feat: redesign all share cards, remove unused achievement types, fix sport selector
Redesign trip, progress, and achievement share cards with premium sports-media aesthetic. Remove unused milestone/context achievement card types (only used in debug exporter). Fix gold text unreadable in light mode. Fix sport selector to only show stroke on selected sport. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -83,7 +83,7 @@ struct AchievementsListView: View {
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let earned = displayAchievements.filter { $0.isEarned }.count
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let total = displayAchievements.count
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let progress = total > 0 ? Double(earned) / Double(total) : 0
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let completedGold = Color(hex: "FFD700")
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let completedGold = colorScheme == .dark ? Color(hex: "FFD700") : Color(hex: "B8860B")
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let filterTitle = selectedSport?.displayName ?? "All Sports"
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let accentColor = selectedSport?.themeColor ?? Theme.warmOrange
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@@ -297,8 +297,10 @@ struct AchievementCard: View {
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@Environment(\.colorScheme) private var colorScheme
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// Gold color for completed achievements
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private let completedGold = Color(hex: "FFD700")
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// Gold that's readable in both light and dark mode
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private var completedGold: Color {
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colorScheme == .dark ? Color(hex: "FFD700") : Color(hex: "B8860B")
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}
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var body: some View {
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VStack(spacing: Theme.Spacing.sm) {
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@@ -460,8 +462,10 @@ struct AchievementDetailSheet: View {
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@Environment(\.colorScheme) private var colorScheme
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@Environment(\.dismiss) private var dismiss
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// Gold color for completed achievements
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private let completedGold = Color(hex: "FFD700")
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// Gold that's readable in both light and dark mode
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private var completedGold: Color {
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colorScheme == .dark ? Color(hex: "FFD700") : Color(hex: "B8860B")
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}
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var body: some View {
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NavigationStack {
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