Files
Reflect/Shared/Views/AddMoodHeaderView.swift
Trey t be84825aba Fix widget layout clipping and add comprehensive widget previews
- Fix LargeVotingView mood icons getting clipped at edges by using
  flexible HStack spacing with maxWidth: .infinity
- Fix VotingView medium layout with smaller icons and even distribution
- Add comprehensive #Preview macros for all widget states:
  - Vote widget: small/medium, voted/not voted, all mood states
  - Timeline widget: small/medium/large with various data states
- Reduce icon sizes and padding to fit within widget bounds
- Update accessibility labels and hints across views

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-24 09:53:40 -06:00

396 lines
15 KiB
Swift

//
// AddMoodHeaderView.swift
// Feels
//
// Created by Trey Tartt on 1/5/22.
//
import Foundation
import SwiftUI
import SwiftData
struct AddMoodHeaderView: View {
@AppStorage(UserDefaultsStore.Keys.theme.rawValue, store: GroupUserDefaults.groupDefaults) private var theme: Theme = .system
@AppStorage(UserDefaultsStore.Keys.moodImages.rawValue, store: GroupUserDefaults.groupDefaults) private var imagePack: MoodImages = .FontAwesome
@AppStorage(UserDefaultsStore.Keys.moodTint.rawValue, store: GroupUserDefaults.groupDefaults) private var moodTint: MoodTints = .Default
@AppStorage(UserDefaultsStore.Keys.textColor.rawValue, store: GroupUserDefaults.groupDefaults) private var textColor: Color = DefaultTextColor.textColor
@AppStorage(UserDefaultsStore.Keys.votingLayoutStyle.rawValue, store: GroupUserDefaults.groupDefaults) private var votingLayoutStyle: Int = 0
@State var onboardingData = OnboardingDataDataManager.shared.savedOnboardingData
let addItemHeaderClosure: ((Mood, Date) -> Void)
init(addItemHeaderClosure: @escaping ((Mood, Date) -> Void)) {
self.addItemHeaderClosure = addItemHeaderClosure
}
private var layoutStyle: VotingLayoutStyle {
VotingLayoutStyle(rawValue: votingLayoutStyle) ?? .horizontal
}
var body: some View {
ZStack {
// Force re-render when image pack changes
Text(String(imagePack.rawValue))
.hidden()
theme.currentTheme.secondaryBGColor
VStack(spacing: 16) {
Text(ShowBasedOnVoteLogics.getVotingTitle(onboardingData: onboardingData))
.font(.title2.bold())
.foregroundColor(textColor)
.padding(.top)
votingLayoutContent
.padding(.bottom)
}
.padding(.horizontal)
}
.cornerRadius(Constants.viewsCornerRaidus, corners: [.topLeft, .topRight, .bottomLeft, .bottomRight])
.fixedSize(horizontal: false, vertical: true)
}
@ViewBuilder
private var votingLayoutContent: some View {
switch layoutStyle {
case .horizontal:
HorizontalVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .cards:
CardVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .radial:
RadialVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .stacked:
StackedVotingView(moodTint: moodTint, onMoodSelected: addItem)
case .aura:
AuraVotingView(moodTint: moodTint, onMoodSelected: addItem)
}
}
private func addItem(withMood mood: Mood) {
let impactFeedback = UIImpactFeedbackGenerator(style: .medium)
impactFeedback.impactOccurred()
let date = ShowBasedOnVoteLogics.getCurrentVotingDate(onboardingData: onboardingData)
addItemHeaderClosure(mood, date)
}
}
// MARK: - Layout 1: Horizontal (Polished version of current)
struct HorizontalVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
var body: some View {
HStack(spacing: 8) {
ForEach(Mood.allValues) { mood in
Button(action: { onMoodSelected(mood) }) {
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 55, height: 55)
.foregroundColor(moodTint.color(forMood: mood))
}
.buttonStyle(MoodButtonStyle())
.frame(maxWidth: .infinity)
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
}
// MARK: - Layout 2: Cards Grid
struct CardVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
private let columns = [
GridItem(.flexible(), spacing: 12),
GridItem(.flexible(), spacing: 12),
GridItem(.flexible(), spacing: 12)
]
var body: some View {
LazyVGrid(columns: columns, spacing: 12) {
ForEach(Mood.allValues) { mood in
Button(action: { onMoodSelected(mood) }) {
VStack(spacing: 8) {
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 40, height: 40)
.foregroundColor(moodTint.color(forMood: mood))
Text(mood.strValue)
.font(.caption.weight(.medium))
.foregroundColor(moodTint.color(forMood: mood))
}
.frame(maxWidth: .infinity)
.padding(.vertical, 16)
.background(
RoundedRectangle(cornerRadius: 12)
.fill(moodTint.color(forMood: mood).opacity(0.15))
)
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(moodTint.color(forMood: mood).opacity(0.3), lineWidth: 1)
)
}
.buttonStyle(CardButtonStyle())
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
}
// MARK: - Layout 3: Radial/Semi-circle
struct RadialVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
var body: some View {
GeometryReader { geometry in
let center = CGPoint(x: geometry.size.width / 2, y: geometry.size.height * 0.9)
let radius = min(geometry.size.width, geometry.size.height) * 0.65
let moods = Mood.allValues
ZStack {
ForEach(Array(moods.enumerated()), id: \.element.id) { index, mood in
let angle = angleForIndex(index, total: moods.count)
let position = positionForAngle(angle, radius: radius, center: center)
Button(action: { onMoodSelected(mood) }) {
VStack(spacing: 4) {
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 44, height: 44)
.foregroundColor(moodTint.color(forMood: mood))
Text(mood.strValue)
.font(.caption2.weight(.medium))
.foregroundColor(moodTint.color(forMood: mood))
}
.padding(8)
.background(
Circle()
.fill(moodTint.color(forMood: mood).opacity(0.1))
)
}
.buttonStyle(MoodButtonStyle())
.position(position)
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
}
.frame(height: 180)
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
private func angleForIndex(_ index: Int, total: Int) -> Double {
// Spread moods across a semi-circle (180 degrees), from left to right
let startAngle = Double.pi // 180 degrees (left)
let endAngle = 0.0 // 0 degrees (right)
let step = (startAngle - endAngle) / Double(total - 1)
return startAngle - (step * Double(index))
}
private func positionForAngle(_ angle: Double, radius: CGFloat, center: CGPoint) -> CGPoint {
CGPoint(
x: center.x + radius * CGFloat(cos(angle)),
y: center.y - radius * CGFloat(sin(angle))
)
}
}
// MARK: - Layout 4: Stacked Full-width
struct StackedVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
var body: some View {
VStack(spacing: 10) {
ForEach(Mood.allValues) { mood in
Button(action: { onMoodSelected(mood) }) {
HStack(spacing: 16) {
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 36, height: 36)
.foregroundColor(moodTint.color(forMood: mood))
Text(mood.strValue)
.font(.body.weight(.semibold))
.foregroundColor(moodTint.color(forMood: mood))
Spacer()
Image(systemName: "chevron.right")
.font(.caption.weight(.semibold))
.foregroundColor(moodTint.color(forMood: mood).opacity(0.5))
}
.padding(.horizontal, 16)
.padding(.vertical, 14)
.background(
RoundedRectangle(cornerRadius: 12)
.fill(moodTint.color(forMood: mood).opacity(0.12))
)
}
.buttonStyle(CardButtonStyle())
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
.accessibilityElement(children: .contain)
.accessibilityLabel(String(localized: "Mood selection"))
}
}
// MARK: - Layout 5: Aura (Atmospheric glowing orbs)
struct AuraVotingView: View {
let moodTint: MoodTints
let onMoodSelected: (Mood) -> Void
@Environment(\.colorScheme) private var colorScheme
var body: some View {
VStack(spacing: 24) {
// Top row: 3 moods (Horrible, Bad, Average)
HStack(spacing: 16) {
ForEach(Array(Mood.allValues.prefix(3))) { mood in
auraButton(for: mood)
}
}
// Bottom row: 2 moods (Good, Great) - centered
HStack(spacing: 24) {
ForEach(Array(Mood.allValues.suffix(2))) { mood in
auraButton(for: mood)
}
}
}
.padding(.vertical, 8)
}
private func auraButton(for mood: Mood) -> some View {
let color = moodTint.color(forMood: mood)
return Button(action: { onMoodSelected(mood) }) {
VStack(spacing: 10) {
// Glowing orb
ZStack {
// Outer atmospheric glow
Circle()
.fill(
RadialGradient(
colors: [
color.opacity(0.5),
color.opacity(0.2),
Color.clear
],
center: .center,
startRadius: 0,
endRadius: 45
)
)
.frame(width: 90, height: 90)
// Middle glow ring
Circle()
.fill(
RadialGradient(
colors: [
color.opacity(0.8),
color.opacity(0.4)
],
center: .center,
startRadius: 10,
endRadius: 30
)
)
.frame(width: 60, height: 60)
// Inner solid core
Circle()
.fill(color)
.frame(width: 48, height: 48)
.shadow(color: color.opacity(0.8), radius: 12, x: 0, y: 0)
// Icon
mood.icon
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 26, height: 26)
.foregroundColor(.white)
}
// Label with elegant typography
Text(mood.strValue)
.font(.caption.weight(.semibold))
.foregroundColor(color)
.tracking(0.5)
}
}
.buttonStyle(AuraButtonStyle(color: color))
.accessibilityLabel(mood.strValue)
.accessibilityHint(String(localized: "Select this mood"))
}
}
// Custom button style for aura with glow effect on press
struct AuraButtonStyle: ButtonStyle {
let color: Color
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.92 : 1.0)
.brightness(configuration.isPressed ? 0.1 : 0)
.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
}
}
// MARK: - Button Styles
struct MoodButtonStyle: ButtonStyle {
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.9 : 1.0)
.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
}
}
struct CardButtonStyle: ButtonStyle {
@Environment(\.accessibilityReduceMotion) private var reduceMotion
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.96 : 1.0)
.opacity(configuration.isPressed ? 0.8 : 1.0)
.animation(reduceMotion ? nil : .easeInOut(duration: 0.15), value: configuration.isPressed)
}
}
// MARK: - Previews
struct AddMoodHeaderView_Previews: PreviewProvider {
static var previews: some View {
Group {
AddMoodHeaderView(addItemHeaderClosure: { (_,_) in
}).modelContainer(DataController.shared.container)
AddMoodHeaderView(addItemHeaderClosure: { (_,_) in
}).preferredColorScheme(.dark).modelContainer(DataController.shared.container)
}
}
}