feat(debug): add per-entity CloudKit sync status in Settings

Add debug-only sync status monitoring to help diagnose CloudKit sync issues.
Shows last sync time, success/failure, and record counts for each entity type.
Includes manual sync trigger and re-enable button when sync is paused.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-20 13:12:56 -06:00
parent c49206bb7c
commit 51419fccf2
3 changed files with 442 additions and 0 deletions

View File

@@ -83,6 +83,10 @@ actor CanonicalSyncService {
throw SyncError.syncAlreadyInProgress
}
#if DEBUG
SyncStatusMonitor.shared.syncStarted()
#endif
// Check if sync is enabled
guard syncState.syncEnabled else {
return SyncResult(
@@ -124,6 +128,9 @@ actor CanonicalSyncService {
do {
// Sync in dependency order, checking cancellation between each entity type
// Stadium sync
var entityStartTime = Date()
let (stadiums, skipIncompat1, skipOlder1) = try await syncStadiums(
context: context,
since: syncState.lastStadiumSync ?? syncState.lastSuccessfulSync,
@@ -133,11 +140,16 @@ actor CanonicalSyncService {
totalSkippedIncompatible += skipIncompat1
totalSkippedOlder += skipOlder1
syncState.lastStadiumSync = Date()
#if DEBUG
SyncStatusMonitor.shared.updateEntityStatus(.stadium, success: true, recordCount: stadiums, duration: Date().timeIntervalSince(entityStartTime))
#endif
if try saveProgressAndCheckCancellation() {
wasCancelled = true
throw CancellationError()
}
// League Structure sync
entityStartTime = Date()
let (leagueStructures, skipIncompat2, skipOlder2) = try await syncLeagueStructure(
context: context,
since: syncState.lastLeagueStructureSync ?? syncState.lastSuccessfulSync,
@@ -147,11 +159,16 @@ actor CanonicalSyncService {
totalSkippedIncompatible += skipIncompat2
totalSkippedOlder += skipOlder2
syncState.lastLeagueStructureSync = Date()
#if DEBUG
SyncStatusMonitor.shared.updateEntityStatus(.leagueStructure, success: true, recordCount: leagueStructures, duration: Date().timeIntervalSince(entityStartTime))
#endif
if try saveProgressAndCheckCancellation() {
wasCancelled = true
throw CancellationError()
}
// Team sync
entityStartTime = Date()
let (teams, skipIncompat3, skipOlder3) = try await syncTeams(
context: context,
since: syncState.lastTeamSync ?? syncState.lastSuccessfulSync,
@@ -161,11 +178,16 @@ actor CanonicalSyncService {
totalSkippedIncompatible += skipIncompat3
totalSkippedOlder += skipOlder3
syncState.lastTeamSync = Date()
#if DEBUG
SyncStatusMonitor.shared.updateEntityStatus(.team, success: true, recordCount: teams, duration: Date().timeIntervalSince(entityStartTime))
#endif
if try saveProgressAndCheckCancellation() {
wasCancelled = true
throw CancellationError()
}
// Team Alias sync
entityStartTime = Date()
let (teamAliases, skipIncompat4, skipOlder4) = try await syncTeamAliases(
context: context,
since: syncState.lastTeamAliasSync ?? syncState.lastSuccessfulSync,
@@ -175,11 +197,16 @@ actor CanonicalSyncService {
totalSkippedIncompatible += skipIncompat4
totalSkippedOlder += skipOlder4
syncState.lastTeamAliasSync = Date()
#if DEBUG
SyncStatusMonitor.shared.updateEntityStatus(.teamAlias, success: true, recordCount: teamAliases, duration: Date().timeIntervalSince(entityStartTime))
#endif
if try saveProgressAndCheckCancellation() {
wasCancelled = true
throw CancellationError()
}
// Stadium Alias sync
entityStartTime = Date()
let (stadiumAliases, skipIncompat5, skipOlder5) = try await syncStadiumAliases(
context: context,
since: syncState.lastStadiumAliasSync ?? syncState.lastSuccessfulSync,
@@ -189,11 +216,16 @@ actor CanonicalSyncService {
totalSkippedIncompatible += skipIncompat5
totalSkippedOlder += skipOlder5
syncState.lastStadiumAliasSync = Date()
#if DEBUG
SyncStatusMonitor.shared.updateEntityStatus(.stadiumAlias, success: true, recordCount: stadiumAliases, duration: Date().timeIntervalSince(entityStartTime))
#endif
if try saveProgressAndCheckCancellation() {
wasCancelled = true
throw CancellationError()
}
// Game sync
entityStartTime = Date()
let (games, skipIncompat6, skipOlder6) = try await syncGames(
context: context,
since: syncState.lastGameSync ?? syncState.lastSuccessfulSync,
@@ -203,11 +235,16 @@ actor CanonicalSyncService {
totalSkippedIncompatible += skipIncompat6
totalSkippedOlder += skipOlder6
syncState.lastGameSync = Date()
#if DEBUG
SyncStatusMonitor.shared.updateEntityStatus(.game, success: true, recordCount: games, duration: Date().timeIntervalSince(entityStartTime))
#endif
if try saveProgressAndCheckCancellation() {
wasCancelled = true
throw CancellationError()
}
// Sport sync
entityStartTime = Date()
let (sports, skipIncompat7, skipOlder7) = try await syncSports(
context: context,
since: syncState.lastSportSync ?? syncState.lastSuccessfulSync,
@@ -217,6 +254,9 @@ actor CanonicalSyncService {
totalSkippedIncompatible += skipIncompat7
totalSkippedOlder += skipOlder7
syncState.lastSportSync = Date()
#if DEBUG
SyncStatusMonitor.shared.updateEntityStatus(.sport, success: true, recordCount: sports, duration: Date().timeIntervalSince(entityStartTime))
#endif
// Mark sync successful - clear per-entity timestamps since full sync completed
syncState.syncInProgress = false
@@ -234,12 +274,20 @@ actor CanonicalSyncService {
try context.save()
#if DEBUG
SyncStatusMonitor.shared.syncCompleted(totalDuration: Date().timeIntervalSince(startTime))
#endif
} catch is CancellationError {
// Graceful cancellation - progress already saved
syncState.syncInProgress = false
syncState.lastSyncError = "Sync cancelled - partial progress saved"
try? context.save()
#if DEBUG
SyncStatusMonitor.shared.syncFailed(error: CancellationError())
#endif
return SyncResult(
stadiumsUpdated: totalStadiums,
teamsUpdated: totalTeams,
@@ -266,6 +314,11 @@ actor CanonicalSyncService {
}
try? context.save()
#if DEBUG
SyncStatusMonitor.shared.syncFailed(error: error)
#endif
throw error
}

View File

@@ -0,0 +1,152 @@
//
// SyncStatusMonitor.swift
// SportsTime
//
// In-memory sync status tracking for debug builds.
// Shows per-entity sync status in Settings.
//
import Foundation
#if DEBUG
// MARK: - Entity Types
enum SyncEntityType: String, CaseIterable, Identifiable {
case stadium = "Stadium"
case leagueStructure = "League Structure"
case team = "Team"
case teamAlias = "Team Alias"
case stadiumAlias = "Stadium Alias"
case game = "Game"
case sport = "Sport"
var id: String { rawValue }
var iconName: String {
switch self {
case .stadium: return "building.2"
case .leagueStructure: return "list.bullet.indent"
case .team: return "person.3"
case .teamAlias: return "person.text.rectangle"
case .stadiumAlias: return "building"
case .game: return "sportscourt"
case .sport: return "figure.run"
}
}
}
// MARK: - Entity Sync Status
struct EntitySyncStatus: Identifiable {
let id: SyncEntityType
let entityType: SyncEntityType
let lastSyncTime: Date?
let isSuccess: Bool
let recordCount: Int
let errorMessage: String?
let duration: TimeInterval?
init(
entityType: SyncEntityType,
lastSyncTime: Date? = nil,
isSuccess: Bool = false,
recordCount: Int = 0,
errorMessage: String? = nil,
duration: TimeInterval? = nil
) {
self.id = entityType
self.entityType = entityType
self.lastSyncTime = lastSyncTime
self.isSuccess = isSuccess
self.recordCount = recordCount
self.errorMessage = errorMessage
self.duration = duration
}
/// Status that hasn't been synced yet
static func pending(_ entityType: SyncEntityType) -> EntitySyncStatus {
EntitySyncStatus(entityType: entityType)
}
}
// MARK: - Sync Status Monitor
@MainActor
@Observable
final class SyncStatusMonitor {
static let shared = SyncStatusMonitor()
private(set) var entityStatuses: [SyncEntityType: EntitySyncStatus] = [:]
private(set) var overallSyncInProgress: Bool = false
private(set) var lastFullSyncTime: Date?
private(set) var lastFullSyncDuration: TimeInterval?
private init() {
// Initialize all entities with pending status
for entityType in SyncEntityType.allCases {
entityStatuses[entityType] = .pending(entityType)
}
}
// MARK: - Status Updates
/// Called when a full sync cycle begins
func syncStarted() {
overallSyncInProgress = true
}
/// Called after each entity sync completes
func updateEntityStatus(
_ entityType: SyncEntityType,
success: Bool,
recordCount: Int,
duration: TimeInterval,
errorMessage: String? = nil
) {
entityStatuses[entityType] = EntitySyncStatus(
entityType: entityType,
lastSyncTime: Date(),
isSuccess: success,
recordCount: recordCount,
errorMessage: errorMessage,
duration: duration
)
}
/// Called when the full sync cycle completes
func syncCompleted(totalDuration: TimeInterval) {
overallSyncInProgress = false
lastFullSyncTime = Date()
lastFullSyncDuration = totalDuration
}
/// Called when sync fails before completing
func syncFailed(error: Error) {
overallSyncInProgress = false
}
// MARK: - Computed Properties
/// All entity statuses in sync order
var orderedStatuses: [EntitySyncStatus] {
SyncEntityType.allCases.compactMap { entityStatuses[$0] }
}
/// Whether all synced entities succeeded
var allSuccessful: Bool {
entityStatuses.values.allSatisfy { $0.isSuccess || $0.lastSyncTime == nil }
}
/// Count of entities that failed
var failedCount: Int {
entityStatuses.values.filter { !$0.isSuccess && $0.lastSyncTime != nil }.count
}
/// Total records synced across all entities
var totalRecordsSynced: Int {
entityStatuses.values.reduce(0) { $0 + $1.recordCount }
}
}
#endif