day, value: 1, to: current)!
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}
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// Compute cartesian product of all day options
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return cartesianProduct(dayOptions)
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return days
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}
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/// Computes cartesian product of arrays
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private func cartesianProduct(_ arrays: [[DayChoice]]) -> [[DayChoice]] {
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guard !arrays.isEmpty else { return [[]] }
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var result: [[DayChoice]] = [[]]
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for array in arrays {
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var newResult: [[DayChoice]] = []
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for existing in result {
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for element in array {
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newResult.append(existing + [element])
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}
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}
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result = newResult
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}
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return result
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}
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/// Detects if there are games in different cities on the same day
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private func detectConflicts(for day: ItineraryDay) -> DayConflictInfo {
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/// Day number for a given date
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private func dayNumber(for date: Date) -> Int {
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guard let firstDay = tripDays.first else { return 1 }
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let calendar = Calendar.current
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let dayStart = calendar.startOfDay(for: day.date)
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let days = calendar.dateComponents([.day], from: firstDay, to: date).day ?? 0
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return days + 1
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}
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// Find all stops that have games on this specific day
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let stopsWithGamesToday = day.stops.filter { stop in
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stop.games.compactMap { games[$0] }.contains { richGame in
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calendar.startOfDay(for: richGame.game.dateTime) == dayStart
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}
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/// Games scheduled on a specific date
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private func gamesOn(date: Date) -> [RichGame] {
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let calendar = Calendar.current
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let dayStart = calendar.startOfDay(for: date)
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// Get all game IDs from all stops
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let allGameIds = trip.stops.flatMap { $0.games }
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return allGameIds.compactMap { games[$0] }.filter { richGame in
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calendar.startOfDay(for: richGame.game.dateTime) == dayStart
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}
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}
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// Get unique cities with games today
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let citiesWithGames = Set(stopsWithGamesToday.map { $0.city })
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/// Travel segments departing on a specific date
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private func travelOn(date: Date) -> [TravelSegment] {
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let calendar = Calendar.current
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let dayStart = calendar.startOfDay(for: date)
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if citiesWithGames.count > 1 {
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return DayConflictInfo(
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hasConflict: true,
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conflictingStops: stopsWithGamesToday,
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conflictingCities: Array(citiesWithGames)
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)
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return trip.travelSegments.filter { segment in
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calendar.startOfDay(for: segment.departureTime) == dayStart
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}
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return DayConflictInfo(hasConflict: false, conflictingStops: [], conflictingCities: [])
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}
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// MARK: - Actions
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@@ -482,376 +431,116 @@ struct TripDetailView: View {
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}
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}
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// MARK: - Day Conflict Info
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// MARK: - Simple Day Card (queries games and travel separately by date)
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struct DayConflictInfo {
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let hasConflict: Bool
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let conflictingStops: [TripStop]
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let conflictingCities: [String]
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var warningMessage: String {
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guard hasConflict else { return "" }
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let otherCities = conflictingCities.joined(separator: ", ")
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return "Scheduling conflict: Games in \(otherCities) on the same day"
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}
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}
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// MARK: - Day Choice (Route Option)
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/// Represents a choice for a single day in a route
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struct DayChoice: Hashable {
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struct SimpleDayCard: View {
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let dayNumber: Int
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let stop: TripStop
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let game: RichGame?
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let date: Date
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let gamesOnDay: [RichGame]
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let travelOnDay: [TravelSegment]
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func hash(into hasher: inout Hasher) {
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hasher.combine(dayNumber)
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hasher.combine(stop.city)
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private var formattedDate: String {
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let formatter = DateFormatter()
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formatter.dateFormat = "EEEE, MMM d"
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return formatter.string(from: date)
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}
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static func == (lhs: DayChoice, rhs: DayChoice) -> Bool {
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lhs.dayNumber == rhs.dayNumber && lhs.stop.city == rhs.stop.city
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}
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}
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// MARK: - Route Combination Row (Expandable full route)
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struct RouteCombinationRow: View {
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let routeNumber: Int
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let route: [DayChoice]
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let days: [ItineraryDay]
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let games: [UUID: RichGame]
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let totalRoutes: Int
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@State private var isExpanded = false
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/// Summary string like "CLE @ SD → CHC @ ATH → ATL @ LAD"
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private var routeSummary: String {
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route.compactMap { choice -> String? in
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guard let game = choice.game else { return nil }
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return game.matchupDescription
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}.joined(separator: " → ")
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private var isRestDay: Bool {
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gamesOnDay.isEmpty && travelOnDay.isEmpty
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}
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/// Cities in the route
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private var routeCities: String {
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route.map { $0.stop.city }.joined(separator: " → ")
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/// City where games are (from stadium)
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private var gameCity: String? {
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gamesOnDay.first?.stadium.city
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}
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var body: some View {
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VStack(spacing: 0) {
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// Header (always visible, tappable)
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Button {
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withAnimation(.easeInOut(duration: 0.25)) {
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isExpanded.toggle()
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}
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} label: {
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HStack(alignment: .top) {
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VStack(alignment: .leading, spacing: 6) {
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// Route number badge
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Text("Route \(routeNumber)")
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.font(.caption)
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.fontWeight(.bold)
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.foregroundStyle(.white)
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.padding(.horizontal, 8)
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.padding(.vertical, 4)
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.background(Color.blue)
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.clipShape(Capsule())
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VStack(alignment: .leading, spacing: 12) {
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// Day header
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HStack {
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Text("Day \(dayNumber)")
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.font(.subheadline)
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.fontWeight(.semibold)
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.foregroundStyle(.blue)
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// Game sequence summary
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Text(routeSummary)
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Text(formattedDate)
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.font(.subheadline)
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.foregroundStyle(.secondary)
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Spacer()
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if isRestDay {
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Text("Rest Day")
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.font(.caption)
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.padding(.horizontal, 8)
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.padding(.vertical, 3)
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.background(Color.green.opacity(0.2))
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.clipShape(Capsule())
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}
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}
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// Games (each as its own row)
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if !gamesOnDay.isEmpty {
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VStack(alignment: .leading, spacing: 6) {
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// City label
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if let city = gameCity {
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Label(city, systemImage: "mappin")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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ForEach(gamesOnDay, id: \.game.id) { richGame in
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HStack {
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Image(systemName: richGame.game.sport.iconName)
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.foregroundStyle(.blue)
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.frame(width: 20)
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Text(richGame.matchupDescription)
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.font(.subheadline)
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Spacer()
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Text(richGame.game.gameTime)
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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.padding(.vertical, 6)
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.padding(.horizontal, 10)
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.background(Color(.secondarySystemBackground))
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.clipShape(RoundedRectangle(cornerRadius: 8))
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}
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}
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}
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// Travel segments (each as its own row, separate from games)
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ForEach(travelOnDay) { segment in
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HStack(spacing: 8) {
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Image(systemName: segment.travelMode.iconName)
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.foregroundStyle(.orange)
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.frame(width: 20)
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VStack(alignment: .leading, spacing: 2) {
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Text("Drive to \(segment.toLocation.name)")
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.font(.subheadline)
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.fontWeight(.medium)
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.foregroundStyle(.primary)
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.lineLimit(2)
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.multilineTextAlignment(.leading)
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// Cities
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Text(routeCities)
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Text("\(segment.formattedDistance) • \(segment.formattedDuration)")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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Spacer()
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Image(systemName: isExpanded ? "chevron.up" : "chevron.down")
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.font(.caption)
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.fontWeight(.semibold)
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.foregroundStyle(.secondary)
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.padding(8)
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.background(Color(.tertiarySystemFill))
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.clipShape(Circle())
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}
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.padding()
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.background(Color(.secondarySystemBackground))
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}
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.buttonStyle(.plain)
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// Expanded content - full day-by-day itinerary
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if isExpanded {
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VStack(spacing: 8) {
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ForEach(route, id: \.dayNumber) { choice in
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if let day = days.first(where: { $0.dayNumber == choice.dayNumber }) {
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RouteDayCard(day: day, choice: choice, games: games)
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}
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}
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}
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.padding(12)
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.background(Color(.secondarySystemBackground))
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}
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}
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.clipShape(RoundedRectangle(cornerRadius: 12))
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(Color.blue.opacity(0.2), lineWidth: 1)
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)
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}
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}
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// MARK: - Single Route View (Auto-expanded when only one option)
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struct SingleRouteView: View {
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let route: [DayChoice]
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let days: [ItineraryDay]
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let games: [UUID: RichGame]
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var body: some View {
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VStack(spacing: 12) {
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ForEach(route, id: \.dayNumber) { choice in
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if let day = days.first(where: { $0.dayNumber == choice.dayNumber }) {
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RouteDayCard(day: day, choice: choice, games: games)
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}
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}
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}
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}
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}
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// MARK: - Route Day Card (Individual day within a route)
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struct RouteDayCard: View {
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let day: ItineraryDay
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let choice: DayChoice
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let games: [UUID: RichGame]
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private var gamesOnThisDay: [RichGame] {
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let calendar = Calendar.current
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let dayStart = calendar.startOfDay(for: day.date)
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return choice.stop.games.compactMap { games[$0] }.filter { richGame in
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calendar.startOfDay(for: richGame.game.dateTime) == dayStart
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}
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}
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var body: some View {
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VStack(alignment: .leading, spacing: 8) {
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// Day header
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HStack {
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Text("Day \(day.dayNumber)")
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.font(.subheadline)
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.fontWeight(.semibold)
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.foregroundStyle(.blue)
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Text(day.formattedDate)
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.font(.subheadline)
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.foregroundStyle(.secondary)
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Spacer()
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if gamesOnThisDay.isEmpty {
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Text("Rest Day")
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.font(.caption)
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.padding(.horizontal, 8)
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.padding(.vertical, 3)
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.background(Color.green.opacity(0.2))
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.clipShape(Capsule())
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}
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}
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// City
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Label(choice.stop.city, systemImage: "mappin")
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.font(.caption)
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.foregroundStyle(.secondary)
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// Travel
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if day.hasTravelSegment {
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ForEach(day.travelSegments) { segment in
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HStack(spacing: 4) {
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Image(systemName: segment.travelMode.iconName)
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Text("\(segment.formattedDistance) • \(segment.formattedDuration)")
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}
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.font(.caption)
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.foregroundStyle(.orange)
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}
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}
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// Games
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ForEach(gamesOnThisDay, id: \.game.id) { richGame in
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HStack {
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Image(systemName: richGame.game.sport.iconName)
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.foregroundStyle(.blue)
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Text(richGame.matchupDescription)
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.font(.subheadline)
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Spacer()
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Text(richGame.game.gameTime)
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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.padding(.vertical, 4)
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}
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}
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.padding()
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.background(Color(.systemBackground))
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.clipShape(RoundedRectangle(cornerRadius: 10))
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}
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}
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// MARK: - Day Card
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struct DayCard: View {
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let day: ItineraryDay
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let games: [UUID: RichGame]
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var specificStop: TripStop? = nil
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var conflictInfo: DayConflictInfo? = nil
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/// The city to display for this card
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var primaryCityForDay: String? {
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// If a specific stop is provided (conflict mode), use that stop's city
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if let stop = specificStop {
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return stop.city
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}
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|
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let calendar = Calendar.current
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let dayStart = calendar.startOfDay(for: day.date)
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|
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// Find the stop with a game on this day
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let primaryStop = day.stops.first { stop in
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stop.games.compactMap { games[$0] }.contains { richGame in
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calendar.startOfDay(for: richGame.game.dateTime) == dayStart
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}
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} ?? day.stops.first
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return primaryStop?.city
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}
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/// Games to display on this card
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var gamesOnThisDay: [RichGame] {
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let calendar = Calendar.current
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let dayStart = calendar.startOfDay(for: day.date)
|
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|
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// If a specific stop is provided (conflict mode), only show that stop's games
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if let stop = specificStop {
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return stop.games.compactMap { games[$0] }.filter { richGame in
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calendar.startOfDay(for: richGame.game.dateTime) == dayStart
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}
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}
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// Find the stop where we're actually located on this day
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let primaryStop = day.stops.first { stop in
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stop.games.compactMap { games[$0] }.contains { richGame in
|
||||
calendar.startOfDay(for: richGame.game.dateTime) == dayStart
|
||||
}
|
||||
} ?? day.stops.first
|
||||
|
||||
guard let stop = primaryStop else { return [] }
|
||||
|
||||
return stop.games.compactMap { games[$0] }.filter { richGame in
|
||||
calendar.startOfDay(for: richGame.game.dateTime) == dayStart
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether this card has a scheduling conflict
|
||||
var hasConflict: Bool {
|
||||
conflictInfo?.hasConflict ?? false
|
||||
}
|
||||
|
||||
/// Other cities with conflicting games (excluding current city)
|
||||
var otherConflictingCities: [String] {
|
||||
guard let info = conflictInfo, let currentCity = primaryCityForDay else { return [] }
|
||||
return info.conflictingCities.filter { $0 != currentCity }
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
VStack(alignment: .leading, spacing: 8) {
|
||||
// Conflict warning banner
|
||||
if hasConflict {
|
||||
HStack(spacing: 6) {
|
||||
Image(systemName: "exclamationmark.triangle.fill")
|
||||
.foregroundStyle(.orange)
|
||||
Text("Conflict: Also scheduled in \(otherConflictingCities.joined(separator: ", "))")
|
||||
.font(.caption)
|
||||
.fontWeight(.medium)
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
.padding(.horizontal, 10)
|
||||
.padding(.vertical, 6)
|
||||
.frame(maxWidth: .infinity, alignment: .leading)
|
||||
.background(Color.orange.opacity(0.15))
|
||||
.background(Color.orange.opacity(0.1))
|
||||
.clipShape(RoundedRectangle(cornerRadius: 8))
|
||||
}
|
||||
|
||||
// Day header
|
||||
HStack {
|
||||
Text("Day \(day.dayNumber)")
|
||||
.font(.subheadline)
|
||||
.fontWeight(.semibold)
|
||||
.foregroundStyle(.blue)
|
||||
|
||||
Text(day.formattedDate)
|
||||
.font(.subheadline)
|
||||
.foregroundStyle(.secondary)
|
||||
|
||||
Spacer()
|
||||
|
||||
if day.isRestDay && !hasConflict {
|
||||
Text("Rest Day")
|
||||
.font(.caption)
|
||||
.padding(.horizontal, 8)
|
||||
.padding(.vertical, 3)
|
||||
.background(Color.green.opacity(0.2))
|
||||
.clipShape(Capsule())
|
||||
}
|
||||
}
|
||||
|
||||
// City
|
||||
if let city = primaryCityForDay {
|
||||
Label(city, systemImage: "mappin")
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
|
||||
// Travel (only show if not in conflict mode, to avoid duplication)
|
||||
if day.hasTravelSegment && specificStop == nil {
|
||||
ForEach(day.travelSegments) { segment in
|
||||
HStack(spacing: 4) {
|
||||
Image(systemName: segment.travelMode.iconName)
|
||||
Text("\(segment.formattedDistance) • \(segment.formattedDuration)")
|
||||
}
|
||||
.font(.caption)
|
||||
.foregroundStyle(.orange)
|
||||
}
|
||||
}
|
||||
|
||||
// Games
|
||||
ForEach(gamesOnThisDay, id: \.game.id) { richGame in
|
||||
HStack {
|
||||
Image(systemName: richGame.game.sport.iconName)
|
||||
.foregroundStyle(.blue)
|
||||
Text(richGame.matchupDescription)
|
||||
.font(.subheadline)
|
||||
Spacer()
|
||||
Text(richGame.game.gameTime)
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
.padding(.vertical, 4)
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: 8)
|
||||
.stroke(Color.orange.opacity(0.3), lineWidth: 1)
|
||||
)
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
.background(hasConflict ? Color.orange.opacity(0.05) : Color(.secondarySystemBackground))
|
||||
.background(Color(.secondarySystemBackground))
|
||||
.clipShape(RoundedRectangle(cornerRadius: 12))
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: 12)
|
||||
.stroke(hasConflict ? Color.orange.opacity(0.3) : Color.clear, lineWidth: 1)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user