feat: improve planning engine travel handling, itinerary reordering, and scenario planners

Add TravelInfo initializers and city normalization helpers to fix repeat
city-pair disambiguation. Improve drag-and-drop reordering with segment
index tracking and source-row-aware zone calculation. Enhance all five
scenario planners with better next-day departure handling and travel
segment placement. Add comprehensive tests across all planners.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-02-13 08:55:23 -06:00
parent 1c97f35754
commit 9736773475
19 changed files with 928 additions and 171 deletions

View File

@@ -71,9 +71,6 @@ enum GameDAGRouter {
/// Buffer time after game ends before we can depart (hours)
private static let gameEndBufferHours: Double = 3.0
/// Maximum days ahead to consider for next game (1 = next day only, 5 = allows multi-day drives)
private static let maxDayLookahead = 5
// MARK: - Route Profile
/// Captures the key metrics of a route for diversity analysis
@@ -176,14 +173,29 @@ enum GameDAGRouter {
// Step 2.5: Calculate effective beam width for this dataset size
let scaledBeamWidth = effectiveBeamWidth(gameCount: games.count, requestedWidth: beamWidth)
// Step 3: Initialize beam with first few days' games as starting points
var beam: [[Game]] = []
for dayIndex in sortedDays.prefix(maxDayLookahead) {
if let dayGames = buckets[dayIndex] {
for game in dayGames {
beam.append([game])
}
}
// Step 3: Initialize beam from all games so later-starting valid routes
// (including anchor-driven routes) are not dropped up front.
let initialBeam = sortedGames.map { [$0] }
let beamSeedLimit = max(scaledBeamWidth * 2, 50)
let anchorSeeds = initialBeam.filter { path in
guard let game = path.first else { return false }
return anchorGameIds.contains(game.id)
}
let nonAnchorSeeds = initialBeam.filter { path in
guard let game = path.first else { return false }
return !anchorGameIds.contains(game.id)
}
let reservedForAnchors = min(anchorSeeds.count, beamSeedLimit)
let remainingSlots = max(0, beamSeedLimit - reservedForAnchors)
let prunedNonAnchorSeeds = remainingSlots > 0
? diversityPrune(nonAnchorSeeds, stadiums: stadiums, targetCount: remainingSlots)
: []
var beam = Array(anchorSeeds.prefix(reservedForAnchors)) + prunedNonAnchorSeeds
if beam.isEmpty {
beam = diversityPrune(initialBeam, stadiums: stadiums, targetCount: beamSeedLimit)
}
// Step 4: Expand beam day by day with early termination
@@ -200,13 +212,6 @@ enum GameDAGRouter {
for path in beam {
guard let lastGame = path.last else { continue }
let lastGameDay = dayIndexFor(lastGame.startTime, referenceDate: sortedGames[0].startTime)
// Skip if this day is too far ahead for this route
if dayIndex > lastGameDay + maxDayLookahead {
nextBeam.append(path)
continue
}
// Try adding each of today's games
for candidate in todaysGames {

View File

@@ -15,7 +15,7 @@ import CoreLocation
///
/// Input:
/// - date_range: Required. The trip dates (e.g., Jan 5-15)
/// - must_stop: Optional. A location they must visit (filters to home games in that city)
/// - must_stop: Optional. One or more locations the route must include
///
/// Output:
/// - Success: Ranked list of itinerary options
@@ -30,8 +30,8 @@ import CoreLocation
/// - No date range returns .failure with .missingDateRange
/// - No games in date range returns .failure with .noGamesInRange
/// - With selectedRegions only includes games in those regions
/// - With mustStopLocation filters to home games in that city
/// - Empty games after must-stop filter .failure with .noGamesInRange
/// - With mustStopLocations route must include at least one game in each must-stop city
/// - Missing games for any must-stop city .failure with .noGamesInRange
/// - No valid routes from GameDAGRouter .failure with .noValidRoutes
/// - All routes fail ItineraryBuilder .failure with .constraintsUnsatisfiable
/// - Success returns sorted itineraries based on leisureLevel
@@ -109,33 +109,36 @@ final class ScenarioAPlanner: ScenarioPlanner {
//
// Step 2b: Filter by must-stop locations (if any)
//
// If user specified a must-stop city, filter to HOME games in that city.
// A "home game" means the stadium is in the must-stop city.
var filteredGames = gamesInRange
if let mustStop = request.mustStopLocation {
let mustStopCity = mustStop.name.lowercased()
filteredGames = gamesInRange.filter { game in
guard let stadium = request.stadiums[game.stadiumId] else { return false }
let stadiumCity = stadium.city.lowercased()
// Match if either contains the other (handles "Chicago" vs "Chicago, IL")
return stadiumCity.contains(mustStopCity) || mustStopCity.contains(stadiumCity)
// Must-stops are route constraints, not exclusive filters.
// Keep all games in range, then require routes to include each must-stop city.
let requiredMustStops = request.preferences.mustStopLocations.filter { stop in
!normalizeCityName(stop.name).isEmpty
}
if !requiredMustStops.isEmpty {
let missingMustStops = requiredMustStops.filter { mustStop in
!gamesInRange.contains { game in
gameMatchesCity(game, cityName: mustStop.name, stadiums: request.stadiums)
}
}
if filteredGames.isEmpty {
if !missingMustStops.isEmpty {
let violations = missingMustStops.map { missing in
ConstraintViolation(
type: .mustStop,
description: "No home games found in \(missing.name) during selected dates",
severity: .error
)
}
return .failure(
PlanningFailure(
reason: .noGamesInRange,
violations: [
ConstraintViolation(
type: .mustStop,
description: "No home games found in \(mustStop.name) during selected dates",
severity: .error
)
]
violations: violations
)
)
}
}
let filteredGames = gamesInRange
//
// Step 3: Find ALL geographically sensible route variations
@@ -177,6 +180,18 @@ final class ScenarioAPlanner: ScenarioPlanner {
// Deduplicate routes (same game IDs)
validRoutes = deduplicateRoutes(validRoutes)
// Enforce must-stop coverage after route generation so non-must-stop games can
// still be included as connective "bonus" cities.
if !requiredMustStops.isEmpty {
validRoutes = validRoutes.filter { route in
routeSatisfiesMustStops(
route,
mustStops: requiredMustStops,
stadiums: request.stadiums
)
}
}
print("🔍 ScenarioA: filteredGames=\(filteredGames.count), validRoutes=\(validRoutes.count)")
if let firstRoute = validRoutes.first {
print("🔍 ScenarioA: First route has \(firstRoute.count) games")
@@ -185,13 +200,16 @@ final class ScenarioAPlanner: ScenarioPlanner {
}
if validRoutes.isEmpty {
let noMustStopSatisfyingRoutes = !requiredMustStops.isEmpty
return .failure(
PlanningFailure(
reason: .noValidRoutes,
violations: [
ConstraintViolation(
type: .geographicSanity,
description: "No geographically sensible route found for games in this date range",
type: noMustStopSatisfyingRoutes ? .mustStop : .geographicSanity,
description: noMustStopSatisfyingRoutes
? "No valid route can include all required must-stop cities"
: "No geographically sensible route found for games in this date range",
severity: .error
)
]
@@ -406,6 +424,39 @@ final class ScenarioAPlanner: ScenarioPlanner {
return unique
}
private func routeSatisfiesMustStops(
_ route: [Game],
mustStops: [LocationInput],
stadiums: [String: Stadium]
) -> Bool {
mustStops.allSatisfy { mustStop in
route.contains { game in
gameMatchesCity(game, cityName: mustStop.name, stadiums: stadiums)
}
}
}
private func gameMatchesCity(
_ game: Game,
cityName: String,
stadiums: [String: Stadium]
) -> Bool {
guard let stadium = stadiums[game.stadiumId] else { return false }
let targetCity = normalizeCityName(cityName)
let stadiumCity = normalizeCityName(stadium.city)
guard !targetCity.isEmpty, !stadiumCity.isEmpty else { return false }
return stadiumCity == targetCity || stadiumCity.contains(targetCity) || targetCity.contains(stadiumCity)
}
private func normalizeCityName(_ value: String) -> String {
let cityPart = value.split(separator: ",", maxSplits: 1).first.map(String.init) ?? value
return cityPart
.lowercased()
.replacingOccurrences(of: ".", with: "")
.split(whereSeparator: \.isWhitespace)
.joined(separator: " ")
}
// MARK: - Regional Route Finding
/// Finds routes by running beam search separately for each geographic region.

View File

@@ -75,6 +75,26 @@ final class ScenarioBPlanner: ScenarioPlanner {
)
}
// In explicit date-range mode, fail fast if selected anchors are out of range.
let isGameFirstMode = request.preferences.planningMode == .gameFirst
if !isGameFirstMode, let explicitRange = request.dateRange {
let outOfRangeAnchors = selectedGames.filter { !explicitRange.contains($0.startTime) }
if !outOfRangeAnchors.isEmpty {
return .failure(
PlanningFailure(
reason: .dateRangeViolation(games: outOfRangeAnchors),
violations: [
ConstraintViolation(
type: .dateRange,
description: "\(outOfRangeAnchors.count) selected game(s) are outside the requested date range",
severity: .error
)
]
)
)
}
}
//
// Step 2: Generate date ranges (sliding window or single range)
//

View File

@@ -295,12 +295,42 @@ final class ScenarioCPlanner: ScenarioPlanner {
cityName: String,
stadiums: [String: Stadium]
) -> [Stadium] {
let normalizedCity = cityName.lowercased().trimmingCharacters(in: .whitespaces)
let normalizedCity = normalizeCityName(cityName)
return stadiums.values.filter { stadium in
stadium.city.lowercased().trimmingCharacters(in: .whitespaces) == normalizedCity
let normalizedStadiumCity = normalizeCityName(stadium.city)
if normalizedStadiumCity == normalizedCity { return true }
return normalizedStadiumCity.contains(normalizedCity) || normalizedCity.contains(normalizedStadiumCity)
}
}
/// Normalizes city labels for resilient user-input matching.
private func normalizeCityName(_ raw: String) -> String {
// Keep the city component before state suffixes like "City, ST".
let cityPart = raw.split(separator: ",", maxSplits: 1).first.map(String.init) ?? raw
var normalized = cityPart
.lowercased()
.replacingOccurrences(of: ".", with: "")
.trimmingCharacters(in: .whitespacesAndNewlines)
let aliases: [String: String] = [
"nyc": "new york",
"new york city": "new york",
"la": "los angeles",
"sf": "san francisco",
"dc": "washington",
"washington dc": "washington"
]
if let aliased = aliases[normalized] {
normalized = aliased
}
// Collapse repeated spaces after punctuation/alias normalization.
return normalized
.split(whereSeparator: \.isWhitespace)
.joined(separator: " ")
}
/// Finds stadiums that make forward progress from start to end.
///
/// A stadium is "directional" if visiting it doesn't significantly increase

View File

@@ -18,7 +18,7 @@ import CoreLocation
/// - date_range: Required. The trip dates.
/// - selectedRegions: Optional. Filter to specific regions.
/// - useHomeLocation: Whether to start/end from user's home.
/// - startLocation: Required if useHomeLocation is true.
/// - startLocation: Used as start/end home stop when provided.
///
/// Output:
/// - Success: Ranked list of itinerary options
@@ -173,6 +173,11 @@ final class ScenarioDPlanner: ScenarioPlanner {
//
// Step 5: Prepare for routing
//
let homeLocation: LocationInput? = {
guard request.preferences.useHomeLocation else { return nil }
return request.startLocation
}()
// NOTE: We do NOT filter by repeat city here. The GameDAGRouter handles
// allowRepeatCities internally, which allows it to pick the optimal game
// per city for route feasibility (e.g., pick July 29 Anaheim instead of
@@ -232,10 +237,13 @@ final class ScenarioDPlanner: ScenarioPlanner {
for (index, routeGames) in validRoutes.enumerated() {
// Build stops for this route
let stops = buildStops(from: routeGames, stadiums: request.stadiums)
var stops = buildStops(from: routeGames, stadiums: request.stadiums)
guard !stops.isEmpty else { continue }
if let homeLocation {
stops = buildStopsWithHomeEndpoints(home: homeLocation, gameStops: stops)
}
// Calculate travel segments using shared ItineraryBuilder
guard let itinerary = ItineraryBuilder.build(
stops: stops,
@@ -401,6 +409,45 @@ final class ScenarioDPlanner: ScenarioPlanner {
)
}
/// Wraps game stops with optional home start/end waypoints.
private func buildStopsWithHomeEndpoints(
home: LocationInput,
gameStops: [ItineraryStop]
) -> [ItineraryStop] {
guard !gameStops.isEmpty else { return [] }
let calendar = Calendar.current
let firstGameDay = gameStops.first?.arrivalDate ?? Date()
let startDay = calendar.date(byAdding: .day, value: -1, to: firstGameDay) ?? firstGameDay
let startStop = ItineraryStop(
city: home.name,
state: "",
coordinate: home.coordinate,
games: [],
arrivalDate: startDay,
departureDate: startDay,
location: home,
firstGameStart: nil
)
let lastGameDay = gameStops.last?.departureDate ?? firstGameDay
let endDay = calendar.date(byAdding: .day, value: 1, to: lastGameDay) ?? lastGameDay
let endStop = ItineraryStop(
city: home.name,
state: "",
coordinate: home.coordinate,
games: [],
arrivalDate: endDay,
departureDate: endDay,
location: home,
firstGameStart: nil
)
return [startStop] + gameStops + [endStop]
}
// MARK: - Route Deduplication
/// Removes duplicate routes (routes with identical game IDs).

View File

@@ -16,7 +16,7 @@
// 2. Generate all N-day windows (N = selectedTeamIds.count * 2)
// 3. Filter to windows where each selected team has at least 1 home game
// 4. Cap at 50 windows (sample if more exist)
// 5. For each valid window, find routes using GameDAGRouter with team games as anchors
// 5. For each valid window, find routes using anchor strategies + fallback search
// 6. Rank by shortest duration + minimal miles
// 7. Return top 10 results
//
@@ -168,9 +168,8 @@ final class ScenarioEPlanner: ScenarioPlanner {
for (windowIndex, window) in windowsToEvaluate.enumerated() {
// Collect games in this window
// Use one home game per team as anchors (the best one for route efficiency)
var gamesInWindow: [Game] = []
var anchorGameIds = Set<String>()
var gamesByTeamInWindow: [String: [Game]] = [:]
var hasAllTeamsInWindow = true
for teamId in selectedTeamIds {
guard let teamGames = homeGamesByTeam[teamId] else { continue }
@@ -181,32 +180,68 @@ final class ScenarioEPlanner: ScenarioPlanner {
if teamGamesInWindow.isEmpty {
// Window doesn't have a game for this team - skip this window
// This shouldn't happen since we pre-filtered windows
continue
hasAllTeamsInWindow = false
break
}
// Add all games to the pool
gamesInWindow.append(contentsOf: teamGamesInWindow)
// Mark the earliest game as anchor (must visit this team)
if let earliestGame = teamGamesInWindow.sorted(by: { $0.startTime < $1.startTime }).first {
anchorGameIds.insert(earliestGame.id)
}
gamesByTeamInWindow[teamId] = teamGamesInWindow
}
// Skip if we don't have anchors for all teams
guard anchorGameIds.count == selectedTeamIds.count else { continue }
guard hasAllTeamsInWindow else { continue }
// Remove duplicate games (same game could be added multiple times if team plays multiple home games)
let gamesInWindow = gamesByTeamInWindow.values.flatMap { $0 }
let uniqueGames = Array(Set(gamesInWindow)).sorted { $0.startTime < $1.startTime }
guard !uniqueGames.isEmpty else { continue }
// Find routes using GameDAGRouter with anchor games
let validRoutes = GameDAGRouter.findAllSensibleRoutes(
// Primary pass: earliest anchor set for each team.
let earliestAnchorIds = Set(gamesByTeamInWindow.values.compactMap { games in
games.min(by: { $0.startTime < $1.startTime })?.id
})
var candidateRoutes = GameDAGRouter.findAllSensibleRoutes(
from: uniqueGames,
stadiums: request.stadiums,
anchorGameIds: anchorGameIds,
anchorGameIds: earliestAnchorIds,
allowRepeatCities: request.preferences.allowRepeatCities,
stopBuilder: buildStops
)
var validRoutes = candidateRoutes.filter { route in
routeCoversAllSelectedTeams(route, selectedTeamIds: selectedTeamIds)
}
// Fallback pass: avoid over-constraining to earliest anchors.
if validRoutes.isEmpty {
let latestAnchorIds = Set(gamesByTeamInWindow.values.compactMap { games in
games.max(by: { $0.startTime < $1.startTime })?.id
})
if latestAnchorIds != earliestAnchorIds {
let latestAnchorRoutes = GameDAGRouter.findAllSensibleRoutes(
from: uniqueGames,
stadiums: request.stadiums,
anchorGameIds: latestAnchorIds,
allowRepeatCities: request.preferences.allowRepeatCities,
stopBuilder: buildStops
)
candidateRoutes.append(contentsOf: latestAnchorRoutes)
}
let noAnchorRoutes = GameDAGRouter.findAllSensibleRoutes(
from: uniqueGames,
stadiums: request.stadiums,
allowRepeatCities: request.preferences.allowRepeatCities,
stopBuilder: buildStops
)
candidateRoutes.append(contentsOf: noAnchorRoutes)
candidateRoutes = deduplicateRoutes(candidateRoutes)
validRoutes = candidateRoutes.filter { route in
routeCoversAllSelectedTeams(route, selectedTeamIds: selectedTeamIds)
}
}
validRoutes = deduplicateRoutes(validRoutes)
// Build itineraries for valid routes
for routeGames in validRoutes {
@@ -228,12 +263,7 @@ final class ScenarioEPlanner: ScenarioPlanner {
dateFormatter.dateFormat = "MMM d"
let windowDesc = "\(dateFormatter.string(from: window.start)) - \(dateFormatter.string(from: window.end))"
let teamsVisited = routeGames.compactMap { game -> String? in
if anchorGameIds.contains(game.id) {
return request.teams[game.homeTeamId]?.abbreviation ?? game.homeTeamId
}
return nil
}.joined(separator: ", ")
let teamsVisited = orderedTeamLabels(for: routeGames, teams: request.teams)
let cities = stops.map { $0.city }.joined(separator: " -> ")
@@ -273,7 +303,7 @@ final class ScenarioEPlanner: ScenarioPlanner {
)
}
// Deduplicate options (same stops in same order)
// Deduplicate options (same stop-day-game structure)
let uniqueOptions = deduplicateOptions(allItineraryOptions)
// Sort by: shortest duration first, then fewest miles
@@ -460,14 +490,19 @@ final class ScenarioEPlanner: ScenarioPlanner {
// MARK: - Deduplication
/// Removes duplicate itinerary options (same stops in same order).
/// Removes duplicate itinerary options (same stop-day-game structure).
private func deduplicateOptions(_ options: [ItineraryOption]) -> [ItineraryOption] {
var seen = Set<String>()
var unique: [ItineraryOption] = []
let calendar = Calendar.current
for option in options {
// Create key from stop cities in order
let key = option.stops.map { $0.city }.joined(separator: "-")
// Key by stop city + day + game IDs to avoid collapsing distinct itineraries.
let key = option.stops.map { stop in
let day = Int(calendar.startOfDay(for: stop.arrivalDate).timeIntervalSince1970)
let gameKey = stop.games.sorted().joined(separator: ",")
return "\(stop.city)|\(day)|\(gameKey)"
}.joined(separator: "->")
if !seen.contains(key) {
seen.insert(key)
unique.append(option)
@@ -477,6 +512,43 @@ final class ScenarioEPlanner: ScenarioPlanner {
return unique
}
/// Removes duplicate game routes (same game IDs in any order).
private func deduplicateRoutes(_ routes: [[Game]]) -> [[Game]] {
var seen = Set<String>()
var unique: [[Game]] = []
for route in routes {
let key = route.map { $0.id }.sorted().joined(separator: "-")
if !seen.contains(key) {
seen.insert(key)
unique.append(route)
}
}
return unique
}
/// Returns true if a route includes at least one home game for each selected team.
private func routeCoversAllSelectedTeams(_ route: [Game], selectedTeamIds: Set<String>) -> Bool {
let homeTeamsInRoute = Set(route.map { $0.homeTeamId })
return selectedTeamIds.isSubset(of: homeTeamsInRoute)
}
/// Team labels in first-visit order for itinerary rationale text.
private func orderedTeamLabels(for route: [Game], teams: [String: Team]) -> String {
var seen = Set<String>()
var labels: [String] = []
for game in route {
let teamId = game.homeTeamId
guard !seen.contains(teamId) else { continue }
seen.insert(teamId)
labels.append(teams[teamId]?.abbreviation ?? teamId)
}
return labels.joined(separator: ", ")
}
// MARK: - Trip Duration Calculation
/// Calculates trip duration in days for an itinerary option.

View File

@@ -58,8 +58,8 @@ enum TravelEstimator {
let distanceMiles = calculateDistanceMiles(from: from, to: to)
let drivingHours = distanceMiles / averageSpeedMph
// Maximum allowed: 5 days of driving (matches GameDAGRouter.maxDayLookahead)
// This allows multi-day cross-country segments like Chicago Anaheim
// Maximum allowed: 5 days of driving as a conservative hard cap.
// This allows multi-day cross-country segments like Chicago Anaheim.
let maxAllowedHours = constraints.maxDailyDrivingHours * 5.0
if drivingHours > maxAllowedHours {
return nil
@@ -103,8 +103,8 @@ enum TravelEstimator {
let distanceMiles = distanceMeters * 0.000621371 * roadRoutingFactor
let drivingHours = distanceMiles / averageSpeedMph
// Maximum allowed: 5 days of driving (matches GameDAGRouter.maxDayLookahead)
// This allows multi-day cross-country segments like Chicago Anaheim
// Maximum allowed: 5 days of driving as a conservative hard cap.
// This allows multi-day cross-country segments like Chicago Anaheim.
let maxAllowedHours = constraints.maxDailyDrivingHours * 5.0
if drivingHours > maxAllowedHours {
return nil