Redesign trip option cards and fix various UI/planning issues
TripOptionCard improvements: - Replace horizontal route with vertical layout (start → end with arrow) - Remove rank badges (1, 2, 3, etc.) - Split stats into two rows: cities/miles and sports with game counts - Clear selection when navigating back from detail view Settings cleanup: - Remove unused settings (preferred game time, playoff games, notifications) - Convert remaining settings to sliders Planning fixes: - Fix multi-day driving calculation in canTransition - Remove over-restrictive trip rejection in TravelEstimator - Clear games cache when sport selection changes UI polish: - RoutePreviewStrip shows all cities (abbreviated) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -193,19 +193,15 @@ final class ScenarioAPlanner: ScenarioPlanner {
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)
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}
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// Re-rank by number of games (already sorted, but update rank numbers)
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let rankedOptions = itineraryOptions.enumerated().map { index, option in
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ItineraryOption(
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rank: index + 1,
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stops: option.stops,
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travelSegments: option.travelSegments,
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totalDrivingHours: option.totalDrivingHours,
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totalDistanceMiles: option.totalDistanceMiles,
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geographicRationale: option.geographicRationale
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)
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}
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// Sort and rank based on leisure level
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let leisureLevel = request.preferences.leisureLevel
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let rankedOptions = ItineraryOption.sortByLeisure(
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itineraryOptions,
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leisureLevel: leisureLevel,
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limit: request.preferences.maxTripOptions
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)
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print("[ScenarioA] Returning \(rankedOptions.count) itinerary options")
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print("[ScenarioA] Returning \(rankedOptions.count) itinerary options (leisure: \(leisureLevel.rawValue))")
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return .success(rankedOptions)
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}
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