Refactor widgets into separate focused files
Split the two large widget files (~2000 lines combined) into 10 focused files: - WidgetBundle.swift: Main @main bundle registration - WidgetModels.swift: Shared data models (WatchTimelineView, SimpleEntry, etc.) - WidgetProviders.swift: Timeline providers and TimeLineCreator - WidgetSharedViews.swift: Shared voting views - FeelsTimelineWidget.swift: Timeline widget (small/medium/large) - FeelsVoteWidget.swift: Vote widget with stats views - FeelsIconWidget.swift: Custom icon widget - FeelsGraphicWidget.swift: Graphic mood widget - FeelsMoodControlWidget.swift: Control Center widget - FeelsLiveActivity.swift: Live Activity with proper previews Preserves real-time update architecture (VoteMoodIntent, WidgetCenter, WidgetDataProvider patterns). Adds proper Live Activity preview support with sample content states. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
265
FeelsWidget2/FeelsLiveActivity.swift
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265
FeelsWidget2/FeelsLiveActivity.swift
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//
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// FeelsLiveActivity.swift
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// FeelsWidget
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//
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// Live Activity for mood streak tracking (Dynamic Island + Lock Screen)
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//
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import WidgetKit
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import SwiftUI
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import ActivityKit
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// MARK: - Live Activity Widget
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// Note: MoodStreakAttributes is defined in MoodStreakActivity.swift (Shared folder)
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struct MoodStreakLiveActivity: Widget {
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var body: some WidgetConfiguration {
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ActivityConfiguration(for: MoodStreakAttributes.self) { context in
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// Lock Screen / StandBy view
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MoodStreakLockScreenView(context: context)
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} dynamicIsland: { context in
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DynamicIsland {
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// Expanded view
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DynamicIslandExpandedRegion(.leading) {
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HStack(spacing: 8) {
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Image(systemName: "flame.fill")
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.foregroundColor(.orange)
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Text("\(context.state.currentStreak)")
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.font(.title2.bold())
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}
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}
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DynamicIslandExpandedRegion(.trailing) {
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if context.state.hasLoggedToday {
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Image(systemName: "checkmark.circle.fill")
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.foregroundColor(.green)
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.font(.title2)
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} else {
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Text("Log now")
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.font(.caption)
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.foregroundColor(.secondary)
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}
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}
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DynamicIslandExpandedRegion(.center) {
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Text(context.state.hasLoggedToday ? "Streak: \(context.state.currentStreak) days" : "Don't break your streak!")
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.font(.headline)
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}
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DynamicIslandExpandedRegion(.bottom) {
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if !context.state.hasLoggedToday {
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Text("Voting closes at midnight")
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.font(.caption)
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.foregroundColor(.secondary)
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} else {
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HStack {
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Circle()
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.fill(Color(hex: context.state.lastMoodColor))
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.frame(width: 20, height: 20)
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Text("Today: \(context.state.lastMoodLogged)")
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.font(.subheadline)
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}
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}
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}
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} compactLeading: {
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Image(systemName: "flame.fill")
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.foregroundColor(.orange)
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} compactTrailing: {
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Text("\(context.state.currentStreak)")
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.font(.caption.bold())
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} minimal: {
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Image(systemName: "flame.fill")
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.foregroundColor(.orange)
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}
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}
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}
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}
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// MARK: - Lock Screen View
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struct MoodStreakLockScreenView: View {
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let context: ActivityViewContext<MoodStreakAttributes>
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var body: some View {
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HStack(spacing: 16) {
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// Streak indicator
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VStack(spacing: 4) {
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Image(systemName: "flame.fill")
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.font(.title)
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.foregroundColor(.orange)
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Text("\(context.state.currentStreak)")
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.font(.title.bold())
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Text("day streak")
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.font(.caption)
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.foregroundColor(.secondary)
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}
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Divider()
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.frame(height: 50)
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// Status
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VStack(alignment: .leading, spacing: 8) {
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if context.state.hasLoggedToday {
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HStack(spacing: 8) {
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Circle()
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.fill(Color(hex: context.state.lastMoodColor))
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.frame(width: 24, height: 24)
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VStack(alignment: .leading) {
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Text("Today's mood")
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.font(.caption)
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.foregroundColor(.secondary)
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Text(context.state.lastMoodLogged)
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.font(.headline)
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}
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}
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} else {
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VStack(alignment: .leading) {
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Text("Don't break your streak!")
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.font(.headline)
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Text("Tap to log your mood")
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.font(.caption)
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.foregroundColor(.secondary)
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}
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}
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}
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Spacer()
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}
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.padding()
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.activityBackgroundTint(Color(.systemBackground).opacity(0.8))
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}
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}
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// MARK: - Preview Sample Data
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extension MoodStreakAttributes {
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static var preview: MoodStreakAttributes {
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MoodStreakAttributes(startDate: Date())
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}
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}
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extension MoodStreakAttributes.ContentState {
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static var notLogged: MoodStreakAttributes.ContentState {
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MoodStreakAttributes.ContentState(
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currentStreak: 7,
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lastMoodLogged: "None",
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lastMoodColor: "#888888",
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hasLoggedToday: false,
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votingWindowEnd: Calendar.current.date(bySettingHour: 23, minute: 59, second: 59, of: Date()) ?? Date()
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)
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}
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static var loggedGreat: MoodStreakAttributes.ContentState {
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MoodStreakAttributes.ContentState(
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currentStreak: 15,
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lastMoodLogged: "Great",
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lastMoodColor: MoodTints.Default.color(forMood: .great).toHex() ?? "#4CAF50",
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hasLoggedToday: true,
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votingWindowEnd: Calendar.current.date(bySettingHour: 23, minute: 59, second: 59, of: Date()) ?? Date()
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)
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}
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static var loggedGood: MoodStreakAttributes.ContentState {
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MoodStreakAttributes.ContentState(
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currentStreak: 30,
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lastMoodLogged: "Good",
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lastMoodColor: MoodTints.Default.color(forMood: .good).toHex() ?? "#8BC34A",
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hasLoggedToday: true,
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votingWindowEnd: Calendar.current.date(bySettingHour: 23, minute: 59, second: 59, of: Date()) ?? Date()
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)
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}
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static var loggedAverage: MoodStreakAttributes.ContentState {
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MoodStreakAttributes.ContentState(
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currentStreak: 10,
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lastMoodLogged: "Average",
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lastMoodColor: MoodTints.Default.color(forMood: .average).toHex() ?? "#FFC107",
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hasLoggedToday: true,
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votingWindowEnd: Calendar.current.date(bySettingHour: 23, minute: 59, second: 59, of: Date()) ?? Date()
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)
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}
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static var loggedBad: MoodStreakAttributes.ContentState {
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MoodStreakAttributes.ContentState(
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currentStreak: 5,
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lastMoodLogged: "Bad",
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lastMoodColor: MoodTints.Default.color(forMood: .bad).toHex() ?? "#FF9800",
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hasLoggedToday: true,
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votingWindowEnd: Calendar.current.date(bySettingHour: 23, minute: 59, second: 59, of: Date()) ?? Date()
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)
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}
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static var loggedHorrible: MoodStreakAttributes.ContentState {
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MoodStreakAttributes.ContentState(
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currentStreak: 3,
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lastMoodLogged: "Horrible",
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lastMoodColor: MoodTints.Default.color(forMood: .horrible).toHex() ?? "#F44336",
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hasLoggedToday: true,
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votingWindowEnd: Calendar.current.date(bySettingHour: 23, minute: 59, second: 59, of: Date()) ?? Date()
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)
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}
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}
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// MARK: - Live Activity Previews
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#Preview("Lock Screen - Not Logged", as: .content, using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.notLogged
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}
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#Preview("Lock Screen - Great", as: .content, using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedGreat
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}
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#Preview("Lock Screen - Good", as: .content, using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedGood
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}
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#Preview("Lock Screen - Average", as: .content, using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedAverage
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}
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#Preview("Lock Screen - Bad", as: .content, using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedBad
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}
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#Preview("Lock Screen - Horrible", as: .content, using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedHorrible
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}
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// MARK: - Dynamic Island Previews
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#Preview("Dynamic Island Expanded - Not Logged", as: .dynamicIsland(.expanded), using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.notLogged
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}
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#Preview("Dynamic Island Expanded - Logged", as: .dynamicIsland(.expanded), using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedGreat
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}
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#Preview("Dynamic Island Compact", as: .dynamicIsland(.compact), using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedGreat
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}
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#Preview("Dynamic Island Minimal", as: .dynamicIsland(.minimal), using: MoodStreakAttributes.preview) {
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MoodStreakLiveActivity()
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} contentStates: {
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MoodStreakAttributes.ContentState.loggedGreat
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}
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