feat(itinerary): add UITableView-based itinerary with unified scrolling
- Replace SwiftUI drag-drop with native UITableViewController for fluid reordering - Add ItineraryTableViewController with native cell reordering and validation - Add ItineraryTableViewWrapper for SwiftUI integration with header support - Fix infinite layout loop by tracking header adjustment state - Map and stats now scroll as table header with itinerary content - Travel segments constrained to valid day ranges during drag - One Add button per day (after game > after travel > rest day) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
286
SportsTime/Features/Trip/Views/ItineraryTableViewWrapper.swift
Normal file
286
SportsTime/Features/Trip/Views/ItineraryTableViewWrapper.swift
Normal file
@@ -0,0 +1,286 @@
|
||||
//
|
||||
// ItineraryTableViewWrapper.swift
|
||||
// SportsTime
|
||||
//
|
||||
// UIViewControllerRepresentable wrapper for ItineraryTableViewController
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ItineraryTableViewWrapper<HeaderContent: View>: UIViewControllerRepresentable {
|
||||
@Environment(\.colorScheme) private var colorScheme
|
||||
|
||||
let trip: Trip
|
||||
let games: [RichGame]
|
||||
let customItems: [CustomItineraryItem]
|
||||
let travelDayOverrides: [String: Int]
|
||||
let headerContent: HeaderContent
|
||||
|
||||
// Callbacks
|
||||
var onTravelMoved: ((String, Int) -> Void)?
|
||||
var onCustomItemMoved: ((UUID, Int, CustomItineraryItem.AnchorType, String?) -> Void)?
|
||||
var onCustomItemTapped: ((CustomItineraryItem) -> Void)?
|
||||
var onCustomItemDeleted: ((CustomItineraryItem) -> Void)?
|
||||
var onAddButtonTapped: ((Int, CustomItineraryItem.AnchorType, String?) -> Void)?
|
||||
|
||||
init(
|
||||
trip: Trip,
|
||||
games: [RichGame],
|
||||
customItems: [CustomItineraryItem],
|
||||
travelDayOverrides: [String: Int],
|
||||
@ViewBuilder headerContent: () -> HeaderContent,
|
||||
onTravelMoved: ((String, Int) -> Void)? = nil,
|
||||
onCustomItemMoved: ((UUID, Int, CustomItineraryItem.AnchorType, String?) -> Void)? = nil,
|
||||
onCustomItemTapped: ((CustomItineraryItem) -> Void)? = nil,
|
||||
onCustomItemDeleted: ((CustomItineraryItem) -> Void)? = nil,
|
||||
onAddButtonTapped: ((Int, CustomItineraryItem.AnchorType, String?) -> Void)? = nil
|
||||
) {
|
||||
self.trip = trip
|
||||
self.games = games
|
||||
self.customItems = customItems
|
||||
self.travelDayOverrides = travelDayOverrides
|
||||
self.headerContent = headerContent()
|
||||
self.onTravelMoved = onTravelMoved
|
||||
self.onCustomItemMoved = onCustomItemMoved
|
||||
self.onCustomItemTapped = onCustomItemTapped
|
||||
self.onCustomItemDeleted = onCustomItemDeleted
|
||||
self.onAddButtonTapped = onAddButtonTapped
|
||||
}
|
||||
|
||||
func makeUIViewController(context: Context) -> ItineraryTableViewController {
|
||||
let controller = ItineraryTableViewController(style: .plain)
|
||||
controller.colorScheme = colorScheme
|
||||
controller.onTravelMoved = onTravelMoved
|
||||
controller.onCustomItemMoved = onCustomItemMoved
|
||||
controller.onCustomItemTapped = onCustomItemTapped
|
||||
controller.onCustomItemDeleted = onCustomItemDeleted
|
||||
controller.onAddButtonTapped = onAddButtonTapped
|
||||
|
||||
// Set header with proper sizing
|
||||
let hostingController = UIHostingController(rootView: headerContent)
|
||||
hostingController.view.backgroundColor = .clear
|
||||
|
||||
// Pre-size the header view
|
||||
hostingController.view.translatesAutoresizingMaskIntoConstraints = false
|
||||
let targetWidth = UIScreen.main.bounds.width
|
||||
let targetSize = CGSize(width: targetWidth, height: UIView.layoutFittingCompressedSize.height)
|
||||
let size = hostingController.view.systemLayoutSizeFitting(targetSize, withHorizontalFittingPriority: .required, verticalFittingPriority: .fittingSizeLevel)
|
||||
hostingController.view.frame = CGRect(origin: .zero, size: CGSize(width: targetWidth, height: max(size.height, 450)))
|
||||
hostingController.view.translatesAutoresizingMaskIntoConstraints = true
|
||||
|
||||
controller.setTableHeader(hostingController.view)
|
||||
|
||||
// Load initial data
|
||||
let (days, validRanges) = buildItineraryData()
|
||||
controller.reloadData(days: days, travelValidRanges: validRanges)
|
||||
|
||||
return controller
|
||||
}
|
||||
|
||||
func updateUIViewController(_ controller: ItineraryTableViewController, context: Context) {
|
||||
controller.colorScheme = colorScheme
|
||||
controller.onTravelMoved = onTravelMoved
|
||||
controller.onCustomItemMoved = onCustomItemMoved
|
||||
controller.onCustomItemTapped = onCustomItemTapped
|
||||
controller.onCustomItemDeleted = onCustomItemDeleted
|
||||
controller.onAddButtonTapped = onAddButtonTapped
|
||||
|
||||
// Note: Don't update header content here - it causes infinite layout loops
|
||||
// Header is set once in makeUIViewController and remains static
|
||||
|
||||
let (days, validRanges) = buildItineraryData()
|
||||
controller.reloadData(days: days, travelValidRanges: validRanges)
|
||||
}
|
||||
|
||||
// MARK: - Build Itinerary Data
|
||||
|
||||
private func buildItineraryData() -> ([ItineraryDayData], [String: ClosedRange<Int>]) {
|
||||
let tripDays = calculateTripDays()
|
||||
var travelValidRanges: [String: ClosedRange<Int>] = [:]
|
||||
|
||||
// Pre-calculate travel segment placements
|
||||
var travelByDay: [Int: TravelSegment] = [:]
|
||||
|
||||
for segment in trip.travelSegments {
|
||||
let travelId = stableTravelAnchorId(segment)
|
||||
let fromCity = segment.fromLocation.name
|
||||
let toCity = segment.toLocation.name
|
||||
|
||||
// Calculate valid range
|
||||
// Travel "on day N" appears BEFORE day N's header
|
||||
// So minDay must be AFTER the last game day in departure city
|
||||
let lastGameInFromCity = findLastGameDay(in: fromCity, tripDays: tripDays)
|
||||
let firstGameInToCity = findFirstGameDay(in: toCity, tripDays: tripDays)
|
||||
let minDay = max(lastGameInFromCity + 1, 1) // Day AFTER last game in from city
|
||||
let maxDay = min(firstGameInToCity, tripDays.count) // Can arrive same day as first game
|
||||
let validRange = minDay <= maxDay ? minDay...maxDay : maxDay...maxDay
|
||||
|
||||
travelValidRanges[travelId] = validRange
|
||||
|
||||
// Calculate default day
|
||||
let defaultDay: Int
|
||||
if lastGameInFromCity > 0 && lastGameInFromCity + 1 <= tripDays.count {
|
||||
defaultDay = lastGameInFromCity + 1
|
||||
} else if lastGameInFromCity > 0 {
|
||||
defaultDay = lastGameInFromCity
|
||||
} else {
|
||||
defaultDay = 1
|
||||
}
|
||||
|
||||
// Use override if valid, otherwise use default
|
||||
if let overrideDay = travelDayOverrides[travelId], validRange.contains(overrideDay) {
|
||||
travelByDay[overrideDay] = segment
|
||||
} else {
|
||||
let clampedDefault = max(validRange.lowerBound, min(defaultDay, validRange.upperBound))
|
||||
travelByDay[clampedDefault] = segment
|
||||
}
|
||||
}
|
||||
|
||||
// Build day data
|
||||
var days: [ItineraryDayData] = []
|
||||
|
||||
for (index, dayDate) in tripDays.enumerated() {
|
||||
let dayNum = index + 1
|
||||
let gamesOnDay = gamesOn(date: dayDate)
|
||||
var items: [ItineraryRowItem] = []
|
||||
|
||||
// Travel before this day (travel is stored on the destination day)
|
||||
let travelBefore: TravelSegment? = travelByDay[dayNum]
|
||||
|
||||
// Custom items after travel (if travel arrives on this day)
|
||||
if let travelSegment = travelBefore {
|
||||
let travelId = stableTravelAnchorId(travelSegment)
|
||||
let itemsAfterTravel = customItems.filter {
|
||||
$0.anchorType == .afterTravel && $0.anchorId == travelId
|
||||
}.sorted { $0.sortOrder < $1.sortOrder }
|
||||
|
||||
for item in itemsAfterTravel {
|
||||
items.append(ItineraryRowItem.customItem(item))
|
||||
}
|
||||
}
|
||||
|
||||
// Custom items at start of day
|
||||
let itemsAtStart = customItems.filter {
|
||||
$0.anchorDay == dayNum && $0.anchorType == .startOfDay
|
||||
}.sorted { $0.sortOrder < $1.sortOrder }
|
||||
|
||||
for item in itemsAtStart {
|
||||
items.append(ItineraryRowItem.customItem(item))
|
||||
}
|
||||
|
||||
// Custom items after game
|
||||
if let lastGame = gamesOnDay.last {
|
||||
let itemsAfterGame = customItems.filter {
|
||||
$0.anchorDay == dayNum && $0.anchorType == .afterGame && $0.anchorId == lastGame.game.id
|
||||
}.sorted { $0.sortOrder < $1.sortOrder }
|
||||
|
||||
for item in itemsAfterGame {
|
||||
items.append(ItineraryRowItem.customItem(item))
|
||||
}
|
||||
}
|
||||
|
||||
// ONE Add button per day - after the last thing (game > travel > rest day)
|
||||
if let lastGame = gamesOnDay.last {
|
||||
items.append(ItineraryRowItem.addButton(day: dayNum, anchorType: .afterGame, anchorId: lastGame.game.id))
|
||||
} else if let travelSegment = travelBefore {
|
||||
let travelId = stableTravelAnchorId(travelSegment)
|
||||
items.append(ItineraryRowItem.addButton(day: dayNum, anchorType: .afterTravel, anchorId: travelId))
|
||||
} else {
|
||||
items.append(ItineraryRowItem.addButton(day: dayNum, anchorType: .startOfDay, anchorId: nil))
|
||||
}
|
||||
|
||||
let dayData = ItineraryDayData(
|
||||
id: dayNum,
|
||||
dayNumber: dayNum,
|
||||
date: dayDate,
|
||||
games: gamesOnDay,
|
||||
items: items,
|
||||
travelBefore: travelBefore
|
||||
)
|
||||
days.append(dayData)
|
||||
}
|
||||
|
||||
return (days, travelValidRanges)
|
||||
}
|
||||
|
||||
// MARK: - Helper Methods
|
||||
|
||||
private func calculateTripDays() -> [Date] {
|
||||
let start = trip.startDate
|
||||
let end = trip.endDate
|
||||
|
||||
var days: [Date] = []
|
||||
var current = Calendar.current.startOfDay(for: start)
|
||||
let endDay = Calendar.current.startOfDay(for: end)
|
||||
|
||||
while current <= endDay {
|
||||
days.append(current)
|
||||
current = Calendar.current.date(byAdding: .day, value: 1, to: current) ?? current
|
||||
}
|
||||
|
||||
return days
|
||||
}
|
||||
|
||||
private func gamesOn(date: Date) -> [RichGame] {
|
||||
let calendar = Calendar.current
|
||||
return games.filter { calendar.isDate($0.game.dateTime, inSameDayAs: date) }
|
||||
.sorted { $0.game.dateTime < $1.game.dateTime }
|
||||
}
|
||||
|
||||
private func stableTravelAnchorId(_ segment: TravelSegment) -> String {
|
||||
"travel:\(segment.fromLocation.name.lowercased())->\(segment.toLocation.name.lowercased())"
|
||||
}
|
||||
|
||||
private func findLastGameDay(in city: String, tripDays: [Date]) -> Int {
|
||||
var lastDay = 0
|
||||
|
||||
for (index, dayDate) in tripDays.enumerated() {
|
||||
let dayNum = index + 1
|
||||
let gamesOnDay = gamesOn(date: dayDate)
|
||||
if gamesOnDay.contains(where: { cityMatches($0.stadium.city, searchCity: city) }) {
|
||||
lastDay = dayNum
|
||||
}
|
||||
}
|
||||
return lastDay
|
||||
}
|
||||
|
||||
private func findFirstGameDay(in city: String, tripDays: [Date]) -> Int {
|
||||
for (index, dayDate) in tripDays.enumerated() {
|
||||
let dayNum = index + 1
|
||||
let gamesOnDay = gamesOn(date: dayDate)
|
||||
if gamesOnDay.contains(where: { cityMatches($0.stadium.city, searchCity: city) }) {
|
||||
return dayNum
|
||||
}
|
||||
}
|
||||
return tripDays.count
|
||||
}
|
||||
|
||||
/// Fuzzy city matching - handles "Salt Lake City" vs "Salt Lake" etc.
|
||||
private func cityMatches(_ stadiumCity: String, searchCity: String) -> Bool {
|
||||
let stadiumLower = stadiumCity.lowercased().trimmingCharacters(in: .whitespacesAndNewlines)
|
||||
let searchLower = searchCity.lowercased().trimmingCharacters(in: .whitespacesAndNewlines)
|
||||
|
||||
// Exact match
|
||||
if stadiumLower == searchLower {
|
||||
return true
|
||||
}
|
||||
|
||||
// One contains the other
|
||||
if stadiumLower.contains(searchLower) || searchLower.contains(stadiumLower) {
|
||||
return true
|
||||
}
|
||||
|
||||
// Word-based matching (handles "Salt Lake" matching "Salt Lake City")
|
||||
let stadiumWords = Set(stadiumLower.components(separatedBy: .whitespaces).filter { !$0.isEmpty })
|
||||
let searchWords = Set(searchLower.components(separatedBy: .whitespaces).filter { !$0.isEmpty })
|
||||
|
||||
if !searchWords.isEmpty && searchWords.isSubset(of: stadiumWords) {
|
||||
return true
|
||||
}
|
||||
if !stadiumWords.isEmpty && stadiumWords.isSubset(of: searchWords) {
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user