fix: 12 planning engine bugs + App Store preview export at 886x1920
Planning engine fixes (from adversarial code review): - Bug #1: sortByLeisure tie-breaking uses totalDrivingHours - Bug #2: allDates/calculateRestDays guard-let-break prevents infinite loop - Bug #3: same-day trip no longer rejected (>= in dateRange guard) - Bug #4: ScenarioD rationale shows game count not stop count - Bug #5: ScenarioD departureDate advanced to next day after last game - Bug #6: ScenarioC date range boundary uses <= instead of < - Bug #7: DrivingConstraints clamps maxHoursPerDriverPerDay via max(1.0,...) - Bug #8: effectiveTripDuration uses inclusive day counting (+1) - Bug #9: TripWizardViewModel validates endDate >= startDate - Bug #10: allDates() uses min/max instead of first/last for robustness - Bug #12: arrivalBeforeGameStart accounts for game end time at departure - Bug #15: ScenarioBPlanner replaces force unwraps with safe unwrapping Tests: 16 regression test suites + updated existing test expectations Marketing: Remotion canvas set to 886x1920 for App Store preview spec Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -445,7 +445,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
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let daysBetween = calendar.dateComponents([.day], from: startDate, to: endDate).day ?? 0
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// Must be within day span
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guard daysBetween < daySpan else { continue }
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guard daysBetween <= daySpan else { continue }
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// Create date range (end date + 1 day to include the end game)
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let rangeEnd = calendar.date(byAdding: .day, value: 1, to: endDate) ?? endDate
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