Add 4 new mood icon styles and improve widget layouts
New mood icon styles: - Weather (☀️ → ⛈️) - Garden (🌸 → 🥀) - Hearts (💖 → 💔) - Cosmic (⭐ → 🕳️) Widget improvements: - Small vote widget: 3-over-2 grid layout - Medium vote widget: single horizontal row - Redesigned voted stats view with checkmark badge - Fixed text truncation on non-subscriber view - Added comprehensive previews for all widget types Bug fix: - Voting header now updates when mood image style changes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -15,19 +15,30 @@ enum MoodImages: Int, CaseIterable {
|
||||
case FontAwesome
|
||||
case Emoji
|
||||
case HandEmjoi
|
||||
|
||||
case Weather
|
||||
case Garden
|
||||
case Hearts
|
||||
case Cosmic
|
||||
|
||||
func icon(forMood mood: Mood) -> Image {
|
||||
switch self {
|
||||
|
||||
case .FontAwesome:
|
||||
return FontAwesomeMoodImages.icon(forMood: mood)
|
||||
case .Emoji:
|
||||
return EmojiMoodImages.icon(forMood: mood)
|
||||
case .HandEmjoi:
|
||||
return HandEmojiMoodImages.icon(forMood: mood)
|
||||
case .Weather:
|
||||
return WeatherMoodImages.icon(forMood: mood)
|
||||
case .Garden:
|
||||
return GardenMoodImages.icon(forMood: mood)
|
||||
case .Hearts:
|
||||
return HeartsMoodImages.icon(forMood: mood)
|
||||
case .Cosmic:
|
||||
return CosmicMoodImages.icon(forMood: mood)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var moodImages: MoodImagable.Type {
|
||||
switch self {
|
||||
case .FontAwesome:
|
||||
@@ -36,6 +47,14 @@ enum MoodImages: Int, CaseIterable {
|
||||
return EmojiMoodImages.self
|
||||
case .HandEmjoi:
|
||||
return HandEmojiMoodImages.self
|
||||
case .Weather:
|
||||
return WeatherMoodImages.self
|
||||
case .Garden:
|
||||
return GardenMoodImages.self
|
||||
case .Hearts:
|
||||
return HeartsMoodImages.self
|
||||
case .Cosmic:
|
||||
return CosmicMoodImages.self
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -102,3 +121,87 @@ final class HandEmojiMoodImages: MoodImagable {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final class WeatherMoodImages: MoodImagable {
|
||||
static func icon(forMood mood: Mood) -> Image {
|
||||
switch mood {
|
||||
case .horrible:
|
||||
return Image(uiImage: "⛈️".textToImage()!)
|
||||
case .bad:
|
||||
return Image(uiImage: "🌧️".textToImage()!)
|
||||
case .average:
|
||||
return Image(uiImage: "☁️".textToImage()!)
|
||||
case .good:
|
||||
return Image(uiImage: "⛅".textToImage()!)
|
||||
case .great:
|
||||
return Image(uiImage: "☀️".textToImage()!)
|
||||
case .missing:
|
||||
return Image(uiImage: "🌫️".textToImage()!)
|
||||
case .placeholder:
|
||||
return Image("xmark-solid", bundle: .main)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final class GardenMoodImages: MoodImagable {
|
||||
static func icon(forMood mood: Mood) -> Image {
|
||||
switch mood {
|
||||
case .horrible:
|
||||
return Image(uiImage: "🥀".textToImage()!)
|
||||
case .bad:
|
||||
return Image(uiImage: "🍂".textToImage()!)
|
||||
case .average:
|
||||
return Image(uiImage: "🌱".textToImage()!)
|
||||
case .good:
|
||||
return Image(uiImage: "🌿".textToImage()!)
|
||||
case .great:
|
||||
return Image(uiImage: "🌸".textToImage()!)
|
||||
case .missing:
|
||||
return Image(uiImage: "🕳️".textToImage()!)
|
||||
case .placeholder:
|
||||
return Image("xmark-solid", bundle: .main)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final class HeartsMoodImages: MoodImagable {
|
||||
static func icon(forMood mood: Mood) -> Image {
|
||||
switch mood {
|
||||
case .horrible:
|
||||
return Image(uiImage: "💔".textToImage()!)
|
||||
case .bad:
|
||||
return Image(uiImage: "🩶".textToImage()!)
|
||||
case .average:
|
||||
return Image(uiImage: "🤍".textToImage()!)
|
||||
case .good:
|
||||
return Image(uiImage: "🩷".textToImage()!)
|
||||
case .great:
|
||||
return Image(uiImage: "💖".textToImage()!)
|
||||
case .missing:
|
||||
return Image(uiImage: "🖤".textToImage()!)
|
||||
case .placeholder:
|
||||
return Image("xmark-solid", bundle: .main)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final class CosmicMoodImages: MoodImagable {
|
||||
static func icon(forMood mood: Mood) -> Image {
|
||||
switch mood {
|
||||
case .horrible:
|
||||
return Image(uiImage: "🕳️".textToImage()!)
|
||||
case .bad:
|
||||
return Image(uiImage: "🌑".textToImage()!)
|
||||
case .average:
|
||||
return Image(uiImage: "🌓".textToImage()!)
|
||||
case .good:
|
||||
return Image(uiImage: "🌕".textToImage()!)
|
||||
case .great:
|
||||
return Image(uiImage: "⭐".textToImage()!)
|
||||
case .missing:
|
||||
return Image(uiImage: "✧".textToImage()!)
|
||||
case .placeholder:
|
||||
return Image("xmark-solid", bundle: .main)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ import SwiftData
|
||||
|
||||
struct AddMoodHeaderView: View {
|
||||
@AppStorage(UserDefaultsStore.Keys.theme.rawValue, store: GroupUserDefaults.groupDefaults) private var theme: Theme = .system
|
||||
@AppStorage(UserDefaultsStore.Keys.moodImages.rawValue, store: GroupUserDefaults.groupDefaults) private var imagePack: MoodImages = .FontAwesome
|
||||
@AppStorage(UserDefaultsStore.Keys.moodTint.rawValue, store: GroupUserDefaults.groupDefaults) private var moodTint: MoodTints = .Default
|
||||
@AppStorage(UserDefaultsStore.Keys.textColor.rawValue, store: GroupUserDefaults.groupDefaults) private var textColor: Color = DefaultTextColor.textColor
|
||||
@AppStorage(UserDefaultsStore.Keys.votingLayoutStyle.rawValue, store: GroupUserDefaults.groupDefaults) private var votingLayoutStyle: Int = 0
|
||||
@@ -29,6 +30,10 @@ struct AddMoodHeaderView: View {
|
||||
|
||||
var body: some View {
|
||||
ZStack {
|
||||
// Force re-render when image pack changes
|
||||
Text(String(imagePack.rawValue))
|
||||
.hidden()
|
||||
|
||||
theme.currentTheme.secondaryBGColor
|
||||
|
||||
VStack(spacing: 16) {
|
||||
|
||||
Reference in New Issue
Block a user