Files
MLBApp/mlbTVOS/Views/Components/PlatformUI.swift
Trey t 65ad41840f Complete visual overhaul: warm light theme, stadium hero, inline pill nav
Inspired by vtv/Dribbble streaming concept. Every dark surface replaced
with warm off-white (#F5F3F0) and white cards with soft shadows.

Design System: Warm off-white background, white card fills, subtle drop
shadows, dark text hierarchy, warm orange accent (#F27326) replacing
blue as primary interactive color. Added onDark color variants for hero
overlays. Shadow system with card/lifted states.

Navigation: Replaced TabView with inline CategoryPillBar — horizontal
orange pills (Today | Intel | Highlights | Multi-View | Settings).
Single scrolling view, no system chrome. Multi-View as icon button
with stream count badge. Settings as gear icon.

Stadium Hero: Full-bleed stadium photos from MLB CDN
(mlbstatic.com/v1/venue/{id}/spots/1200) as featured game background.
Left gradient overlay for text readability. Live games show score +
inning + DiamondView count/outs. Scheduled games show probable pitchers
with headshots + records. Final games show final score. Warm orange
"Watch Now" CTA pill. Added venue ID mapping for all 30 stadiums to
TeamAssets.

Game Cards: White cards with team color top bar, horizontal team rows,
dark text, soft shadows. Record + streak on every card.

Intel Tab: All dark panels replaced with white cards + shadows.
Replaced dark gradient screen background with flat warm off-white.
58 hardcoded .white.opacity() values replaced with DS.Colors tokens.

Feed Tab: Already used DS.Colors — inherits light theme automatically.

Focus: tvOS focus style uses warm orange border highlight + lifted
shadow instead of white glow on dark.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 14:56:26 -05:00

69 lines
1.9 KiB
Swift

import SwiftUI
// MARK: - iOS Press Style
struct PlatformPressButtonStyle: ButtonStyle {
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.98 : 1.0)
.opacity(configuration.isPressed ? 0.92 : 1.0)
.animation(.easeOut(duration: 0.16), value: configuration.isPressed)
}
}
// MARK: - tvOS Focus Style (Light Theme)
#if os(tvOS)
struct TVFocusButtonStyle: ButtonStyle {
@Environment(\.isFocused) private var isFocused
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.97 : isFocused ? 1.04 : 1.0)
.opacity(configuration.isPressed ? 0.85 : 1.0)
.shadow(
color: isFocused ? DS.Shadows.cardLifted : .clear,
radius: isFocused ? DS.Shadows.cardLiftedRadius : 0,
y: isFocused ? DS.Shadows.cardLiftedY : 0
)
.overlay(
RoundedRectangle(cornerRadius: 22, style: .continuous)
.strokeBorder(DS.Colors.interactive.opacity(isFocused ? 0.5 : 0), lineWidth: 2.5)
)
.animation(.easeInOut(duration: 0.2), value: isFocused)
.animation(.easeOut(duration: 0.12), value: configuration.isPressed)
}
}
#endif
// MARK: - Platform Extensions
extension View {
@ViewBuilder
func platformCardStyle() -> some View {
#if os(tvOS)
self.buttonStyle(TVFocusButtonStyle())
#else
self.buttonStyle(PlatformPressButtonStyle())
#endif
}
@ViewBuilder
func platformFocusSection() -> some View {
#if os(tvOS)
self.focusSection()
#else
self
#endif
}
@ViewBuilder
func platformFocusable(_ enabled: Bool = true) -> some View {
#if os(tvOS)
self.focusable(enabled)
#else
self
#endif
}
}