Add Apple Watch companion app with complications and WCSession sync
- Add watchOS app target with mood voting UI (5 mood buttons) - Add WidgetKit complications (circular, corner, inline, rectangular) - Add WatchConnectivityManager for bidirectional sync between iOS and watch - iOS app acts as central coordinator - all mood logging flows through MoodLogger - Watch votes send to iPhone via WCSession, iPhone logs and notifies watch back - Widget votes use openAppWhenRun=true to run MoodLogger in main app process - Add #if !os(watchOS) guards to Mood.swift and Random.swift for compatibility - Update SKStoreReviewController to AppStore.requestReview (iOS 18 deprecation fix) - Watch reads user's moodImages preference from GroupUserDefaults for emoji style 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -79,6 +79,7 @@ class Random {
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return newValue
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}
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#if !os(watchOS)
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static func createTotalPerc(fromEntries entries: [MoodEntryModel]) -> [MoodMetrics] {
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let filteredEntries = entries.filter({
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return ![.missing, .placeholder].contains($0.mood)
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@@ -100,13 +101,15 @@ class Random {
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return returnData
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}
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#endif
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}
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#if !os(watchOS)
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struct RoundedCorner: Shape {
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var radius: CGFloat = .infinity
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var corners: UIRectCorner = .allCorners
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func path(in rect: CGRect) -> Path {
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let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
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return Path(path.cgPath)
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@@ -117,7 +120,7 @@ extension View {
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func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View {
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clipShape( RoundedCorner(radius: radius, corners: corners) )
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}
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func snapshot() -> UIImage {
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let controller = UIHostingController(rootView: self)
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let view = controller.view
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@@ -129,7 +132,7 @@ extension View {
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view?.drawHierarchy(in: controller.view.bounds, afterScreenUpdates: true)
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}
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}
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func asImage(size: CGSize) -> UIImage {
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let controller = UIHostingController(rootView: self)
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controller.view.bounds = CGRect(origin: .zero, size: size)
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@@ -156,7 +159,7 @@ extension Color {
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blue: .random(in: 0...1)
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)
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}
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public func lighter(by amount: CGFloat = 0.2) -> Self { Self(UIColor(self).lighter(by: amount)) }
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public func darker(by amount: CGFloat = 0.2) -> Self { Self(UIColor(self).darker(by: amount)) }
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}
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@@ -167,34 +170,34 @@ extension String {
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let font = UIFont.systemFont(ofSize: 100) // you can change your font size here
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let stringAttributes = [NSAttributedString.Key.font: font]
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let imageSize = nsString.size(withAttributes: stringAttributes)
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UIGraphicsBeginImageContextWithOptions(imageSize, false, 0) // begin image context
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UIColor.clear.set() // clear background
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UIRectFill(CGRect(origin: CGPoint(), size: imageSize)) // set rect size
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nsString.draw(at: CGPoint.zero, withAttributes: stringAttributes) // draw text within rect
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let image = UIGraphicsGetImageFromCurrentImageContext() // create image from context
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UIGraphicsEndImageContext() // end image context
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return image ?? UIImage()
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}
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}
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extension UIColor {
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func lighter(by percentage: CGFloat = 10.0) -> UIColor {
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return self.adjust(by: abs(percentage))
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}
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func darker(by percentage: CGFloat = 10.0) -> UIColor {
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return self.adjust(by: -abs(percentage))
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}
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func adjust(by percentage: CGFloat) -> UIColor {
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var alpha, hue, saturation, brightness, red, green, blue, white : CGFloat
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(alpha, hue, saturation, brightness, red, green, blue, white) = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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let multiplier = percentage / 100.0
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if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) {
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let newBrightness: CGFloat = max(min(brightness + multiplier*brightness, 1.0), 0.0)
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return UIColor(hue: hue, saturation: saturation, brightness: newBrightness, alpha: alpha)
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@@ -209,10 +212,11 @@ extension UIColor {
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let newWhite: CGFloat = (white + multiplier*white)
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return UIColor(white: newWhite, alpha: alpha)
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}
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return self
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}
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}
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#endif
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extension Bundle {
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var appName: String {
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