Files
Reflect/Shared/Views/LockScreenView.swift
Trey T ed8205cd88 Complete accessibility identifier coverage across all 152 project files
Exhaustive file-by-file audit of every Swift file in the project (iOS app,
Watch app, Widget extension). Every interactive UI element — buttons, toggles,
pickers, links, menus, tap gestures, text editors, color pickers, photo
pickers — now has an accessibilityIdentifier for XCUITest automation.

46 files changed across Shared/, Onboarding/, Watch App/, and Widget targets.
Added ~100 new ID definitions covering settings debug controls, export/photo
views, sharing templates, customization subviews, onboarding flows, tip
modals, widget voting buttons, and watch mood buttons.
2026-03-26 08:34:56 -05:00

2047 lines
66 KiB
Swift

//
// LockScreenView.swift
// Reflect
//
// Lock screen shown when privacy lock is enabled and app needs authentication.
// Supports multiple themed styles that match app themes.
//
import SwiftUI
// MARK: - Lock Screen Style Protocol
protocol LockScreenTheme {
var backgroundColor: AnyView { get }
var centralElement: AnyView { get }
var titleText: String { get }
var subtitleText: String { get }
var taglineText: String { get }
var titleFont: Font { get }
var subtitleFont: Font { get }
var taglineFont: Font { get }
func titleColor(isDark: Bool) -> Color
func subtitleColor(isDark: Bool) -> Color
func taglineColor(isDark: Bool) -> Color
func buttonStyle(isDark: Bool) -> LockButtonStyle
}
struct LockButtonStyle {
let backgroundColor: Color
let foregroundColor: Color
let borderColor: Color
let useMaterial: Bool
}
// MARK: - Floating Mood Particle
struct MoodParticle: Identifiable {
let id = UUID()
var x: CGFloat
var y: CGFloat
let size: CGFloat
let color: Color
let duration: Double
let delay: Double
}
// MARK: - Aurora Gradient Background
struct AuroraBackground: View {
@Environment(\.colorScheme) private var colorScheme
@State private var animateGradient = false
private let moodColors: [Color] = [
Color(hex: "31d158"), // great - green
Color(hex: "ffd709"), // good - yellow
Color(hex: "0b84ff"), // average - blue
Color(hex: "ff9e0b"), // bad - orange
Color(hex: "ff453a"), // horrible - red
]
private var isDark: Bool { colorScheme == .dark }
var body: some View {
ZStack {
// Base gradient - adapts to color scheme
LinearGradient(
colors: isDark ? [
Color(hex: "0a0a0f"),
Color(hex: "12121a"),
Color(hex: "0d0d14")
] : [
Color(hex: "f8f9fa"),
Color(hex: "e9ecef"),
Color(hex: "f1f3f5")
],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
// Aurora layer 1 - green/blue
EllipticalGradient(
colors: [
moodColors[0].opacity(isDark ? 0.3 : 0.2),
moodColors[2].opacity(isDark ? 0.15 : 0.1),
.clear
],
center: .topLeading,
startRadiusFraction: 0,
endRadiusFraction: 0.8
)
.blur(radius: 60)
.offset(x: animateGradient ? 20 : -20, y: animateGradient ? -30 : 30)
// Aurora layer 2 - yellow/orange
EllipticalGradient(
colors: [
moodColors[1].opacity(isDark ? 0.2 : 0.15),
moodColors[3].opacity(isDark ? 0.1 : 0.08),
.clear
],
center: .bottomTrailing,
startRadiusFraction: 0,
endRadiusFraction: 0.7
)
.blur(radius: 80)
.offset(x: animateGradient ? -30 : 30, y: animateGradient ? 20 : -20)
// Aurora layer 3 - subtle red accent
RadialGradient(
colors: [
moodColors[4].opacity(isDark ? 0.15 : 0.1),
.clear
],
center: UnitPoint(x: 0.8, y: 0.3),
startRadius: 0,
endRadius: 200
)
.blur(radius: 40)
.offset(y: animateGradient ? -10 : 10)
}
.ignoresSafeArea()
.onAppear {
withAnimation(
.easeInOut(duration: 8)
.repeatForever(autoreverses: true)
) {
animateGradient = true
}
}
}
}
// MARK: - Floating Particles Layer
struct FloatingParticlesView: View {
@State private var particles: [MoodParticle] = []
private let moodColors: [Color] = [
Color(hex: "31d158"),
Color(hex: "ffd709"),
Color(hex: "0b84ff"),
Color(hex: "ff9e0b"),
Color(hex: "ff453a"),
]
var body: some View {
GeometryReader { geo in
ZStack {
ForEach(particles) { particle in
Circle()
.fill(particle.color)
.frame(width: particle.size, height: particle.size)
.blur(radius: particle.size * 0.3)
.position(x: particle.x, y: particle.y)
.modifier(FloatingAnimation(
startY: particle.y,
duration: particle.duration,
delay: particle.delay
))
}
}
.onAppear {
generateParticles(in: geo.size)
}
}
}
private func generateParticles(in size: CGSize) {
particles = (0..<15).map { _ in
MoodParticle(
x: CGFloat.random(in: 0...size.width),
y: CGFloat.random(in: 0...size.height),
size: CGFloat.random(in: 4...12),
color: moodColors.randomElement()!.opacity(Double.random(in: 0.2...0.5)),
duration: Double.random(in: 6...12),
delay: Double.random(in: 0...3)
)
}
}
}
struct FloatingAnimation: ViewModifier {
let startY: CGFloat
let duration: Double
let delay: Double
@State private var offset: CGFloat = 0
func body(content: Content) -> some View {
content
.offset(y: offset)
.onAppear {
withAnimation(
.easeInOut(duration: duration)
.repeatForever(autoreverses: true)
.delay(delay)
) {
offset = CGFloat.random(in: -30...30)
}
}
}
}
// MARK: - Central Breathing Orb
struct BreathingOrb: View {
@Environment(\.colorScheme) private var colorScheme
@State private var breathe = false
@State private var rotate = false
private let moodColors: [Color] = [
Color(hex: "31d158"),
Color(hex: "ffd709"),
Color(hex: "0b84ff"),
Color(hex: "ff9e0b"),
Color(hex: "ff453a"),
]
private var isDark: Bool { colorScheme == .dark }
var body: some View {
ZStack {
// Outer glow
Circle()
.fill(
AngularGradient(
colors: moodColors + [moodColors[0]],
center: .center,
startAngle: .degrees(0),
endAngle: .degrees(360)
)
)
.frame(width: 180, height: 180)
.blur(radius: 40)
.opacity(isDark ? 0.6 : 0.5)
.scaleEffect(breathe ? 1.2 : 0.9)
.rotationEffect(.degrees(rotate ? 360 : 0))
// Middle ring
Circle()
.fill(
AngularGradient(
colors: moodColors.reversed() + [moodColors.last!],
center: .center
)
)
.frame(width: 120, height: 120)
.blur(radius: 20)
.opacity(isDark ? 0.8 : 0.6)
.scaleEffect(breathe ? 1.1 : 0.95)
.rotationEffect(.degrees(rotate ? -360 : 0))
// Inner core
Circle()
.fill(
RadialGradient(
colors: isDark ? [
.white.opacity(0.9),
.white.opacity(0.3),
.clear
] : [
.white,
.white.opacity(0.6),
.clear
],
center: .center,
startRadius: 0,
endRadius: 40
)
)
.frame(width: 80, height: 80)
.scaleEffect(breathe ? 1.05 : 0.98)
.shadow(color: .black.opacity(isDark ? 0 : 0.1), radius: 10)
// Glossy highlight
Ellipse()
.fill(
LinearGradient(
colors: [.white.opacity(isDark ? 0.4 : 0.8), .clear],
startPoint: .top,
endPoint: .center
)
)
.frame(width: 50, height: 30)
.offset(y: -15)
.scaleEffect(breathe ? 1.05 : 0.98)
}
.onAppear {
withAnimation(
.easeInOut(duration: 4)
.repeatForever(autoreverses: true)
) {
breathe = true
}
withAnimation(
.linear(duration: 20)
.repeatForever(autoreverses: false)
) {
rotate = true
}
}
}
}
// MARK: - Zen Lock Screen Theme
struct ZenLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
@State private var breathe = false
var body: some View {
ZStack {
// Warm paper background
LinearGradient(
colors: colorScheme == .dark ? [
Color(red: 0.12, green: 0.11, blue: 0.10),
Color(red: 0.08, green: 0.07, blue: 0.06)
] : [
Color(red: 0.96, green: 0.94, blue: 0.90),
Color(red: 0.92, green: 0.90, blue: 0.86)
],
startPoint: .top,
endPoint: .bottom
)
// Subtle ink wash effect
Circle()
.fill(
RadialGradient(
colors: colorScheme == .dark ? [
Color(red: 0.4, green: 0.45, blue: 0.4).opacity(0.15),
.clear
] : [
Color(red: 0.3, green: 0.35, blue: 0.3).opacity(0.08),
.clear
],
center: .center,
startRadius: 0,
endRadius: 300
)
)
.scaleEffect(breathe ? 1.1 : 1.0)
.blur(radius: 80)
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 6).repeatForever(autoreverses: true)) {
breathe = true
}
}
.onDisappear {
breathe = false
}
}
}
struct ZenEnsoOrb: View {
@Environment(\.colorScheme) private var colorScheme
@State private var drawProgress: CGFloat = 0
@State private var breathe = false
var body: some View {
ZStack {
// Outer glow
Circle()
.stroke(
Color(red: 0.35, green: 0.4, blue: 0.35).opacity(colorScheme == .dark ? 0.3 : 0.15),
lineWidth: 4
)
.frame(width: 140, height: 140)
.blur(radius: 15)
.scaleEffect(breathe ? 1.1 : 0.95)
// Enso circle - incomplete for zen aesthetics
Circle()
.trim(from: 0, to: 0.85)
.stroke(
Color(red: 0.3, green: 0.35, blue: 0.3),
style: StrokeStyle(lineWidth: 5, lineCap: .round)
)
.frame(width: 100, height: 100)
.rotationEffect(.degrees(-90))
.scaleEffect(breathe ? 1.02 : 0.98)
}
.onAppear {
withAnimation(.easeInOut(duration: 5).repeatForever(autoreverses: true)) {
breathe = true
}
}
.onDisappear {
breathe = false
}
}
}
// MARK: - Neon Lock Screen Theme
struct NeonLockBackground: View {
@State private var pulse = false
var body: some View {
ZStack {
// Deep black base
Color(red: 0.02, green: 0.02, blue: 0.05)
// Grid lines
Canvas { context, size in
let spacing: CGFloat = 30
for y in stride(from: 0, to: size.height, by: spacing) {
var path = Path()
path.move(to: CGPoint(x: 0, y: y))
path.addLine(to: CGPoint(x: size.width, y: y))
context.stroke(path, with: .color(Color.cyan.opacity(0.08)), lineWidth: 0.5)
}
for x in stride(from: 0, to: size.width, by: spacing) {
var path = Path()
path.move(to: CGPoint(x: x, y: 0))
path.addLine(to: CGPoint(x: x, y: size.height))
context.stroke(path, with: .color(Color.cyan.opacity(0.08)), lineWidth: 0.5)
}
}
// Neon glow spots
Circle()
.fill(Color(red: 0, green: 1, blue: 0.82).opacity(pulse ? 0.3 : 0.15))
.frame(width: 300, height: 300)
.blur(radius: 80)
.offset(y: -100)
Circle()
.fill(Color(red: 1, green: 0, blue: 0.8).opacity(pulse ? 0.2 : 0.1))
.frame(width: 250, height: 250)
.blur(radius: 70)
.offset(x: 50, y: 150)
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 2).repeatForever(autoreverses: true)) {
pulse = true
}
}
.onDisappear {
pulse = false
}
}
}
struct NeonRingOrb: View {
@State private var rotate = false
@State private var pulse = false
var body: some View {
ZStack {
// Outer glow ring
Circle()
.stroke(
LinearGradient(
colors: [Color(red: 0, green: 1, blue: 0.82), Color(red: 1, green: 0, blue: 0.8)],
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 4
)
.frame(width: 140, height: 140)
.blur(radius: 10)
.opacity(pulse ? 0.9 : 0.5)
.rotationEffect(.degrees(rotate ? 360 : 0))
// Inner ring
Circle()
.stroke(
LinearGradient(
colors: [Color(red: 0, green: 1, blue: 0.82), Color(red: 1, green: 0, blue: 0.8)],
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 3
)
.frame(width: 100, height: 100)
.shadow(color: Color(red: 0, green: 1, blue: 0.82).opacity(0.6), radius: pulse ? 20 : 10)
// Center core
Circle()
.fill(Color.white)
.frame(width: 30, height: 30)
.shadow(color: .white.opacity(0.8), radius: 15)
}
.onAppear {
withAnimation(.linear(duration: 10).repeatForever(autoreverses: false)) {
rotate = true
}
withAnimation(.easeInOut(duration: 1.5).repeatForever(autoreverses: true)) {
pulse = true
}
}
.onDisappear {
rotate = false
pulse = false
}
}
}
// MARK: - Celestial Lock Screen Theme
struct CelestialLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
@State private var twinkle = false
var body: some View {
ZStack {
// Deep space gradient
LinearGradient(
colors: colorScheme == .dark ? [
Color(red: 0.05, green: 0.05, blue: 0.12),
Color(red: 0.08, green: 0.06, blue: 0.15)
] : [
Color(red: 0.95, green: 0.94, blue: 0.98),
Color(red: 0.92, green: 0.9, blue: 0.96)
],
startPoint: .top,
endPoint: .bottom
)
// Star field (dark mode only)
if colorScheme == .dark {
Canvas { context, size in
for _ in 0..<50 {
let x = CGFloat.random(in: 0...size.width)
let y = CGFloat.random(in: 0...size.height)
let starSize = CGFloat.random(in: 1...3)
context.fill(
Path(ellipseIn: CGRect(x: x, y: y, width: starSize, height: starSize)),
with: .color(.white.opacity(Double.random(in: 0.3...0.8)))
)
}
}
.opacity(twinkle ? 0.8 : 1.0)
}
// Nebula glow
Circle()
.fill(Color(red: 1.0, green: 0.4, blue: 0.5).opacity(colorScheme == .dark ? 0.2 : 0.1))
.frame(width: 300, height: 300)
.blur(radius: 80)
.offset(y: -50)
Circle()
.fill(Color(red: 0.6, green: 0.4, blue: 0.9).opacity(colorScheme == .dark ? 0.15 : 0.08))
.frame(width: 250, height: 250)
.blur(radius: 60)
.offset(x: 80, y: 100)
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 3).repeatForever(autoreverses: true)) {
twinkle = true
}
}
.onDisappear {
twinkle = false
}
}
}
struct CelestialOrbsElement: View {
@Environment(\.colorScheme) private var colorScheme
@State private var float = false
@State private var rotate = false
private let orbColors: [Color] = [
Color(red: 1.0, green: 0.8, blue: 0.3), // Gold
Color(red: 1.0, green: 0.5, blue: 0.5), // Coral
Color(red: 0.6, green: 0.5, blue: 0.9) // Lavender
]
var body: some View {
ZStack {
// Orbit ring
Circle()
.stroke(Color.white.opacity(colorScheme == .dark ? 0.15 : 0.2), lineWidth: 1)
.frame(width: 140, height: 140)
.rotationEffect(.degrees(rotate ? 360 : 0))
// Orbiting orbs
ForEach(0..<3, id: \.self) { i in
Circle()
.fill(
RadialGradient(
colors: [orbColors[i], orbColors[i].opacity(0.6)],
center: .center,
startRadius: 0,
endRadius: 20
)
)
.frame(width: 28, height: 28)
.shadow(color: orbColors[i].opacity(0.6), radius: 10)
.offset(y: -70)
.rotationEffect(.degrees(Double(i) * 120 + (rotate ? 360 : 0)))
}
// Center star
Image(systemName: "sparkle")
.font(.system(size: 40, weight: .light))
.foregroundStyle(
LinearGradient(
colors: [Color(red: 1.0, green: 0.9, blue: 0.7), Color(red: 1.0, green: 0.7, blue: 0.6)],
startPoint: .top,
endPoint: .bottom
)
)
.shadow(color: Color(red: 1.0, green: 0.8, blue: 0.5).opacity(0.5), radius: 15)
.scaleEffect(float ? 1.1 : 0.95)
}
.onAppear {
withAnimation(.linear(duration: 20).repeatForever(autoreverses: false)) {
rotate = true
}
withAnimation(.easeInOut(duration: 3).repeatForever(autoreverses: true)) {
float = true
}
}
.onDisappear {
rotate = false
float = false
}
}
}
// MARK: - Editorial Lock Screen Theme
struct EditorialLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
var body: some View {
ZStack {
// Solid elegant background
Color(colorScheme == .dark ? .black : .white)
// Subtle texture lines
VStack(spacing: 0) {
ForEach(0..<20, id: \.self) { _ in
Rectangle()
.fill(Color.primary.opacity(0.02))
.frame(height: 1)
Spacer()
}
}
.padding(.horizontal, 40)
}
.ignoresSafeArea()
}
}
struct EditorialFrameElement: View {
@Environment(\.colorScheme) private var colorScheme
@State private var appear = false
var body: some View {
ZStack {
// Elegant frame
RoundedRectangle(cornerRadius: 2)
.stroke(Color.primary.opacity(0.3), lineWidth: 1)
.frame(width: 120, height: 150)
// Inner accent line
VStack {
Rectangle()
.fill(Color.primary)
.frame(width: 40, height: 2)
Spacer()
Rectangle()
.fill(Color.primary)
.frame(width: 40, height: 2)
}
.frame(height: 130)
.opacity(appear ? 1 : 0)
// Center diamond
Image(systemName: "diamond")
.font(.system(size: 28, weight: .ultraLight))
.foregroundColor(.primary)
.opacity(appear ? 1 : 0.5)
.scaleEffect(appear ? 1 : 0.9)
}
.onAppear {
withAnimation(.easeOut(duration: 1)) {
appear = true
}
}
}
}
// MARK: - Mixtape Lock Screen Theme
struct MixtapeLockBackground: View {
@State private var shift = false
var body: some View {
ZStack {
// Warm retro gradient
LinearGradient(
colors: [
Color(red: 0.95, green: 0.45, blue: 0.35),
Color(red: 0.95, green: 0.65, blue: 0.25)
],
startPoint: shift ? .topLeading : .topTrailing,
endPoint: shift ? .bottomTrailing : .bottomLeading
)
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 5).repeatForever(autoreverses: true)) {
shift = true
}
}
.onDisappear {
shift = false
}
}
}
struct CassetteElement: View {
@State private var spin = false
var body: some View {
ZStack {
// Cassette body
RoundedRectangle(cornerRadius: 8)
.fill(Color.black.opacity(0.85))
.frame(width: 140, height: 90)
.shadow(color: .black.opacity(0.3), radius: 10)
// Label area
RoundedRectangle(cornerRadius: 4)
.fill(Color.white.opacity(0.9))
.frame(width: 100, height: 30)
.offset(y: -15)
// Reels
HStack(spacing: 40) {
Circle()
.fill(Color.white.opacity(0.8))
.frame(width: 30, height: 30)
.overlay(
Circle()
.fill(Color.black.opacity(0.6))
.frame(width: 10, height: 10)
)
.rotationEffect(.degrees(spin ? 360 : 0))
Circle()
.fill(Color.white.opacity(0.8))
.frame(width: 30, height: 30)
.overlay(
Circle()
.fill(Color.black.opacity(0.6))
.frame(width: 10, height: 10)
)
.rotationEffect(.degrees(spin ? 360 : 0))
}
.offset(y: 18)
}
.onAppear {
withAnimation(.linear(duration: 4).repeatForever(autoreverses: false)) {
spin = true
}
}
.onDisappear {
spin = false
}
}
}
// MARK: - Bloom Lock Screen Theme
struct BloomLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
@State private var bloom = false
var body: some View {
ZStack {
// Garden gradient
LinearGradient(
colors: colorScheme == .dark ? [
Color(red: 0.05, green: 0.12, blue: 0.08),
Color(red: 0.08, green: 0.18, blue: 0.1)
] : [
Color(red: 0.95, green: 0.98, blue: 0.95),
Color(red: 0.9, green: 0.96, blue: 0.92)
],
startPoint: .top,
endPoint: .bottom
)
// Soft glows
Circle()
.fill(Color(red: 0.3, green: 0.7, blue: 0.4).opacity(colorScheme == .dark ? 0.2 : 0.1))
.frame(width: 300, height: 300)
.blur(radius: 80)
.offset(y: bloom ? -20 : 20)
Circle()
.fill(Color(red: 1.0, green: 0.6, blue: 0.7).opacity(colorScheme == .dark ? 0.15 : 0.08))
.frame(width: 200, height: 200)
.blur(radius: 60)
.offset(x: -50, y: bloom ? 80 : 120)
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 6).repeatForever(autoreverses: true)) {
bloom = true
}
}
.onDisappear {
bloom = false
}
}
}
struct FlowerElement: View {
@Environment(\.colorScheme) private var colorScheme
@State private var bloom = false
var body: some View {
ZStack {
// Petals
ForEach(0..<6, id: \.self) { i in
Ellipse()
.fill(
LinearGradient(
colors: [
Color(red: 1.0, green: 0.6, blue: 0.7),
Color(red: 1.0, green: 0.5, blue: 0.6)
],
startPoint: .top,
endPoint: .bottom
)
)
.frame(width: 30, height: bloom ? 60 : 45)
.offset(y: bloom ? -45 : -35)
.rotationEffect(.degrees(Double(i) * 60))
.shadow(color: Color(red: 1.0, green: 0.5, blue: 0.6).opacity(0.3), radius: 8)
}
// Center
Circle()
.fill(
RadialGradient(
colors: [
Color(red: 1.0, green: 0.9, blue: 0.6),
Color(red: 1.0, green: 0.85, blue: 0.4)
],
center: .center,
startRadius: 0,
endRadius: 25
)
)
.frame(width: 40, height: 40)
.shadow(color: Color(red: 1.0, green: 0.9, blue: 0.6).opacity(0.5), radius: 10)
}
.onAppear {
withAnimation(.easeInOut(duration: 4).repeatForever(autoreverses: true)) {
bloom = true
}
}
.onDisappear {
bloom = false
}
}
}
// MARK: - Heartfelt Lock Screen Theme
struct HeartfeltLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
@State private var pulse = false
var body: some View {
ZStack {
// Soft pink gradient
LinearGradient(
colors: colorScheme == .dark ? [
Color(red: 0.15, green: 0.08, blue: 0.1),
Color(red: 0.1, green: 0.05, blue: 0.08)
] : [
Color(red: 1.0, green: 0.95, blue: 0.96),
Color(red: 0.98, green: 0.92, blue: 0.94)
],
startPoint: .top,
endPoint: .bottom
)
// Heart glow
Circle()
.fill(Color(red: 0.9, green: 0.45, blue: 0.55).opacity(colorScheme == .dark ? 0.2 : 0.1))
.frame(width: 300, height: 300)
.blur(radius: 80)
.scaleEffect(pulse ? 1.1 : 0.95)
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 1.5).repeatForever(autoreverses: true)) {
pulse = true
}
}
.onDisappear {
pulse = false
}
}
}
struct HeartElement: View {
@State private var beat = false
var body: some View {
ZStack {
// Glow
Image(systemName: "heart.fill")
.font(.system(size: 80))
.foregroundColor(Color(red: 0.9, green: 0.45, blue: 0.55))
.blur(radius: 20)
.scaleEffect(beat ? 1.15 : 0.9)
// Main heart
Image(systemName: "heart.fill")
.font(.system(size: 70))
.foregroundStyle(
LinearGradient(
colors: [
Color(red: 0.95, green: 0.55, blue: 0.6),
Color(red: 0.85, green: 0.35, blue: 0.45)
],
startPoint: .top,
endPoint: .bottom
)
)
.shadow(color: Color(red: 0.9, green: 0.45, blue: 0.55).opacity(0.4), radius: 15)
.scaleEffect(beat ? 1.08 : 0.95)
}
.onAppear {
withAnimation(.easeInOut(duration: 0.8).repeatForever(autoreverses: true)) {
beat = true
}
}
.onDisappear {
beat = false
}
}
}
// MARK: - Minimal Lock Screen Theme
struct MinimalLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
var body: some View {
ZStack {
// Clean gradient
LinearGradient(
colors: colorScheme == .dark ? [
Color(red: 0.1, green: 0.1, blue: 0.1),
Color(red: 0.08, green: 0.08, blue: 0.08)
] : [
Color(red: 0.98, green: 0.96, blue: 0.94),
Color(red: 0.95, green: 0.93, blue: 0.9)
],
startPoint: .top,
endPoint: .bottom
)
// Subtle warm accent
Circle()
.fill(Color(red: 0.95, green: 0.6, blue: 0.5).opacity(colorScheme == .dark ? 0.08 : 0.05))
.frame(width: 400, height: 400)
.blur(radius: 100)
}
.ignoresSafeArea()
}
}
struct MinimalCircleElement: View {
@Environment(\.colorScheme) private var colorScheme
@State private var breathe = false
var body: some View {
ZStack {
// Outer ring
Circle()
.stroke(Color.primary.opacity(0.15), lineWidth: 1)
.frame(width: breathe ? 130 : 120, height: breathe ? 130 : 120)
// Middle ring
Circle()
.stroke(Color.primary.opacity(0.25), lineWidth: 1)
.frame(width: breathe ? 90 : 85, height: breathe ? 90 : 85)
// Inner circle
Circle()
.fill(Color(red: 0.95, green: 0.6, blue: 0.5).opacity(colorScheme == .dark ? 0.6 : 0.4))
.frame(width: 50, height: 50)
.scaleEffect(breathe ? 1.05 : 0.95)
}
.onAppear {
withAnimation(.easeInOut(duration: 4).repeatForever(autoreverses: true)) {
breathe = true
}
}
.onDisappear {
breathe = false
}
}
}
// MARK: - Luxe Lock Screen Theme
struct LuxeLockBackground: View {
@State private var shimmer = false
var body: some View {
ZStack {
// Rich dark background
LinearGradient(
colors: [
Color(red: 0.1, green: 0.08, blue: 0.06),
Color(red: 0.06, green: 0.04, blue: 0.02)
],
startPoint: .top,
endPoint: .bottom
)
// Gold shimmer
LinearGradient(
colors: [
.clear,
Color(red: 0.85, green: 0.7, blue: 0.45).opacity(0.1),
.clear
],
startPoint: shimmer ? .topLeading : .bottomTrailing,
endPoint: shimmer ? .bottomTrailing : .topLeading
)
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 4).repeatForever(autoreverses: true)) {
shimmer = true
}
}
.onDisappear {
shimmer = false
}
}
}
struct DiamondElement: View {
@State private var rotate = false
@State private var shimmer = false
var body: some View {
ZStack {
// Glow
Image(systemName: "diamond.fill")
.font(.system(size: 70))
.foregroundColor(Color(red: 0.85, green: 0.7, blue: 0.45))
.blur(radius: 25)
.opacity(shimmer ? 0.6 : 0.3)
// Diamond
Image(systemName: "diamond.fill")
.font(.system(size: 60))
.foregroundStyle(
LinearGradient(
colors: [
Color(red: 0.95, green: 0.85, blue: 0.6),
Color(red: 0.75, green: 0.6, blue: 0.35),
Color(red: 0.55, green: 0.45, blue: 0.25)
],
startPoint: shimmer ? .topLeading : .bottomTrailing,
endPoint: shimmer ? .bottomTrailing : .topLeading
)
)
.shadow(color: Color(red: 0.85, green: 0.7, blue: 0.45).opacity(0.5), radius: 20)
.rotationEffect(.degrees(rotate ? 5 : -5))
}
.onAppear {
withAnimation(.easeInOut(duration: 3).repeatForever(autoreverses: true)) {
rotate = true
}
withAnimation(.easeInOut(duration: 2).repeatForever(autoreverses: true)) {
shimmer = true
}
}
.onDisappear {
rotate = false
shimmer = false
}
}
}
// MARK: - Forecast Lock Screen Theme
struct ForecastLockBackground: View {
@State private var drift = false
var body: some View {
ZStack {
// Sky gradient
LinearGradient(
colors: [
Color(red: 0.55, green: 0.75, blue: 0.95),
Color(red: 0.4, green: 0.6, blue: 0.85),
Color(red: 0.3, green: 0.5, blue: 0.75)
],
startPoint: .top,
endPoint: .bottom
)
// Floating clouds
ForEach(0..<4, id: \.self) { i in
Image(systemName: "cloud.fill")
.font(.system(size: CGFloat.random(in: 40...80)))
.foregroundColor(.white.opacity(Double.random(in: 0.3...0.6)))
.offset(
x: CGFloat(i * 100 - 150) + (drift ? 20 : -20),
y: CGFloat(i * 80 - 200)
)
.blur(radius: CGFloat.random(in: 2...5))
}
}
.ignoresSafeArea()
.onAppear {
withAnimation(.easeInOut(duration: 8).repeatForever(autoreverses: true)) {
drift = true
}
}
.onDisappear {
drift = false
}
}
}
struct WeatherElement: View {
@State private var shine = false
var body: some View {
ZStack {
// Sun rays
ForEach(0..<8, id: \.self) { i in
Rectangle()
.fill(Color(red: 1.0, green: 0.9, blue: 0.5))
.frame(width: 3, height: 30)
.offset(y: -60)
.rotationEffect(.degrees(Double(i) * 45))
.opacity(shine ? 0.8 : 0.4)
}
// Sun glow
Circle()
.fill(Color(red: 1.0, green: 0.9, blue: 0.5).opacity(0.4))
.frame(width: 100, height: 100)
.blur(radius: 25)
// Sun
Circle()
.fill(
RadialGradient(
colors: [
Color(red: 1.0, green: 0.95, blue: 0.7),
Color(red: 1.0, green: 0.85, blue: 0.4)
],
center: .center,
startRadius: 0,
endRadius: 35
)
)
.frame(width: 70, height: 70)
.shadow(color: Color(red: 1.0, green: 0.85, blue: 0.4).opacity(0.6), radius: 20)
// Cloud accent
Image(systemName: "cloud.fill")
.font(.system(size: 35))
.foregroundColor(.white)
.offset(x: 40, y: 25)
.shadow(color: .black.opacity(0.1), radius: 5)
}
.onAppear {
withAnimation(.easeInOut(duration: 2).repeatForever(autoreverses: true)) {
shine = true
}
}
.onDisappear {
shine = false
}
}
}
// MARK: - Playful Lock Screen Theme
struct PlayfulLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
var body: some View {
ZStack {
// Warm cream gradient
LinearGradient(
colors: colorScheme == .dark ? [
Color(red: 0.15, green: 0.12, blue: 0.1),
Color(red: 0.1, green: 0.08, blue: 0.06)
] : [
Color(red: 1.0, green: 0.98, blue: 0.95),
Color(red: 0.98, green: 0.96, blue: 0.92)
],
startPoint: .top,
endPoint: .bottom
)
// Colorful accents
Circle()
.fill(Color(red: 0.95, green: 0.55, blue: 0.35).opacity(colorScheme == .dark ? 0.15 : 0.08))
.frame(width: 200, height: 200)
.blur(radius: 60)
.offset(x: -80, y: -150)
Circle()
.fill(Color(red: 0.95, green: 0.75, blue: 0.35).opacity(colorScheme == .dark ? 0.12 : 0.06))
.frame(width: 180, height: 180)
.blur(radius: 50)
.offset(x: 100, y: 150)
}
.ignoresSafeArea()
}
}
struct PlayfulEmojiElement: View {
@State private var bounce = false
@State private var wiggle = false
var body: some View {
ZStack {
// Background circle
Circle()
.fill(Color(red: 0.95, green: 0.55, blue: 0.35).opacity(0.15))
.frame(width: 140, height: 140)
.scaleEffect(bounce ? 1.05 : 0.98)
// Main emoji
Text("😊")
.font(.system(size: 80))
.rotationEffect(.degrees(wiggle ? 8 : -8))
.scaleEffect(bounce ? 1.1 : 0.95)
}
.onAppear {
withAnimation(.easeInOut(duration: 0.6).repeatForever(autoreverses: true)) {
wiggle = true
}
withAnimation(.easeInOut(duration: 1.2).repeatForever(autoreverses: true)) {
bounce = true
}
}
.onDisappear {
wiggle = false
bounce = false
}
}
}
// MARK: - Journal Lock Screen Theme
struct JournalLockBackground: View {
@Environment(\.colorScheme) private var colorScheme
var body: some View {
ZStack {
// Warm paper background
Color(colorScheme == .dark ?
Color(red: 0.12, green: 0.1, blue: 0.08) :
Color(red: 0.95, green: 0.92, blue: 0.88)
)
// Paper texture lines
VStack(spacing: 28) {
ForEach(0..<25, id: \.self) { _ in
Rectangle()
.fill(Color.primary.opacity(colorScheme == .dark ? 0.08 : 0.06))
.frame(height: 1)
}
}
.padding(.horizontal, 50)
// Margin line
Rectangle()
.fill(Color(red: 0.85, green: 0.55, blue: 0.55).opacity(colorScheme == .dark ? 0.3 : 0.2))
.frame(width: 1)
.offset(x: -120)
}
.ignoresSafeArea()
}
}
struct JournalBookElement: View {
@Environment(\.colorScheme) private var colorScheme
@State private var open = false
var body: some View {
ZStack {
// Book shadow
RoundedRectangle(cornerRadius: 8)
.fill(Color.black.opacity(0.2))
.frame(width: 110, height: 140)
.offset(x: 5, y: 5)
.blur(radius: 8)
// Book cover
RoundedRectangle(cornerRadius: 8)
.fill(
LinearGradient(
colors: [
Color(red: 0.55, green: 0.45, blue: 0.35),
Color(red: 0.45, green: 0.35, blue: 0.28)
],
startPoint: .top,
endPoint: .bottom
)
)
.frame(width: 100, height: 130)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(Color(red: 0.65, green: 0.55, blue: 0.45), lineWidth: 2)
)
// Spine
Rectangle()
.fill(Color(red: 0.4, green: 0.32, blue: 0.25))
.frame(width: 8, height: 130)
.offset(x: -46)
// Title area
VStack(spacing: 8) {
Rectangle()
.fill(Color(red: 0.95, green: 0.9, blue: 0.82))
.frame(width: 60, height: 30)
.cornerRadius(2)
Image(systemName: "heart.fill")
.font(.system(size: 20))
.foregroundColor(Color(red: 0.85, green: 0.55, blue: 0.55))
}
.scaleEffect(open ? 1.02 : 1.0)
}
.onAppear {
withAnimation(.easeInOut(duration: 2).repeatForever(autoreverses: true)) {
open = true
}
}
.onDisappear {
open = false
}
}
}
// MARK: - Glassmorphic Button
struct GlassButton: View {
@Environment(\.colorScheme) private var colorScheme
let icon: String
let title: String
let action: () -> Void
@State private var isPressed = false
@State private var pulse = false
private var isDark: Bool { colorScheme == .dark }
private var foregroundColor: Color { isDark ? .white : .primary }
private var accentOpacity: Double { isDark ? 0.15 : 0.1 }
var body: some View {
Button(action: action) {
HStack(spacing: 14) {
ZStack {
// Pulse ring
Circle()
.stroke(lineWidth: 2)
.foregroundColor(foregroundColor.opacity(0.3))
.frame(width: 44, height: 44)
.scaleEffect(pulse ? 1.3 : 1)
.opacity(pulse ? 0 : 0.6)
// Icon background
Circle()
.fill(foregroundColor.opacity(accentOpacity))
.frame(width: 44, height: 44)
Image(systemName: icon)
.font(.system(size: 20, weight: .medium))
.foregroundColor(foregroundColor)
}
Text(title)
.font(.system(size: 17, weight: .semibold, design: .rounded))
.foregroundColor(foregroundColor)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 18)
.padding(.horizontal, 24)
.background(
ZStack {
// Glass effect
RoundedRectangle(cornerRadius: 20)
.fill(.ultraThinMaterial)
// Border gradient
RoundedRectangle(cornerRadius: 20)
.stroke(
LinearGradient(
colors: [
foregroundColor.opacity(0.3),
foregroundColor.opacity(0.1),
foregroundColor.opacity(0.15)
],
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 1
)
// Inner highlight
RoundedRectangle(cornerRadius: 20)
.fill(
LinearGradient(
colors: [foregroundColor.opacity(0.08), .clear],
startPoint: .top,
endPoint: .bottom
)
)
}
)
.scaleEffect(isPressed ? 0.97 : 1)
}
.buttonStyle(PlainButtonStyle())
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in
withAnimation(.easeInOut(duration: 0.1)) {
isPressed = true
}
}
.onEnded { _ in
withAnimation(.easeInOut(duration: 0.1)) {
isPressed = false
}
}
)
.onAppear {
withAnimation(
.easeInOut(duration: 2)
.repeatForever(autoreverses: false)
) {
pulse = true
}
}
}
}
// MARK: - Main Lock Screen View
struct LockScreenView: View {
@Environment(\.colorScheme) private var colorScheme
@ObservedObject var authManager: BiometricAuthManager
@State private var showError = false
@State private var showContent = false
// Read from AppStorage to match current theme, with optional override for previews
@AppStorage(UserDefaultsStore.Keys.lockScreenStyle.rawValue, store: GroupUserDefaults.groupDefaults)
private var lockScreenStyleRaw: Int = 0
var style: LockScreenStyle?
private var lockScreenStyle: LockScreenStyle {
if let override = style {
return override
}
return LockScreenStyle(rawValue: lockScreenStyleRaw) ?? .aurora
}
private var isDark: Bool { colorScheme == .dark }
// Style-dependent properties
private var primaryTextColor: Color {
switch lockScreenStyle {
case .neon:
return Color(red: 0, green: 1, blue: 0.82)
case .editorial:
return isDark ? .white : .black
case .mixtape:
return .white
case .luxe:
return Color(red: 0.95, green: 0.85, blue: 0.6)
case .forecast:
return .white
default:
return isDark ? .white : .primary
}
}
private var secondaryTextColor: Color {
switch lockScreenStyle {
case .neon:
return Color(red: 1, green: 0, blue: 0.8)
case .editorial:
return isDark ? .white.opacity(0.7) : .black.opacity(0.7)
case .mixtape:
return .white.opacity(0.9)
case .luxe:
return Color(red: 0.75, green: 0.6, blue: 0.35)
case .forecast:
return .white.opacity(0.9)
default:
return isDark ? .white.opacity(0.7) : .secondary
}
}
private var tertiaryTextColor: Color {
switch lockScreenStyle {
case .neon:
return Color.white.opacity(0.6)
case .editorial:
return isDark ? .white.opacity(0.5) : .black.opacity(0.5)
case .mixtape:
return .white.opacity(0.7)
case .luxe:
return Color(red: 0.65, green: 0.55, blue: 0.4).opacity(0.8)
case .forecast:
return .white.opacity(0.7)
default:
return isDark ? .white.opacity(0.5) : .secondary.opacity(0.8)
}
}
private var titleFont: Font {
switch lockScreenStyle {
case .neon:
return .system(size: 28, weight: .black, design: .monospaced)
case .editorial:
return .system(size: 30, weight: .ultraLight, design: .serif)
case .mixtape:
return .system(size: 28, weight: .black, design: .rounded)
case .zen:
return .system(size: 30, weight: .thin, design: .serif)
case .luxe:
return .system(size: 28, weight: .light, design: .serif)
case .playful:
return .system(size: 28, weight: .bold, design: .rounded)
case .journal:
return .system(size: 26, weight: .medium, design: .serif)
default:
return .system(size: 32, weight: .light, design: .serif)
}
}
private var titleText: String {
switch lockScreenStyle {
case .neon: return "UNLOCK YOUR"
case .editorial: return "Your Story"
case .mixtape: return "PRESS PLAY"
case .zen: return "Find Your"
case .heartfelt: return "Feel With"
case .luxe: return "Your Sanctuary"
case .forecast: return "Your Forecast"
case .playful: return "Hey There!"
case .journal: return "Your Journal"
case .bloom: return "Time to"
case .celestial: return "Your Feelings"
case .minimal: return "Simply"
default: return "Your Feelings"
}
}
private var subtitleText: String {
switch lockScreenStyle {
case .neon: return "FULL SIGNAL"
case .editorial: return "Awaits"
case .mixtape: return "ON YOUR MOODS"
case .zen: return "Inner Peace"
case .heartfelt: return "All Your Heart"
case .luxe: return "Awaits"
case .forecast: return "Is Ready"
case .playful: return "Let's Check In!"
case .journal: return "Is Private"
case .bloom: return "Bloom"
case .celestial: return "are safe here"
case .minimal: return "Know Yourself"
default: return "are safe here"
}
}
private var taglineText: String {
switch lockScreenStyle {
case .neon: return "Authenticate to sync your vibes"
case .editorial: return "Authenticate to continue"
case .mixtape: return "Authenticate to spin your tracks"
case .zen: return "Authenticate to begin your practice"
case .heartfelt: return "Authenticate to open your heart"
case .luxe: return "Authenticate for exclusive access"
case .forecast: return "Authenticate to check the weather"
case .playful: return "Authenticate to start the fun!"
case .journal: return "Authenticate to continue writing"
case .bloom: return "Authenticate to tend your garden"
case .celestial: return "Authenticate to explore the cosmos"
case .minimal: return "Authenticate to continue"
default: return "Authenticate to continue your journey"
}
}
var body: some View {
ZStack {
// Themed background
backgroundView
.accessibilityHidden(true)
// Floating particles (Aurora only)
if lockScreenStyle == .aurora {
FloatingParticlesView()
.accessibilityHidden(true)
}
// Main content
VStack(spacing: 0) {
Spacer()
// Central element
centralElement
.opacity(showContent ? 1 : 0)
.scaleEffect(showContent ? 1 : 0.8)
.accessibilityHidden(true)
Spacer()
.frame(height: 50)
// Text content
VStack(spacing: 12) {
Text(titleText)
.font(titleFont)
.foregroundColor(primaryTextColor)
.tracking(lockScreenStyle == .neon || lockScreenStyle == .mixtape ? 2 : 0)
Text(subtitleText)
.font(lockScreenStyle == .neon ? .system(size: 24, weight: .bold, design: .monospaced) : titleFont)
.foregroundColor(secondaryTextColor)
.tracking(lockScreenStyle == .neon || lockScreenStyle == .mixtape ? 2 : 0)
}
.multilineTextAlignment(.center)
.opacity(showContent ? 1 : 0)
.offset(y: showContent ? 0 : 20)
.accessibilityElement(children: .combine)
Spacer()
.frame(height: 16)
Text(taglineText)
.font(.system(size: 14, weight: .regular, design: .rounded))
.foregroundColor(tertiaryTextColor)
.opacity(showContent ? 1 : 0)
Spacer()
// Unlock button
themedButton
.disabled(authManager.isAuthenticating)
.opacity(showContent ? 1 : 0)
.offset(y: showContent ? 0 : 30)
.padding(.horizontal, 32)
.accessibilityIdentifier(AccessibilityID.LockScreen.unlockButton)
.accessibilityLabel("Unlock")
.accessibilityHint("Double tap to authenticate with \(authManager.biometricName)")
// Passcode button
if authManager.canUseDevicePasscode {
Button {
Task {
let success = await authManager.authenticate()
if !success {
showError = true
}
}
} label: {
Text("Or use your device passcode")
.font(.system(size: 13, weight: .medium, design: .rounded))
.foregroundColor(passcodeButtonColor)
}
.disabled(authManager.isAuthenticating)
.padding(.top, 16)
.opacity(showContent ? 1 : 0)
.accessibilityIdentifier(AccessibilityID.LockScreen.passcodeUnlockButton)
.accessibilityLabel("Use device passcode")
.accessibilityHint("Double tap to authenticate with your device passcode")
}
Spacer()
.frame(height: 50)
}
.padding()
}
.alert("Authentication Failed", isPresented: $showError) {
Button("Try Again") {
Task {
await authManager.authenticate()
}
}
.accessibilityIdentifier(AccessibilityID.LockScreen.tryAgainButton)
Button("Cancel", role: .cancel) { }
.accessibilityIdentifier(AccessibilityID.LockScreen.cancelButton)
} message: {
Text("Unable to verify your identity. Please try again.")
}
.onAppear {
withAnimation(.easeOut(duration: 0.8).delay(0.2)) {
showContent = true
}
if !authManager.isUnlocked && !authManager.isAuthenticating {
Task {
try? await Task.sleep(for: .milliseconds(800))
await authManager.authenticate()
}
}
}
}
// MARK: - Themed Components
@ViewBuilder
private var backgroundView: some View {
switch lockScreenStyle {
case .aurora:
AuroraBackground()
case .zen:
ZenLockBackground()
case .neon:
NeonLockBackground()
case .celestial:
CelestialLockBackground()
case .editorial:
EditorialLockBackground()
case .mixtape:
MixtapeLockBackground()
case .bloom:
BloomLockBackground()
case .heartfelt:
HeartfeltLockBackground()
case .minimal:
MinimalLockBackground()
case .luxe:
LuxeLockBackground()
case .forecast:
ForecastLockBackground()
case .playful:
PlayfulLockBackground()
case .journal:
JournalLockBackground()
}
}
@ViewBuilder
private var centralElement: some View {
switch lockScreenStyle {
case .aurora:
BreathingOrb()
case .zen:
ZenEnsoOrb()
case .neon:
NeonRingOrb()
case .celestial:
CelestialOrbsElement()
case .editorial:
EditorialFrameElement()
case .mixtape:
CassetteElement()
case .bloom:
FlowerElement()
case .heartfelt:
HeartElement()
case .minimal:
MinimalCircleElement()
case .luxe:
DiamondElement()
case .forecast:
WeatherElement()
case .playful:
PlayfulEmojiElement()
case .journal:
JournalBookElement()
}
}
@ViewBuilder
private var themedButton: some View {
switch lockScreenStyle {
case .neon:
NeonUnlockButton(
icon: authManager.biometricIcon,
title: "Unlock with \(authManager.biometricName)"
) {
Task {
let success = await authManager.authenticate()
if !success { showError = true }
}
}
case .luxe:
LuxeUnlockButton(
icon: authManager.biometricIcon,
title: "Unlock with \(authManager.biometricName)"
) {
Task {
let success = await authManager.authenticate()
if !success { showError = true }
}
}
case .mixtape:
MixtapeUnlockButton(
icon: authManager.biometricIcon,
title: "Unlock with \(authManager.biometricName)"
) {
Task {
let success = await authManager.authenticate()
if !success { showError = true }
}
}
default:
GlassButton(
icon: authManager.biometricIcon,
title: "Unlock with \(authManager.biometricName)"
) {
Task {
let success = await authManager.authenticate()
if !success { showError = true }
}
}
}
}
private var passcodeButtonColor: Color {
switch lockScreenStyle {
case .neon:
return Color(red: 0, green: 1, blue: 0.82).opacity(0.7)
case .luxe:
return Color(red: 0.85, green: 0.7, blue: 0.45).opacity(0.7)
case .mixtape, .forecast:
return .white.opacity(0.6)
case .editorial:
return isDark ? .white.opacity(0.5) : .black.opacity(0.5)
default:
return isDark ? .white.opacity(0.5) : .accentColor
}
}
}
// MARK: - Themed Unlock Buttons
struct NeonUnlockButton: View {
let icon: String
let title: String
let action: () -> Void
@State private var pulse = false
var body: some View {
Button(action: action) {
HStack(spacing: 14) {
Image(systemName: icon)
.font(.system(size: 20, weight: .bold))
Text(title)
.font(.system(size: 15, weight: .bold, design: .monospaced))
}
.foregroundStyle(
LinearGradient(
colors: [Color(red: 0, green: 1, blue: 0.82), Color(red: 1, green: 0, blue: 0.8)],
startPoint: .leading,
endPoint: .trailing
)
)
.frame(maxWidth: .infinity)
.padding(.vertical, 18)
.padding(.horizontal, 24)
.background(
RoundedRectangle(cornerRadius: 12)
.fill(Color.black)
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(
LinearGradient(
colors: [Color(red: 0, green: 1, blue: 0.82), Color(red: 1, green: 0, blue: 0.8)],
startPoint: .leading,
endPoint: .trailing
),
lineWidth: 2
)
)
.shadow(color: Color(red: 0, green: 1, blue: 0.82).opacity(pulse ? 0.5 : 0.2), radius: pulse ? 15 : 8)
)
}
.buttonStyle(PlainButtonStyle())
.onAppear {
withAnimation(.easeInOut(duration: 1.5).repeatForever(autoreverses: true)) {
pulse = true
}
}
.onDisappear {
pulse = false
}
}
}
struct LuxeUnlockButton: View {
let icon: String
let title: String
let action: () -> Void
var body: some View {
Button(action: action) {
HStack(spacing: 14) {
Image(systemName: icon)
.font(.system(size: 20, weight: .medium))
Text(title)
.font(.system(size: 16, weight: .medium, design: .serif))
}
.foregroundColor(Color(red: 0.95, green: 0.9, blue: 0.75))
.frame(maxWidth: .infinity)
.padding(.vertical, 18)
.padding(.horizontal, 24)
.background(
RoundedRectangle(cornerRadius: 14)
.fill(
LinearGradient(
colors: [
Color(red: 0.55, green: 0.45, blue: 0.25),
Color(red: 0.4, green: 0.32, blue: 0.18)
],
startPoint: .top,
endPoint: .bottom
)
)
.overlay(
RoundedRectangle(cornerRadius: 14)
.stroke(
LinearGradient(
colors: [
Color(red: 0.85, green: 0.7, blue: 0.45),
Color(red: 0.65, green: 0.52, blue: 0.3)
],
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 1
)
)
.shadow(color: Color(red: 0.85, green: 0.7, blue: 0.45).opacity(0.3), radius: 10)
)
}
.buttonStyle(PlainButtonStyle())
}
}
struct MixtapeUnlockButton: View {
let icon: String
let title: String
let action: () -> Void
var body: some View {
Button(action: action) {
HStack(spacing: 14) {
Image(systemName: icon)
.font(.system(size: 20, weight: .bold))
Text(title)
.font(.system(size: 15, weight: .bold, design: .rounded))
}
.foregroundColor(.white)
.frame(maxWidth: .infinity)
.padding(.vertical, 18)
.padding(.horizontal, 24)
.background(
RoundedRectangle(cornerRadius: 14)
.fill(Color.black.opacity(0.7))
.overlay(
RoundedRectangle(cornerRadius: 14)
.stroke(Color.white.opacity(0.3), lineWidth: 1)
)
)
}
.buttonStyle(PlainButtonStyle())
}
}
// MARK: - Previews
#Preview("Aurora") {
LockScreenView(authManager: BiometricAuthManager(), style: .aurora)
}
#Preview("Zen") {
LockScreenView(authManager: BiometricAuthManager(), style: .zen)
}
#Preview("Neon") {
LockScreenView(authManager: BiometricAuthManager(), style: .neon)
}
#Preview("Celestial") {
LockScreenView(authManager: BiometricAuthManager(), style: .celestial)
}
#Preview("Editorial") {
LockScreenView(authManager: BiometricAuthManager(), style: .editorial)
}
#Preview("Mixtape") {
LockScreenView(authManager: BiometricAuthManager(), style: .mixtape)
}
#Preview("Bloom") {
LockScreenView(authManager: BiometricAuthManager(), style: .bloom)
}
#Preview("Heartfelt") {
LockScreenView(authManager: BiometricAuthManager(), style: .heartfelt)
}
#Preview("Minimal") {
LockScreenView(authManager: BiometricAuthManager(), style: .minimal)
}
#Preview("Luxe") {
LockScreenView(authManager: BiometricAuthManager(), style: .luxe)
}
#Preview("Forecast") {
LockScreenView(authManager: BiometricAuthManager(), style: .forecast)
}
#Preview("Playful") {
LockScreenView(authManager: BiometricAuthManager(), style: .playful)
}
#Preview("Journal") {
LockScreenView(authManager: BiometricAuthManager(), style: .journal)
}