perf: lazy hierarchical loading for game picker

Replace upfront loading of all games with lazy Sport → Team → Game
hierarchy. Games are now fetched per-team when expanded and cached
to prevent re-fetching. Also removes pagination workaround and
pre-computes groupings in ScheduleViewModel to avoid per-render work.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Trey t
2026-01-12 20:19:46 -06:00
parent 9531ed1008
commit 37a1347ce3
5 changed files with 235 additions and 295 deletions

View File

@@ -219,6 +219,37 @@ final class AppDataProvider: ObservableObject {
}
return RichGame(game: game, homeTeam: homeTeam, awayTeam: awayTeam, stadium: stadium)
}
/// Get all games for a specific team (home or away) - for lazy loading in game picker
func gamesForTeam(teamId: String) async throws -> [RichGame] {
guard let context = modelContext else {
throw DataProviderError.contextNotConfigured
}
// Fetch all non-deprecated games (predicate with captured vars causes type-check timeout)
let descriptor = FetchDescriptor<CanonicalGame>(
predicate: #Predicate<CanonicalGame> { $0.deprecatedAt == nil },
sortBy: [SortDescriptor(\.dateTime)]
)
let allCanonical: [CanonicalGame] = try context.fetch(descriptor)
// Filter by team in Swift (fast for ~5K games)
var teamGames: [RichGame] = []
for canonical in allCanonical {
guard canonical.homeTeamCanonicalId == teamId || canonical.awayTeamCanonicalId == teamId else {
continue
}
let game = canonical.toDomain()
guard let homeTeam = teamsById[game.homeTeamId],
let awayTeam = teamsById[game.awayTeamId],
let stadium = stadiumsById[game.stadiumId] else {
continue
}
teamGames.append(RichGame(game: game, homeTeam: homeTeam, awayTeam: awayTeam, stadium: stadium))
}
return teamGames
}
}
// MARK: - Errors