Update signing configuration to use 88oakapps.feels identifiers
- Update App Group IDs from group.com.tt.feels to group.com.88oakapps.feels - Update iCloud container IDs from iCloud.com.tt.feels to iCloud.com.88oakapps.feels - Sync code constants with entitlements across all targets (iOS, Watch, Widget) - Update documentation in CLAUDE.md and PROJECT_OVERVIEW.md Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -77,8 +77,6 @@ struct AddMoodHeaderView: View {
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HorizontalVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .cards:
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CardVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .radial:
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RadialVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .stacked:
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StackedVotingView(moodTint: moodTint, onMoodSelected: addItem)
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case .aura:
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@@ -137,99 +135,62 @@ struct CardVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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private let columns = [
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GridItem(.flexible(), spacing: 12),
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GridItem(.flexible(), spacing: 12),
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GridItem(.flexible(), spacing: 12)
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]
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var body: some View {
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LazyVGrid(columns: columns, spacing: 12) {
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ForEach(Mood.allValues) { mood in
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Button(action: { onMoodSelected(mood) }) {
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 40, height: 40)
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.foregroundColor(moodTint.color(forMood: mood))
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.frame(maxWidth: .infinity)
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.padding(.vertical, 20)
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.background(
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RoundedRectangle(cornerRadius: 12)
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.fill(moodTint.color(forMood: mood).opacity(0.15))
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)
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(moodTint.color(forMood: mood).opacity(0.3), lineWidth: 1)
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)
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}
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.buttonStyle(CardButtonStyle())
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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}
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.accessibilityElement(children: .contain)
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.accessibilityLabel(String(localized: "Mood selection"))
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}
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}
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GeometryReader { geo in
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let spacing: CGFloat = 12
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let cardWidth = (geo.size.width - spacing * 2) / 3
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// Offset to center bottom row cards between top row cards
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// Each bottom card should be centered between two top cards
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let bottomOffset = (cardWidth + spacing) / 2
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// MARK: - Layout 3: Radial/Semi-circle
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struct RadialVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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var body: some View {
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GeometryReader { geometry in
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let center = CGPoint(x: geometry.size.width / 2, y: geometry.size.height * 0.9)
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let radius = min(geometry.size.width, geometry.size.height) * 0.65
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let moods = Mood.allValues
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ZStack {
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ForEach(Array(moods.enumerated()), id: \.element.id) { index, mood in
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let angle = angleForIndex(index, total: moods.count)
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let position = positionForAngle(angle, radius: radius, center: center)
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Button(action: { onMoodSelected(mood) }) {
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 44, height: 44)
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.foregroundColor(moodTint.color(forMood: mood))
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.padding(12)
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.background(
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Circle()
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.fill(moodTint.color(forMood: mood).opacity(0.1))
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)
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VStack(spacing: spacing) {
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// Top row: Great, Good, Average
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HStack(spacing: spacing) {
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ForEach(Array(Mood.allValues.prefix(3))) { mood in
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cardButton(for: mood, width: cardWidth)
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}
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.buttonStyle(MoodButtonStyle())
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.position(position)
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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// Bottom row: Bad, Horrible - centered between top row items
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HStack(spacing: spacing) {
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ForEach(Array(Mood.allValues.suffix(2))) { mood in
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cardButton(for: mood, width: cardWidth)
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}
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}
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.padding(.leading, bottomOffset)
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.padding(.trailing, bottomOffset)
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}
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}
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.frame(height: 180)
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.frame(height: 190)
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.accessibilityElement(children: .contain)
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.accessibilityLabel(String(localized: "Mood selection"))
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}
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private func angleForIndex(_ index: Int, total: Int) -> Double {
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// Spread moods across a semi-circle (180 degrees), from left to right
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let startAngle = Double.pi // 180 degrees (left)
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let endAngle = 0.0 // 0 degrees (right)
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let step = (startAngle - endAngle) / Double(total - 1)
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return startAngle - (step * Double(index))
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}
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private func positionForAngle(_ angle: Double, radius: CGFloat, center: CGPoint) -> CGPoint {
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CGPoint(
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x: center.x + radius * CGFloat(cos(angle)),
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y: center.y - radius * CGFloat(sin(angle))
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)
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private func cardButton(for mood: Mood, width: CGFloat) -> some View {
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Button(action: { onMoodSelected(mood) }) {
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mood.icon
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.resizable()
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.aspectRatio(contentMode: .fit)
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.frame(width: 40, height: 40)
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.foregroundColor(moodTint.color(forMood: mood))
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.frame(width: width)
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.padding(.vertical, 20)
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.background(
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RoundedRectangle(cornerRadius: 12)
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.fill(moodTint.color(forMood: mood).opacity(0.15))
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)
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(moodTint.color(forMood: mood).opacity(0.3), lineWidth: 1)
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)
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}
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.buttonStyle(CardButtonStyle())
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.accessibilityLabel(mood.strValue)
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.accessibilityHint(String(localized: "Select this mood"))
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}
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}
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// MARK: - Layout 4: Stacked Full-width
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// MARK: - Layout 3: Stacked Full-width
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struct StackedVotingView: View {
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let moodTint: MoodTints
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let onMoodSelected: (Mood) -> Void
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