feat(planning): add trip filtering and fix departure date logic
- Add Trip.status property for status tracking - Add RouteFilters trip list methods (filterBySport, filterByDateRange, filterByStatus, applyFilters) - Add TravelEstimator max driving hours validation - Fix ScenarioA/B departureDate to use last game day (not day after) - Update GameDAGRouter comments for buffer logic Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -17,6 +17,7 @@ struct Trip: Identifiable, Codable, Hashable {
|
||||
var totalDistanceMeters: Double
|
||||
var totalDrivingSeconds: Double
|
||||
var score: TripScore?
|
||||
var status: TripStatus
|
||||
|
||||
init(
|
||||
id: UUID = UUID(),
|
||||
@@ -29,7 +30,8 @@ struct Trip: Identifiable, Codable, Hashable {
|
||||
totalGames: Int = 0,
|
||||
totalDistanceMeters: Double = 0,
|
||||
totalDrivingSeconds: Double = 0,
|
||||
score: TripScore? = nil
|
||||
score: TripScore? = nil,
|
||||
status: TripStatus = .planned
|
||||
) {
|
||||
self.id = id
|
||||
self.name = name
|
||||
@@ -42,6 +44,7 @@ struct Trip: Identifiable, Codable, Hashable {
|
||||
self.totalDistanceMeters = totalDistanceMeters
|
||||
self.totalDrivingSeconds = totalDrivingSeconds
|
||||
self.score = score
|
||||
self.status = status
|
||||
}
|
||||
|
||||
var totalDistanceMiles: Double { totalDistanceMeters * 0.000621371 }
|
||||
|
||||
Reference in New Issue
Block a user