Rewrite all UI tests following fail-fast TEST_RULES patterns
Rewrote 60+ test files to follow honeydue-style test guidelines:
- defaultTimeout=2s, navigationTimeout=5s — fail fast, no long waits
- No coordinate taps (except onboarding paged TabView swipes)
- No sleep(), no retry loops
- No guard...else { return } silent passes — XCTFail everywhere
- All elements by accessibility ID via UITestID constants
- Screen objects for all navigation/actions/assertions
- One logical assertion per test method
Added missing accessibility identifiers to app views:
- MonthView.swift: added AccessibilityID.MonthView.grid to ScrollView
- YearView.swift: added AccessibilityID.YearView.heatmap to ScrollView
Framework rewrites:
- BaseUITestCase: added session ID, localeArguments, extraLaunchArguments
- WaitHelpers: waitForExistenceOrFail, waitUntilHittableOrFail,
waitForNonExistence, scrollIntoView, forceTap
- All 7 screen objects rewritten with fail-fast semantics
- TEST_RULES.md added with non-negotiable rules
Known remaining issues:
- OnboardingTests: paged TabView swipes unreliable on iOS 26 simulator
- SettingsLegalLinksTests: EULA/Privacy buttons too deep in DEBUG scroll
- Customization horizontal picker scrolling needs further tuning
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -10,88 +10,59 @@ import XCTest
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struct DayScreen {
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let app: XCUIApplication
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// MARK: - Mood Buttons (via accessibilityIdentifier)
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private let defaultTimeout: TimeInterval = 2
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private let navigationTimeout: TimeInterval = 5
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var greatButton: XCUIElement { app.buttons["mood_button_great"] }
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var goodButton: XCUIElement { app.buttons["mood_button_good"] }
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var averageButton: XCUIElement { app.buttons["mood_button_average"] }
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var badButton: XCUIElement { app.buttons["mood_button_bad"] }
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var horribleButton: XCUIElement { app.buttons["mood_button_horrible"] }
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// MARK: - Elements
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/// The mood header container
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var moodHeader: XCUIElement { app.element(UITestID.Day.moodHeader) }
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// MARK: - Entry List
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func moodButton(for mood: MoodChoice) -> XCUIElement {
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app.buttons["mood_button_\(mood.rawValue)"]
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}
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/// Find an entry row by its raw identifier date payload (yyyyMMdd).
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func entryRow(dateString: String) -> XCUIElement {
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app.element("\(UITestID.Day.entryRowPrefix)\(dateString)")
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}
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var anyEntryRow: XCUIElement {
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app.firstEntryRow
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}
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var anyEntryRow: XCUIElement { app.firstEntryRow }
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// MARK: - Actions
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/// Tap a mood button by mood name. Waits for the celebration animation to complete.
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func logMood(_ mood: MoodChoice, file: StaticString = #file, line: UInt = #line) {
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let button = moodButton(for: mood)
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guard button.waitForExistence(timeout: 5) else {
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XCTFail("Mood button '\(mood.rawValue)' not found", file: file, line: line)
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return
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}
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button.tapWhenReady(timeout: 5, file: file, line: line)
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// Wait for the celebration animation to finish and entry to appear.
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// The mood header disappears after logging today's mood.
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// Give extra time for animation + data save.
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_ = moodHeader.waitForDisappearance(timeout: 8)
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@discardableResult
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func logMood(_ mood: MoodChoice, file: StaticString = #filePath, line: UInt = #line) -> DayScreen {
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moodButton(for: mood)
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.waitUntilHittableOrFail(timeout: defaultTimeout, message: "Mood button '\(mood.rawValue)' not hittable", file: file, line: line)
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.forceTap(file: file, line: line)
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moodHeader.waitForNonExistence(timeout: navigationTimeout, message: "Mood header should disappear after logging", file: file, line: line)
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return self
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}
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// MARK: - Assertions
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func assertMoodHeaderVisible(file: StaticString = #file, line: UInt = #line) {
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XCTAssertTrue(
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moodHeader.waitForExistence(timeout: 5),
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"Mood voting header should be visible",
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file: file, line: line
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)
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}
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func assertMoodHeaderHidden(file: StaticString = #file, line: UInt = #line) {
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// After logging, the header should either disappear or the buttons should not be hittable
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let hidden = moodHeader.waitForDisappearance(timeout: 8)
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XCTAssertTrue(hidden, "Mood header should be hidden after logging today's mood", file: file, line: line)
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}
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func assertEntryExists(dateString: String, file: StaticString = #file, line: UInt = #line) {
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let row = entryRow(dateString: dateString)
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XCTAssertTrue(
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row.waitForExistence(timeout: 5),
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"Entry row for \(dateString) should exist",
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file: file, line: line
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)
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}
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func assertAnyEntryExists(file: StaticString = #file, line: UInt = #line) {
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XCTAssertTrue(
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anyEntryRow.waitForExistence(timeout: 5),
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"At least one entry row should exist",
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file: file, line: line
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)
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}
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// MARK: - Private
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private func moodButton(for mood: MoodChoice) -> XCUIElement {
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switch mood {
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case .great: return greatButton
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case .good: return goodButton
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case .average: return averageButton
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case .bad: return badButton
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case .horrible: return horribleButton
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@discardableResult
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func assertVisible(file: StaticString = #filePath, line: UInt = #line) -> DayScreen {
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// Day view shows mood header (empty state) OR entry rows (has data) — either proves it loaded
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let hasHeader = moodHeader.waitForExistence(timeout: navigationTimeout)
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let hasEntry = !hasHeader && anyEntryRow.waitForExistence(timeout: defaultTimeout)
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if !hasHeader && !hasEntry {
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XCTFail("Day screen should show mood header or entry list", file: file, line: line)
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}
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return self
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}
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func assertMoodHeaderHidden(file: StaticString = #filePath, line: UInt = #line) {
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moodHeader.waitForNonExistence(timeout: navigationTimeout, message: "Mood header should be hidden after logging", file: file, line: line)
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}
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func assertEntryExists(dateString: String, file: StaticString = #filePath, line: UInt = #line) {
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entryRow(dateString: dateString)
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.waitForExistenceOrFail(timeout: defaultTimeout, message: "Entry row for \(dateString) should exist", file: file, line: line)
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}
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func assertAnyEntryExists(file: StaticString = #filePath, line: UInt = #line) {
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anyEntryRow
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.waitForExistenceOrFail(timeout: defaultTimeout, message: "At least one entry row should exist", file: file, line: line)
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}
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}
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