Redesign trip option cards and fix various UI/planning issues
TripOptionCard improvements: - Replace horizontal route with vertical layout (start → end with arrow) - Remove rank badges (1, 2, 3, etc.) - Split stats into two rows: cities/miles and sports with game counts - Clear selection when navigating back from detail view Settings cleanup: - Remove unused settings (preferred game time, playoff games, notifications) - Convert remaining settings to sliders Planning fixes: - Fix multi-day driving calculation in canTransition - Remove over-restrictive trip rejection in TravelEstimator - Clear games cache when sport selection changes UI polish: - RoutePreviewStrip shows all cities (abbreviated) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -227,6 +227,7 @@ struct TripPreferences: Codable, Hashable {
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var lodgingType: LodgingType
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var numberOfDrivers: Int
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var maxDrivingHoursPerDriver: Double?
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var maxTripOptions: Int
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init(
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planningMode: PlanningMode = .dateRange,
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@@ -246,7 +247,8 @@ struct TripPreferences: Codable, Hashable {
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needsEVCharging: Bool = false,
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lodgingType: LodgingType = .hotel,
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numberOfDrivers: Int = 1,
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maxDrivingHoursPerDriver: Double? = nil
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maxDrivingHoursPerDriver: Double? = nil,
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maxTripOptions: Int = 10
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) {
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self.planningMode = planningMode
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self.startLocation = startLocation
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@@ -266,6 +268,7 @@ struct TripPreferences: Codable, Hashable {
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self.lodgingType = lodgingType
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self.numberOfDrivers = numberOfDrivers
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self.maxDrivingHoursPerDriver = maxDrivingHoursPerDriver
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self.maxTripOptions = maxTripOptions
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}
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var totalDriverHoursPerDay: Double {
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