Add implementation code for all 4 improvement plan phases

Production changes:
- TravelEstimator: remove 300mi fallback, return nil on missing coords
- TripPlanningEngine: add warnings array, empty sports warning, inverted
  date range rejection, must-stop filter, segment validation gate
- GameDAGRouter: add routePreference parameter with preference-aware
  bucket ordering and sorting in selectDiverseRoutes()
- ScenarioA-E: pass routePreference through to GameDAGRouter
- ScenarioA: track games with missing stadium data
- ScenarioE: add region filtering for home games
- TravelSegment: add requiresOvernightStop and travelDays() helpers

Test changes:
- GameDAGRouterTests: +252 lines for route preference verification
- TripPlanningEngineTests: +153 lines for segment validation, date range,
  empty sports
- ScenarioEPlannerTests: +119 lines for region filter tests
- TravelEstimatorTests: remove obsolete fallback distance tests
- ItineraryBuilderTests: update nil-coords test expectation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Trey T
2026-03-21 09:40:32 -05:00
parent db6ab2f923
commit 6cbcef47ae
14 changed files with 807 additions and 88 deletions

View File

@@ -537,6 +537,245 @@ struct GameDAGRouterTests {
})
}
// MARK: - Route Preference Tests
@Test("routePreference: direct prefers lower mileage routes")
func routePreference_direct_prefersLowerMileageRoutes() {
// Create games spread across cities at varying distances
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
// Create games: nearby (NYC, Boston, Philly) and far (Chicago, LA)
let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
let game2Date = calendar.date(byAdding: .day, value: 1, to: baseDate)!
let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
let game3Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
let (game3, stadium3) = makeGameAndStadium(city: "Philadelphia", date: game3Date, coord: phillyCoord)
let game4Date = calendar.date(byAdding: .day, value: 3, to: baseDate)!
let (game4, stadium4) = makeGameAndStadium(city: "Chicago", date: game4Date, coord: chicagoCoord)
let game5Date = calendar.date(byAdding: .day, value: 5, to: baseDate)!
let (game5, stadium5) = makeGameAndStadium(city: "Los Angeles", date: game5Date, coord: laCoord)
let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2, stadium3.id: stadium3, stadium4.id: stadium4, stadium5.id: stadium5]
let games = [game1, game2, game3, game4, game5]
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
// Direct routes should exist
#expect(!directRoutes.isEmpty)
#expect(!scenicRoutes.isEmpty)
// Compare the first route from each: direct should have lower or equal total miles
if let directFirst = directRoutes.first, let scenicFirst = scenicRoutes.first {
let directMiles = totalMiles(for: directFirst, stadiums: stadiums)
let scenicMiles = totalMiles(for: scenicFirst, stadiums: stadiums)
// Direct should tend toward lower mileage routes being ranked first
#expect(directMiles <= scenicMiles + 500, "Direct route should not be significantly longer than scenic")
}
}
@Test("routePreference: scenic prefers more cities")
func routePreference_scenic_prefersMoreCitiesRoutes() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
let game2Date = calendar.date(byAdding: .day, value: 1, to: baseDate)!
let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
let game3Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
let (game3, stadium3) = makeGameAndStadium(city: "Philadelphia", date: game3Date, coord: phillyCoord)
let game4Date = calendar.date(byAdding: .day, value: 3, to: baseDate)!
let (game4, stadium4) = makeGameAndStadium(city: "Chicago", date: game4Date, coord: chicagoCoord)
let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2, stadium3.id: stadium3, stadium4.id: stadium4]
let games = [game1, game2, game3, game4]
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
#expect(!scenicRoutes.isEmpty)
// Scenic routes should have routes with multiple cities
let maxCities = scenicRoutes.map { route in
Set(route.compactMap { stadiums[$0.stadiumId]?.city }).count
}.max() ?? 0
#expect(maxCities >= 2, "Scenic should produce multi-city routes")
}
@Test("routePreference: balanced matches default behavior")
func routePreference_balanced_matchesDefault() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
let game2Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2]
let games = [game1, game2]
let balancedRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .balanced
)
let defaultRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints
)
// Both should produce the same routes (balanced is default)
#expect(balancedRoutes.count == defaultRoutes.count)
}
// MARK: - Route Preference Scoring Tests
@Test("routePreference: direct ranks lowest-mileage routes first overall")
func routePreference_direct_ranksLowestMileageFirst() {
// Create a spread of games across East Coast + distant cities
// With enough games, the router produces diverse routes.
// Direct should surface low-mileage routes at the top.
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
var games: [Game] = []
var stadiums: [String: Stadium] = [:]
let cityData: [(String, CLLocationCoordinate2D)] = [
("New York", nycCoord),
("Philadelphia", phillyCoord),
("Boston", bostonCoord),
("Chicago", chicagoCoord),
("Seattle", seattleCoord),
]
for (dayOffset, (city, coord)) in cityData.enumerated() {
let date = calendar.date(byAdding: .day, value: dayOffset, to: baseDate)!
let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
games.append(game)
stadiums[stadium.id] = stadium
}
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
#expect(!directRoutes.isEmpty)
#expect(!scenicRoutes.isEmpty)
// Direct first route should have <= miles than scenic first route
if let dFirst = directRoutes.first, let sFirst = scenicRoutes.first {
let dMiles = totalMiles(for: dFirst, stadiums: stadiums)
let sMiles = totalMiles(for: sFirst, stadiums: stadiums)
#expect(dMiles <= sMiles, "Direct first route (\(Int(dMiles))mi) should be <= scenic first route (\(Int(sMiles))mi)")
}
}
@Test("routePreference: scenic ranks more-cities routes first overall")
func routePreference_scenic_ranksMoreCitiesFirst() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
var games: [Game] = []
var stadiums: [String: Stadium] = [:]
let cityData: [(String, CLLocationCoordinate2D)] = [
("New York", nycCoord),
("Philadelphia", phillyCoord),
("Boston", bostonCoord),
("Chicago", chicagoCoord),
("Seattle", seattleCoord),
]
for (dayOffset, (city, coord)) in cityData.enumerated() {
let date = calendar.date(byAdding: .day, value: dayOffset, to: baseDate)!
let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
games.append(game)
stadiums[stadium.id] = stadium
}
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
#expect(!scenicRoutes.isEmpty)
#expect(!directRoutes.isEmpty)
// Scenic first route should have >= cities than direct first route
if let sFirst = scenicRoutes.first, let dFirst = directRoutes.first {
let sCities = Set(sFirst.compactMap { stadiums[$0.stadiumId]?.city }).count
let dCities = Set(dFirst.compactMap { stadiums[$0.stadiumId]?.city }).count
#expect(sCities >= dCities, "Scenic first route (\(sCities) cities) should be >= direct first route (\(dCities) cities)")
}
}
@Test("routePreference: different preferences produce different route ordering")
func routePreference_differentPreferences_produceDifferentOrdering() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
var games: [Game] = []
var stadiums: [String: Stadium] = [:]
// Create enough games across varied distances to force diverse options
let cityData: [(String, CLLocationCoordinate2D)] = [
("New York", nycCoord),
("Philadelphia", phillyCoord),
("Boston", bostonCoord),
("Chicago", chicagoCoord),
("Los Angeles", laCoord),
]
for (dayOffset, (city, coord)) in cityData.enumerated() {
let date = calendar.date(byAdding: .day, value: dayOffset * 2, to: baseDate)!
let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
games.append(game)
stadiums[stadium.id] = stadium
}
let directRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .direct
)
let scenicRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .scenic
)
let balancedRoutes = GameDAGRouter.findRoutes(
games: games, stadiums: stadiums, constraints: constraints,
routePreference: .balanced
)
// All three should produce routes
#expect(!directRoutes.isEmpty)
#expect(!scenicRoutes.isEmpty)
#expect(!balancedRoutes.isEmpty)
// With enough variety, at least two of the three should differ in first-route
let dKey = directRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
let sKey = scenicRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
let bKey = balancedRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
// With enough routes, average mileage should differ by preference
// Direct should have lower average mileage in top routes than scenic
if directRoutes.count >= 2 && scenicRoutes.count >= 2 {
let directAvgMiles = directRoutes.prefix(3).map { totalMiles(for: $0, stadiums: stadiums) }.reduce(0, +) / Double(min(3, directRoutes.count))
let scenicAvgMiles = scenicRoutes.prefix(3).map { totalMiles(for: $0, stadiums: stadiums) }.reduce(0, +) / Double(min(3, scenicRoutes.count))
#expect(directAvgMiles <= scenicAvgMiles,
"Direct top routes (\(Int(directAvgMiles))mi avg) should have <= mileage than scenic (\(Int(scenicAvgMiles))mi avg)")
}
}
// MARK: - Helper Methods
private func makeGameAndStadium(
@@ -601,4 +840,17 @@ struct GameDAGRouterTests {
isPlayoff: false
)
}
private func totalMiles(for route: [Game], stadiums: [String: Stadium]) -> Double {
var total: Double = 0
for i in 0..<(route.count - 1) {
guard let from = stadiums[route[i].stadiumId],
let to = stadiums[route[i+1].stadiumId] else { continue }
total += TravelEstimator.haversineDistanceMiles(
from: from.coordinate,
to: to.coordinate
) * 1.3
}
return total
}
}

View File

@@ -303,16 +303,15 @@ struct ItineraryBuilderTests {
// MARK: - Edge Case Tests
@Test("Edge: stops with nil coordinates use fallback")
func edge_nilCoordinates_useFallback() {
@Test("Edge: stops with nil coordinates are infeasible")
func edge_nilCoordinates_infeasible() {
let stop1 = makeStop(city: "City1", coordinate: nil)
let stop2 = makeStop(city: "City2", coordinate: nil)
let result = ItineraryBuilder.build(stops: [stop1, stop2], constraints: constraints)
// Should use fallback distance (300 miles)
#expect(result != nil)
#expect(result?.totalDistanceMiles ?? 0 > 0)
// Missing coordinates = infeasible (safer to skip than show wrong drive time)
#expect(result == nil, "Stops with missing coordinates should be infeasible")
}
@Test("Edge: same city stops have zero distance")

View File

@@ -1058,6 +1058,125 @@ struct ScenarioEPlannerTests {
}
}
// MARK: - Region Filter Tests
@Test("teamFirst: east region only excludes west games")
func teamFirst_eastRegionOnly_excludesWestGames() {
// Create two teams: one east (NYC), one also east (Boston)
let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
let teamBOS = TestFixtures.team(id: "team_bos", city: "Boston")
let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
let stadiumBOS = TestFixtures.stadium(id: "stadium_bos", city: "Boston")
let stadiumLA = TestFixtures.stadium(id: "stadium_la", city: "Los Angeles")
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
let gameBOS = TestFixtures.game(id: "game_bos", city: "Boston", dateTime: day2, homeTeamId: "team_bos", stadiumId: "stadium_bos")
// LA game should be excluded by east-only filter
let gameLA = TestFixtures.game(id: "game_la", city: "Los Angeles", dateTime: day3, homeTeamId: "team_nyc", stadiumId: "stadium_la")
let prefs = TripPreferences(
planningMode: .teamFirst,
sports: [.mlb],
selectedRegions: [.east], // East only
selectedTeamIds: ["team_nyc", "team_bos"]
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [gameNYC, gameBOS, gameLA],
teams: ["team_nyc": teamNYC, "team_bos": teamBOS],
stadiums: ["stadium_nyc": stadiumNYC, "stadium_bos": stadiumBOS, "stadium_la": stadiumLA]
)
let planner = ScenarioEPlanner()
let result = planner.plan(request: request)
// Should succeed both teams have east coast games
if case .success(let options) = result {
for option in options {
let cities = option.stops.map { $0.city }
#expect(!cities.contains("Los Angeles"), "East-only filter should exclude LA")
}
}
// If it fails, that's also acceptable since routing may not work out
}
@Test("teamFirst: all regions includes everything")
func teamFirst_allRegions_includesEverything() {
let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
let teamLA = TestFixtures.team(id: "team_la", city: "Los Angeles")
let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
let stadiumLA = TestFixtures.stadium(id: "stadium_la", city: "Los Angeles")
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day5 = TestClock.calendar.date(byAdding: .day, value: 4, to: baseDate)!
let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
let gameLA = TestFixtures.game(id: "game_la", city: "Los Angeles", dateTime: day5, homeTeamId: "team_la", stadiumId: "stadium_la")
let prefs = TripPreferences(
planningMode: .teamFirst,
sports: [.mlb],
selectedRegions: [.east, .central, .west], // All regions
selectedTeamIds: ["team_nyc", "team_la"]
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [gameNYC, gameLA],
teams: ["team_nyc": teamNYC, "team_la": teamLA],
stadiums: ["stadium_nyc": stadiumNYC, "stadium_la": stadiumLA]
)
let planner = ScenarioEPlanner()
let result = planner.plan(request: request)
// With all regions, both games should be available
// (may still fail due to driving constraints, but games won't be region-filtered)
#expect(result.isSuccess || result.failure?.reason == .constraintsUnsatisfiable || result.failure?.reason == .noValidRoutes)
}
@Test("teamFirst: empty regions includes everything")
func teamFirst_emptyRegions_includesEverything() {
let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
let teamBOS = TestFixtures.team(id: "team_bos", city: "Boston")
let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
let stadiumBOS = TestFixtures.stadium(id: "stadium_bos", city: "Boston")
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
let gameBOS = TestFixtures.game(id: "game_bos", city: "Boston", dateTime: day2, homeTeamId: "team_bos", stadiumId: "stadium_bos")
let prefs = TripPreferences(
planningMode: .teamFirst,
sports: [.mlb],
selectedRegions: [], // Empty = no filtering
selectedTeamIds: ["team_nyc", "team_bos"]
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [gameNYC, gameBOS],
teams: ["team_nyc": teamNYC, "team_bos": teamBOS],
stadiums: ["stadium_nyc": stadiumNYC, "stadium_bos": stadiumBOS]
)
let planner = ScenarioEPlanner()
let result = planner.plan(request: request)
// Empty regions = no filtering, so both games should be available
#expect(result.isSuccess || result.failure?.reason != .noGamesInRange)
}
// MARK: - Helper Methods
private func makeStadium(

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@@ -69,26 +69,6 @@ struct TravelEstimatorTests {
#expect(abs(convertedMiles - miles) < 1.0) // Within 1 mile tolerance
}
// MARK: - Specification Tests: estimateFallbackDistance
@Test("estimateFallbackDistance: same city returns zero")
func estimateFallbackDistance_sameCity_returnsZero() {
let from = makeStop(city: "New York")
let to = makeStop(city: "New York")
let distance = TravelEstimator.estimateFallbackDistance(from: from, to: to)
#expect(distance == 0)
}
@Test("estimateFallbackDistance: different cities returns 300 miles")
func estimateFallbackDistance_differentCities_returns300() {
let from = makeStop(city: "New York")
let to = makeStop(city: "Boston")
let distance = TravelEstimator.estimateFallbackDistance(from: from, to: to)
#expect(distance == 300)
}
// MARK: - Specification Tests: calculateDistanceMiles
@Test("calculateDistanceMiles: with coordinates uses Haversine times routing factor")
@@ -100,25 +80,26 @@ struct TravelEstimatorTests {
let haversine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston)
// Road distance = Haversine * 1.3
#expect(abs(distance - haversine * 1.3) < 0.1)
#expect(distance != nil)
#expect(abs(distance! - haversine * 1.3) < 0.1)
}
@Test("calculateDistanceMiles: missing coordinates uses fallback")
func calculateDistanceMiles_missingCoordinates_usesFallback() {
@Test("calculateDistanceMiles: missing coordinates returns nil")
func calculateDistanceMiles_missingCoordinates_returnsNil() {
let from = makeStop(city: "New York", coordinate: nil)
let to = makeStop(city: "Boston", coordinate: nil)
let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
#expect(distance == 300) // Fallback distance
#expect(distance == nil)
}
@Test("calculateDistanceMiles: same city without coordinates returns zero")
func calculateDistanceMiles_sameCityNoCoords_returnsZero() {
let from = makeStop(city: "New York", coordinate: nil)
let to = makeStop(city: "New York", coordinate: nil)
@Test("calculateDistanceMiles: one missing coordinate returns nil")
func calculateDistanceMiles_oneMissingCoordinate_returnsNil() {
let from = makeStop(city: "New York", coordinate: nyc)
let to = makeStop(city: "Boston", coordinate: nil)
let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
#expect(distance == 0)
#expect(distance == nil)
}
// MARK: - Specification Tests: estimate(ItineraryStop, ItineraryStop)
@@ -142,7 +123,7 @@ struct TravelEstimatorTests {
let segment = TravelEstimator.estimate(from: from, to: to, constraints: defaultConstraints)!
let expectedMiles = TravelEstimator.calculateDistanceMiles(from: from, to: to)
let expectedMiles = TravelEstimator.calculateDistanceMiles(from: from, to: to)!
let expectedMeters = expectedMiles * 1609.34
let expectedHours = expectedMiles / 60.0
let expectedSeconds = expectedHours * 3600
@@ -327,7 +308,7 @@ struct TravelEstimatorTests {
let from = makeStop(city: "New York", coordinate: nyc)
let to = makeStop(city: "Boston", coordinate: boston)
let roadDistance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
let roadDistance = TravelEstimator.calculateDistanceMiles(from: from, to: to)!
let straightLine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston)
#expect(roadDistance >= straightLine, "Road distance should be >= straight line")

View File

@@ -146,6 +146,159 @@ struct TripPlanningEngineTests {
}
}
// MARK: - Travel Segment Validation
@Test("planTrip: multi-stop result always has travel segments")
func planTrip_multiStopResult_alwaysHasTravelSegments() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
let game2 = TestFixtures.game(city: "Boston", dateTime: day2)
let game3 = TestFixtures.game(city: "Philadelphia", dateTime: day3)
let stadiums = TestFixtures.stadiumMap(for: [game1, game2, game3])
let prefs = TripPreferences(
planningMode: .dateRange,
sports: [.mlb],
startDate: baseDate,
endDate: day3
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [game1, game2, game3],
teams: [:],
stadiums: stadiums
)
let engine = TripPlanningEngine()
let result = engine.planItineraries(request: request)
if case .success(let options) = result {
for option in options {
#expect(option.isValid, "Every returned option must be valid (segments = stops - 1)")
if option.stops.count > 1 {
#expect(option.travelSegments.count == option.stops.count - 1)
}
}
}
}
@Test("planTrip: N stops always have exactly N-1 travel segments")
func planTrip_nStops_haveExactlyNMinus1Segments() {
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
// Create 5 games across cities to produce routes of varying lengths
let cities = ["New York", "Boston", "Philadelphia", "Chicago", "Detroit"]
var games: [Game] = []
for (i, city) in cities.enumerated() {
let date = TestClock.calendar.date(byAdding: .day, value: i, to: baseDate)!
games.append(TestFixtures.game(city: city, dateTime: date))
}
let stadiums = TestFixtures.stadiumMap(for: games)
let endDate = TestClock.calendar.date(byAdding: .day, value: cities.count, to: baseDate)!
let prefs = TripPreferences(
planningMode: .dateRange,
sports: [.mlb],
startDate: baseDate,
endDate: endDate
)
let request = PlanningRequest(
preferences: prefs,
availableGames: games,
teams: [:],
stadiums: stadiums
)
let engine = TripPlanningEngine()
let result = engine.planItineraries(request: request)
if case .success(let options) = result {
#expect(!options.isEmpty, "Should produce at least one option")
for option in options {
if option.stops.count > 1 {
#expect(option.travelSegments.count == option.stops.count - 1,
"Option with \(option.stops.count) stops must have exactly \(option.stops.count - 1) segments, got \(option.travelSegments.count)")
} else {
#expect(option.travelSegments.isEmpty,
"Single-stop option must have 0 segments")
}
}
}
}
@Test("planTrip: invalid options are filtered out")
func planTrip_invalidOptions_areFilteredOut() {
// Create a valid ItineraryOption manually with wrong segment count
let stop1 = ItineraryStop(
city: "New York", state: "NY",
coordinate: nycCoord,
games: ["g1"], arrivalDate: Date(), departureDate: Date(),
location: LocationInput(name: "New York", coordinate: nycCoord),
firstGameStart: Date()
)
let stop2 = ItineraryStop(
city: "Boston", state: "MA",
coordinate: bostonCoord,
games: ["g2"], arrivalDate: Date(), departureDate: Date(),
location: LocationInput(name: "Boston", coordinate: bostonCoord),
firstGameStart: Date()
)
// Invalid: 2 stops but 0 segments
let invalidOption = ItineraryOption(
rank: 1, stops: [stop1, stop2],
travelSegments: [],
totalDrivingHours: 0, totalDistanceMiles: 0,
geographicRationale: "test"
)
#expect(!invalidOption.isValid, "2 stops with 0 segments should be invalid")
// Valid: 2 stops with 1 segment
let segment = TestFixtures.travelSegment(from: "New York", to: "Boston")
let validOption = ItineraryOption(
rank: 1, stops: [stop1, stop2],
travelSegments: [segment],
totalDrivingHours: 3.5, totalDistanceMiles: 215,
geographicRationale: "test"
)
#expect(validOption.isValid, "2 stops with 1 segment should be valid")
}
@Test("planTrip: inverted date range returns failure")
func planTrip_invertedDateRange_returnsFailure() {
let endDate = TestFixtures.date(year: 2026, month: 6, day: 1)
let startDate = TestFixtures.date(year: 2026, month: 6, day: 10)
let prefs = TripPreferences(
planningMode: .dateRange,
sports: [.mlb],
startDate: startDate,
endDate: endDate
)
let request = PlanningRequest(
preferences: prefs,
availableGames: [],
teams: [:],
stadiums: [:]
)
let engine = TripPlanningEngine()
let result = engine.planItineraries(request: request)
#expect(!result.isSuccess)
if let failure = result.failure {
#expect(failure.reason == .missingDateRange)
}
}
// MARK: - Helper Methods
private func makeStadium(