Files
Reflect/Feels.xcodeproj/xcshareddata/xcschemes/Feels (iOS).xcscheme
Trey t f2c510de50 Refactor StoreKit 2 subscription system and add interactive vote widget
## StoreKit 2 Refactor
- Rewrote IAPManager with clean enum-based state model (SubscriptionState)
- Added native SubscriptionStoreView for iOS 17+ purchase UI
- Subscription status now checked on every app launch
- Synced subscription status to UserDefaults for widget access
- Simplified PurchaseButtonView and IAPWarningView
- Removed unused StatusInfoView

## Interactive Vote Widget
- New FeelsVoteWidget with App Intents for mood voting
- Subscribers can vote directly from widget, shows stats after voting
- Non-subscribers see "Tap to subscribe" which opens subscription store
- Added feels:// URL scheme for deep linking

## Firebase Removal
- Commented out Firebase imports and initialization
- EventLogger now prints to console in DEBUG mode only

## Other Changes
- Added fallback for Core Data when App Group unavailable
- Added new localization strings for subscription UI
- Updated entitlements and Info.plist

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 23:07:16 -06:00

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XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "2610"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1CD90AF4278C7DE0001C4FEA"
BuildableName = "iFeels.app"
BlueprintName = "Feels (iOS)"
ReferencedContainer = "container:Feels.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1CD90B01278C7DE0001C4FEA"
BuildableName = "Tests iOS.xctest"
BlueprintName = "Tests iOS"
ReferencedContainer = "container:Feels.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1CD90AF4278C7DE0001C4FEA"
BuildableName = "iFeels.app"
BlueprintName = "Feels (iOS)"
ReferencedContainer = "container:Feels.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<StoreKitConfigurationFileReference
identifier = "../../Configuration.storekit">
</StoreKitConfigurationFileReference>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1CD90AF4278C7DE0001C4FEA"
BuildableName = "iFeels.app"
BlueprintName = "Feels (iOS)"
ReferencedContainer = "container:Feels.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>