Audit and fix 52 test correctness issues across 22 files
Systematic audit of 1,191 tests found tests written to pass rather than verify correctness. Key fixes: Infrastructure: - TestClock: fixed timezone from .current to America/New_York (deterministic) - TestFixtures: added 1.3x road routing factor to match production - ItineraryTestHelpers: real per-city coordinates instead of hardcoded (40,-80) Planning tests: - Added missing Scenario E factory dispatch tests - Tightened 12 loose assertions (>= 1 → == 8.0, > 0 → range checks) - Fixed 4 no-op tests that accepted both success and failure - Fixed wrong repeat-city invariant (was checking same-day, not different-day) - Fixed tautological assertion in missing-stadium edge case Services/Domain/Export tests: - Replaced 4 placeholder tests (#expect(true)) with real assertions - Fixed tautological assertions in POISearchServiceTests - Fixed Chicago coordinate in RegionMapSelectorTests (-89 → -87.6553) - Added sort order verification to ItineraryRowFlatteningTests Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -32,21 +32,19 @@ struct GameTests {
|
||||
|
||||
@Test("gameDate returns start of day for dateTime")
|
||||
func gameDate_returnsStartOfDay() {
|
||||
let calendar = TestClock.calendar
|
||||
|
||||
// Game at 7:05 PM
|
||||
let dateTime = calendar.date(from: DateComponents(
|
||||
year: 2026, month: 6, day: 15,
|
||||
hour: 19, minute: 5, second: 0
|
||||
))!
|
||||
// Use TestFixtures.date which creates dates at 7:05 PM EST — safely same
|
||||
// calendar day in any US timezone when interpreted by Calendar.current.
|
||||
let dateTime = TestFixtures.date(year: 2026, month: 6, day: 15, hour: 19, minute: 5)
|
||||
|
||||
let game = makeGame(dateTime: dateTime)
|
||||
|
||||
let expectedStart = calendar.startOfDay(for: dateTime)
|
||||
// Production gameDate uses Calendar.current, so assert with the same calendar
|
||||
let systemCalendar = Calendar.current
|
||||
let expectedStart = systemCalendar.startOfDay(for: dateTime)
|
||||
#expect(game.gameDate == expectedStart)
|
||||
|
||||
// Verify it's at midnight
|
||||
let components = calendar.dateComponents([.hour, .minute, .second], from: game.gameDate)
|
||||
// Verify it's at midnight in the system calendar
|
||||
let components = systemCalendar.dateComponents([.hour, .minute, .second], from: game.gameDate)
|
||||
#expect(components.hour == 0)
|
||||
#expect(components.minute == 0)
|
||||
#expect(components.second == 0)
|
||||
@@ -166,16 +164,17 @@ struct GameTests {
|
||||
|
||||
@Test("Invariant: gameDate is always at midnight")
|
||||
func invariant_gameDateAtMidnight() {
|
||||
let calendar = TestClock.calendar
|
||||
|
||||
// Test various times throughout the day
|
||||
let times = [0, 6, 12, 18, 23].map { hour in
|
||||
calendar.date(from: DateComponents(year: 2026, month: 6, day: 15, hour: hour))!
|
||||
// Production gameDate uses Calendar.current, so create dates and assert
|
||||
// with Calendar.current to avoid cross-timezone mismatches.
|
||||
// Use TestFixtures.date (7pm EST default) to ensure same calendar day in any US tz.
|
||||
let times = [8, 12, 15, 19, 22].map { hour in
|
||||
TestFixtures.date(year: 2026, month: 6, day: 15, hour: hour)
|
||||
}
|
||||
|
||||
let systemCalendar = Calendar.current
|
||||
for time in times {
|
||||
let game = makeGame(dateTime: time)
|
||||
let components = calendar.dateComponents([.hour, .minute, .second], from: game.gameDate)
|
||||
let components = systemCalendar.dateComponents([.hour, .minute, .second], from: game.gameDate)
|
||||
#expect(components.hour == 0, "gameDate hour should be 0")
|
||||
#expect(components.minute == 0, "gameDate minute should be 0")
|
||||
#expect(components.second == 0, "gameDate second should be 0")
|
||||
|
||||
Reference in New Issue
Block a user