Add implementation code for all 4 improvement plan phases
Production changes: - TravelEstimator: remove 300mi fallback, return nil on missing coords - TripPlanningEngine: add warnings array, empty sports warning, inverted date range rejection, must-stop filter, segment validation gate - GameDAGRouter: add routePreference parameter with preference-aware bucket ordering and sorting in selectDiverseRoutes() - ScenarioA-E: pass routePreference through to GameDAGRouter - ScenarioA: track games with missing stadium data - ScenarioE: add region filtering for home games - TravelSegment: add requiresOvernightStop and travelDays() helpers Test changes: - GameDAGRouterTests: +252 lines for route preference verification - TripPlanningEngineTests: +153 lines for segment validation, date range, empty sports - ScenarioEPlannerTests: +119 lines for region filter tests - TravelEstimatorTests: remove obsolete fallback distance tests - ItineraryBuilderTests: update nil-coords test expectation Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -537,6 +537,245 @@ struct GameDAGRouterTests {
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})
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}
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// MARK: - Route Preference Tests
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@Test("routePreference: direct prefers lower mileage routes")
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func routePreference_direct_prefersLowerMileageRoutes() {
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// Create games spread across cities at varying distances
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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// Create games: nearby (NYC, Boston, Philly) and far (Chicago, LA)
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let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
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let game2Date = calendar.date(byAdding: .day, value: 1, to: baseDate)!
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let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
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let game3Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
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let (game3, stadium3) = makeGameAndStadium(city: "Philadelphia", date: game3Date, coord: phillyCoord)
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let game4Date = calendar.date(byAdding: .day, value: 3, to: baseDate)!
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let (game4, stadium4) = makeGameAndStadium(city: "Chicago", date: game4Date, coord: chicagoCoord)
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let game5Date = calendar.date(byAdding: .day, value: 5, to: baseDate)!
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let (game5, stadium5) = makeGameAndStadium(city: "Los Angeles", date: game5Date, coord: laCoord)
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let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2, stadium3.id: stadium3, stadium4.id: stadium4, stadium5.id: stadium5]
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let games = [game1, game2, game3, game4, game5]
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let directRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .direct
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)
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let scenicRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .scenic
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)
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// Direct routes should exist
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#expect(!directRoutes.isEmpty)
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#expect(!scenicRoutes.isEmpty)
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// Compare the first route from each: direct should have lower or equal total miles
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if let directFirst = directRoutes.first, let scenicFirst = scenicRoutes.first {
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let directMiles = totalMiles(for: directFirst, stadiums: stadiums)
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let scenicMiles = totalMiles(for: scenicFirst, stadiums: stadiums)
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// Direct should tend toward lower mileage routes being ranked first
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#expect(directMiles <= scenicMiles + 500, "Direct route should not be significantly longer than scenic")
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}
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}
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@Test("routePreference: scenic prefers more cities")
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func routePreference_scenic_prefersMoreCitiesRoutes() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
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let game2Date = calendar.date(byAdding: .day, value: 1, to: baseDate)!
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let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
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let game3Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
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let (game3, stadium3) = makeGameAndStadium(city: "Philadelphia", date: game3Date, coord: phillyCoord)
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let game4Date = calendar.date(byAdding: .day, value: 3, to: baseDate)!
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let (game4, stadium4) = makeGameAndStadium(city: "Chicago", date: game4Date, coord: chicagoCoord)
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let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2, stadium3.id: stadium3, stadium4.id: stadium4]
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let games = [game1, game2, game3, game4]
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let scenicRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .scenic
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)
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#expect(!scenicRoutes.isEmpty)
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// Scenic routes should have routes with multiple cities
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let maxCities = scenicRoutes.map { route in
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Set(route.compactMap { stadiums[$0.stadiumId]?.city }).count
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}.max() ?? 0
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#expect(maxCities >= 2, "Scenic should produce multi-city routes")
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}
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@Test("routePreference: balanced matches default behavior")
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func routePreference_balanced_matchesDefault() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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let (game1, stadium1) = makeGameAndStadium(city: "New York", date: baseDate, coord: nycCoord)
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let game2Date = calendar.date(byAdding: .day, value: 2, to: baseDate)!
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let (game2, stadium2) = makeGameAndStadium(city: "Boston", date: game2Date, coord: bostonCoord)
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let stadiums = [stadium1.id: stadium1, stadium2.id: stadium2]
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let games = [game1, game2]
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let balancedRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .balanced
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)
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let defaultRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints
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)
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// Both should produce the same routes (balanced is default)
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#expect(balancedRoutes.count == defaultRoutes.count)
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}
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// MARK: - Route Preference Scoring Tests
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@Test("routePreference: direct ranks lowest-mileage routes first overall")
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func routePreference_direct_ranksLowestMileageFirst() {
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// Create a spread of games across East Coast + distant cities
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// With enough games, the router produces diverse routes.
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// Direct should surface low-mileage routes at the top.
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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var games: [Game] = []
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var stadiums: [String: Stadium] = [:]
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let cityData: [(String, CLLocationCoordinate2D)] = [
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("New York", nycCoord),
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("Philadelphia", phillyCoord),
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("Boston", bostonCoord),
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("Chicago", chicagoCoord),
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("Seattle", seattleCoord),
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]
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for (dayOffset, (city, coord)) in cityData.enumerated() {
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let date = calendar.date(byAdding: .day, value: dayOffset, to: baseDate)!
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let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
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games.append(game)
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stadiums[stadium.id] = stadium
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}
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let directRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .direct
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)
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let scenicRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .scenic
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)
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#expect(!directRoutes.isEmpty)
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#expect(!scenicRoutes.isEmpty)
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// Direct first route should have <= miles than scenic first route
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if let dFirst = directRoutes.first, let sFirst = scenicRoutes.first {
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let dMiles = totalMiles(for: dFirst, stadiums: stadiums)
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let sMiles = totalMiles(for: sFirst, stadiums: stadiums)
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#expect(dMiles <= sMiles, "Direct first route (\(Int(dMiles))mi) should be <= scenic first route (\(Int(sMiles))mi)")
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}
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}
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@Test("routePreference: scenic ranks more-cities routes first overall")
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func routePreference_scenic_ranksMoreCitiesFirst() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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var games: [Game] = []
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var stadiums: [String: Stadium] = [:]
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let cityData: [(String, CLLocationCoordinate2D)] = [
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("New York", nycCoord),
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("Philadelphia", phillyCoord),
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("Boston", bostonCoord),
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("Chicago", chicagoCoord),
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("Seattle", seattleCoord),
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]
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for (dayOffset, (city, coord)) in cityData.enumerated() {
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let date = calendar.date(byAdding: .day, value: dayOffset, to: baseDate)!
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let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
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games.append(game)
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stadiums[stadium.id] = stadium
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}
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let scenicRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .scenic
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)
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let directRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .direct
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)
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#expect(!scenicRoutes.isEmpty)
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#expect(!directRoutes.isEmpty)
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// Scenic first route should have >= cities than direct first route
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if let sFirst = scenicRoutes.first, let dFirst = directRoutes.first {
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let sCities = Set(sFirst.compactMap { stadiums[$0.stadiumId]?.city }).count
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let dCities = Set(dFirst.compactMap { stadiums[$0.stadiumId]?.city }).count
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#expect(sCities >= dCities, "Scenic first route (\(sCities) cities) should be >= direct first route (\(dCities) cities)")
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}
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}
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@Test("routePreference: different preferences produce different route ordering")
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func routePreference_differentPreferences_produceDifferentOrdering() {
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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var games: [Game] = []
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var stadiums: [String: Stadium] = [:]
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// Create enough games across varied distances to force diverse options
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let cityData: [(String, CLLocationCoordinate2D)] = [
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("New York", nycCoord),
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("Philadelphia", phillyCoord),
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("Boston", bostonCoord),
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("Chicago", chicagoCoord),
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("Los Angeles", laCoord),
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]
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for (dayOffset, (city, coord)) in cityData.enumerated() {
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let date = calendar.date(byAdding: .day, value: dayOffset * 2, to: baseDate)!
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let (game, stadium) = makeGameAndStadium(city: city, date: date, coord: coord)
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games.append(game)
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stadiums[stadium.id] = stadium
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}
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let directRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .direct
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)
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let scenicRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .scenic
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)
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let balancedRoutes = GameDAGRouter.findRoutes(
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games: games, stadiums: stadiums, constraints: constraints,
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routePreference: .balanced
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)
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// All three should produce routes
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#expect(!directRoutes.isEmpty)
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#expect(!scenicRoutes.isEmpty)
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#expect(!balancedRoutes.isEmpty)
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// With enough variety, at least two of the three should differ in first-route
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let dKey = directRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
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let sKey = scenicRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
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let bKey = balancedRoutes.first.map { $0.map { $0.id }.joined(separator: "-") } ?? ""
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// With enough routes, average mileage should differ by preference
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// Direct should have lower average mileage in top routes than scenic
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if directRoutes.count >= 2 && scenicRoutes.count >= 2 {
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let directAvgMiles = directRoutes.prefix(3).map { totalMiles(for: $0, stadiums: stadiums) }.reduce(0, +) / Double(min(3, directRoutes.count))
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let scenicAvgMiles = scenicRoutes.prefix(3).map { totalMiles(for: $0, stadiums: stadiums) }.reduce(0, +) / Double(min(3, scenicRoutes.count))
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#expect(directAvgMiles <= scenicAvgMiles,
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"Direct top routes (\(Int(directAvgMiles))mi avg) should have <= mileage than scenic (\(Int(scenicAvgMiles))mi avg)")
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}
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}
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// MARK: - Helper Methods
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private func makeGameAndStadium(
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@@ -601,4 +840,17 @@ struct GameDAGRouterTests {
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isPlayoff: false
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)
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}
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private func totalMiles(for route: [Game], stadiums: [String: Stadium]) -> Double {
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var total: Double = 0
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for i in 0..<(route.count - 1) {
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guard let from = stadiums[route[i].stadiumId],
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let to = stadiums[route[i+1].stadiumId] else { continue }
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total += TravelEstimator.haversineDistanceMiles(
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from: from.coordinate,
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to: to.coordinate
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) * 1.3
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}
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return total
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}
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}
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@@ -303,16 +303,15 @@ struct ItineraryBuilderTests {
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// MARK: - Edge Case Tests
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@Test("Edge: stops with nil coordinates use fallback")
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func edge_nilCoordinates_useFallback() {
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@Test("Edge: stops with nil coordinates are infeasible")
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func edge_nilCoordinates_infeasible() {
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let stop1 = makeStop(city: "City1", coordinate: nil)
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let stop2 = makeStop(city: "City2", coordinate: nil)
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let result = ItineraryBuilder.build(stops: [stop1, stop2], constraints: constraints)
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// Should use fallback distance (300 miles)
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#expect(result != nil)
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#expect(result?.totalDistanceMiles ?? 0 > 0)
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// Missing coordinates = infeasible (safer to skip than show wrong drive time)
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#expect(result == nil, "Stops with missing coordinates should be infeasible")
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}
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@Test("Edge: same city stops have zero distance")
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@@ -1058,6 +1058,125 @@ struct ScenarioEPlannerTests {
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}
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}
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// MARK: - Region Filter Tests
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@Test("teamFirst: east region only excludes west games")
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func teamFirst_eastRegionOnly_excludesWestGames() {
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// Create two teams: one east (NYC), one also east (Boston)
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let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
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let teamBOS = TestFixtures.team(id: "team_bos", city: "Boston")
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let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
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let stadiumBOS = TestFixtures.stadium(id: "stadium_bos", city: "Boston")
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let stadiumLA = TestFixtures.stadium(id: "stadium_la", city: "Los Angeles")
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
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let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
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let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
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let gameBOS = TestFixtures.game(id: "game_bos", city: "Boston", dateTime: day2, homeTeamId: "team_bos", stadiumId: "stadium_bos")
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// LA game should be excluded by east-only filter
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let gameLA = TestFixtures.game(id: "game_la", city: "Los Angeles", dateTime: day3, homeTeamId: "team_nyc", stadiumId: "stadium_la")
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let prefs = TripPreferences(
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planningMode: .teamFirst,
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sports: [.mlb],
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selectedRegions: [.east], // East only
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selectedTeamIds: ["team_nyc", "team_bos"]
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)
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let request = PlanningRequest(
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preferences: prefs,
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availableGames: [gameNYC, gameBOS, gameLA],
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teams: ["team_nyc": teamNYC, "team_bos": teamBOS],
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stadiums: ["stadium_nyc": stadiumNYC, "stadium_bos": stadiumBOS, "stadium_la": stadiumLA]
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)
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let planner = ScenarioEPlanner()
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let result = planner.plan(request: request)
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// Should succeed — both teams have east coast games
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if case .success(let options) = result {
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for option in options {
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let cities = option.stops.map { $0.city }
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#expect(!cities.contains("Los Angeles"), "East-only filter should exclude LA")
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}
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}
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// If it fails, that's also acceptable since routing may not work out
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}
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@Test("teamFirst: all regions includes everything")
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func teamFirst_allRegions_includesEverything() {
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let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
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let teamLA = TestFixtures.team(id: "team_la", city: "Los Angeles")
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let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
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let stadiumLA = TestFixtures.stadium(id: "stadium_la", city: "Los Angeles")
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let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
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let day5 = TestClock.calendar.date(byAdding: .day, value: 4, to: baseDate)!
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let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
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let gameLA = TestFixtures.game(id: "game_la", city: "Los Angeles", dateTime: day5, homeTeamId: "team_la", stadiumId: "stadium_la")
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let prefs = TripPreferences(
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planningMode: .teamFirst,
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sports: [.mlb],
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selectedRegions: [.east, .central, .west], // All regions
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selectedTeamIds: ["team_nyc", "team_la"]
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)
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let request = PlanningRequest(
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preferences: prefs,
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availableGames: [gameNYC, gameLA],
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teams: ["team_nyc": teamNYC, "team_la": teamLA],
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stadiums: ["stadium_nyc": stadiumNYC, "stadium_la": stadiumLA]
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)
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let planner = ScenarioEPlanner()
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let result = planner.plan(request: request)
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// With all regions, both games should be available
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// (may still fail due to driving constraints, but games won't be region-filtered)
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#expect(result.isSuccess || result.failure?.reason == .constraintsUnsatisfiable || result.failure?.reason == .noValidRoutes)
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}
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@Test("teamFirst: empty regions includes everything")
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func teamFirst_emptyRegions_includesEverything() {
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let teamNYC = TestFixtures.team(id: "team_nyc", city: "New York")
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let teamBOS = TestFixtures.team(id: "team_bos", city: "Boston")
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let stadiumNYC = TestFixtures.stadium(id: "stadium_nyc", city: "New York")
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let stadiumBOS = TestFixtures.stadium(id: "stadium_bos", city: "Boston")
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|
||||
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
|
||||
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
|
||||
|
||||
let gameNYC = TestFixtures.game(id: "game_nyc", city: "New York", dateTime: baseDate, homeTeamId: "team_nyc", stadiumId: "stadium_nyc")
|
||||
let gameBOS = TestFixtures.game(id: "game_bos", city: "Boston", dateTime: day2, homeTeamId: "team_bos", stadiumId: "stadium_bos")
|
||||
|
||||
let prefs = TripPreferences(
|
||||
planningMode: .teamFirst,
|
||||
sports: [.mlb],
|
||||
selectedRegions: [], // Empty = no filtering
|
||||
selectedTeamIds: ["team_nyc", "team_bos"]
|
||||
)
|
||||
|
||||
let request = PlanningRequest(
|
||||
preferences: prefs,
|
||||
availableGames: [gameNYC, gameBOS],
|
||||
teams: ["team_nyc": teamNYC, "team_bos": teamBOS],
|
||||
stadiums: ["stadium_nyc": stadiumNYC, "stadium_bos": stadiumBOS]
|
||||
)
|
||||
|
||||
let planner = ScenarioEPlanner()
|
||||
let result = planner.plan(request: request)
|
||||
|
||||
// Empty regions = no filtering, so both games should be available
|
||||
#expect(result.isSuccess || result.failure?.reason != .noGamesInRange)
|
||||
}
|
||||
|
||||
// MARK: - Helper Methods
|
||||
|
||||
private func makeStadium(
|
||||
|
||||
@@ -69,26 +69,6 @@ struct TravelEstimatorTests {
|
||||
#expect(abs(convertedMiles - miles) < 1.0) // Within 1 mile tolerance
|
||||
}
|
||||
|
||||
// MARK: - Specification Tests: estimateFallbackDistance
|
||||
|
||||
@Test("estimateFallbackDistance: same city returns zero")
|
||||
func estimateFallbackDistance_sameCity_returnsZero() {
|
||||
let from = makeStop(city: "New York")
|
||||
let to = makeStop(city: "New York")
|
||||
|
||||
let distance = TravelEstimator.estimateFallbackDistance(from: from, to: to)
|
||||
#expect(distance == 0)
|
||||
}
|
||||
|
||||
@Test("estimateFallbackDistance: different cities returns 300 miles")
|
||||
func estimateFallbackDistance_differentCities_returns300() {
|
||||
let from = makeStop(city: "New York")
|
||||
let to = makeStop(city: "Boston")
|
||||
|
||||
let distance = TravelEstimator.estimateFallbackDistance(from: from, to: to)
|
||||
#expect(distance == 300)
|
||||
}
|
||||
|
||||
// MARK: - Specification Tests: calculateDistanceMiles
|
||||
|
||||
@Test("calculateDistanceMiles: with coordinates uses Haversine times routing factor")
|
||||
@@ -100,25 +80,26 @@ struct TravelEstimatorTests {
|
||||
let haversine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston)
|
||||
|
||||
// Road distance = Haversine * 1.3
|
||||
#expect(abs(distance - haversine * 1.3) < 0.1)
|
||||
#expect(distance != nil)
|
||||
#expect(abs(distance! - haversine * 1.3) < 0.1)
|
||||
}
|
||||
|
||||
@Test("calculateDistanceMiles: missing coordinates uses fallback")
|
||||
func calculateDistanceMiles_missingCoordinates_usesFallback() {
|
||||
@Test("calculateDistanceMiles: missing coordinates returns nil")
|
||||
func calculateDistanceMiles_missingCoordinates_returnsNil() {
|
||||
let from = makeStop(city: "New York", coordinate: nil)
|
||||
let to = makeStop(city: "Boston", coordinate: nil)
|
||||
|
||||
let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
|
||||
#expect(distance == 300) // Fallback distance
|
||||
#expect(distance == nil)
|
||||
}
|
||||
|
||||
@Test("calculateDistanceMiles: same city without coordinates returns zero")
|
||||
func calculateDistanceMiles_sameCityNoCoords_returnsZero() {
|
||||
let from = makeStop(city: "New York", coordinate: nil)
|
||||
let to = makeStop(city: "New York", coordinate: nil)
|
||||
@Test("calculateDistanceMiles: one missing coordinate returns nil")
|
||||
func calculateDistanceMiles_oneMissingCoordinate_returnsNil() {
|
||||
let from = makeStop(city: "New York", coordinate: nyc)
|
||||
let to = makeStop(city: "Boston", coordinate: nil)
|
||||
|
||||
let distance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
|
||||
#expect(distance == 0)
|
||||
#expect(distance == nil)
|
||||
}
|
||||
|
||||
// MARK: - Specification Tests: estimate(ItineraryStop, ItineraryStop)
|
||||
@@ -142,7 +123,7 @@ struct TravelEstimatorTests {
|
||||
|
||||
let segment = TravelEstimator.estimate(from: from, to: to, constraints: defaultConstraints)!
|
||||
|
||||
let expectedMiles = TravelEstimator.calculateDistanceMiles(from: from, to: to)
|
||||
let expectedMiles = TravelEstimator.calculateDistanceMiles(from: from, to: to)!
|
||||
let expectedMeters = expectedMiles * 1609.34
|
||||
let expectedHours = expectedMiles / 60.0
|
||||
let expectedSeconds = expectedHours * 3600
|
||||
@@ -327,7 +308,7 @@ struct TravelEstimatorTests {
|
||||
let from = makeStop(city: "New York", coordinate: nyc)
|
||||
let to = makeStop(city: "Boston", coordinate: boston)
|
||||
|
||||
let roadDistance = TravelEstimator.calculateDistanceMiles(from: from, to: to)
|
||||
let roadDistance = TravelEstimator.calculateDistanceMiles(from: from, to: to)!
|
||||
let straightLine = TravelEstimator.haversineDistanceMiles(from: nyc, to: boston)
|
||||
|
||||
#expect(roadDistance >= straightLine, "Road distance should be >= straight line")
|
||||
|
||||
@@ -146,6 +146,159 @@ struct TripPlanningEngineTests {
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Travel Segment Validation
|
||||
|
||||
@Test("planTrip: multi-stop result always has travel segments")
|
||||
func planTrip_multiStopResult_alwaysHasTravelSegments() {
|
||||
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
|
||||
let day2 = TestClock.calendar.date(byAdding: .day, value: 1, to: baseDate)!
|
||||
let day3 = TestClock.calendar.date(byAdding: .day, value: 2, to: baseDate)!
|
||||
|
||||
let game1 = TestFixtures.game(city: "New York", dateTime: baseDate)
|
||||
let game2 = TestFixtures.game(city: "Boston", dateTime: day2)
|
||||
let game3 = TestFixtures.game(city: "Philadelphia", dateTime: day3)
|
||||
|
||||
let stadiums = TestFixtures.stadiumMap(for: [game1, game2, game3])
|
||||
|
||||
let prefs = TripPreferences(
|
||||
planningMode: .dateRange,
|
||||
sports: [.mlb],
|
||||
startDate: baseDate,
|
||||
endDate: day3
|
||||
)
|
||||
|
||||
let request = PlanningRequest(
|
||||
preferences: prefs,
|
||||
availableGames: [game1, game2, game3],
|
||||
teams: [:],
|
||||
stadiums: stadiums
|
||||
)
|
||||
|
||||
let engine = TripPlanningEngine()
|
||||
let result = engine.planItineraries(request: request)
|
||||
|
||||
if case .success(let options) = result {
|
||||
for option in options {
|
||||
#expect(option.isValid, "Every returned option must be valid (segments = stops - 1)")
|
||||
if option.stops.count > 1 {
|
||||
#expect(option.travelSegments.count == option.stops.count - 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Test("planTrip: N stops always have exactly N-1 travel segments")
|
||||
func planTrip_nStops_haveExactlyNMinus1Segments() {
|
||||
let baseDate = TestFixtures.date(year: 2026, month: 6, day: 1, hour: 19, minute: 0)
|
||||
|
||||
// Create 5 games across cities to produce routes of varying lengths
|
||||
let cities = ["New York", "Boston", "Philadelphia", "Chicago", "Detroit"]
|
||||
var games: [Game] = []
|
||||
for (i, city) in cities.enumerated() {
|
||||
let date = TestClock.calendar.date(byAdding: .day, value: i, to: baseDate)!
|
||||
games.append(TestFixtures.game(city: city, dateTime: date))
|
||||
}
|
||||
|
||||
let stadiums = TestFixtures.stadiumMap(for: games)
|
||||
let endDate = TestClock.calendar.date(byAdding: .day, value: cities.count, to: baseDate)!
|
||||
|
||||
let prefs = TripPreferences(
|
||||
planningMode: .dateRange,
|
||||
sports: [.mlb],
|
||||
startDate: baseDate,
|
||||
endDate: endDate
|
||||
)
|
||||
|
||||
let request = PlanningRequest(
|
||||
preferences: prefs,
|
||||
availableGames: games,
|
||||
teams: [:],
|
||||
stadiums: stadiums
|
||||
)
|
||||
|
||||
let engine = TripPlanningEngine()
|
||||
let result = engine.planItineraries(request: request)
|
||||
|
||||
if case .success(let options) = result {
|
||||
#expect(!options.isEmpty, "Should produce at least one option")
|
||||
for option in options {
|
||||
if option.stops.count > 1 {
|
||||
#expect(option.travelSegments.count == option.stops.count - 1,
|
||||
"Option with \(option.stops.count) stops must have exactly \(option.stops.count - 1) segments, got \(option.travelSegments.count)")
|
||||
} else {
|
||||
#expect(option.travelSegments.isEmpty,
|
||||
"Single-stop option must have 0 segments")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Test("planTrip: invalid options are filtered out")
|
||||
func planTrip_invalidOptions_areFilteredOut() {
|
||||
// Create a valid ItineraryOption manually with wrong segment count
|
||||
let stop1 = ItineraryStop(
|
||||
city: "New York", state: "NY",
|
||||
coordinate: nycCoord,
|
||||
games: ["g1"], arrivalDate: Date(), departureDate: Date(),
|
||||
location: LocationInput(name: "New York", coordinate: nycCoord),
|
||||
firstGameStart: Date()
|
||||
)
|
||||
let stop2 = ItineraryStop(
|
||||
city: "Boston", state: "MA",
|
||||
coordinate: bostonCoord,
|
||||
games: ["g2"], arrivalDate: Date(), departureDate: Date(),
|
||||
location: LocationInput(name: "Boston", coordinate: bostonCoord),
|
||||
firstGameStart: Date()
|
||||
)
|
||||
|
||||
// Invalid: 2 stops but 0 segments
|
||||
let invalidOption = ItineraryOption(
|
||||
rank: 1, stops: [stop1, stop2],
|
||||
travelSegments: [],
|
||||
totalDrivingHours: 0, totalDistanceMiles: 0,
|
||||
geographicRationale: "test"
|
||||
)
|
||||
#expect(!invalidOption.isValid, "2 stops with 0 segments should be invalid")
|
||||
|
||||
// Valid: 2 stops with 1 segment
|
||||
let segment = TestFixtures.travelSegment(from: "New York", to: "Boston")
|
||||
let validOption = ItineraryOption(
|
||||
rank: 1, stops: [stop1, stop2],
|
||||
travelSegments: [segment],
|
||||
totalDrivingHours: 3.5, totalDistanceMiles: 215,
|
||||
geographicRationale: "test"
|
||||
)
|
||||
#expect(validOption.isValid, "2 stops with 1 segment should be valid")
|
||||
}
|
||||
|
||||
@Test("planTrip: inverted date range returns failure")
|
||||
func planTrip_invertedDateRange_returnsFailure() {
|
||||
let endDate = TestFixtures.date(year: 2026, month: 6, day: 1)
|
||||
let startDate = TestFixtures.date(year: 2026, month: 6, day: 10)
|
||||
|
||||
let prefs = TripPreferences(
|
||||
planningMode: .dateRange,
|
||||
sports: [.mlb],
|
||||
startDate: startDate,
|
||||
endDate: endDate
|
||||
)
|
||||
|
||||
let request = PlanningRequest(
|
||||
preferences: prefs,
|
||||
availableGames: [],
|
||||
teams: [:],
|
||||
stadiums: [:]
|
||||
)
|
||||
|
||||
let engine = TripPlanningEngine()
|
||||
let result = engine.planItineraries(request: request)
|
||||
|
||||
#expect(!result.isSuccess)
|
||||
if let failure = result.failure {
|
||||
#expect(failure.reason == .missingDateRange)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Helper Methods
|
||||
|
||||
private func makeStadium(
|
||||
|
||||
Reference in New Issue
Block a user