fix: 13 audit fixes — memory, concurrency, performance, accessibility

Critical:
- ProgressViewModel: use single stored ModelContext instead of creating
  new ones per operation (deleteVisit silently no-op'd)
- ProgressViewModel: convert expensive computed properties to stored
  with explicit recompute after mutations (3x recomputation per render)

Memory:
- AnimatedSportsIcon: replace recursive GCD asyncAfter with Task loop,
  cancelled in onDisappear (19 unkillable timer chains)
- ItineraryItemService: remove [weak self] from actor Task (semantically
  wrong, silently drops flushPendingUpdates)
- VisitPhotoService: remove [weak self] from @MainActor Task closures

Concurrency:
- StoreManager: replace nested MainActor.run{Task{}} with direct await
  in listenForTransactions (fire-and-forget race)
- VisitPhotoService: move JPEG encoding/file writing off MainActor via
  nonisolated static helper + Task.detached
- SportsIconImageGenerator: replace GCD dispatch with Task.detached for
  structured concurrency compliance

Performance:
- Game/RichGame: cache DateFormatters as static lets instead of
  allocating per-call (hundreds of allocations in schedule view)
- TripDetailView: wrap ~10 routeWaypoints print() in #if DEBUG, remove
  2 let _ = print() from TripMapView.body (fires every render)

Accessibility:
- GameRow: add combined VoiceOver label (was reading abbreviations
  letter-by-letter)
- Sport badges: add accessibilityLabel to prevent SF symbol name readout
- SportsTimeApp: post UIAccessibility.screenChanged after bootstrap
  completes so VoiceOver users know app is ready

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-02-18 22:09:06 -06:00
parent 20ac1a7e59
commit 5511e07538
9 changed files with 196 additions and 185 deletions

View File

@@ -17,6 +17,36 @@
import Foundation
// MARK: - Cached Formatters
private enum GameFormatters {
static let timeFormatter: DateFormatter = {
let f = DateFormatter()
f.timeStyle = .short
return f
}()
static let dateFormatter: DateFormatter = {
let f = DateFormatter()
f.dateStyle = .medium
return f
}()
static let dayOfWeekFormatter: DateFormatter = {
let f = DateFormatter()
f.dateFormat = "EEEE"
return f
}()
static let localTimeFormatter: DateFormatter = {
let f = DateFormatter()
f.dateFormat = "h:mm a z"
return f
}()
static let localTimeShortFormatter: DateFormatter = {
let f = DateFormatter()
f.dateFormat = "h:mm a"
return f
}()
}
struct Game: Identifiable, Codable, Hashable {
let id: String // Canonical ID: "game_mlb_2026_bos_nyy_0401"
let homeTeamId: String // FK: "team_mlb_bos"
@@ -58,21 +88,15 @@ struct Game: Identifiable, Codable, Hashable {
var startTime: Date { dateTime }
var gameTime: String {
let formatter = DateFormatter()
formatter.timeStyle = .short
return formatter.string(from: dateTime)
GameFormatters.timeFormatter.string(from: dateTime)
}
var formattedDate: String {
let formatter = DateFormatter()
formatter.dateStyle = .medium
return formatter.string(from: dateTime)
GameFormatters.dateFormatter.string(from: dateTime)
}
var dayOfWeek: String {
let formatter = DateFormatter()
formatter.dateFormat = "EEEE"
return formatter.string(from: dateTime)
GameFormatters.dayOfWeekFormatter.string(from: dateTime)
}
}
@@ -106,16 +130,14 @@ struct RichGame: Identifiable, Hashable, Codable {
/// Game time formatted in the stadium's local timezone with timezone indicator
var localGameTime: String {
let formatter = DateFormatter()
formatter.dateFormat = "h:mm a z"
let formatter = GameFormatters.localTimeFormatter
formatter.timeZone = stadium.timeZone ?? .current
return formatter.string(from: game.dateTime)
}
/// Game time formatted in the stadium's local timezone without timezone indicator
var localGameTimeShort: String {
let formatter = DateFormatter()
formatter.dateFormat = "h:mm a"
let formatter = GameFormatters.localTimeShortFormatter
formatter.timeZone = stadium.timeZone ?? .current
return formatter.string(from: game.dateTime)
}