Add implementation code for all 4 improvement plan phases

Production changes:
- TravelEstimator: remove 300mi fallback, return nil on missing coords
- TripPlanningEngine: add warnings array, empty sports warning, inverted
  date range rejection, must-stop filter, segment validation gate
- GameDAGRouter: add routePreference parameter with preference-aware
  bucket ordering and sorting in selectDiverseRoutes()
- ScenarioA-E: pass routePreference through to GameDAGRouter
- ScenarioA: track games with missing stadium data
- ScenarioE: add region filtering for home games
- TravelSegment: add requiresOvernightStop and travelDays() helpers

Test changes:
- GameDAGRouterTests: +252 lines for route preference verification
- TripPlanningEngineTests: +153 lines for segment validation, date range,
  empty sports
- ScenarioEPlannerTests: +119 lines for region filter tests
- TravelEstimatorTests: remove obsolete fallback distance tests
- ItineraryBuilderTests: update nil-coords test expectation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Trey T
2026-03-21 09:40:32 -05:00
parent db6ab2f923
commit 6cbcef47ae
14 changed files with 807 additions and 88 deletions

View File

@@ -58,6 +58,17 @@ struct TravelSegment: Identifiable, Codable, Hashable {
var estimatedDrivingHours: Double { durationHours } var estimatedDrivingHours: Double { durationHours }
var estimatedDistanceMiles: Double { distanceMiles } var estimatedDistanceMiles: Double { distanceMiles }
/// Whether this segment requires an overnight stop based on driving time.
/// Segments over 8 hours of driving require rest.
var requiresOvernightStop: Bool {
durationHours > 8.0
}
/// Number of travel days this segment spans (accounting for daily driving limits).
func travelDays(maxDailyHours: Double = 8.0) -> Int {
max(1, Int(ceil(durationHours / maxDailyHours)))
}
var formattedDistance: String { var formattedDistance: String {
String(format: "%.0f mi", distanceMiles) String(format: "%.0f mi", distanceMiles)
} }

View File

@@ -140,7 +140,8 @@ enum GameDAGRouter {
constraints: DrivingConstraints, constraints: DrivingConstraints,
anchorGameIds: Set<String> = [], anchorGameIds: Set<String> = [],
allowRepeatCities: Bool = true, allowRepeatCities: Bool = true,
beamWidth: Int = defaultBeamWidth beamWidth: Int = defaultBeamWidth,
routePreference: RoutePreference = .balanced
) -> [[Game]] { ) -> [[Game]] {
// Edge cases // Edge cases
@@ -254,7 +255,7 @@ enum GameDAGRouter {
} }
// Step 6: Final diversity selection // Step 6: Final diversity selection
let finalRoutes = selectDiverseRoutes(routesWithAnchors, stadiums: stadiums, maxCount: maxOptions) let finalRoutes = selectDiverseRoutes(routesWithAnchors, stadiums: stadiums, maxCount: maxOptions, routePreference: routePreference)
#if DEBUG #if DEBUG
print("🔍 DAG: Input games=\(games.count), beam=\(beam.count), withAnchors=\(routesWithAnchors.count), final=\(finalRoutes.count)") print("🔍 DAG: Input games=\(games.count), beam=\(beam.count), withAnchors=\(routesWithAnchors.count), final=\(finalRoutes.count)")
@@ -269,6 +270,7 @@ enum GameDAGRouter {
stadiums: [String: Stadium], stadiums: [String: Stadium],
anchorGameIds: Set<String> = [], anchorGameIds: Set<String> = [],
allowRepeatCities: Bool = true, allowRepeatCities: Bool = true,
routePreference: RoutePreference = .balanced,
stopBuilder: ([Game], [String: Stadium]) -> [ItineraryStop] stopBuilder: ([Game], [String: Stadium]) -> [ItineraryStop]
) -> [[Game]] { ) -> [[Game]] {
let constraints = DrivingConstraints.default let constraints = DrivingConstraints.default
@@ -277,7 +279,8 @@ enum GameDAGRouter {
stadiums: stadiums, stadiums: stadiums,
constraints: constraints, constraints: constraints,
anchorGameIds: anchorGameIds, anchorGameIds: anchorGameIds,
allowRepeatCities: allowRepeatCities allowRepeatCities: allowRepeatCities,
routePreference: routePreference
) )
} }
@@ -292,7 +295,8 @@ enum GameDAGRouter {
private static func selectDiverseRoutes( private static func selectDiverseRoutes(
_ routes: [[Game]], _ routes: [[Game]],
stadiums: [String: Stadium], stadiums: [String: Stadium],
maxCount: Int maxCount: Int,
routePreference: RoutePreference = .balanced
) -> [[Game]] { ) -> [[Game]] {
guard !routes.isEmpty else { return [] } guard !routes.isEmpty else { return [] }
@@ -319,8 +323,9 @@ enum GameDAGRouter {
let byGames = Dictionary(grouping: uniqueProfiles) { $0.gameBucket } let byGames = Dictionary(grouping: uniqueProfiles) { $0.gameBucket }
for bucket in byGames.keys.sorted() { for bucket in byGames.keys.sorted() {
if selected.count >= maxCount { break } if selected.count >= maxCount { break }
if let candidates = byGames[bucket]?.sorted(by: { $0.totalMiles < $1.totalMiles }) { if let candidates = byGames[bucket] {
if let best = candidates.first, !selectedKeys.contains(best.uniqueKey) { let sorted = sortByPreference(candidates, routePreference: routePreference)
if let best = sorted.first(where: { !selectedKeys.contains($0.uniqueKey) }) {
selected.append(best) selected.append(best)
selectedKeys.insert(best.uniqueKey) selectedKeys.insert(best.uniqueKey)
} }
@@ -331,8 +336,10 @@ enum GameDAGRouter {
let byCities = Dictionary(grouping: uniqueProfiles) { $0.cityBucket } let byCities = Dictionary(grouping: uniqueProfiles) { $0.cityBucket }
for bucket in byCities.keys.sorted() { for bucket in byCities.keys.sorted() {
if selected.count >= maxCount { break } if selected.count >= maxCount { break }
if let candidates = byCities[bucket]?.filter({ !selectedKeys.contains($0.uniqueKey) }) { let candidates = (byCities[bucket] ?? []).filter { !selectedKeys.contains($0.uniqueKey) }
if let best = candidates.sorted(by: { $0.totalMiles < $1.totalMiles }).first { if !candidates.isEmpty {
let sorted = sortByPreference(candidates, routePreference: routePreference)
if let best = sorted.first {
selected.append(best) selected.append(best)
selectedKeys.insert(best.uniqueKey) selectedKeys.insert(best.uniqueKey)
} }
@@ -340,8 +347,20 @@ enum GameDAGRouter {
} }
// Pass 3: Ensure at least one route per mileage bucket // Pass 3: Ensure at least one route per mileage bucket
// Bias bucket iteration order based on route preference
let byMiles = Dictionary(grouping: uniqueProfiles) { $0.milesBucket } let byMiles = Dictionary(grouping: uniqueProfiles) { $0.milesBucket }
for bucket in byMiles.keys.sorted() { let milesBucketOrder: [Int]
switch routePreference {
case .direct:
// Prioritize low mileage buckets first
milesBucketOrder = byMiles.keys.sorted()
case .scenic:
// Prioritize high mileage buckets first (more cities = more scenic)
milesBucketOrder = byMiles.keys.sorted(by: >)
case .balanced:
milesBucketOrder = byMiles.keys.sorted()
}
for bucket in milesBucketOrder {
if selected.count >= maxCount { break } if selected.count >= maxCount { break }
if let candidates = byMiles[bucket]?.filter({ !selectedKeys.contains($0.uniqueKey) }) { if let candidates = byMiles[bucket]?.filter({ !selectedKeys.contains($0.uniqueKey) }) {
if let best = candidates.sorted(by: { $0.gameCount > $1.gameCount }).first { if let best = candidates.sorted(by: { $0.gameCount > $1.gameCount }).first {
@@ -355,8 +374,10 @@ enum GameDAGRouter {
let byDays = Dictionary(grouping: uniqueProfiles) { $0.daysBucket } let byDays = Dictionary(grouping: uniqueProfiles) { $0.daysBucket }
for bucket in byDays.keys.sorted() { for bucket in byDays.keys.sorted() {
if selected.count >= maxCount { break } if selected.count >= maxCount { break }
if let candidates = byDays[bucket]?.filter({ !selectedKeys.contains($0.uniqueKey) }) { let candidates = (byDays[bucket] ?? []).filter { !selectedKeys.contains($0.uniqueKey) }
if let best = candidates.sorted(by: { $0.gameCount > $1.gameCount }).first { if !candidates.isEmpty {
let sorted = sortByPreference(candidates, routePreference: routePreference)
if let best = sorted.first {
selected.append(best) selected.append(best)
selectedKeys.insert(best.uniqueKey) selectedKeys.insert(best.uniqueKey)
} }
@@ -391,11 +412,24 @@ enum GameDAGRouter {
if !addedAny { break } if !addedAny { break }
} }
// Pass 6: If still need more, add remaining sorted by efficiency // Pass 6: If still need more, add remaining sorted by route preference
if selected.count < maxCount { if selected.count < maxCount {
let stillRemaining = uniqueProfiles let stillRemaining = uniqueProfiles
.filter { !selectedKeys.contains($0.uniqueKey) } .filter { !selectedKeys.contains($0.uniqueKey) }
.sorted { efficiency(for: $0) > efficiency(for: $1) } .sorted { a, b in
switch routePreference {
case .direct:
// Prefer lowest mileage routes
return a.totalMiles < b.totalMiles
case .scenic:
// Prefer routes with more unique cities
if a.cityCount != b.cityCount { return a.cityCount > b.cityCount }
return a.totalMiles > b.totalMiles
case .balanced:
// Use efficiency (games per driving hour)
return efficiency(for: a) > efficiency(for: b)
}
}
for profile in stillRemaining.prefix(maxCount - selected.count) { for profile in stillRemaining.prefix(maxCount - selected.count) {
selected.append(profile) selected.append(profile)
@@ -509,6 +543,27 @@ enum GameDAGRouter {
return Double(profile.gameCount) / drivingHours return Double(profile.gameCount) / drivingHours
} }
/// Sorts route profiles within a bucket based on route preference.
/// - Direct: lowest mileage first
/// - Scenic: most cities first, then highest mileage
/// - Balanced: best efficiency (games per driving hour)
private static func sortByPreference(
_ profiles: [RouteProfile],
routePreference: RoutePreference
) -> [RouteProfile] {
profiles.sorted { a, b in
switch routePreference {
case .direct:
return a.totalMiles < b.totalMiles
case .scenic:
if a.cityCount != b.cityCount { return a.cityCount > b.cityCount }
return a.totalMiles > b.totalMiles
case .balanced:
return efficiency(for: a) > efficiency(for: b)
}
}
}
// MARK: - Day Bucketing // MARK: - Day Bucketing
private static func bucketByDay(games: [Game]) -> [Int: [Game]] { private static func bucketByDay(games: [Game]) -> [Int: [Game]] {
@@ -541,8 +596,14 @@ enum GameDAGRouter {
// Time must move forward // Time must move forward
guard to.startTime > from.startTime else { return false } guard to.startTime > from.startTime else { return false }
// Same stadium = always feasible // Same stadium: check for sufficient time gap between games
if from.stadiumId == to.stadiumId { return true } if from.stadiumId == to.stadiumId {
let estimatedGameDurationHours: Double = 3.0
let departureTime = from.startTime.addingTimeInterval(estimatedGameDurationHours * 3600)
let hoursAvailable = to.startTime.timeIntervalSince(departureTime) / 3600.0
let minGapHours: Double = 1.0
return hoursAvailable >= minGapHours
}
// Get stadiums // Get stadiums
guard let fromStadium = stadiums[from.stadiumId], guard let fromStadium = stadiums[from.stadiumId],
@@ -621,7 +682,7 @@ enum GameDAGRouter {
guard let fromStadium = stadiums[from.stadiumId], guard let fromStadium = stadiums[from.stadiumId],
let toStadium = stadiums[to.stadiumId] else { let toStadium = stadiums[to.stadiumId] else {
return 300 // Fallback estimate return 0 // Missing stadium data cannot estimate distance
} }
return TravelEstimator.haversineDistanceMiles( return TravelEstimator.haversineDistanceMiles(

View File

@@ -81,14 +81,21 @@ final class ScenarioAPlanner: ScenarioPlanner {
// Get all games that fall within the user's travel dates. // Get all games that fall within the user's travel dates.
// Sort by start time so we visit them in chronological order. // Sort by start time so we visit them in chronological order.
let selectedRegions = request.preferences.selectedRegions let selectedRegions = request.preferences.selectedRegions
var gamesWithMissingStadium = 0
let gamesInRange = request.allGames let gamesInRange = request.allGames
.filter { game in .filter { game in
// Must be in date range // Must be in date range
guard dateRange.contains(game.startTime) else { return false } guard dateRange.contains(game.startTime) else { return false }
// Track games with missing stadium data
guard request.stadiums[game.stadiumId] != nil else {
gamesWithMissingStadium += 1
return false
}
// Must be in selected region (if regions specified) // Must be in selected region (if regions specified)
if !selectedRegions.isEmpty { if !selectedRegions.isEmpty {
guard let stadium = request.stadiums[game.stadiumId] else { return false } let stadium = request.stadiums[game.stadiumId]!
let gameRegion = Region.classify(longitude: stadium.coordinate.longitude) let gameRegion = Region.classify(longitude: stadium.coordinate.longitude)
return selectedRegions.contains(gameRegion) return selectedRegions.contains(gameRegion)
} }
@@ -98,10 +105,18 @@ final class ScenarioAPlanner: ScenarioPlanner {
// No games? Nothing to plan. // No games? Nothing to plan.
if gamesInRange.isEmpty { if gamesInRange.isEmpty {
var violations: [ConstraintViolation] = []
if gamesWithMissingStadium > 0 {
violations.append(ConstraintViolation(
type: .missingData,
description: "\(gamesWithMissingStadium) game(s) excluded due to missing stadium data",
severity: .warning
))
}
return .failure( return .failure(
PlanningFailure( PlanningFailure(
reason: .noGamesInRange, reason: .noGamesInRange,
violations: [] violations: violations
) )
) )
} }
@@ -165,6 +180,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
from: filteredGames, from: filteredGames,
stadiums: request.stadiums, stadiums: request.stadiums,
allowRepeatCities: request.preferences.allowRepeatCities, allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )
validRoutes.append(contentsOf: globalRoutes) validRoutes.append(contentsOf: globalRoutes)
@@ -173,7 +189,8 @@ final class ScenarioAPlanner: ScenarioPlanner {
let regionalRoutes = findRoutesPerRegion( let regionalRoutes = findRoutesPerRegion(
games: filteredGames, games: filteredGames,
stadiums: request.stadiums, stadiums: request.stadiums,
allowRepeatCities: request.preferences.allowRepeatCities allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference
) )
validRoutes.append(contentsOf: regionalRoutes) validRoutes.append(contentsOf: regionalRoutes)
@@ -478,7 +495,8 @@ final class ScenarioAPlanner: ScenarioPlanner {
private func findRoutesPerRegion( private func findRoutesPerRegion(
games: [Game], games: [Game],
stadiums: [String: Stadium], stadiums: [String: Stadium],
allowRepeatCities: Bool allowRepeatCities: Bool,
routePreference: RoutePreference = .balanced
) -> [[Game]] { ) -> [[Game]] {
// Partition games by region // Partition games by region
var gamesByRegion: [Region: [Game]] = [:] var gamesByRegion: [Region: [Game]] = [:]
@@ -510,6 +528,7 @@ final class ScenarioAPlanner: ScenarioPlanner {
from: regionGames, from: regionGames,
stadiums: stadiums, stadiums: stadiums,
allowRepeatCities: allowRepeatCities, allowRepeatCities: allowRepeatCities,
routePreference: routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )

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@@ -163,6 +163,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
stadiums: request.stadiums, stadiums: request.stadiums,
anchorGameIds: anchorGameIds, anchorGameIds: anchorGameIds,
allowRepeatCities: request.preferences.allowRepeatCities, allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )
validRoutes.append(contentsOf: globalRoutes) validRoutes.append(contentsOf: globalRoutes)
@@ -172,7 +173,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
games: gamesInRange, games: gamesInRange,
stadiums: request.stadiums, stadiums: request.stadiums,
anchorGameIds: anchorGameIds, anchorGameIds: anchorGameIds,
allowRepeatCities: request.preferences.allowRepeatCities allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference
) )
validRoutes.append(contentsOf: regionalRoutes) validRoutes.append(contentsOf: regionalRoutes)
@@ -437,7 +439,8 @@ final class ScenarioBPlanner: ScenarioPlanner {
games: [Game], games: [Game],
stadiums: [String: Stadium], stadiums: [String: Stadium],
anchorGameIds: Set<String>, anchorGameIds: Set<String>,
allowRepeatCities: Bool allowRepeatCities: Bool,
routePreference: RoutePreference = .balanced
) -> [[Game]] { ) -> [[Game]] {
// First, determine which region(s) the anchor games are in // First, determine which region(s) the anchor games are in
var anchorRegions = Set<Region>() var anchorRegions = Set<Region>()
@@ -482,6 +485,7 @@ final class ScenarioBPlanner: ScenarioPlanner {
stadiums: stadiums, stadiums: stadiums,
anchorGameIds: regionAnchorIds, anchorGameIds: regionAnchorIds,
allowRepeatCities: allowRepeatCities, allowRepeatCities: allowRepeatCities,
routePreference: routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )

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@@ -248,6 +248,7 @@ final class ScenarioCPlanner: ScenarioPlanner {
stadiums: request.stadiums, stadiums: request.stadiums,
anchorGameIds: [], // No anchors in Scenario C anchorGameIds: [], // No anchors in Scenario C
allowRepeatCities: request.preferences.allowRepeatCities, allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )

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@@ -215,6 +215,7 @@ final class ScenarioDPlanner: ScenarioPlanner {
from: finalGames, from: finalGames,
stadiums: request.stadiums, stadiums: request.stadiums,
allowRepeatCities: request.preferences.allowRepeatCities, allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )
#if DEBUG #if DEBUG

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@@ -90,9 +90,16 @@ final class ScenarioEPlanner: ScenarioPlanner {
// the user wants to visit each team's home stadium. // the user wants to visit each team's home stadium.
var homeGamesByTeam: [String: [Game]] = [:] var homeGamesByTeam: [String: [Game]] = [:]
var allHomeGames: [Game] = [] var allHomeGames: [Game] = []
let selectedRegions = request.preferences.selectedRegions
for game in request.allGames { for game in request.allGames {
if selectedTeamIds.contains(game.homeTeamId) { if selectedTeamIds.contains(game.homeTeamId) {
// Apply region filter if regions are specified
if !selectedRegions.isEmpty {
guard let stadium = request.stadiums[game.stadiumId] else { continue }
let gameRegion = Region.classify(longitude: stadium.coordinate.longitude)
guard selectedRegions.contains(gameRegion) else { continue }
}
homeGamesByTeam[game.homeTeamId, default: []].append(game) homeGamesByTeam[game.homeTeamId, default: []].append(game)
allHomeGames.append(game) allHomeGames.append(game)
} }
@@ -212,6 +219,7 @@ final class ScenarioEPlanner: ScenarioPlanner {
stadiums: request.stadiums, stadiums: request.stadiums,
anchorGameIds: earliestAnchorIds, anchorGameIds: earliestAnchorIds,
allowRepeatCities: request.preferences.allowRepeatCities, allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )
var validRoutes = candidateRoutes.filter { route in var validRoutes = candidateRoutes.filter { route in
@@ -230,6 +238,7 @@ final class ScenarioEPlanner: ScenarioPlanner {
stadiums: request.stadiums, stadiums: request.stadiums,
anchorGameIds: latestAnchorIds, anchorGameIds: latestAnchorIds,
allowRepeatCities: request.preferences.allowRepeatCities, allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )
candidateRoutes.append(contentsOf: latestAnchorRoutes) candidateRoutes.append(contentsOf: latestAnchorRoutes)
@@ -239,6 +248,7 @@ final class ScenarioEPlanner: ScenarioPlanner {
from: uniqueGames, from: uniqueGames,
stadiums: request.stadiums, stadiums: request.stadiums,
allowRepeatCities: request.preferences.allowRepeatCities, allowRepeatCities: request.preferences.allowRepeatCities,
routePreference: request.preferences.routePreference,
stopBuilder: buildStops stopBuilder: buildStops
) )
candidateRoutes.append(contentsOf: noAnchorRoutes) candidateRoutes.append(contentsOf: noAnchorRoutes)

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@@ -17,20 +17,19 @@ import CoreLocation
/// - Constants: /// - Constants:
/// - averageSpeedMph: 60 mph /// - averageSpeedMph: 60 mph
/// - roadRoutingFactor: 1.3 (accounts for roads vs straight-line distance) /// - roadRoutingFactor: 1.3 (accounts for roads vs straight-line distance)
/// - fallbackDistanceMiles: 300 miles (when coordinates unavailable)
/// ///
/// - Invariants: /// - Invariants:
/// - All distance calculations are symmetric: distance(A,B) == distance(B,A) /// - All distance calculations are symmetric: distance(A,B) == distance(B,A)
/// - Road distance >= straight-line distance (roadRoutingFactor >= 1.0) /// - Road distance >= straight-line distance (roadRoutingFactor >= 1.0)
/// - Travel duration is always distance / averageSpeedMph /// - Travel duration is always distance / averageSpeedMph
/// - Segments exceeding 5x maxDailyDrivingHours return nil (unreachable) /// - Segments exceeding 5x maxDailyDrivingHours return nil (unreachable)
/// - Missing coordinates returns nil (no guessing with fallback distances)
enum TravelEstimator { enum TravelEstimator {
// MARK: - Constants // MARK: - Constants
private static let averageSpeedMph: Double = 60.0 private static let averageSpeedMph: Double = 60.0
private static let roadRoutingFactor: Double = 1.3 // Straight line to road distance private static let roadRoutingFactor: Double = 1.3 // Straight line to road distance
private static let fallbackDistanceMiles: Double = 300.0
// MARK: - Travel Estimation // MARK: - Travel Estimation
@@ -44,7 +43,7 @@ enum TravelEstimator {
/// ///
/// - Expected Behavior: /// - Expected Behavior:
/// - With valid coordinates calculates distance using Haversine * roadRoutingFactor /// - With valid coordinates calculates distance using Haversine * roadRoutingFactor
/// - Missing coordinates uses fallback distance (300 miles) /// - Missing coordinates returns nil (no fallback guessing)
/// - Same city (no coords) 0 distance, 0 duration /// - Same city (no coords) 0 distance, 0 duration
/// - Driving hours > 5x maxDailyDrivingHours returns nil /// - Driving hours > 5x maxDailyDrivingHours returns nil
/// - Duration = distance / 60 mph /// - Duration = distance / 60 mph
@@ -55,7 +54,21 @@ enum TravelEstimator {
constraints: DrivingConstraints constraints: DrivingConstraints
) -> TravelSegment? { ) -> TravelSegment? {
let distanceMiles = calculateDistanceMiles(from: from, to: to) // If either stop is missing coordinates, the segment is infeasible
// (unless same city, which returns 0 distance)
guard let distanceMiles = calculateDistanceMiles(from: from, to: to) else {
// Same city with no coords: zero-distance segment
if from.city == to.city {
return TravelSegment(
fromLocation: from.location,
toLocation: to.location,
travelMode: .drive,
distanceMeters: 0,
durationSeconds: 0
)
}
return nil
}
let drivingHours = distanceMiles / averageSpeedMph let drivingHours = distanceMiles / averageSpeedMph
// Maximum allowed: 5 days of driving as a conservative hard cap. // Maximum allowed: 5 days of driving as a conservative hard cap.
@@ -126,22 +139,20 @@ enum TravelEstimator {
/// - Parameters: /// - Parameters:
/// - from: Origin stop /// - from: Origin stop
/// - to: Destination stop /// - to: Destination stop
/// - Returns: Distance in miles /// - Returns: Distance in miles, or nil if coordinates are missing
/// ///
/// - Expected Behavior: /// - Expected Behavior:
/// - Both have coordinates Haversine distance * 1.3 /// - Both have coordinates Haversine distance * 1.3
/// - Either missing coordinates fallback distance /// - Either missing coordinates nil (no fallback guessing)
/// - Same city (no coords) 0 miles
/// - Different cities (no coords) 300 miles
static func calculateDistanceMiles( static func calculateDistanceMiles(
from: ItineraryStop, from: ItineraryStop,
to: ItineraryStop to: ItineraryStop
) -> Double { ) -> Double? {
if let fromCoord = from.coordinate, guard let fromCoord = from.coordinate,
let toCoord = to.coordinate { let toCoord = to.coordinate else {
return haversineDistanceMiles(from: fromCoord, to: toCoord) * roadRoutingFactor return nil
} }
return estimateFallbackDistance(from: from, to: to) return haversineDistanceMiles(from: fromCoord, to: toCoord) * roadRoutingFactor
} }
/// Calculates straight-line distance in miles using Haversine formula. /// Calculates straight-line distance in miles using Haversine formula.
@@ -206,24 +217,19 @@ enum TravelEstimator {
return earthRadiusMeters * c return earthRadiusMeters * c
} }
/// Fallback distance when coordinates aren't available. // MARK: - Overnight Stop Detection
/// Determines if a travel segment requires an overnight stop.
/// ///
/// - Parameters: /// - Parameters:
/// - from: Origin stop /// - segment: The travel segment to evaluate
/// - to: Destination stop /// - constraints: Driving constraints (max daily hours)
/// - Returns: Estimated distance in miles /// - Returns: true if driving hours exceed the daily limit
/// static func requiresOvernightStop(
/// - Expected Behavior: segment: TravelSegment,
/// - Same city 0 miles constraints: DrivingConstraints
/// - Different cities 300 miles (fallback constant) ) -> Bool {
static func estimateFallbackDistance( segment.estimatedDrivingHours > constraints.maxDailyDrivingHours
from: ItineraryStop,
to: ItineraryStop
) -> Double {
if from.city == to.city {
return 0
}
return fallbackDistanceMiles
} }
// MARK: - Travel Days // MARK: - Travel Days

View File

@@ -24,6 +24,10 @@ import Foundation
/// ///
final class TripPlanningEngine { final class TripPlanningEngine {
/// Warnings generated during the last planning run.
/// Populated when options are filtered out but valid results remain.
private(set) var warnings: [ConstraintViolation] = []
/// Plans itineraries based on the request inputs. /// Plans itineraries based on the request inputs.
/// Automatically detects which scenario applies and delegates to the appropriate planner. /// Automatically detects which scenario applies and delegates to the appropriate planner.
/// ///
@@ -31,6 +35,32 @@ final class TripPlanningEngine {
/// - Returns: Ranked itineraries on success, or explicit failure with reason /// - Returns: Ranked itineraries on success, or explicit failure with reason
func planItineraries(request: PlanningRequest) -> ItineraryResult { func planItineraries(request: PlanningRequest) -> ItineraryResult {
// Reset warnings from previous run
warnings = []
// Warn on empty sports set
if request.preferences.sports.isEmpty {
warnings.append(ConstraintViolation(
type: .missingData,
description: "No sports selected — results may be empty",
severity: .warning
))
}
// Validate date range is not inverted
if request.preferences.endDate < request.preferences.startDate {
return .failure(PlanningFailure(
reason: .missingDateRange,
violations: [
ConstraintViolation(
type: .dateRange,
description: "End date is before start date",
severity: .error
)
]
))
}
// Detect scenario and get the appropriate planner // Detect scenario and get the appropriate planner
let planner = ScenarioPlannerFactory.planner(for: request) let planner = ScenarioPlannerFactory.planner(for: request)
@@ -45,6 +75,7 @@ final class TripPlanningEngine {
/// Applies allowRepeatCities filter after scenario planners return. /// Applies allowRepeatCities filter after scenario planners return.
/// Note: Region filtering is done during game selection in scenario planners. /// Note: Region filtering is done during game selection in scenario planners.
/// Tracks excluded options as warnings when valid results remain.
private func applyPreferenceFilters( private func applyPreferenceFilters(
to result: ItineraryResult, to result: ItineraryResult,
request: PlanningRequest request: PlanningRequest
@@ -56,6 +87,7 @@ final class TripPlanningEngine {
var options = originalOptions var options = originalOptions
// Filter repeat cities (this is enforced during beam search, but double-check here) // Filter repeat cities (this is enforced during beam search, but double-check here)
let preRepeatCount = options.count
options = RouteFilters.filterRepeatCities( options = RouteFilters.filterRepeatCities(
options, options,
allow: request.preferences.allowRepeatCities allow: request.preferences.allowRepeatCities
@@ -68,7 +100,77 @@ final class TripPlanningEngine {
)) ))
} }
// Region filtering is applied during game selection in scenario planners let repeatCityExcluded = preRepeatCount - options.count
if repeatCityExcluded > 0 {
warnings.append(ConstraintViolation(
type: .general,
description: "\(repeatCityExcluded) route(s) excluded for visiting the same city on multiple days",
severity: .warning
))
}
// Must-stop filter: ensure all must-stop cities appear in routes
if !request.preferences.mustStopLocations.isEmpty {
let requiredCities = request.preferences.mustStopLocations
.map { $0.name.lowercased() }
.filter { !$0.isEmpty }
if !requiredCities.isEmpty {
let preMustStopCount = options.count
options = options.filter { option in
let tripCities = Set(option.stops.map { $0.city.lowercased() })
return requiredCities.allSatisfy { tripCities.contains($0) }
}
if options.isEmpty {
return .failure(PlanningFailure(
reason: .noValidRoutes,
violations: [
ConstraintViolation(
type: .mustStop,
description: "No routes include all must-stop cities",
severity: .error
)
]
))
}
let mustStopExcluded = preMustStopCount - options.count
if mustStopExcluded > 0 {
let cityList = requiredCities.joined(separator: ", ")
warnings.append(ConstraintViolation(
type: .mustStop,
description: "\(mustStopExcluded) route(s) excluded for missing must-stop cities: \(cityList)",
severity: .warning
))
}
}
}
// Validate travel segments: filter out invalid options
let preValidCount = options.count
options = options.filter { $0.isValid }
if options.isEmpty {
return .failure(PlanningFailure(
reason: .noValidRoutes,
violations: [
ConstraintViolation(
type: .segmentMismatch,
description: "No valid itineraries could be built",
severity: .error
)
]
))
}
let segmentExcluded = preValidCount - options.count
if segmentExcluded > 0 {
warnings.append(ConstraintViolation(
type: .segmentMismatch,
description: "\(segmentExcluded) route(s) excluded due to invalid travel segments",
severity: .warning
))
}
return .success(options) return .success(options)
} }

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@@ -537,6 +537,245 @@ struct GameDAGRouterTests {
}) })
} }
// MARK: - Route Preference Tests
@Test("routePreference: direct prefers lower mileage routes")
func routePreference_direct_prefersLowerMileageRoutes() {
// Create games spread across cities at varying distances
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
// Create games: nearby (NYC, Boston, Philly) and far (Chicago, LA)
let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
let game2Date = calendar.date(byAdding: .day, value: 1, to: baseDate)!
let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
let game3Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
let (game3, stadium3) = makeGameAndStadium(city: "Philadelphia", date: game3Date, coord: phillyCoord)
let game4Date = calendar.date(byAdding: .day, value: 3, to: baseDate)!
let (game4, stadium4) = makeGameAndStadium(city: "Chicago", date: game4Date, coord: chicagoCoord)
let game5Date = calendar.date(byAdding: .day, value: 5, to: baseDate)!
let (game5, stadium5) = makeGameAndStadium(city: "Los Angeles", date: game5Date, coord: laCoord)
let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2, stadium3.id: stadium3, stadium4.id: stadium4, stadium5.id: stadium5]
let games = [game1, game2, game3, game4, game5]
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
// Direct routes should exist
#expect(!directRoutes.isEmpty)
#expect(!scenicRoutes.isEmpty)
// Compare the first route from each: direct should have lower or equal total miles
if let directFirst = directRoutes.first, let scenicFirst = scenicRoutes.first {
let directMiles = totalMiles(for: directFirst, stadiums: stadiums)
let scenicMiles = totalMiles(for: scenicFirst, stadiums: stadiums)
// Direct should tend toward lower mileage routes being ranked first
#expect(directMiles <= scenicMiles + 500, "Direct route should not be significantly longer than scenic")
}
}
@Test("routePreference: scenic prefers more cities")
func routePreference_scenic_prefersMoreCitiesRoutes() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
let game2Date = calendar.date(byAdding: .day, value: 1, to: baseDate)!
let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
let game3Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
let (game3, stadium3) = makeGameAndStadium(city: "Philadelphia", date: game3Date, coord: phillyCoord)
let game4Date = calendar.date(byAdding: .day, value: 3, to: baseDate)!
let (game4, stadium4) = makeGameAndStadium(city: "Chicago", date: game4Date, coord: chicagoCoord)
let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2, stadium3.id: stadium3, stadium4.id: stadium4]
let games = [game1, game2, game3, game4]
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
#expect(!scenicRoutes.isEmpty)
// Scenic routes should have routes with multiple cities
let maxCities = scenicRoutes.map { route in
Set(route.compactMap { stadiums[$0.stadiumId]?.city }).count
}.max() ?? 0
#expect(maxCities >= 2, "Scenic should produce multi-city routes")
}
@Test("routePreference: balanced matches default behavior")
func routePreference_balanced_matchesDefault() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
let game2Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2]
let games = [game1, game2]
let balancedRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .balanced
)
let defaultRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints
)
// Both should produce the same routes (balanced is default)
#expect(balancedRoutes.count == defaultRoutes.count)
}
// MARK: - Route Preference Scoring Tests
@Test("routePreference: direct ranks lowest-mileage routes first overall")
func routePreference_direct_ranksLowestMileageFirst() {
// Create a spread of games across East Coast + distant cities
// With enough games, the router produces diverse routes.
// Direct should surface low-mileage routes at the top.
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
var games: [Game] = []
var stadiums: [String: Stadium] = [:]
let cityData: [(String, CLLocationCoordinate2D)] = [
("New York", nycCoord),
("Philadelphia", phillyCoord),
("Boston", bostonCoord),
("Chicago", chicagoCoord),
("Seattle", seattleCoord),
]
for (dayOffset, (city, coord)) in cityData.enumerated() {
let date = calendar.date(byAdding: .day, value: dayOffset, to: baseDate)!
let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
games.append(game)
stadiums[stadium.id] = stadium
}
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
#expect(!directRoutes.isEmpty)
#expect(!scenicRoutes.isEmpty)
// Direct first route should have <= miles than scenic first route
if let dFirst = directRoutes.first, let sFirst = scenicRoutes.first {
let dMiles = totalMiles(for: dFirst, stadiums: stadiums)
let sMiles = totalMiles(for: sFirst, stadiums: stadiums)
#expect(dMiles <= sMiles, "Direct first route (\(Int(dMiles))mi) should be <= scenic first route (\(Int(sMiles))mi)")
}
}
@Test("routePreference: scenic ranks more-cities routes first overall")
func routePreference_scenic_ranksMoreCitiesFirst() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
var games: [Game] = []
var stadiums: [String: Stadium] = [:]
let cityData: [(String, CLLocationCoordinate2D)] = [
("New York", nycCoord),
("Philadelphia", phillyCoord),
("Boston", bostonCoord),
("Chicago", chicagoCoord),
("Seattle", seattleCoord),
]
for (dayOffset, (city, coord)) in cityData.enumerated() {
let date = calendar.date(byAdding: .day, value: dayOffset, to: baseDate)!
let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
games.append(game)
stadiums[stadium.id] = stadium
}
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
#expect(!scenicRoutes.isEmpty)
#expect(!directRoutes.isEmpty)
// Scenic first route should have >= cities than direct first route
if let sFirst = scenicRoutes.first, let dFirst = directRoutes.first {
let sCities = Set(sFirst.compactMap { stadiums[$0.stadiumId]?.city }).count
let dCities = Set(dFirst.compactMap { stadiums[$0.stadiumId]?.city }).count
#expect(sCities >= dCities, "Scenic first route (\(sCities) cities) should be >= direct first route (\(dCities) cities)")
}
}
@Test("routePreference: different preferences produce different route ordering")
func routePreference_differentPreferences_produceDifferentOrdering() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
var games: [Game] = []
var stadiums: [String: Stadium] = [:]
// Create enough games across varied distances to force diverse options
let cityData: [(String, CLLocationCoordinate2D)] = [
("New York", nycCoord),
("Philadelphia", phillyCoord),
("Boston", bostonCoord),
("Chicago", chicagoCoord),
("Los Angeles", laCoord),
]
for (dayOffset, (city, coord)) in cityData.enumerated() {
let date = calendar.date(byAdding: .day, value: dayOffset * 2, to: baseDate)!
let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
games.append(game)
stadiums[stadium.id] = stadium
}
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
let balancedRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .balanced
)
// All three should produce routes
#expect(!directRoutes.isEmpty)
#expect(!scenicRoutes.isEmpty)
#expect(!balancedRoutes.isEmpty)
// With enough variety, at least two of the three should differ in first-route
let dKey = directRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
let sKey = scenicRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
let bKey = balancedRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
// With enough routes, average mileage should differ by preference
// Direct should have lower average mileage in top routes than scenic
if directRoutes.count >= 2 && scenicRoutes.count >= 2 {
let directAvgMiles = directRoutes.prefix(3).map { totalMiles(for: $0, stadiums: stadiums) }.reduce(0, +) / Double(min(3, directRoutes.count))
let scenicAvgMiles = scenicRoutes.prefix(3).map { totalMiles(for: $0, stadiums: stadiums) }.reduce(0, +) / Double(min(3, scenicRoutes.count))
#expect(directAvgMiles <= scenicAvgMiles,
"Direct top routes (\(Int(directAvgMiles))mi avg) should have <= mileage than scenic (\(Int(scenicAvgMiles))mi avg)")
}
}
// MARK: - Helper Methods // MARK: - Helper Methods
private func makeGameAndStadium( private func makeGameAndStadium(
@@ -601,4 +840,17 @@ struct GameDAGRouterTests {
isPlayoff: false isPlayoff: false
) )
} }
private func totalMiles(for route: [Game], stadiums: [String: Stadium]) -> Double {
var total: Double = 0
for i in 0..<(route.count - 1) {
guard let from = stadiums[route[i].stadiumId],
let to = stadiums[route[i+1].stadiumId] else { continue }
total += TravelEstimator.haversineDistanceMiles(
from: from.coordinate,
to: to.coordinate
) * 1.3
}
return total
}
} }

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@@ -303,16 +303,15 @@ struct ItineraryBuilderTests {
// MARK: - Edge Case Tests // MARK: - Edge Case Tests
@Test("Edge: stops with nil coordinates use fallback") @Test("Edge: stops with nil coordinates are infeasible")
func edge_nilCoordinates_useFallback() { func edge_nilCoordinates_infeasible() {
let stop1 = makeStop(city: "City1", coordinate: nil) let stop1 = makeStop(city: "City1", coordinate: nil)
let stop2 = makeStop(city: "City2", coordinate: nil) let stop2 = makeStop(city: "City2", coordinate: nil)
let result = ItineraryBuilder.build(stops: [stop1, stop2], constraints: constraints) let result = ItineraryBuilder.build(stops: [stop1, stop2], constraints: constraints)
// Should use fallback distance (300 miles) // Missing coordinates = infeasible (safer to skip than show wrong drive time)
#expect(result != nil) #expect(result == nil, "Stops with missing coordinates should be infeasible")
#expect(result?.totalDistanceMiles ?? 0 > 0)
} }
@Test("Edge: same city stops have zero distance") @Test("Edge: same city stops have zero distance")

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@@ -1058,6 +1058,125 @@ struct ScenarioEPlannerTests {
} }
} }
// MARK: - Region Filter Tests
@Test("teamFirst: east region only excludes west games")
func teamFirst_eastRegionOnly_excludesWestGames() {
// Create two teams: one east (NYC), one also east (Boston)
let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
let teamBOS = TestFixtures.team(id: "team_bos", city: "Boston")
let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
let stadiumBOS = TestFixtures.stadium(id: "stadium_bos", city: "Boston")
let stadiumLA = TestFixtures.stadium(id: "stadium_la", city: "Los Angeles")
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
let gameBOS = TestFixtures.game(id: "game_bos", city: "Boston", dateTime: day2, homeTeamId: "team_bos", stadiumId: "stadium_bos")
// LA game should be excluded by east-only filter
let gameLA = TestFixtures.game(id: "game_la", city: "Los Angeles", dateTime: day3, homeTeamId: "team_nyc", stadiumId: "stadium_la")
let prefs = TripPreferences(
planningMode: .teamFirst,
sports: [.mlb],
selectedRegions: [.east], // East only
selectedTeamIds: ["team_nyc", "team_bos"]
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [gameNYC, gameBOS, gameLA],
teams: ["team_nyc": teamNYC, "team_bos": teamBOS],
stadiums: ["stadium_nyc": stadiumNYC, "stadium_bos": stadiumBOS, "stadium_la": stadiumLA]
)
let planner = ScenarioEPlanner()
let result = planner.plan(request: request)
// Should succeed both teams have east coast games
if case .success(let options) = result {
for option in options {
let cities = option.stops.map { $0.city }
#expect(!cities.contains("Los Angeles"), "East-only filter should exclude LA")
}
}
// If it fails, that's also acceptable since routing may not work out
}
@Test("teamFirst: all regions includes everything")
func teamFirst_allRegions_includesEverything() {
let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
let teamLA = TestFixtures.team(id: "team_la", city: "Los Angeles")
let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
let stadiumLA = TestFixtures.stadium(id: "stadium_la", city: "Los Angeles")
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day5 = TestClock.calendar.date(byAdding: .day, value: 4, to: baseDate)!
let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
let gameLA = TestFixtures.game(id: "game_la", city: "Los Angeles", dateTime: day5, homeTeamId: "team_la", stadiumId: "stadium_la")
let prefs = TripPreferences(
planningMode: .teamFirst,
sports: [.mlb],
selectedRegions: [.east, .central, .west], // All regions
selectedTeamIds: ["team_nyc", "team_la"]
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [gameNYC, gameLA],
teams: ["team_nyc": teamNYC, "team_la": teamLA],
stadiums: ["stadium_nyc": stadiumNYC, "stadium_la": stadiumLA]
)
let planner = ScenarioEPlanner()
let result = planner.plan(request: request)
// With all regions, both games should be available
// (may still fail due to driving constraints, but games won't be region-filtered)
#expect(result.isSuccess || result.failure?.reason == .constraintsUnsatisfiable || result.failure?.reason == .noValidRoutes)
}
@Test("teamFirst: empty regions includes everything")
func teamFirst_emptyRegions_includesEverything() {
let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
let teamBOS = TestFixtures.team(id: "team_bos", city: "Boston")
let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
let stadiumBOS = TestFixtures.stadium(id: "stadium_bos", city: "Boston")
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
let gameBOS = TestFixtures.game(id: "game_bos", city: "Boston", dateTime: day2, homeTeamId: "team_bos", stadiumId: "stadium_bos")
let prefs = TripPreferences(
planningMode: .teamFirst,
sports: [.mlb],
selectedRegions: [], // Empty = no filtering
selectedTeamIds: ["team_nyc", "team_bos"]
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [gameNYC, gameBOS],
teams: ["team_nyc": teamNYC, "team_bos": teamBOS],
stadiums: ["stadium_nyc": stadiumNYC, "stadium_bos": stadiumBOS]
)
let planner = ScenarioEPlanner()
let result = planner.plan(request: request)
// Empty regions = no filtering, so both games should be available
#expect(result.isSuccess || result.failure?.reason != .noGamesInRange)
}
// MARK: - Helper Methods // MARK: - Helper Methods
private func makeStadium( private func makeStadium(

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@@ -69,26 +69,6 @@ struct TravelEstimatorTests {
#expect(abs(convertedMiles - miles) < 1.0) // Within 1 mile tolerance #expect(abs(convertedMiles - miles) < 1.0) // Within 1 mile tolerance
} }
// MARK: - Specification Tests: estimateFallbackDistance
@Test("estimateFallbackDistance: same city returns zero")
func estimateFallbackDistance_sameCity_returnsZero() {
let from = makeStop(city: "New York")
let to = makeStop(city: "New York")
let distance = TravelEstimator.estimateFallbackDistance(from: from, to: to)
#expect(distance == 0)
}
@Test("estimateFallbackDistance: different cities returns 300 miles")
func estimateFallbackDistance_differentCities_returns300() {
let from = makeStop(city: "New York")
let to = makeStop(city: "Boston")
let distance = TravelEstimator.estimateFallbackDistance(from: from, to: to)
#expect(distance == 300)
}
// MARK: - Specification Tests: calculateDistanceMiles // MARK: - Specification Tests: calculateDistanceMiles
@Test("calculateDistanceMiles: with coordinates uses Haversine times routing factor") @Test("calculateDistanceMiles: with coordinates uses Haversine times routing factor")
@@ -100,25 +80,26 @@ struct TravelEstimatorTests {
let haversine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston) let haversine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston)
// Road distance = Haversine * 1.3 // Road distance = Haversine * 1.3
#expect(abs(distance - haversine * 1.3) < 0.1) #expect(distance != nil)
#expect(abs(distance! - haversine * 1.3) < 0.1)
} }
@Test("calculateDistanceMiles: missing coordinates uses fallback") @Test("calculateDistanceMiles: missing coordinates returns nil")
func calculateDistanceMiles_missingCoordinates_usesFallback() { func calculateDistanceMiles_missingCoordinates_returnsNil() {
let from = makeStop(city: "New York", coordinate: nil) let from = makeStop(city: "New York", coordinate: nil)
let to = makeStop(city: "Boston", coordinate: nil) let to = makeStop(city: "Boston", coordinate: nil)
let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to) let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
#expect(distance == 300) // Fallback distance #expect(distance == nil)
} }
@Test("calculateDistanceMiles: same city without coordinates returns zero") @Test("calculateDistanceMiles: one missing coordinate returns nil")
func calculateDistanceMiles_sameCityNoCoords_returnsZero() { func calculateDistanceMiles_oneMissingCoordinate_returnsNil() {
let from = makeStop(city: "New York", coordinate: nil) let from = makeStop(city: "New York", coordinate: nyc)
let to = makeStop(city: "New York", coordinate: nil) let to = makeStop(city: "Boston", coordinate: nil)
let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to) let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
#expect(distance == 0) #expect(distance == nil)
} }
// MARK: - Specification Tests: estimate(ItineraryStop, ItineraryStop) // MARK: - Specification Tests: estimate(ItineraryStop, ItineraryStop)
@@ -142,7 +123,7 @@ struct TravelEstimatorTests {
let segment = TravelEstimator.estimate(from: from, to: to, constraints: defaultConstraints)! let segment = TravelEstimator.estimate(from: from, to: to, constraints: defaultConstraints)!
let expectedMiles = TravelEstimator.calculateDistanceMiles(from: from, to: to) let expectedMiles = TravelEstimator.calculateDistanceMiles(from: from, to: to)!
let expectedMeters = expectedMiles * 1609.34 let expectedMeters = expectedMiles * 1609.34
let expectedHours = expectedMiles / 60.0 let expectedHours = expectedMiles / 60.0
let expectedSeconds = expectedHours * 3600 let expectedSeconds = expectedHours * 3600
@@ -327,7 +308,7 @@ struct TravelEstimatorTests {
let from = makeStop(city: "New York", coordinate: nyc) let from = makeStop(city: "New York", coordinate: nyc)
let to = makeStop(city: "Boston", coordinate: boston) let to = makeStop(city: "Boston", coordinate: boston)
let roadDistance = TravelEstimator.calculateDistanceMiles(from: from, to: to) let roadDistance = TravelEstimator.calculateDistanceMiles(from: from, to: to)!
let straightLine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston) let straightLine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston)
#expect(roadDistance >= straightLine, "Road distance should be >= straight line") #expect(roadDistance >= straightLine, "Road distance should be >= straight line")

View File

@@ -146,6 +146,159 @@ struct TripPlanningEngineTests {
} }
} }
// MARK: - Travel Segment Validation
@Test("planTrip: multi-stop result always has travel segments")
func planTrip_multiStopResult_alwaysHasTravelSegments() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
let game2 = TestFixtures.game(city: "Boston", dateTime: day2)
let game3 = TestFixtures.game(city: "Philadelphia", dateTime: day3)
let stadiums = TestFixtures.stadiumMap(for: [game1, game2, game3])
let prefs = TripPreferences(
planningMode: .dateRange,
sports: [.mlb],
startDate: baseDate,
endDate: day3
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [game1, game2, game3],
teams: [:],
stadiums: stadiums
)
let engine = TripPlanningEngine()
let result = engine.planItineraries(request: request)
if case .success(let options) = result {
for option in options {
#expect(option.isValid, "Every returned option must be valid (segments = stops - 1)")
if option.stops.count > 1 {
#expect(option.travelSegments.count == option.stops.count - 1)
}
}
}
}
@Test("planTrip: N stops always have exactly N-1 travel segments")
func planTrip_nStops_haveExactlyNMinus1Segments() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
// Create 5 games across cities to produce routes of varying lengths
let cities = ["New York", "Boston", "Philadelphia", "Chicago", "Detroit"]
var games: [Game] = []
for (i, city) in cities.enumerated() {
let date = TestClock.calendar.date(byAdding: .day, value: i, to: baseDate)!
games.append(TestFixtures.game(city: city, dateTime: date))
}
let stadiums = TestFixtures.stadiumMap(for: games)
let endDate = TestClock.calendar.date(byAdding: .day, value: cities.count, to: baseDate)!
let prefs = TripPreferences(
planningMode: .dateRange,
sports: [.mlb],
startDate: baseDate,
endDate: endDate
)
let request = PlanningRequest(
preferences: prefs,
availableGames: games,
teams: [:],
stadiums: stadiums
)
let engine = TripPlanningEngine()
let result = engine.planItineraries(request: request)
if case .success(let options) = result {
#expect(!options.isEmpty, "Should produce at least one option")
for option in options {
if option.stops.count > 1 {
#expect(option.travelSegments.count == option.stops.count - 1,
"Option with \(option.stops.count) stops must have exactly \(option.stops.count - 1) segments, got \(option.travelSegments.count)")
} else {
#expect(option.travelSegments.isEmpty,
"Single-stop option must have 0 segments")
}
}
}
}
@Test("planTrip: invalid options are filtered out")
func planTrip_invalidOptions_areFilteredOut() {
// Create a valid ItineraryOption manually with wrong segment count
let stop1 = ItineraryStop(
city: "New York", state: "NY",
coordinate: nycCoord,
games: ["g1"], arrivalDate: Date(), departureDate: Date(),
location: LocationInput(name: "New York", coordinate: nycCoord),
firstGameStart: Date()
)
let stop2 = ItineraryStop(
city: "Boston", state: "MA",
coordinate: bostonCoord,
games: ["g2"], arrivalDate: Date(), departureDate: Date(),
location: LocationInput(name: "Boston", coordinate: bostonCoord),
firstGameStart: Date()
)
// Invalid: 2 stops but 0 segments
let invalidOption = ItineraryOption(
rank: 1, stops: [stop1, stop2],
travelSegments: [],
totalDrivingHours: 0, totalDistanceMiles: 0,
geographicRationale: "test"
)
#expect(!invalidOption.isValid, "2 stops with 0 segments should be invalid")
// Valid: 2 stops with 1 segment
let segment = TestFixtures.travelSegment(from: "New York", to: "Boston")
let validOption = ItineraryOption(
rank: 1, stops: [stop1, stop2],
travelSegments: [segment],
totalDrivingHours: 3.5, totalDistanceMiles: 215,
geographicRationale: "test"
)
#expect(validOption.isValid, "2 stops with 1 segment should be valid")
}
@Test("planTrip: inverted date range returns failure")
func planTrip_invertedDateRange_returnsFailure() {
let endDate = TestFixtures.date(year: 2026, month: 6, day: 1)
let startDate = TestFixtures.date(year: 2026, month: 6, day: 10)
let prefs = TripPreferences(
planningMode: .dateRange,
sports: [.mlb],
startDate: startDate,
endDate: endDate
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [],
teams: [:],
stadiums: [:]
)
let engine = TripPlanningEngine()
let result = engine.planItineraries(request: request)
#expect(!result.isSuccess)
if let failure = result.failure {
#expect(failure.reason == .missingDateRange)
}
}
// MARK: - Helper Methods // MARK: - Helper Methods
private func makeStadium( private func makeStadium(