Files
Reflect/Shared/Models/Mood.swift
Trey t 443f4dfc55 Fix widget issues and add subscription bypass toggle
Widget fixes:
- Fix App Group ID mismatch in iOS app entitlements (was group.com.tt.ifeel.ifeelDebug, now group.com.tt.ifeelDebug)
- Fix date bug where missing entries all showed same date
- Add sample data preview for widget picker (shows realistic mood data)
- Add widgetDisplayName to Mood enum for widget localization
- Update Mood Vote widget preview to show post-vote state
- Attempt to fix interactive widget buttons (openAppWhenRun: false)

Developer improvements:
- Add IAPManager.bypassSubscription toggle for testing without subscription

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-10 10:38:16 -06:00

101 lines
2.6 KiB
Swift

//
// Mood.swift
// Feels
//
// Created by Trey Tartt on 1/5/22.
//
import Foundation
import SwiftUI
enum Mood: Int {
case horrible
case bad
case average
case good
case great
case missing
case placeholder
var next: Mood {
var moodValue = self.rawValue
moodValue -= 1
if moodValue < 0 {
moodValue = 4
}
return Mood.init(rawValue: moodValue) ?? Mood.horrible
}
var strValue: String {
switch self {
case .horrible:
return String(localized: "mood_value_horrible")
case .bad:
return String(localized: "mood_value_bad")
case .average:
return String(localized: "mood_value_average")
case .good:
return String(localized: "mood_value_good")
case .great:
return String(localized: "mood_value_great")
case .missing:
return String(localized: "mood_value_missing")
case .placeholder:
return String("placeholder")
}
}
/// Non-localized display name for use in widgets (which don't have access to app's localization)
var widgetDisplayName: String {
switch self {
case .horrible: return "Horrible"
case .bad: return "Bad"
case .average: return "Average"
case .good: return "Good"
case .great: return "Great"
case .missing: return "Missing"
case .placeholder: return "Placeholder"
}
}
var color: Color {
let moodTint: MoodTintable.Type = UserDefaultsStore.moodTintable()
return moodTint.color(forMood: self)
}
static var allValues: [Mood] {
return [Mood.horrible, Mood.bad, Mood.average, Mood.good, Mood.great].reversed()
}
var icon: Image {
let moodImages: MoodImagable.Type = UserDefaultsStore.moodMoodImagable()
return moodImages.icon(forMood: self)
}
var graphic: Image {
switch self {
case .horrible:
return Image("HorribleGraphic", bundle: .main)
case .bad:
return Image("BadGraphic", bundle: .main)
case .average:
return Image("AverageGraphic", bundle: .main)
case .good:
return Image("GoodGraphic", bundle: .main)
case .great:
return Image("GreatGraphic", bundle: .main)
case .missing:
return Image("MissingGraphic", bundle: .main)
case .placeholder:
return Image("MissingGraphic", bundle: .main)
}
}
}
extension Mood: Identifiable {
var id: Int {
rawValue
}
}