ac84b22977
Opening a book chapter froze the app in an infinite render loop. Root
cause: the books screens used the eager `NavigationLink { destination }`
form inside `List`/`LazyVStack`. That form keeps the destination view
structurally parented to the source row, so `BookReaderView`'s ScrollView
got trapped inside a `List` row — a row sizes to intrinsic height, a
ScrollView has none, so the two never converge and re-measure forever.
Switch the whole books navigation chain to value-based navigation:
- practiceHomeView, BookLibraryView, BookChapterListView use
NavigationLink(value:).
- PracticeView's NavigationStack declares the BooksRoute, Book, and
BookChapter destinations once, at the stack root (mixing eager and
value-based pushes in one path caused pushed screens to pop back).
- BookReaderView is built from just a BookChapter; it resolves its Book
by slug via @Query.
Also:
- BookChapter gains a stored paragraphCount so the chapter list no longer
decodes the full paragraph JSON on every render (bookDataVersion -> 6
to re-seed).
- BookSpeechController builds its AVSpeechSynthesizer lazily.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
223 lines
7.2 KiB
Swift
223 lines
7.2 KiB
Swift
import AVFoundation
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import Foundation
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import Observation
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/// Drives "read aloud" mode for `BookReaderView`. Wraps an
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/// `AVSpeechSynthesizer` with a queue of paragraph utterances and exposes the
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/// current paragraph/word index so the view can highlight the active word.
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///
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/// Skips vocabulary lines (`palabra = meaning`) since the synth pronounces the
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/// `=` awkwardly and the bilingual gloss is reference material, not prose.
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@MainActor
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@Observable
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final class BookSpeechController: NSObject, AVSpeechSynthesizerDelegate {
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// MARK: - Observable state
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private(set) var isReading: Bool = false
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private(set) var isPaused: Bool = false
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private(set) var currentParagraphIndex: Int? = nil
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private(set) var currentWordIndex: Int? = nil
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// MARK: - Configuration
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var rate: Float = 0.45
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var voiceIdentifier: String? = nil
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// MARK: - Internals
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/// Built on first use, not in `init`. `AVSpeechSynthesizer()` connects to
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/// the system speech daemon, so allocating one per `BookReaderView` struct
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/// construction (SwiftUI rebuilds the struct on every parent render) is a
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/// real cost — deferring it keeps controller construction cheap.
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@ObservationIgnored
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private lazy var synthesizer: AVSpeechSynthesizer = {
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let synth = AVSpeechSynthesizer()
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synth.delegate = self
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return synth
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}()
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private var queue: [QueueEntry] = []
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private var queueCursor: Int = 0
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private var audioSessionConfigured = false
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private struct QueueEntry {
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let paragraphIndex: Int
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let text: String
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let wordRanges: [Range<String.Index>]
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}
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override init() {
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super.init()
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}
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// MARK: - Public control
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/// Start (or restart) reading the given paragraphs. Indexes in
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/// `currentParagraphIndex` are positions in the original `paragraphs`
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/// array — vocab lines are skipped internally but the visible index space
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/// matches what the caller passed.
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func start(paragraphs: [String], from startIndex: Int = 0) {
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stop()
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configureAudioSession()
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var entries: [QueueEntry] = []
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for (idx, p) in paragraphs.enumerated() where idx >= startIndex {
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if Self.isVocabLine(p) { continue }
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entries.append(QueueEntry(
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paragraphIndex: idx,
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text: p,
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wordRanges: Self.wordRanges(in: p)
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))
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}
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guard !entries.isEmpty else { return }
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queue = entries
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queueCursor = 0
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isReading = true
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isPaused = false
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speakCurrent()
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}
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/// Pause immediately (no word boundary). Use this for tap-to-define so the
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/// audio stops the moment the user taps.
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func pause() {
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guard isReading, !isPaused else { return }
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synthesizer.pauseSpeaking(at: .immediate)
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isPaused = true
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}
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func resume() {
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guard isReading, isPaused else { return }
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synthesizer.continueSpeaking()
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isPaused = false
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}
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func stop() {
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synthesizer.stopSpeaking(at: .immediate)
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queue.removeAll()
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queueCursor = 0
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isReading = false
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isPaused = false
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currentParagraphIndex = nil
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currentWordIndex = nil
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deactivateAudioSession()
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}
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// MARK: - Vocab detection + word ranges
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/// Vocabulary entries in the book are formatted `palabra = meaning`.
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/// Reading them aloud says "palabra equals meaning" which is awkward, and
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/// they're reference material, so the read-along skips them.
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static func isVocabLine(_ paragraph: String) -> Bool {
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paragraph.contains(" = ")
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}
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/// Word ranges that match the BookReaderView's space-split rendering —
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/// the visible word index N in a paragraph corresponds to wordRanges[N].
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static func wordRanges(in text: String) -> [Range<String.Index>] {
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var ranges: [Range<String.Index>] = []
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var i = text.startIndex
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while i < text.endIndex {
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while i < text.endIndex && text[i] == " " {
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i = text.index(after: i)
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}
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guard i < text.endIndex else { break }
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let start = i
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while i < text.endIndex && text[i] != " " {
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i = text.index(after: i)
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}
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ranges.append(start..<i)
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}
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return ranges
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}
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// MARK: - Private
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private func speakCurrent() {
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guard queueCursor < queue.count else {
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stop()
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return
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}
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let entry = queue[queueCursor]
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currentParagraphIndex = entry.paragraphIndex
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currentWordIndex = nil
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let utterance = AVSpeechUtterance(string: entry.text)
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utterance.voice = resolveVoice()
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utterance.rate = rate
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utterance.pitchMultiplier = 1.0
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utterance.postUtteranceDelay = 0.20
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synthesizer.speak(utterance)
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}
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private func resolveVoice() -> AVSpeechSynthesisVoice? {
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if let id = voiceIdentifier, let v = AVSpeechSynthesisVoice(identifier: id) {
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return v
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}
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return AVSpeechSynthesisVoice(language: "es-ES")
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}
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private func configureAudioSession() {
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guard !audioSessionConfigured else { return }
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do {
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let session = AVAudioSession.sharedInstance()
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try session.setCategory(.playback, mode: .spokenAudio, options: [])
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try session.setActive(true)
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audioSessionConfigured = true
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} catch {
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print("[BookSpeech] audio session failed: \(error)")
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}
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}
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/// Release audio focus on stop so the OS hands control back to whatever
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/// app was playing before (music, podcast, etc.). Without this the
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/// session stays "active" until the app is killed.
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private func deactivateAudioSession() {
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guard audioSessionConfigured else { return }
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do {
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try AVAudioSession.sharedInstance().setActive(false, options: [.notifyOthersOnDeactivation])
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} catch {
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print("[BookSpeech] audio session deactivation failed: \(error)")
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}
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audioSessionConfigured = false
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}
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private func handleWillSpeakRange(_ range: NSRange) {
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guard queueCursor < queue.count else { return }
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let entry = queue[queueCursor]
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guard let stringRange = Range(range, in: entry.text) else { return }
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let lower = stringRange.lowerBound
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let idx = entry.wordRanges.firstIndex {
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$0.lowerBound <= lower && lower < $0.upperBound
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}
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if let idx, idx != currentWordIndex {
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currentWordIndex = idx
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}
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}
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private func handleDidFinish() {
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queueCursor += 1
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if queueCursor < queue.count {
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speakCurrent()
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} else {
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stop()
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}
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}
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// MARK: - AVSpeechSynthesizerDelegate
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nonisolated func speechSynthesizer(
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_ synthesizer: AVSpeechSynthesizer,
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willSpeakRangeOfSpeechString characterRange: NSRange,
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utterance: AVSpeechUtterance
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) {
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Task { @MainActor in self.handleWillSpeakRange(characterRange) }
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}
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nonisolated func speechSynthesizer(
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_ synthesizer: AVSpeechSynthesizer,
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didFinish utterance: AVSpeechUtterance
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) {
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Task { @MainActor in self.handleDidFinish() }
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}
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}
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