fix: codebase audit fixes — safety, accessibility, and production hygiene
Address 16 issues from external audit: - Move StoreKit transaction listener ownership to StoreManager singleton with proper deinit - Remove noisy VoiceOver announcements, add missing accessibility on StatPill and BootstrapLoadingView - Replace String @retroactive Identifiable with IdentifiableShareCode wrapper - Add crash guard in AchievementEngine getContributingVisitIds + cache stadium lookups - Pre-compute GamesHistoryViewModel filtered properties to avoid redundant SwiftUI recomputation - Remove force-unwraps in ProgressMapView with safe guard-let fallback - Add diff-based update gating in ItineraryTableViewWrapper to prevent unnecessary reloads - Replace deprecated UIScreen.main with UIWindowScene lookup - Add deinit task cancellation in ScheduleViewModel and SuggestedTripsGenerator - Wrap ~234 unguarded print() calls across 27 files in #if DEBUG Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -468,6 +468,8 @@ private struct PlaceRow: View {
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#Preview {
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PlaceSearchSheet { place in
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#if DEBUG
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print("Selected: \(place.name ?? "unknown")")
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#endif
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}
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}
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@@ -734,7 +734,9 @@ private struct PressableStyle: ButtonStyle {
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day: 1,
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existingItem: nil
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) { item in
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#if DEBUG
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print("Saved: \(item)")
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#endif
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}
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.preferredColorScheme(.light)
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}
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@@ -745,7 +747,9 @@ private struct PressableStyle: ButtonStyle {
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day: 3,
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existingItem: nil
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) { item in
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#if DEBUG
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print("Saved: \(item)")
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#endif
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}
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.preferredColorScheme(.dark)
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}
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@@ -770,6 +774,8 @@ private struct PressableStyle: ButtonStyle {
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day: existing.day,
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existingItem: existing
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) { item in
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#if DEBUG
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print("Updated: \(item)")
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#endif
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}
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}
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@@ -83,7 +83,9 @@ enum ItineraryReorderingLogic {
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// nil is valid during initial display before travel is persisted.
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let lookedUp = findTravelSortOrder(segment)
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sortOrder = lookedUp ?? defaultTravelSortOrder
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#if DEBUG
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print("📋 [flattenDays] Travel \(segment.fromLocation.name)->\(segment.toLocation.name) on day \(day.dayNumber): lookedUp=\(String(describing: lookedUp)), using sortOrder=\(sortOrder)")
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#endif
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case .games, .dayHeader:
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// These item types are not movable and handled separately.
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@@ -319,6 +321,7 @@ enum ItineraryReorderingLogic {
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}
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// DEBUG: Log the row positions
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#if DEBUG
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print("🔢 [calculateSortOrder] row=\(row), day=\(day), gamesRow=\(String(describing: gamesRow))")
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print("🔢 [calculateSortOrder] items around row:")
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for i in max(0, row - 2)...min(items.count - 1, row + 2) {
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@@ -326,6 +329,7 @@ enum ItineraryReorderingLogic {
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let gMarker = (gamesRow == i) ? " [GAMES]" : ""
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print("🔢 \(marker) [\(i)] \(items[i])\(gMarker)")
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}
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#endif
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// Strict region classification:
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// - row < gamesRow => before-games (negative sortOrder)
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@@ -333,10 +337,14 @@ enum ItineraryReorderingLogic {
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let isBeforeGames: Bool
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if let gr = gamesRow {
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isBeforeGames = row < gr
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#if DEBUG
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print("🔢 [calculateSortOrder] row(\(row)) < gamesRow(\(gr)) = \(isBeforeGames) → isBeforeGames=\(isBeforeGames)")
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#endif
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} else {
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isBeforeGames = false // No games means everything is "after games"
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#if DEBUG
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print("🔢 [calculateSortOrder] No games on day \(day) → isBeforeGames=false")
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#endif
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}
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/// Get sortOrder from a movable item (custom item or travel)
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@@ -442,7 +450,9 @@ enum ItineraryReorderingLogic {
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}
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}
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#if DEBUG
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print("🔢 [calculateSortOrder] RESULT: \(result) (isBeforeGames=\(isBeforeGames))")
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#endif
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return result
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}
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@@ -869,6 +869,7 @@ final class ItineraryTableViewController: UITableViewController {
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let sortOrder = calculateSortOrder(at: destinationIndexPath.row)
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// DEBUG: Log the final state after insertion
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#if DEBUG
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print("🎯 [Drop] source=\(sourceIndexPath.row) → dest=\(destinationIndexPath.row)")
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print("🎯 [Drop] flatItems around dest:")
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for i in max(0, destinationIndexPath.row - 2)...min(flatItems.count - 1, destinationIndexPath.row + 2) {
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@@ -876,6 +877,7 @@ final class ItineraryTableViewController: UITableViewController {
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print("🎯 [Drop] \(marker) [\(i)] \(flatItems[i])")
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}
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print("🎯 [Drop] Calculated day=\(destinationDay), sortOrder=\(sortOrder)")
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#endif
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onCustomItemMoved?(customItem.id, destinationDay, sortOrder)
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@@ -53,6 +53,10 @@ struct ItineraryTableViewWrapper<HeaderContent: View>: UIViewControllerRepresent
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class Coordinator {
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var headerHostingController: UIHostingController<HeaderContent>?
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var lastStopCount: Int = 0
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var lastGameIDsHash: Int = 0
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var lastItemCount: Int = 0
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var lastOverrideCount: Int = 0
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}
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func makeUIViewController(context: Context) -> ItineraryTableViewController {
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@@ -73,7 +77,9 @@ struct ItineraryTableViewWrapper<HeaderContent: View>: UIViewControllerRepresent
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// Pre-size the header view
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hostingController.view.translatesAutoresizingMaskIntoConstraints = false
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let targetWidth = UIScreen.main.bounds.width
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let targetWidth = UIApplication.shared.connectedScenes
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.compactMap { ($0 as? UIWindowScene)?.screen.bounds.width }
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.first ?? 390
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let targetSize = CGSize(width: targetWidth, height: UIView.layoutFittingCompressedSize.height)
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let size = hostingController.view.systemLayoutSizeFitting(targetSize, withHorizontalFittingPriority: .required, verticalFittingPriority: .fittingSizeLevel)
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hostingController.view.frame = CGRect(origin: .zero, size: CGSize(width: targetWidth, height: max(size.height, 450)))
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@@ -109,6 +115,25 @@ struct ItineraryTableViewWrapper<HeaderContent: View>: UIViewControllerRepresent
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// This avoids recreating the view hierarchy and prevents infinite loops
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context.coordinator.headerHostingController?.rootView = headerContent
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// Diff inputs before rebuilding to avoid unnecessary reloads
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let currentStopCount = trip.stops.count
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let currentGameIDsHash = games.map(\.game.id).hashValue
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let currentItemCount = itineraryItems.count
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let currentOverrideCount = travelOverrides.count
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let coord = context.coordinator
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guard currentStopCount != coord.lastStopCount ||
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currentGameIDsHash != coord.lastGameIDsHash ||
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currentItemCount != coord.lastItemCount ||
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currentOverrideCount != coord.lastOverrideCount else {
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return
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}
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coord.lastStopCount = currentStopCount
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coord.lastGameIDsHash = currentGameIDsHash
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coord.lastItemCount = currentItemCount
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coord.lastOverrideCount = currentOverrideCount
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let (days, validRanges, allItemsForConstraints, travelSegmentIndices) = buildItineraryData()
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controller.reloadData(
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days: days,
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@@ -197,12 +197,14 @@ struct TripDetailView: View {
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private func handleItineraryItemsChange(_ newItems: [ItineraryItem]) {
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draggedItem = nil
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dropTargetId = nil
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#if DEBUG
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print("🗺️ [MapUpdate] itineraryItems changed, count: \(newItems.count)")
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for item in newItems {
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if item.isCustom, let info = item.customInfo, info.isMappable {
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print("🗺️ [MapUpdate] Mappable: \(info.title) on day \(item.day), sortOrder: \(item.sortOrder)")
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}
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}
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#endif
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mapUpdateTask?.cancel()
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mapUpdateTask = Task {
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updateMapRegion()
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@@ -851,7 +853,9 @@ struct TripDetailView: View {
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updated.modifiedAt = Date()
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let title = item.customInfo?.title ?? "item"
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#if DEBUG
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print("📍 [Move] Moving \(title) to day \(day), sortOrder: \(sortOrder)")
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#endif
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// Update local state
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if let idx = itineraryItems.firstIndex(where: { $0.id == item.id }) {
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@@ -863,7 +867,9 @@ struct TripDetailView: View {
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// Sync to CloudKit (debounced)
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await ItineraryItemService.shared.updateItem(updated)
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#if DEBUG
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print("✅ [Move] Synced \(title) with day: \(day), sortOrder: \(sortOrder)")
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#endif
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}
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/// Recompute cached itinerary sections from current state.
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@@ -1389,7 +1395,9 @@ struct TripDetailView: View {
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// MARK: - Itinerary Items (Local-first persistence with CloudKit sync)
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private func loadItineraryItems() async {
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#if DEBUG
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print("🔍 [ItineraryItems] Loading items for trip: \(trip.id)")
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#endif
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// 1. Load from local SwiftData first (instant, works offline)
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let tripId = trip.id
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@@ -1398,7 +1406,9 @@ struct TripDetailView: View {
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)
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let localItems = (try? modelContext.fetch(descriptor))?.compactMap(\.toItem) ?? []
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if !localItems.isEmpty {
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#if DEBUG
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print("✅ [ItineraryItems] Loaded \(localItems.count) items from local cache")
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#endif
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itineraryItems = localItems
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extractTravelOverrides(from: localItems)
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}
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@@ -1406,7 +1416,9 @@ struct TripDetailView: View {
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// 2. Try CloudKit for latest data (background sync)
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do {
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let cloudItems = try await ItineraryItemService.shared.fetchItems(forTripId: trip.id)
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#if DEBUG
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print("✅ [ItineraryItems] Loaded \(cloudItems.count) items from CloudKit")
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#endif
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// Merge: use CloudKit as source of truth when available
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if !cloudItems.isEmpty || localItems.isEmpty {
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@@ -1415,7 +1427,9 @@ struct TripDetailView: View {
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syncLocalCache(with: cloudItems)
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}
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} catch {
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#if DEBUG
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print("⚠️ [ItineraryItems] CloudKit fetch failed (using local cache): \(error)")
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#endif
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}
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}
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@@ -1429,7 +1443,9 @@ struct TripDetailView: View {
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segIdx < trip.travelSegments.count {
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let segment = trip.travelSegments[segIdx]
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if !travelInfo.matches(segment: segment) {
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#if DEBUG
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print("⚠️ [TravelOverrides] Mismatched travel cities for segment \(segIdx); using canonical segment cities")
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#endif
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}
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let travelId = stableTravelAnchorId(segment, at: segIdx)
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overrides[travelId] = TravelOverride(day: item.day, sortOrder: item.sortOrder)
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@@ -1441,7 +1457,9 @@ struct TripDetailView: View {
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}
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guard matches.count == 1, let match = matches.first else {
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#if DEBUG
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print("⚠️ [TravelOverrides] Ignoring ambiguous legacy travel override \(travelInfo.fromCity)->\(travelInfo.toCity)")
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#endif
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continue
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}
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@@ -1452,7 +1470,9 @@ struct TripDetailView: View {
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}
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travelOverrides = overrides
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#if DEBUG
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print("✅ [TravelOverrides] Extracted \(overrides.count) travel overrides (day + sortOrder)")
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#endif
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}
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private func syncLocalCache(with items: [ItineraryItem]) {
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@@ -1473,7 +1493,9 @@ struct TripDetailView: View {
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private func saveItineraryItem(_ item: ItineraryItem) async {
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let isUpdate = itineraryItems.contains(where: { $0.id == item.id })
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let title = item.customInfo?.title ?? "item"
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#if DEBUG
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print("💾 [ItineraryItems] Saving item: '\(title)' (isUpdate: \(isUpdate))")
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#endif
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// Update in-memory state immediately
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if isUpdate {
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@@ -1491,14 +1513,20 @@ struct TripDetailView: View {
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do {
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if isUpdate {
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await ItineraryItemService.shared.updateItem(item)
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#if DEBUG
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print("✅ [ItineraryItems] Updated in CloudKit: \(title)")
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#endif
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} else {
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_ = try await ItineraryItemService.shared.createItem(item)
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#if DEBUG
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print("✅ [ItineraryItems] Created in CloudKit: \(title)")
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#endif
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markLocalItemSynced(item.id)
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}
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} catch {
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#if DEBUG
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print("⚠️ [ItineraryItems] CloudKit save failed (saved locally): \(error)")
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#endif
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}
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}
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@@ -1535,7 +1563,9 @@ struct TripDetailView: View {
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private func deleteItineraryItem(_ item: ItineraryItem) async {
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let title = item.customInfo?.title ?? "item"
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#if DEBUG
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print("🗑️ [ItineraryItems] Deleting item: '\(title)'")
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#endif
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// Remove from in-memory state
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itineraryItems.removeAll { $0.id == item.id }
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@@ -1553,9 +1583,13 @@ struct TripDetailView: View {
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// Delete from CloudKit
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do {
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try await ItineraryItemService.shared.deleteItem(item.id)
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#if DEBUG
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print("✅ [ItineraryItems] Deleted from CloudKit")
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#endif
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} catch {
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#if DEBUG
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print("⚠️ [ItineraryItems] CloudKit delete failed (removed locally): \(error)")
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#endif
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}
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}
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@@ -1632,12 +1666,16 @@ struct TripDetailView: View {
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}
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private func saveTravelDayOverride(travelAnchorId: String, displayDay: Int, sortOrder: Double) async {
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#if DEBUG
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print("💾 [TravelOverrides] Saving override: \(travelAnchorId) -> day \(displayDay), sortOrder \(sortOrder)")
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#endif
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guard let segmentIndex = Self.parseSegmentIndex(from: travelAnchorId),
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segmentIndex >= 0,
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segmentIndex < trip.travelSegments.count else {
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#if DEBUG
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print("❌ [TravelOverrides] Invalid travel segment index in ID: \(travelAnchorId)")
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#endif
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return
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}
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@@ -1676,14 +1714,18 @@ struct TripDetailView: View {
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_ = try await ItineraryItemService.shared.createItem(item)
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markLocalItemSynced(item.id)
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} catch {
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#if DEBUG
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print("❌ [TravelOverrides] CloudKit save failed: \(error)")
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#endif
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return
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}
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}
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#if DEBUG
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if canonicalTravelId != travelAnchorId {
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print("ℹ️ [TravelOverrides] Canonicalized travel ID to \(canonicalTravelId)")
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}
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print("✅ [TravelOverrides] Saved to CloudKit")
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#endif
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}
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}
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@@ -203,7 +203,9 @@ struct TripWizardView: View {
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// Team-First mode: fetch ALL games for the season
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// ScenarioEPlanner will generate sliding windows across the full season
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games = try await AppDataProvider.shared.allGames(for: preferences.sports)
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#if DEBUG
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print("🔍 TripWizard: Team-First mode - fetched \(games.count) games for \(preferences.sports)")
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#endif
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} else if viewModel.planningMode == .gameFirst && !viewModel.selectedGameIds.isEmpty {
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// Fetch all games for the selected sports within the UI date range
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// GamePickerStep already set viewModel.startDate/endDate to a 7-day span
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Block a user