Files
Reflect/Shared/Random.swift
2022-02-21 11:36:45 -06:00

149 lines
4.9 KiB
Swift

//
// Random.swift
// Feels
//
// Created by Trey Tartt on 1/9/22.
//
import Foundation
import SwiftUI
struct Constants {
static let groupShareId = "group.com.88oak.ifeel"
}
struct GroupUserDefaults {
static var groupDefaults: UserDefaults {
return UserDefaults(suiteName: Constants.groupShareId)!
}
}
class Random {
static var tomorrowMidnightThirty: Date {
let components = DateComponents(hour: 0, minute: 30, second: 0)
var updateTime = Date()
if let tomorrow = Calendar.current.date(byAdding: .day, value: 1, to: Date()),
let tomorrowMorning = Calendar.current.date(byAdding: components, to: tomorrow) {
updateTime = tomorrowMorning
}
return updateTime
}
static func weekdayName(fromDate date: Date) -> String {
let weekday = Calendar.current.component(.weekday, from: date)
let calendar = Calendar.current
let dayIndex = ((weekday - 1) + (calendar.firstWeekday - 1)) % 7
return calendar.weekdaySymbols[dayIndex]
}
static func monthName(fromMonthInt: Int) -> String {
let monthName = DateFormatter().monthSymbols[fromMonthInt-1]
return monthName
}
static func dayFormat(fromDate date: Date) -> String {
let components = Calendar.current.dateComponents([.day], from: date)
let day = components.day!
let formatter = NumberFormatter()
formatter.numberStyle = .ordinal
return formatter.string(from: NSNumber(integerLiteral: day)) ?? ""
}
static func createTotalPerc(fromEntries entries: [MoodEntry]) -> [MoodMetrics] {
let filteredEntries = entries.filter({
return ![.missing, .placeholder].contains($0.mood)
})
var returnData = [MoodMetrics]()
for (_, mood) in Mood.allValues.enumerated() {
let moodEntries = filteredEntries.filter({
Int($0.moodValue) == mood.rawValue
})
let total = moodEntries.count
let perc = (Float(total) / Float(filteredEntries.count)) * 100
returnData.append(MoodMetrics(mood: mood, total: total, percent: perc))
}
returnData = returnData.sorted(by: {
$0.mood.rawValue > $1.mood.rawValue
})
return returnData
}
}
struct RoundedCorner: Shape {
var radius: CGFloat = .infinity
var corners: UIRectCorner = .allCorners
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
return Path(path.cgPath)
}
}
extension View {
func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View {
clipShape( RoundedCorner(radius: radius, corners: corners) )
}
func snapshot() -> UIImage {
let controller = UIHostingController(rootView: self)
let view = controller.view
let targetSize = controller.view.intrinsicContentSize
view?.bounds = CGRect(origin: .zero, size: targetSize)
view?.backgroundColor = .clear
let renderer = UIGraphicsImageRenderer(size: targetSize)
return renderer.image { _ in
view?.drawHierarchy(in: controller.view.bounds, afterScreenUpdates: true)
}
}
func asImage(size: CGSize) -> UIImage {
let controller = UIHostingController(rootView: self)
controller.view.bounds = CGRect(origin: .zero, size: size)
let image = controller.view.asImage()
return image
}
}
extension UIView {
func asImage() -> UIImage {
let format = UIGraphicsImageRendererFormat()
format.scale = 1
return UIGraphicsImageRenderer(size: self.layer.frame.size, format: format).image { context in
self.drawHierarchy(in: self.layer.bounds, afterScreenUpdates: true)
}
}
}
extension Color {
static func random() -> Self {
Self(
red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1)
)
}
}
extension String {
func textToImage() -> UIImage? {
let nsString = (self as NSString)
let font = UIFont.systemFont(ofSize: 100) // you can change your font size here
let stringAttributes = [NSAttributedString.Key.font: font]
let imageSize = nsString.size(withAttributes: stringAttributes)
UIGraphicsBeginImageContextWithOptions(imageSize, false, 0) // begin image context
UIColor.clear.set() // clear background
UIRectFill(CGRect(origin: CGPoint(), size: imageSize)) // set rect size
nsString.draw(at: CGPoint.zero, withAttributes: stringAttributes) // draw text within rect
let image = UIGraphicsGetImageFromCurrentImageContext() // create image from context
UIGraphicsEndImageContext() // end image context
return image ?? UIImage()
}
}