Files
Reflect/Shared/Views/AddMoodHeaderView.swift
treyt 1303cb8cbc fix: issue #150 - add haptic feedback option
Automated fix by Tony CI v3.
Refs #150

Co-Authored-By: Claude <noreply@anthropic.com>
2026-03-10 16:13:08 -05:00

718 lines
26 KiB
Swift

//
// AddMoodHeaderView.swift
// Reflect
//
// Created by Trey Tartt on 1/5/22.
//
import Foundation
import SwiftUI
import SwiftData
struct AddMoodHeaderView: View {
@AppStorage(UserDefaultsStore.Keys.theme.rawValue, store: GroupUserDefaults.groupDefaults) private var theme: Theme = .system
@AppStorage(UserDefaultsStore.Keys.moodImages.rawValue, store: GroupUserDefaults.groupDefaults) private var imagePack: MoodImages = .FontAwesome
@AppStorage(UserDefaultsStore.Keys.moodTint.rawValue, store: GroupUserDefaults.groupDefaults) private var moodTint: MoodTints = .Default
@AppStorage(UserDefaultsStore.Keys.votingLayoutStyle.rawValue, store: GroupUserDefaults.groupDefaults) private var votingLayoutStyle: Int = 0
@AppStorage(UserDefaultsStore.Keys.celebrationAnimation.rawValue, store: GroupUserDefaults.groupDefaults) private var celebrationAnimationIndex: Int = 0
@AppStorage(UserDefaultsStore.Keys.hapticFeedbackEnabled.rawValue, store: GroupUserDefaults.groupDefaults) private var hapticFeedbackEnabled = true
private var textColor: Color { theme.currentTheme.labelColor }
@State var onboardingData = OnboardingDataDataManager.shared.savedOnboardingData
// Celebration animation state
@State private var showCelebration = false
@State private var celebrationMood: Mood = .great
@State private var celebrationAnimation: CelebrationAnimationType = .pulseWave
@State private var celebrationDate: Date = Date()
let addItemHeaderClosure: ((Mood, Date) -> Void)
init(addItemHeaderClosure: @escaping ((Mood, Date) -> Void)) {
self.addItemHeaderClosure = addItemHeaderClosure
}
private var layoutStyle: VotingLayoutStyle {
VotingLayoutStyle(rawValue: votingLayoutStyle) ?? .horizontal
}
var body: some View {
ZStack {
// Force re-render when image pack changes
Text(String(imagePack.rawValue))
.hidden()
VStack(spacing: 16) {
Text(ShowBasedOnVoteLogics.getVotingTitle(onboardingData: onboardingData))
.font(.title2.bold())
.foregroundColor(textColor)
.padding(.top)
votingLayoutContent
.padding(.bottom)
}
.padding(.horizontal)
.opacity(showCelebration ? 0 : 1)
// Celebration animation overlay
if showCelebration {
CelebrationOverlayView(
animationType: celebrationAnimation,
mood: celebrationMood
) {
// Animation complete - save the mood (parent will remove this view)
addItemHeaderClosure(celebrationMood, celebrationDate)
}
}
}
.background(theme.currentTheme.secondaryBGColor)
.cornerRadius(Constants.viewsCornerRaidus, corners: [.topLeft, .topRight, .bottomLeft, .bottomRight])
.fixedSize(horizontal: false, vertical: true)
.accessibilityIdentifier(AccessibilityID.DayView.moodHeader)
}
@ViewBuilder
private var votingLayoutContent: some View {
switch layoutStyle {
case .horizontal:
HorizontalVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .cards:
CardVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .stacked:
StackedVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .aura:
AuraVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .orbit:
OrbitVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .neon:
NeonVotingView(moodTint: moodTint, onMoodSelected: addItem)
}
}
private func addItem(withMood mood: Mood) {
// Store mood, date, and use saved animation preference
celebrationMood = mood
celebrationDate = ShowBasedOnVoteLogics.getCurrentVotingDate(onboardingData: onboardingData)
celebrationAnimation = CelebrationAnimationType.fromIndex(celebrationAnimationIndex)
// Play haptic feedback matching the selected animation
if hapticFeedbackEnabled {
HapticFeedbackManager.shared.play(for: celebrationAnimation)
}
// Show celebration - mood will be saved when animation completes
withAnimation(.easeInOut(duration: 0.3)) {
showCelebration = true
}
}
}
// MARK: - Layout 1: Horizontal (Polished version of current)
struct HorizontalVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
var body: some View {
HStack(spacing: 8) {
ForEach(Mood.allValues) { mood in
Button(action: { onMoodSelected(mood) }) {
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 55, height: 55)
.foregroundColor(moodTint.color(forMood: mood))
}
.buttonStyle(MoodButtonStyle())
.frame(maxWidth: .infinity)
.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
}
// MARK: - Layout 2: Cards Grid
struct CardVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
var body: some View {
GeometryReader { geo in
let spacing: CGFloat = 12
let cardWidth = (geo.size.width - spacing * 2) / 3
// Offset to center bottom row cards between top row cards
// Each bottom card should be centered between two top cards
let bottomOffset = (cardWidth + spacing) / 2
VStack(spacing: spacing) {
// Top row: Great, Good, Average
HStack(spacing: spacing) {
ForEach(Array(Mood.allValues.prefix(3))) { mood in
cardButton(for: mood, width: cardWidth)
}
}
// Bottom row: Bad, Horrible - centered between top row items
HStack(spacing: spacing) {
ForEach(Array(Mood.allValues.suffix(2))) { mood in
cardButton(for: mood, width: cardWidth)
}
}
.padding(.leading, bottomOffset)
.padding(.trailing, bottomOffset)
}
}
.frame(height: 190)
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
private func cardButton(for mood: Mood, width: CGFloat) -> some View {
Button(action: { onMoodSelected(mood) }) {
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 40, height: 40)
.foregroundColor(moodTint.color(forMood: mood))
.frame(width: width)
.padding(.vertical, 20)
.background(
RoundedRectangle(cornerRadius: 12)
.fill(moodTint.color(forMood: mood).opacity(0.15))
)
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(moodTint.color(forMood: mood).opacity(0.3), lineWidth: 1)
)
}
.buttonStyle(CardButtonStyle())
.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
// MARK: - Layout 3: Stacked Full-width
struct StackedVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
var body: some View {
VStack(spacing: 10) {
ForEach(Mood.allValues) { mood in
Button(action: { onMoodSelected(mood) }) {
HStack(spacing: 16) {
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 36, height: 36)
.foregroundColor(moodTint.color(forMood: mood))
Text(mood.strValue)
.font(.body.weight(.semibold))
.foregroundColor(moodTint.color(forMood: mood))
Spacer()
Image(systemName: "chevron.right")
.font(.caption.weight(.semibold))
.foregroundColor(moodTint.color(forMood: mood).opacity(0.5))
}
.padding(.horizontal, 16)
.padding(.vertical, 14)
.background(
RoundedRectangle(cornerRadius: 12)
.fill(moodTint.color(forMood: mood).opacity(0.12))
)
}
.buttonStyle(CardButtonStyle())
.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
}
// MARK: - Layout 5: Aura (Atmospheric glowing orbs)
struct AuraVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
@Environment(\.colorScheme) private var colorScheme
var body: some View {
VStack(spacing: 24) {
// Top row: 3 moods (Horrible, Bad, Average)
HStack(spacing: 16) {
ForEach(Array(Mood.allValues.prefix(3))) { mood in
auraButton(for: mood)
}
}
// Bottom row: 2 moods (Good, Great) - centered
HStack(spacing: 24) {
ForEach(Array(Mood.allValues.suffix(2))) { mood in
auraButton(for: mood)
}
}
}
.padding(.vertical, 8)
}
private func auraButton(for mood: Mood) -> some View {
let color = moodTint.color(forMood: mood)
return Button(action: { onMoodSelected(mood) }) {
// Glowing orb
ZStack {
// Outer atmospheric glow
Circle()
.fill(
RadialGradient(
colors: [
color.opacity(0.5),
color.opacity(0.2),
Color.clear
],
center: .center,
startRadius: 0,
endRadius: 45
)
)
.frame(width: 90, height: 90)
// Middle glow ring
Circle()
.fill(
RadialGradient(
colors: [
color.opacity(0.8),
color.opacity(0.4)
],
center: .center,
startRadius: 10,
endRadius: 30
)
)
.frame(width: 60, height: 60)
// Inner solid core
Circle()
.fill(color)
.frame(width: 48, height: 48)
.shadow(color: color.opacity(0.8), radius: 12, x: 0, y: 0)
// Icon
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 26, height: 26)
.foregroundColor(.white)
}
}
.buttonStyle(AuraButtonStyle(color: color))
.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
// MARK: - Layout 6: Orbit (Celestial circular arrangement)
struct OrbitVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
@Environment(\.colorScheme) private var colorScheme
@State private var centerPulse: CGFloat = 1.0
private var isDark: Bool { colorScheme == .dark }
var body: some View {
GeometryReader { geo in
let size = min(geo.size.width, geo.size.height)
let centerX = geo.size.width / 2
let centerY = size / 2
let orbitRadius = size * 0.38
ZStack {
orbitalRing(radius: orbitRadius, centerX: centerX, centerY: centerY)
centerCore(centerX: centerX, centerY: centerY)
moodPlanets(radius: orbitRadius, centerX: centerX, centerY: centerY)
}
}
.frame(height: 260)
.onAppear {
withAnimation(.easeInOut(duration: 2.0).repeatForever(autoreverses: true)) {
centerPulse = 1.1
}
}
.onDisappear {
centerPulse = 1.0
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
private func orbitalRing(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
let ringColor = isDark ? Color.white : Color.black
return Circle()
.stroke(ringColor.opacity(0.08), lineWidth: 1)
.frame(width: radius * 2, height: radius * 2)
.position(x: centerX, y: centerY)
}
private func centerCore(centerX: CGFloat, centerY: CGFloat) -> some View {
let glowOpacity = isDark ? 0.15 : 0.3
let coreOpacity = isDark ? 0.9 : 1.0
return ZStack {
Circle()
.fill(Color.white.opacity(glowOpacity))
.frame(width: 80, height: 80)
.scaleEffect(centerPulse)
Circle()
.fill(Color.white.opacity(coreOpacity))
.frame(width: 36, height: 36)
.shadow(color: .white.opacity(0.5), radius: 10)
}
.position(x: centerX, y: centerY)
}
private func moodPlanets(radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
ForEach(Array(Mood.allValues.enumerated()), id: \.element.id) { index, mood in
orbitMoodButton(
for: mood,
index: index,
radius: radius,
centerX: centerX,
centerY: centerY
)
}
}
private func orbitMoodButton(for mood: Mood, index: Int, radius: CGFloat, centerX: CGFloat, centerY: CGFloat) -> some View {
let angle = -Double.pi / 2 + (2 * Double.pi / 5) * Double(index)
let posX = centerX + cos(angle) * radius
let posY = centerY + sin(angle) * radius
let color = moodTint.color(forMood: mood)
return Button(action: { onMoodSelected(mood) }) {
OrbitMoodButtonContent(mood: mood, color: color)
}
.buttonStyle(OrbitButtonStyle(color: color))
.position(x: posX, y: posY)
.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
struct OrbitMoodButtonContent: View {
let mood: Mood
let color: Color
var body: some View {
ZStack {
Circle()
.fill(color.opacity(0.2))
.frame(width: 70, height: 70)
Circle()
.fill(color)
.frame(width: 52, height: 52)
.shadow(color: color.opacity(0.6), radius: 8, x: 0, y: 2)
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 28, height: 28)
.foregroundColor(.white)
}
}
}
// Button style for orbit moods
struct OrbitButtonStyle: ButtonStyle {
let color: Color
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 1.15 : 1.0)
.shadow(
color: configuration.isPressed ? color.opacity(0.8) : Color.clear,
radius: configuration.isPressed ? 20 : 0,
x: 0,
y: 0
)
.animation(reduceMotion ? nil : .spring(response: 0.3, dampingFraction: 0.6), value: configuration.isPressed)
}
}
// Custom button style for aura with glow effect on press
struct AuraButtonStyle: ButtonStyle {
let color: Color
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.92 : 1.0)
.brightness(configuration.isPressed ? 0.1 : 0)
.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
}
}
// MARK: - Button Styles
struct MoodButtonStyle: ButtonStyle {
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.9 : 1.0)
.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
}
}
struct CardButtonStyle: ButtonStyle {
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.96 : 1.0)
.opacity(configuration.isPressed ? 0.8 : 1.0)
.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
}
}
// MARK: - Previews
struct AddMoodHeaderView_Previews: PreviewProvider {
static var previews: some View {
Group {
AddMoodHeaderView(addItemHeaderClosure: { (_,_) in
}).modelContainer(DataController.shared.container)
AddMoodHeaderView(addItemHeaderClosure: { (_,_) in
}).preferredColorScheme(.dark).modelContainer(DataController.shared.container)
}
}
}
// MARK: - Layout 7: Neon (Synthwave Arcade Equalizer)
struct NeonVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
@State private var pulsePhase = false
@State private var hoveredMood: Mood?
// Synthwave color palette
private let neonCyan = Color(red: 0.0, green: 1.0, blue: 0.82)
private let neonMagenta = Color(red: 1.0, green: 0.0, blue: 0.8)
private let neonYellow = Color(red: 1.0, green: 0.9, blue: 0.0)
private let deepBlack = Color(red: 0.02, green: 0.02, blue: 0.04)
var body: some View {
ZStack {
// Grid background
neonGridBackground
// Equalizer bars
HStack(spacing: 8) {
ForEach(Mood.allValues, id: \.self) { mood in
NeonEqualizerBar(
mood: mood,
moodTint: moodTint,
isHovered: hoveredMood == mood,
pulsePhase: pulsePhase,
neonCyan: neonCyan,
neonMagenta: neonMagenta,
onTap: { onMoodSelected(mood) }
)
}
}
.padding(.horizontal, 16)
.padding(.vertical, 20)
}
.frame(height: 200)
.clipShape(RoundedRectangle(cornerRadius: 16))
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(
LinearGradient(
colors: [neonCyan.opacity(0.6), neonMagenta.opacity(0.6)],
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 1
)
)
.shadow(color: neonCyan.opacity(0.2), radius: 20, x: 0, y: 0)
.shadow(color: neonMagenta.opacity(0.15), radius: 30, x: 0, y: 10)
.onAppear {
withAnimation(.easeInOut(duration: 1.5).repeatForever(autoreverses: true)) {
pulsePhase = true
}
}
.onDisappear {
pulsePhase = false
}
}
private var neonGridBackground: some View {
ZStack {
// Deep black base
deepBlack
// Grid
Canvas { context, size in
let gridSpacing: CGFloat = 20
let cyanColor = Color(red: 0.0, green: 0.8, blue: 0.7)
// Horizontal lines
for y in stride(from: 0, to: size.height, by: gridSpacing) {
var path = Path()
path.move(to: CGPoint(x: 0, y: y))
path.addLine(to: CGPoint(x: size.width, y: y))
context.stroke(path, with: .color(cyanColor.opacity(0.08)), lineWidth: 0.5)
}
// Vertical lines
for x in stride(from: 0, to: size.width, by: gridSpacing) {
var path = Path()
path.move(to: CGPoint(x: x, y: 0))
path.addLine(to: CGPoint(x: x, y: size.height))
context.stroke(path, with: .color(cyanColor.opacity(0.08)), lineWidth: 0.5)
}
}
// Ambient glow at bottom
LinearGradient(
colors: [
neonMagenta.opacity(0.15),
Color.clear
],
startPoint: .bottom,
endPoint: .top
)
.blur(radius: 30)
}
}
}
struct NeonEqualizerBar: View {
let mood: Mood
let moodTint: MoodTints
let isHovered: Bool
let pulsePhase: Bool
let neonCyan: Color
let neonMagenta: Color
let onTap: () -> Void
@State private var isPressed = false
private var barHeight: CGFloat {
switch mood {
case .great: return 140
case .good: return 115
case .average: return 90
case .bad: return 65
case .horrible: return 45
default: return 90
}
}
private var barColor: Color {
switch mood {
case .great: return neonCyan
case .good: return Color(red: 0.2, green: 1.0, blue: 0.6)
case .average: return Color(red: 1.0, green: 0.9, blue: 0.0)
case .bad: return Color(red: 1.0, green: 0.5, blue: 0.0)
case .horrible: return neonMagenta
default: return Color(red: 1.0, green: 0.9, blue: 0.0)
}
}
var body: some View {
Button(action: onTap) {
// The equalizer bar
ZStack(alignment: .bottom) {
// Glow background
RoundedRectangle(cornerRadius: 6)
.fill(barColor.opacity(pulsePhase ? 0.15 : 0.08))
.frame(height: barHeight + 20)
.blur(radius: 15)
// Main bar
RoundedRectangle(cornerRadius: 6)
.fill(
LinearGradient(
colors: [
barColor,
barColor.opacity(0.7)
],
startPoint: .top,
endPoint: .bottom
)
)
.frame(height: isPressed ? barHeight * 0.9 : barHeight)
.shadow(color: barColor.opacity(0.8), radius: pulsePhase ? 12 : 8, x: 0, y: 0)
.shadow(color: barColor.opacity(0.4), radius: pulsePhase ? 20 : 15, x: 0, y: 5)
// Top highlight
RoundedRectangle(cornerRadius: 6)
.fill(
LinearGradient(
colors: [Color.white.opacity(0.5), Color.clear],
startPoint: .top,
endPoint: .center
)
)
.frame(height: isPressed ? barHeight * 0.9 : barHeight)
// Level indicators (horizontal lines)
VStack(spacing: 8) {
ForEach(0..<Int(barHeight / 15), id: \.self) { _ in
Rectangle()
.fill(Color.black.opacity(0.3))
.frame(height: 2)
}
}
.frame(height: isPressed ? barHeight * 0.9 - 10 : barHeight - 10)
.clipShape(RoundedRectangle(cornerRadius: 4))
.padding(.horizontal, 4)
.padding(.bottom, 5)
}
.frame(maxHeight: 180, alignment: .bottom)
}
.buttonStyle(NeonBarButtonStyle(isPressed: $isPressed))
.frame(maxWidth: .infinity)
.accessibilityIdentifier(AccessibilityID.MoodButton.id(for: mood.widgetDisplayName))
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
struct NeonBarButtonStyle: ButtonStyle {
@Binding var isPressed: Bool
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.95 : 1.0)
.animation(.easeInOut(duration: 0.1), value: configuration.isPressed)
.onChange(of: configuration.isPressed) { _, newValue in
isPressed = newValue
}
}
}