Add Stadium Progress system and themed loading spinners

Stadium Progress & Achievements:
- Add StadiumVisit and Achievement SwiftData models
- Create Progress tab with interactive map view
- Implement photo-based visit import with GPS/date matching
- Add achievement badges (count-based, regional, journey)
- Create shareable progress cards for social media
- Add canonical data infrastructure (stadium identities, team aliases)
- Implement score resolution from free APIs (MLB, NBA, NHL stats)

UI Improvements:
- Add ThemedSpinner and ThemedSpinnerCompact components
- Replace all ProgressView() with themed spinners throughout app
- Fix sport selection state not persisting when navigating away

Bug Fixes:
- Fix Coast to Coast trips showing only 1 city (validation issue)
- Fix stadium progress showing 0/0 (filtering issue)
- Remove "Stadium Quest" title from progress view

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-08 20:20:03 -06:00
parent 2281440bf8
commit 92d808caf5
55 changed files with 14348 additions and 61 deletions

View File

@@ -103,6 +103,75 @@ struct AnimatedRouteGraphic: View {
}
}
// MARK: - Themed Spinner
/// A custom animated spinner matching the app's visual style
struct ThemedSpinner: View {
var size: CGFloat = 40
var lineWidth: CGFloat = 4
@State private var rotation: Double = 0
@State private var trimEnd: CGFloat = 0.6
var body: some View {
ZStack {
// Background track
Circle()
.stroke(Theme.warmOrange.opacity(0.15), lineWidth: lineWidth)
// Animated arc
Circle()
.trim(from: 0, to: trimEnd)
.stroke(
AngularGradient(
gradient: Gradient(colors: [Theme.warmOrange, Theme.routeGold, Theme.warmOrange.opacity(0.3)]),
center: .center,
startAngle: .degrees(0),
endAngle: .degrees(360)
),
style: StrokeStyle(lineWidth: lineWidth, lineCap: .round)
)
.rotationEffect(.degrees(rotation))
// Center glow dot
Circle()
.fill(Theme.warmOrange.opacity(0.2))
.frame(width: size * 0.3, height: size * 0.3)
.blur(radius: 4)
}
.frame(width: size, height: size)
.onAppear {
withAnimation(.linear(duration: 1).repeatForever(autoreverses: false)) {
rotation = 360
}
withAnimation(.easeInOut(duration: 0.8).repeatForever(autoreverses: true)) {
trimEnd = 0.8
}
}
}
}
/// Compact themed spinner for inline use
struct ThemedSpinnerCompact: View {
var size: CGFloat = 20
var color: Color = Theme.warmOrange
@State private var rotation: Double = 0
var body: some View {
Circle()
.trim(from: 0, to: 0.7)
.stroke(color, style: StrokeStyle(lineWidth: size > 16 ? 2.5 : 2, lineCap: .round))
.frame(width: size, height: size)
.rotationEffect(.degrees(rotation))
.onAppear {
withAnimation(.linear(duration: 0.8).repeatForever(autoreverses: false)) {
rotation = 360
}
}
}
}
// MARK: - Pulsing Dot
struct PulsingDot: View {
@@ -188,10 +257,8 @@ struct PlanningProgressView: View {
var body: some View {
VStack(spacing: 24) {
// Simple spinner
ProgressView()
.scaleEffect(1.5)
.tint(Theme.warmOrange)
// Themed spinner
ThemedSpinner(size: 56, lineWidth: 5)
// Current step text
Text(steps[currentStep])
@@ -284,8 +351,96 @@ struct EmptyStateView: View {
}
}
// MARK: - Loading Overlay
/// A modal loading overlay with progress indication
/// Reusable pattern from PDF export overlay
struct LoadingOverlay: View {
let message: String
var detail: String?
var progress: Double?
var icon: String = "hourglass"
@Environment(\.colorScheme) private var colorScheme
var body: some View {
ZStack {
// Background dimmer
Color.black.opacity(0.6)
.ignoresSafeArea()
// Progress card
VStack(spacing: Theme.Spacing.lg) {
// Progress ring or spinner
ZStack {
Circle()
.stroke(Theme.cardBackgroundElevated(colorScheme), lineWidth: 8)
.frame(width: 80, height: 80)
if let progress = progress {
Circle()
.trim(from: 0, to: progress)
.stroke(Theme.warmOrange, style: StrokeStyle(lineWidth: 8, lineCap: .round))
.frame(width: 80, height: 80)
.rotationEffect(.degrees(-90))
.animation(.easeInOut(duration: 0.3), value: progress)
} else {
ThemedSpinner(size: 48, lineWidth: 5)
}
Image(systemName: icon)
.font(.system(size: 24))
.foregroundStyle(Theme.warmOrange)
.opacity(progress != nil ? 1 : 0)
}
VStack(spacing: Theme.Spacing.xs) {
Text(message)
.font(.system(size: Theme.FontSize.cardTitle, weight: .semibold))
.foregroundStyle(Theme.textPrimary(colorScheme))
if let detail = detail {
Text(detail)
.font(.system(size: Theme.FontSize.caption))
.foregroundStyle(Theme.textSecondary(colorScheme))
.multilineTextAlignment(.center)
}
if let progress = progress {
Text("\(Int(progress * 100))%")
.font(.system(size: Theme.FontSize.micro, weight: .medium, design: .monospaced))
.foregroundStyle(Theme.textMuted(colorScheme))
}
}
}
.padding(Theme.Spacing.xl)
.background(Theme.cardBackground(colorScheme))
.clipShape(RoundedRectangle(cornerRadius: Theme.CornerRadius.large))
.shadow(color: .black.opacity(0.3), radius: 20, y: 10)
}
.transition(.opacity)
}
}
// MARK: - Preview
#Preview("Themed Spinners") {
VStack(spacing: 40) {
ThemedSpinner(size: 60, lineWidth: 5)
ThemedSpinner(size: 40)
ThemedSpinnerCompact()
HStack(spacing: 20) {
ThemedSpinnerCompact(size: 16)
Text("Loading...")
}
}
.padding(40)
.themedBackground()
}
#Preview("Animated Components") {
VStack(spacing: 40) {
AnimatedRouteGraphic()
@@ -306,3 +461,25 @@ struct EmptyStateView: View {
.padding()
.themedBackground()
}
#Preview("Loading Overlay") {
ZStack {
Color.gray
LoadingOverlay(
message: "Planning Your Trip",
detail: "Finding the best route..."
)
}
}
#Preview("Loading Overlay with Progress") {
ZStack {
Color.gray
LoadingOverlay(
message: "Creating PDF",
detail: "Processing images...",
progress: 0.65,
icon: "doc.fill"
)
}
}