fix: codebase audit fixes — safety, accessibility, and production hygiene

Address 16 issues from external audit:
- Move StoreKit transaction listener ownership to StoreManager singleton with proper deinit
- Remove noisy VoiceOver announcements, add missing accessibility on StatPill and BootstrapLoadingView
- Replace String @retroactive Identifiable with IdentifiableShareCode wrapper
- Add crash guard in AchievementEngine getContributingVisitIds + cache stadium lookups
- Pre-compute GamesHistoryViewModel filtered properties to avoid redundant SwiftUI recomputation
- Remove force-unwraps in ProgressMapView with safe guard-let fallback
- Add diff-based update gating in ItineraryTableViewWrapper to prevent unnecessary reloads
- Replace deprecated UIScreen.main with UIWindowScene lookup
- Add deinit task cancellation in ScheduleViewModel and SuggestedTripsGenerator
- Wrap ~234 unguarded print() calls across 27 files in #if DEBUG

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-02-22 00:07:53 -06:00
parent 826eadbc0f
commit 91c5eac22d
32 changed files with 434 additions and 67 deletions

View File

@@ -97,6 +97,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
//
let teamGames = filterToTeam(request.allGames, teamId: teamId)
#if DEBUG
print("🔍 ScenarioD Step 3: allGames=\(request.allGames.count), teamGames=\(teamGames.count)")
print("🔍 ScenarioD: Looking for teamId=\(teamId)")
for game in teamGames.prefix(20) {
@@ -104,6 +105,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
let isHome = game.homeTeamId == teamId
print("🔍 Game: \(stadium?.city ?? "?") on \(game.gameDate) (\(isHome ? "HOME" : "AWAY"))")
}
#endif
if teamGames.isEmpty {
return .failure(
@@ -124,15 +126,19 @@ final class ScenarioDPlanner: ScenarioPlanner {
// Step 4: Apply date range and region filters
//
let selectedRegions = request.preferences.selectedRegions
#if DEBUG
print("🔍 ScenarioD Step 4: dateRange=\(dateRange.start) to \(dateRange.end), selectedRegions=\(selectedRegions)")
#endif
let filteredGames = teamGames
.filter { game in
// Must be in date range
let inDateRange = dateRange.contains(game.startTime)
if !inDateRange {
#if DEBUG
let stadium = request.stadiums[game.stadiumId]
print("🔍 FILTERED OUT (date): \(stadium?.city ?? "?") on \(game.gameDate) - startTime=\(game.startTime)")
#endif
return false
}
@@ -141,20 +147,24 @@ final class ScenarioDPlanner: ScenarioPlanner {
guard let stadium = request.stadiums[game.stadiumId] else { return false }
let gameRegion = Region.classify(longitude: stadium.coordinate.longitude)
let inRegion = selectedRegions.contains(gameRegion)
#if DEBUG
if !inRegion {
print("🔍 FILTERED OUT (region): \(stadium.city) on \(game.gameDate) - region=\(gameRegion)")
}
#endif
return inRegion
}
return true
}
.sorted { $0.startTime < $1.startTime }
#if DEBUG
print("🔍 ScenarioD Step 4 result: \(filteredGames.count) games after date/region filter")
for game in filteredGames {
let stadium = request.stadiums[game.stadiumId]
print("🔍 Kept: \(stadium?.city ?? "?") on \(game.gameDate)")
}
#endif
if filteredGames.isEmpty {
return .failure(
@@ -185,15 +195,19 @@ final class ScenarioDPlanner: ScenarioPlanner {
// July 27 if it makes the driving from Chicago feasible).
let finalGames = filteredGames
#if DEBUG
print("🔍 ScenarioD Step 5: Passing \(finalGames.count) games to router (allowRepeatCities=\(request.preferences.allowRepeatCities))")
print("🔍 ScenarioD: teamGames=\(teamGames.count), filteredGames=\(filteredGames.count), finalGames=\(finalGames.count)")
#endif
//
// Step 6: Find valid routes using DAG router
//
// Follow Team mode typically has fewer games than Scenario A,
// so we can be more exhaustive in route finding.
#if DEBUG
print("🔍 ScenarioD Step 6: Finding routes from \(finalGames.count) games")
#endif
var validRoutes: [[Game]] = []
@@ -203,18 +217,22 @@ final class ScenarioDPlanner: ScenarioPlanner {
allowRepeatCities: request.preferences.allowRepeatCities,
stopBuilder: buildStops
)
#if DEBUG
print("🔍 ScenarioD Step 6: GameDAGRouter returned \(globalRoutes.count) routes")
for (i, route) in globalRoutes.prefix(5).enumerated() {
let cities = route.compactMap { request.stadiums[$0.stadiumId]?.city }.joined(separator: "")
print("🔍 Route \(i+1): \(route.count) games - \(cities)")
}
#endif
validRoutes.append(contentsOf: globalRoutes)
// Deduplicate routes
validRoutes = deduplicateRoutes(validRoutes)
#if DEBUG
print("🔍 ScenarioD Step 6 after dedup: \(validRoutes.count) valid routes")
#endif
if validRoutes.isEmpty {
return .failure(
@@ -292,7 +310,9 @@ final class ScenarioDPlanner: ScenarioPlanner {
leisureLevel: leisureLevel
)
#if DEBUG
print("🔍 ScenarioD: Returning \(rankedOptions.count) options")
#endif
return .success(rankedOptions)
}
@@ -315,22 +335,32 @@ final class ScenarioDPlanner: ScenarioPlanner {
stadiums: [String: Stadium]
) -> [Game] {
guard !allowRepeat else {
#if DEBUG
print("🔍 applyRepeatCityFilter: allowRepeat=true, returning all \(games.count) games")
#endif
return games
}
#if DEBUG
print("🔍 applyRepeatCityFilter: allowRepeat=false, filtering duplicates")
#endif
var seenCities: Set<String> = []
return games.filter { game in
guard let stadium = stadiums[game.stadiumId] else {
#if DEBUG
print("🔍 Game \(game.id): NO STADIUM FOUND - filtered out")
#endif
return false
}
if seenCities.contains(stadium.city) {
#if DEBUG
print("🔍 Game in \(stadium.city) on \(game.gameDate): DUPLICATE CITY - filtered out")
#endif
return false
}
#if DEBUG
print("🔍 Game in \(stadium.city) on \(game.gameDate): KEPT (first in this city)")
#endif
seenCities.insert(stadium.city)
return true
}