Files
Reflect/Shared/Color+Codable.swift
Trey T 1f040ab676 v1.1 polish: accessibility, error logging, localization, and code quality sweep
- Wrap 30+ production print() statements in #if DEBUG guards across 18 files
- Add VoiceOver labels, hints, and traits to Watch app, Live Activities, widgets
- Add .accessibilityAddTraits(.isButton) to 15+ onTapGesture views
- Add text alternatives for color-only indicators (progress dots, mood circles)
- Localize raw string literals in NoteEditorView, EntryDetailView, widgets
- Replace 25+ silent try? with do/catch + AppLogger error logging
- Replace hardcoded font sizes with semantic Dynamic Type fonts
- Fix FIXME in IconPickerView (log icon change errors)
- Extract magic animation delays to named constants across 8 files
- Add widget empty state "Log your first mood!" messaging
- Hide decorative images from VoiceOver, add labels to ColorPickers
- Remove stale TODO in Color+Codable (alpha change deferred for migration)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 20:09:14 -05:00

155 lines
4.6 KiB
Swift

//
// Color+Codable.swift
// FirestoreCodableSamples
//
// Created by Peter Friese on 18.03.21.
//
import SwiftUI
// Inspired by https://cocoacasts.com/from-hex-to-uicolor-and-back-in-swift
// Make Color codable. This includes support for transparency.
// See https://www.digitalocean.com/community/tutorials/css-hex-code-colors-alpha-values
extension Color: @retroactive Codable {
init(hex: String) {
let rgba = hex.toRGBA()
self.init(.sRGB,
red: Double(rgba.r),
green: Double(rgba.g),
blue: Double(rgba.b),
opacity: Double(rgba.alpha))
}
public init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
let hex = try container.decode(String.self)
self.init(hex: hex)
}
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(toHex)
}
var toHex: String? {
return toHex()
}
func toHex(alpha: Bool = false) -> String? {
guard let components = cgColor?.components, components.count >= 3 else {
return nil
}
let r = Float(components[0])
let g = Float(components[1])
let b = Float(components[2])
var a = Float(1.0)
if components.count >= 4 {
a = Float(components[3])
}
if alpha {
return String(format: "%02lX%02lX%02lX%02lX",
lroundf(r * 255),
lroundf(g * 255),
lroundf(b * 255),
lroundf(a * 255))
}
else {
return String(format: "%02lX%02lX%02lX",
lroundf(r * 255),
lroundf(g * 255),
lroundf(b * 255))
}
}
}
extension String {
func toRGBA() -> (r: CGFloat, g: CGFloat, b: CGFloat, alpha: CGFloat) {
var hexSanitized = self.trimmingCharacters(in: .whitespacesAndNewlines)
hexSanitized = hexSanitized.replacingOccurrences(of: "#", with: "")
var rgb: UInt64 = 0
var r: CGFloat = 0.0
var g: CGFloat = 0.0
var b: CGFloat = 0.0
var a: CGFloat = 1.0
let length = hexSanitized.count
Scanner(string: hexSanitized).scanHexInt64(&rgb)
if length == 6 {
r = CGFloat((rgb & 0xFF0000) >> 16) / 255.0
g = CGFloat((rgb & 0x00FF00) >> 8) / 255.0
b = CGFloat(rgb & 0x0000FF) / 255.0
}
else if length == 8 {
r = CGFloat((rgb & 0xFF000000) >> 24) / 255.0
g = CGFloat((rgb & 0x00FF0000) >> 16) / 255.0
b = CGFloat((rgb & 0x0000FF00) >> 8) / 255.0
a = CGFloat(rgb & 0x000000FF) / 255.0
}
return (r, g, b, a)
}
}
// MARK: - Luminance & Contrast
extension Color {
/// Calculate relative luminance using WCAG formula
/// Returns value between 0 (darkest) and 1 (lightest)
var luminance: Double {
guard let components = cgColor?.components, components.count >= 3 else {
return 0.5 // Default to mid-gray if can't determine
}
let r = components[0]
let g = components[1]
let b = components[2]
// Apply gamma correction per WCAG 2.0
func adjust(_ component: CGFloat) -> Double {
let c = Double(component)
return c <= 0.03928 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4)
}
return 0.2126 * adjust(r) + 0.7152 * adjust(g) + 0.0722 * adjust(b)
}
/// Returns true if the color is considered "light" (needs dark text for contrast)
var isLight: Bool {
luminance > 0.5
}
/// Returns black or white depending on which provides better contrast
var contrastingTextColor: Color {
isLight ? .black : .white
}
}
extension Color: @retroactive RawRepresentable {
public init?(rawValue: Int) {
let red = Double((rawValue & 0xFF0000) >> 16) / 0xFF
let green = Double((rawValue & 0x00FF00) >> 8) / 0xFF
let blue = Double(rawValue & 0x0000FF) / 0xFF
self = Color(red: red, green: green, blue: blue)
}
public var rawValue: Int {
let red = Int(coreImageColor.red * 255 + 0.5)
let green = Int(coreImageColor.green * 255 + 0.5)
let blue = Int(coreImageColor.blue * 255 + 0.5)
return (red << 16) | (green << 8) | blue
}
private var coreImageColor: CIColor {
return CIColor(color: UIColor(self))
}
}