Exhaustive file-by-file audit of every Swift file in the project (iOS app, Watch app, Widget extension). Every interactive UI element — buttons, toggles, pickers, links, menus, tap gestures, text editors, color pickers, photo pickers — now has an accessibilityIdentifier for XCUITest automation. 46 files changed across Shared/, Onboarding/, Watch App/, and Widget targets. Added ~100 new ID definitions covering settings debug controls, export/photo views, sharing templates, customization subviews, onboarding flows, tip modals, widget voting buttons, and watch mood buttons.
718 lines
26 KiB
Swift
718 lines
26 KiB
Swift
//
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// AddMoodHeaderView.swift
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// Reflect
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//
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// Created by Trey Tartt on 1/5/22.
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//
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import Foundation
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import SwiftUI
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import SwiftData
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struct AddMoodHeaderView: View {
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@AppStorage(UserDefaultsStore.Keys.theme.rawValue, store: GroupUserDefaults.groupDefaults) private var theme: Theme = .system
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@AppStorage(UserDefaultsStore.Keys.moodImages.rawValue, store: GroupUserDefaults.groupDefaults) private var imagePack: MoodImages = .FontAwesome
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@AppStorage(UserDefaultsStore.Keys.moodTint.rawValue, store: GroupUserDefaults.groupDefaults) private var moodTint: MoodTints = .Default
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@AppStorage(UserDefaultsStore.Keys.votingLayoutStyle.rawValue, store: GroupUserDefaults.groupDefaults) private var votingLayoutStyle: Int = 0
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@AppStorage(UserDefaultsStore.Keys.celebrationAnimation.rawValue, store: GroupUserDefaults.groupDefaults) private var celebrationAnimationIndex: Int = 0
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@AppStorage(UserDefaultsStore.Keys.hapticFeedbackEnabled.rawValue, store: GroupUserDefaults.groupDefaults) private var hapticFeedbackEnabled = true
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private var textColor: Color { theme.currentTheme.labelColor }
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@State var onboardingData = OnboardingDataDataManager.shared.savedOnboardingData
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// Celebration animation state
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@State private var showCelebration = false
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@State private var celebrationMood: Mood = .great
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@State private var celebrationAnimation: CelebrationAnimationType = .pulseWave
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@State private var celebrationDate: Date = Date()
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let addItemHeaderClosure: ((Mood, Date) -> Void)
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init(addItemHeaderClosure: @escaping ((Mood, Date) -> Void)) {
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self.addItemHeaderClosure = addItemHeaderClosure
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}
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private var layoutStyle: VotingLayoutStyle {
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VotingLayoutStyle(rawValue: votingLayoutStyle) ?? .horizontal
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}
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var body: some View {
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ZStack {
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// Force re-render when image pack changes
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Text(String(imagePack.rawValue))
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.hidden()
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VStack(spacing: 16) {
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Text(ShowBasedOnVoteLogics.getVotingTitle(onboardingData: onboardingData))
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.font(.title2.bold())
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.foregroundColor(textColor)
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.padding(.top)
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votingLayoutContent
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.padding(.bottom)
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}
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.padding(.horizontal)
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.opacity(showCelebration ? 0 : 1)
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// Celebration animation overlay
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if showCelebration {
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CelebrationOverlayView(
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animationType: celebrationAnimation,
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mood: celebrationMood
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) {
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// Animation complete - save the mood (parent will remove this view)
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addItemHeaderClosure(celebrationMood, celebrationDate)
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}
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}
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}
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.background(theme.currentTheme.secondaryBGColor)
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.cornerRadius(Constants.viewsCornerRaidus, corners: [.topLeft, .topRight, .bottomLeft, .bottomRight])
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.fixedSize(horizontal: false, vertical: true)
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.accessibilityIdentifier(AccessibilityID.DayView.moodHeader)
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}
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@ViewBuilder
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private var votingLayoutContent: some View {
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switch layoutStyle {
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case .horizontal:
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HorizontalVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .cards:
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CardVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .stacked:
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StackedVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .aura:
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AuraVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .orbit:
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OrbitVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .neon:
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NeonVotingView(moodTint: moodTint, onMoodSelected: addItem)
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}
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}
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private func addItem(withMood mood: Mood) {
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// Store mood, date, and use saved animation preference
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celebrationMood = mood
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celebrationDate = ShowBasedOnVoteLogics.getCurrentVotingDate(onboardingData: onboardingData)
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celebrationAnimation = CelebrationAnimationType.fromIndex(celebrationAnimationIndex)
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// Play haptic feedback matching the selected animation
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if hapticFeedbackEnabled {
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HapticFeedbackManager.shared.play(for: celebrationAnimation)
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}
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// Show celebration - mood will be saved when animation completes
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withAnimation(.easeInOut(duration: 0.3)) {
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showCelebration = true
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}
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}
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}
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// MARK: - Layout 1: Horizontal (Polished version of current)
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struct HorizontalVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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var body: some View {
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HStack(spacing: 8) {
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ForEach(Mood.allValues) { mood in
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Button(action: { onMoodSelected(mood) }) {
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 55, height: 55)
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.foregroundColor(moodTint.color(forMood: mood))
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}
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.buttonStyle(MoodButtonStyle())
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.frame(maxWidth: .infinity)
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.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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}
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.accessibilityElement(children: .contain)
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.accessibilityLabel(String(localized: "Mood selection"))
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}
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}
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// MARK: - Layout 2: Cards Grid
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struct CardVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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var body: some View {
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GeometryReader { geo in
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let spacing: CGFloat = 12
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let cardWidth = (geo.size.width - spacing * 2) / 3
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// Offset to center bottom row cards between top row cards
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// Each bottom card should be centered between two top cards
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let bottomOffset = (cardWidth + spacing) / 2
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VStack(spacing: spacing) {
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// Top row: Great, Good, Average
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HStack(spacing: spacing) {
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ForEach(Array(Mood.allValues.prefix(3))) { mood in
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cardButton(for: mood, width: cardWidth)
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}
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}
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// Bottom row: Bad, Horrible - centered between top row items
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HStack(spacing: spacing) {
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ForEach(Array(Mood.allValues.suffix(2))) { mood in
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cardButton(for: mood, width: cardWidth)
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}
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}
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.padding(.leading, bottomOffset)
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.padding(.trailing, bottomOffset)
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}
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}
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.frame(height: 190)
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.accessibilityElement(children: .contain)
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.accessibilityLabel(String(localized: "Mood selection"))
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}
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private func cardButton(for mood: Mood, width: CGFloat) -> some View {
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Button(action: { onMoodSelected(mood) }) {
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 40, height: 40)
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.foregroundColor(moodTint.color(forMood: mood))
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.frame(width: width)
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.padding(.vertical, 20)
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.background(
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RoundedRectangle(cornerRadius: 12)
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.fill(moodTint.color(forMood: mood).opacity(0.15))
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)
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(moodTint.color(forMood: mood).opacity(0.3), lineWidth: 1)
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)
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}
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.buttonStyle(CardButtonStyle())
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.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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}
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// MARK: - Layout 3: Stacked Full-width
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struct StackedVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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var body: some View {
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VStack(spacing: 10) {
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ForEach(Mood.allValues) { mood in
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Button(action: { onMoodSelected(mood) }) {
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HStack(spacing: 16) {
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 36, height: 36)
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.foregroundColor(moodTint.color(forMood: mood))
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Text(mood.strValue)
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.font(.body.weight(.semibold))
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.foregroundColor(moodTint.color(forMood: mood))
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Spacer()
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Image(systemName: "chevron.right")
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.font(.caption.weight(.semibold))
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.foregroundColor(moodTint.color(forMood: mood).opacity(0.5))
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}
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.padding(.horizontal, 16)
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.padding(.vertical, 14)
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.background(
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RoundedRectangle(cornerRadius: 12)
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.fill(moodTint.color(forMood: mood).opacity(0.12))
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)
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}
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.buttonStyle(CardButtonStyle())
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.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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}
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.accessibilityElement(children: .contain)
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.accessibilityLabel(String(localized: "Mood selection"))
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}
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}
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// MARK: - Layout 5: Aura (Atmospheric glowing orbs)
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struct AuraVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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@Environment(\.colorScheme) private var colorScheme
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var body: some View {
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VStack(spacing: 24) {
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// Top row: 3 moods (Horrible, Bad, Average)
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HStack(spacing: 16) {
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ForEach(Array(Mood.allValues.prefix(3))) { mood in
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auraButton(for: mood)
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}
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}
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// Bottom row: 2 moods (Good, Great) - centered
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HStack(spacing: 24) {
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ForEach(Array(Mood.allValues.suffix(2))) { mood in
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auraButton(for: mood)
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}
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}
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}
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.padding(.vertical, 8)
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}
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private func auraButton(for mood: Mood) -> some View {
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let color = moodTint.color(forMood: mood)
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return Button(action: { onMoodSelected(mood) }) {
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// Glowing orb
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ZStack {
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// Outer atmospheric glow
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Circle()
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.fill(
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RadialGradient(
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colors: [
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color.opacity(0.5),
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color.opacity(0.2),
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Color.clear
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],
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center: .center,
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startRadius: 0,
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endRadius: 45
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)
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)
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.frame(width: 90, height: 90)
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// Middle glow ring
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Circle()
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.fill(
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RadialGradient(
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colors: [
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color.opacity(0.8),
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color.opacity(0.4)
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],
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center: .center,
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startRadius: 10,
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endRadius: 30
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)
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)
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.frame(width: 60, height: 60)
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// Inner solid core
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Circle()
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.fill(color)
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.frame(width: 48, height: 48)
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.shadow(color: color.opacity(0.8), radius: 12, x: 0, y: 0)
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// Icon
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 26, height: 26)
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.foregroundColor(.white)
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}
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}
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.buttonStyle(AuraButtonStyle(color: color))
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.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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}
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// MARK: - Layout 6: Orbit (Celestial circular arrangement)
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struct OrbitVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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@Environment(\.colorScheme) private var colorScheme
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@State private var centerPulse: CGFloat = 1.0
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private var isDark: Bool { colorScheme == .dark }
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var body: some View {
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GeometryReader { geo in
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let size = min(geo.size.width, geo.size.height)
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let centerX = geo.size.width / 2
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let centerY = size / 2
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let orbitRadius = size * 0.38
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ZStack {
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orbitalRing(radius: orbitRadius, centerX: centerX, centerY: centerY)
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centerCore(centerX: centerX, centerY: centerY)
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moodPlanets(radius: orbitRadius, centerX: centerX, centerY: centerY)
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}
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}
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.frame(height: 260)
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.onAppear {
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withAnimation(.easeInOut(duration: 2.0).repeatForever(autoreverses: true)) {
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centerPulse = 1.1
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}
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}
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.onDisappear {
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centerPulse = 1.0
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}
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.accessibilityElement(children: .contain)
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.accessibilityLabel(String(localized: "Mood selection"))
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}
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private func orbitalRing(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
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let ringColor = isDark ? Color.white : Color.black
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return Circle()
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.stroke(ringColor.opacity(0.08), lineWidth: 1)
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.frame(width: radius * 2, height: radius * 2)
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.position(x: centerX, y: centerY)
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}
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private func centerCore(centerX: CGFloat, centerY: CGFloat) -> some View {
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let glowOpacity = isDark ? 0.15 : 0.3
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let coreOpacity = isDark ? 0.9 : 1.0
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return ZStack {
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Circle()
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.fill(Color.white.opacity(glowOpacity))
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.frame(width: 80, height: 80)
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.scaleEffect(centerPulse)
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Circle()
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.fill(Color.white.opacity(coreOpacity))
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.frame(width: 36, height: 36)
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.shadow(color: .white.opacity(0.5), radius: 10)
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}
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.position(x: centerX, y: centerY)
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}
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private func moodPlanets(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
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ForEach(Array(Mood.allValues.enumerated()), id: \.element.id) { index, mood in
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orbitMoodButton(
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for: mood,
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index: index,
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radius: radius,
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centerX: centerX,
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centerY: centerY
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)
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}
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}
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private func orbitMoodButton(for mood: Mood, index: Int, radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
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let angle = -Double.pi / 2 + (2 * Double.pi / 5) * Double(index)
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let posX = centerX + cos(angle) * radius
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let posY = centerY + sin(angle) * radius
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let color = moodTint.color(forMood: mood)
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return Button(action: { onMoodSelected(mood) }) {
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OrbitMoodButtonContent(mood: mood, color: color)
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}
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.buttonStyle(OrbitButtonStyle(color: color))
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.position(x: posX, y: posY)
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.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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}
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struct OrbitMoodButtonContent: View {
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let mood: Mood
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let color: Color
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var body: some View {
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ZStack {
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Circle()
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.fill(color.opacity(0.2))
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.frame(width: 70, height: 70)
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Circle()
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.fill(color)
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.frame(width: 52, height: 52)
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.shadow(color: color.opacity(0.6), radius: 8, x: 0, y: 2)
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 28, height: 28)
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.foregroundColor(.white)
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}
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}
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}
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// Button style for orbit moods
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struct OrbitButtonStyle: ButtonStyle {
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let color: Color
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.scaleEffect(configuration.isPressed ? 1.15 : 1.0)
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.shadow(
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color: configuration.isPressed ? color.opacity(0.8) : Color.clear,
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radius: configuration.isPressed ? 20 : 0,
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x: 0,
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y: 0
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)
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.animation(reduceMotion ? nil : .spring(response: 0.3, dampingFraction: 0.6), value: configuration.isPressed)
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}
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}
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// Custom button style for aura with glow effect on press
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struct AuraButtonStyle: ButtonStyle {
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let color: Color
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.scaleEffect(configuration.isPressed ? 0.92 : 1.0)
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.brightness(configuration.isPressed ? 0.1 : 0)
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.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
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}
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}
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// MARK: - Button Styles
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struct MoodButtonStyle: ButtonStyle {
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.scaleEffect(configuration.isPressed ? 0.9 : 1.0)
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.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
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}
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}
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struct CardButtonStyle: ButtonStyle {
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.scaleEffect(configuration.isPressed ? 0.96 : 1.0)
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.opacity(configuration.isPressed ? 0.8 : 1.0)
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.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
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}
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}
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// MARK: - Previews
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struct AddMoodHeaderView_Previews: PreviewProvider {
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static var previews: some View {
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Group {
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AddMoodHeaderView(addItemHeaderClosure: { (_,_) in
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}).modelContainer(DataController.shared.container)
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AddMoodHeaderView(addItemHeaderClosure: { (_,_) in
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}).preferredColorScheme(.dark).modelContainer(DataController.shared.container)
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}
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}
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}
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// MARK: - Layout 7: Neon (Synthwave Arcade Equalizer)
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struct NeonVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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@State private var pulsePhase = false
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@State private var hoveredMood: Mood?
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// Synthwave color palette
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private let neonCyan = Color(red: 0.0, green: 1.0, blue: 0.82)
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private let neonMagenta = Color(red: 1.0, green: 0.0, blue: 0.8)
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private let neonYellow = Color(red: 1.0, green: 0.9, blue: 0.0)
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private let deepBlack = Color(red: 0.02, green: 0.02, blue: 0.04)
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var body: some View {
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ZStack {
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// Grid background
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neonGridBackground
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// Equalizer bars
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HStack(spacing: 8) {
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ForEach(Mood.allValues, id: \.self) { mood in
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NeonEqualizerBar(
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mood: mood,
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moodTint: moodTint,
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isHovered: hoveredMood == mood,
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pulsePhase: pulsePhase,
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neonCyan: neonCyan,
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neonMagenta: neonMagenta,
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onTap: { onMoodSelected(mood) }
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)
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}
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}
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.padding(.horizontal, 16)
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.padding(.vertical, 20)
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}
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.frame(height: 200)
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.clipShape(RoundedRectangle(cornerRadius: 16))
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.overlay(
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RoundedRectangle(cornerRadius: 16)
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.stroke(
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LinearGradient(
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colors: [neonCyan.opacity(0.6), neonMagenta.opacity(0.6)],
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startPoint: .topLeading,
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endPoint: .bottomTrailing
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),
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lineWidth: 1
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)
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)
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.shadow(color: neonCyan.opacity(0.2), radius: 20, x: 0, y: 0)
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.shadow(color: neonMagenta.opacity(0.15), radius: 30, x: 0, y: 10)
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.onAppear {
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withAnimation(.easeInOut(duration: 1.5).repeatForever(autoreverses: true)) {
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pulsePhase = true
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}
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}
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.onDisappear {
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pulsePhase = false
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}
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}
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private var neonGridBackground: some View {
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ZStack {
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// Deep black base
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deepBlack
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// Grid
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Canvas { context, size in
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let gridSpacing: CGFloat = 20
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let cyanColor = Color(red: 0.0, green: 0.8, blue: 0.7)
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// Horizontal lines
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for y in stride(from: 0, to: size.height, by: gridSpacing) {
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var path = Path()
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path.move(to: CGPoint(x: 0, y: y))
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path.addLine(to: CGPoint(x: size.width, y: y))
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context.stroke(path, with: .color(cyanColor.opacity(0.08)), lineWidth: 0.5)
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}
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// Vertical lines
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for x in stride(from: 0, to: size.width, by: gridSpacing) {
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var path = Path()
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path.move(to: CGPoint(x: x, y: 0))
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path.addLine(to: CGPoint(x: x, y: size.height))
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context.stroke(path, with: .color(cyanColor.opacity(0.08)), lineWidth: 0.5)
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}
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}
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// Ambient glow at bottom
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LinearGradient(
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colors: [
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neonMagenta.opacity(0.15),
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Color.clear
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],
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startPoint: .bottom,
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endPoint: .top
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)
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.blur(radius: 30)
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}
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}
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}
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struct NeonEqualizerBar: View {
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let mood: Mood
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let moodTint: MoodTints
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let isHovered: Bool
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let pulsePhase: Bool
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let neonCyan: Color
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let neonMagenta: Color
|
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let onTap: () -> Void
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|
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@State private var isPressed = false
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|
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private var barHeight: CGFloat {
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switch mood {
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case .great: return 140
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case .good: return 115
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case .average: return 90
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case .bad: return 65
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case .horrible: return 45
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default: return 90
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}
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}
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|
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private var barColor: Color {
|
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switch mood {
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case .great: return neonCyan
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case .good: return Color(red: 0.2, green: 1.0, blue: 0.6)
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case .average: return Color(red: 1.0, green: 0.9, blue: 0.0)
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case .bad: return Color(red: 1.0, green: 0.5, blue: 0.0)
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case .horrible: return neonMagenta
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default: return Color(red: 1.0, green: 0.9, blue: 0.0)
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|
}
|
|
}
|
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|
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var body: some View {
|
|
Button(action: onTap) {
|
|
// The equalizer bar
|
|
ZStack(alignment: .bottom) {
|
|
// Glow background
|
|
RoundedRectangle(cornerRadius: 6)
|
|
.fill(barColor.opacity(pulsePhase ? 0.15 : 0.08))
|
|
.frame(height: barHeight + 20)
|
|
.blur(radius: 15)
|
|
|
|
// Main bar
|
|
RoundedRectangle(cornerRadius: 6)
|
|
.fill(
|
|
LinearGradient(
|
|
colors: [
|
|
barColor,
|
|
barColor.opacity(0.7)
|
|
],
|
|
startPoint: .top,
|
|
endPoint: .bottom
|
|
)
|
|
)
|
|
.frame(height: isPressed ? barHeight * 0.9 : barHeight)
|
|
.shadow(color: barColor.opacity(0.8), radius: pulsePhase ? 12 : 8, x: 0, y: 0)
|
|
.shadow(color: barColor.opacity(0.4), radius: pulsePhase ? 20 : 15, x: 0, y: 5)
|
|
|
|
// Top highlight
|
|
RoundedRectangle(cornerRadius: 6)
|
|
.fill(
|
|
LinearGradient(
|
|
colors: [Color.white.opacity(0.5), Color.clear],
|
|
startPoint: .top,
|
|
endPoint: .center
|
|
)
|
|
)
|
|
.frame(height: isPressed ? barHeight * 0.9 : barHeight)
|
|
|
|
// Level indicators (horizontal lines)
|
|
VStack(spacing: 8) {
|
|
ForEach(0..<Int(barHeight / 15), id: \.self) { _ in
|
|
Rectangle()
|
|
.fill(Color.black.opacity(0.3))
|
|
.frame(height: 2)
|
|
}
|
|
}
|
|
.frame(height: isPressed ? barHeight * 0.9 - 10 : barHeight - 10)
|
|
.clipShape(RoundedRectangle(cornerRadius: 4))
|
|
.padding(.horizontal, 4)
|
|
.padding(.bottom, 5)
|
|
}
|
|
.frame(maxHeight: 180, alignment: .bottom)
|
|
}
|
|
.buttonStyle(NeonBarButtonStyle(isPressed: $isPressed))
|
|
.frame(maxWidth: .infinity)
|
|
.accessibilityIdentifier(AccessibilityID.NeonMoodButton.id(for: mood.widgetDisplayName))
|
|
.accessibilityLabel(mood.strValue)
|
|
.accessibilityHint(String(localized: "Select this mood"))
|
|
}
|
|
}
|
|
|
|
struct NeonBarButtonStyle: ButtonStyle {
|
|
@Binding var isPressed: Bool
|
|
|
|
func makeBody(configuration: Configuration) -> some View {
|
|
configuration.label
|
|
.scaleEffect(configuration.isPressed ? 0.95 : 1.0)
|
|
.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
|
|
.onChange(of: configuration.isPressed) { _, newValue in
|
|
isPressed = newValue
|
|
}
|
|
}
|
|
}
|
|
|