feat(itinerary): add custom itinerary items with drag-to-reorder
- Add CustomItineraryItem domain model with sortOrder for ordering - Add CKCustomItineraryItem CloudKit wrapper for persistence - Create CustomItemService for CRUD operations - Create CustomItemSubscriptionService for real-time sync - Add AppDelegate for push notification handling - Add AddItemSheet for creating/editing items - Add CustomItemRow with drag handle - Update TripDetailView with continuous vertical timeline - Enable drag-to-reorder using .draggable/.dropDestination - Add inline "Add" buttons after games and travel segments Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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83
SportsTime/Core/Models/Domain/CustomItineraryItem.swift
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83
SportsTime/Core/Models/Domain/CustomItineraryItem.swift
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//
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// CustomItineraryItem.swift
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// SportsTime
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//
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import Foundation
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struct CustomItineraryItem: Identifiable, Codable, Hashable {
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let id: UUID
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let tripId: UUID
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var category: ItemCategory
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var title: String
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var anchorType: AnchorType
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var anchorId: String?
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var anchorDay: Int
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var sortOrder: Int // For ordering within same anchor position
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let createdAt: Date
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var modifiedAt: Date
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init(
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id: UUID = UUID(),
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tripId: UUID,
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category: ItemCategory,
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title: String,
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anchorType: AnchorType = .startOfDay,
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anchorId: String? = nil,
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anchorDay: Int,
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sortOrder: Int = 0,
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createdAt: Date = Date(),
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modifiedAt: Date = Date()
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) {
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self.id = id
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self.tripId = tripId
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self.category = category
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self.title = title
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self.anchorType = anchorType
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self.anchorId = anchorId
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self.anchorDay = anchorDay
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self.sortOrder = sortOrder
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self.createdAt = createdAt
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self.modifiedAt = modifiedAt
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}
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enum ItemCategory: String, Codable, CaseIterable {
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case restaurant
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case hotel
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case activity
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case note
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var icon: String {
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switch self {
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case .restaurant: return "🍽️"
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case .hotel: return "🏨"
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case .activity: return "🎯"
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case .note: return "📝"
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}
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}
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var label: String {
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switch self {
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case .restaurant: return "Restaurant"
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case .hotel: return "Hotel"
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case .activity: return "Activity"
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case .note: return "Note"
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}
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}
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var systemImage: String {
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switch self {
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case .restaurant: return "fork.knife"
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case .hotel: return "bed.double.fill"
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case .activity: return "figure.run"
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case .note: return "note.text"
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}
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}
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}
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enum AnchorType: String, Codable {
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case startOfDay
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case afterGame
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case afterTravel
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}
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}
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