Phase 1 - Design System: DesignSystem.swift (typography, colors, spacing constants) and DataPanel.swift (reusable panel container with 3 densities and optional team accent bar). Phase 2 - Dashboard Density: LiveSituationBar (compact strip of all live games with scores/innings/outs), MiniLinescoreView (R-H-E footer for game cards), DiamondView (visual baseball diamond with runners and count). Dashboard shows live situation bar when games are active. Game cards now display mini linescore for live/final games. Phase 3 - Game Center Intelligence: WinProbabilityChartView (full-game line chart using Swift Charts with area fills), PitchArsenalView (pitch type distribution with velocity bars). GameCenterViewModel now stores full WP history array instead of just latest values. Phase 4 - Feed Tab: MLBWebDataService (fetches league leaders from Stats API, news headlines, transactions), FeedViewModel, FeedView with reverse-chronological feed items. FeedItemView with colored edge bars by category. Added 5th "Feed" tab to both tvOS and iOS. Phase 5 - Intel Tab: LeaderboardView (top-5 stat cards with headshots), integrated into LeagueCenterView. Renamed tabs: Games->Today, League->Intel. LeagueCenterViewModel now fetches league leaders. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
132 lines
4.5 KiB
Swift
132 lines
4.5 KiB
Swift
import SwiftUI
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/// Pitch type breakdown for a pitcher showing distribution and average velocity
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struct PitchArsenalView: View {
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let allPlays: [LiveFeedPlay]
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let pitcherName: String
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private var pitchSummary: [PitchTypeSummary] {
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var grouped: [String: (count: Int, totalSpeed: Double, speedCount: Int)] = [:]
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for play in allPlays {
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guard let events = play.playEvents else { continue }
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for event in events where event.isPitch == true {
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let type = event.pitchTypeDescription
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var entry = grouped[type, default: (0, 0, 0)]
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entry.count += 1
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if let speed = event.speedMPH {
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entry.totalSpeed += speed
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entry.speedCount += 1
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}
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grouped[type] = entry
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}
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}
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let total = grouped.values.reduce(0) { $0 + $1.count }
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guard total > 0 else { return [] }
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return grouped.map { type, data in
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PitchTypeSummary(
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name: type,
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count: data.count,
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percentage: Double(data.count) / Double(total) * 100,
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avgSpeed: data.speedCount > 0 ? data.totalSpeed / Double(data.speedCount) : nil
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)
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}
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.sorted { $0.count > $1.count }
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}
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var body: some View {
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let summary = pitchSummary
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if !summary.isEmpty {
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DataPanel(.standard) {
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VStack(alignment: .leading, spacing: 12) {
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HStack {
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Text("PITCH ARSENAL")
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.dataLabelStyle()
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Spacer()
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Text(pitcherName)
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.font(DS.Fonts.bodySmall)
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.foregroundStyle(DS.Colors.textTertiary)
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}
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ForEach(summary, id: \.name) { pitch in
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pitchRow(pitch, maxCount: summary.first?.count ?? 1)
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}
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}
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}
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}
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}
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@ViewBuilder
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private func pitchRow(_ pitch: PitchTypeSummary, maxCount: Int) -> some View {
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HStack(spacing: 10) {
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Text(pitch.name)
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.font(pitchNameFont)
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.foregroundStyle(DS.Colors.textSecondary)
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.frame(width: nameWidth, alignment: .leading)
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.lineLimit(1)
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GeometryReader { geo in
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let fraction = maxCount > 0 ? CGFloat(pitch.count) / CGFloat(maxCount) : 0
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RoundedRectangle(cornerRadius: 3)
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.fill(barColor(for: pitch.name))
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.frame(width: geo.size.width * fraction)
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}
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.frame(height: barHeight)
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Text("\(Int(pitch.percentage))%")
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.font(DS.Fonts.dataValueCompact)
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.foregroundStyle(DS.Colors.textPrimary)
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.frame(width: pctWidth, alignment: .trailing)
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if let speed = pitch.avgSpeed {
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Text("\(Int(speed))")
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.font(DS.Fonts.dataValueCompact)
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.foregroundStyle(DS.Colors.textTertiary)
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.frame(width: speedWidth, alignment: .trailing)
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Text("mph")
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.dataLabelStyle()
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}
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}
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}
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private func barColor(for pitchType: String) -> Color {
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let lowered = pitchType.lowercased()
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if lowered.contains("fastball") || lowered.contains("sinker") || lowered.contains("cutter") {
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return DS.Colors.live
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}
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if lowered.contains("slider") || lowered.contains("sweep") {
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return DS.Colors.interactive
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}
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if lowered.contains("curve") || lowered.contains("knuckle") {
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return DS.Colors.media
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}
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if lowered.contains("change") || lowered.contains("split") {
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return DS.Colors.positive
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}
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return DS.Colors.warning
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}
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#if os(tvOS)
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private var nameWidth: CGFloat { 140 }
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private var pctWidth: CGFloat { 44 }
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private var speedWidth: CGFloat { 36 }
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private var barHeight: CGFloat { 14 }
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private var pitchNameFont: Font { DS.Fonts.bodySmall }
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#else
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private var nameWidth: CGFloat { 100 }
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private var pctWidth: CGFloat { 36 }
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private var speedWidth: CGFloat { 30 }
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private var barHeight: CGFloat { 10 }
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private var pitchNameFont: Font { .system(size: 12, weight: .medium) }
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#endif
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}
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private struct PitchTypeSummary {
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let name: String
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let count: Int
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let percentage: Double
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let avgSpeed: Double?
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}
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