Files
MLBApp/mlbTVOS/Views/Components/LiveSituationBar.swift
Trey t b5daddefd3 Add UI redesign: design system, dashboard density, game intelligence, feed tab, league leaders
Phase 1 - Design System: DesignSystem.swift (typography, colors, spacing
constants) and DataPanel.swift (reusable panel container with 3 densities
and optional team accent bar).

Phase 2 - Dashboard Density: LiveSituationBar (compact strip of all live
games with scores/innings/outs), MiniLinescoreView (R-H-E footer for game
cards), DiamondView (visual baseball diamond with runners and count).
Dashboard shows live situation bar when games are active. Game cards now
display mini linescore for live/final games.

Phase 3 - Game Center Intelligence: WinProbabilityChartView (full-game
line chart using Swift Charts with area fills), PitchArsenalView (pitch
type distribution with velocity bars). GameCenterViewModel now stores
full WP history array instead of just latest values.

Phase 4 - Feed Tab: MLBWebDataService (fetches league leaders from Stats
API, news headlines, transactions), FeedViewModel, FeedView with
reverse-chronological feed items. FeedItemView with colored edge bars
by category. Added 5th "Feed" tab to both tvOS and iOS.

Phase 5 - Intel Tab: LeaderboardView (top-5 stat cards with headshots),
integrated into LeagueCenterView. Renamed tabs: Games->Today,
League->Intel. LeagueCenterViewModel now fetches league leaders.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 13:12:09 -05:00

102 lines
3.7 KiB
Swift

import SwiftUI
/// Compact horizontal strip of all live games scores, innings, outs at a glance
struct LiveSituationBar: View {
let games: [Game]
var onTapGame: ((Game) -> Void)? = nil
var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: DS.Spacing.cardGap) {
ForEach(games) { game in
liveTile(game)
}
}
.padding(.horizontal, DS.Spacing.edgeInset)
}
}
@ViewBuilder
private func liveTile(_ game: Game) -> some View {
Button {
onTapGame?(game)
} label: {
DataPanel(.compact) {
HStack(spacing: tileSpacing) {
// Teams + scores
VStack(alignment: .leading, spacing: 3) {
teamScoreRow(code: game.awayTeam.code, score: game.awayTeam.score)
teamScoreRow(code: game.homeTeam.code, score: game.homeTeam.score)
}
// Situation
VStack(alignment: .trailing, spacing: 3) {
if let inning = game.currentInningDisplay ?? game.status.liveInning {
Text(inning)
.font(inningFont)
.foregroundStyle(DS.Colors.textSecondary)
}
if let linescore = game.linescore {
HStack(spacing: 2) {
ForEach(0..<3, id: \.self) { i in
Circle()
.fill(i < (linescore.outs ?? 0) ? DS.Colors.warning : DS.Colors.textQuaternary)
.frame(width: outDotSize, height: outDotSize)
}
}
}
}
}
}
}
.platformCardStyle()
}
@ViewBuilder
private func teamScoreRow(code: String, score: Int?) -> some View {
HStack(spacing: 6) {
TeamLogoView(team: TeamInfo(code: code, name: "", score: nil), size: logoSize)
Text(code)
.font(teamFont.weight(.bold))
.foregroundStyle(DS.Colors.textPrimary)
.frame(width: codeWidth, alignment: .leading)
Text(score.map { "\($0)" } ?? "-")
.font(scoreFont.weight(.black).monospacedDigit())
.foregroundStyle(DS.Colors.textPrimary)
.frame(width: scoreWidth, alignment: .trailing)
}
}
#if os(tvOS)
private var tileSpacing: CGFloat { 20 }
private var logoSize: CGFloat { 28 }
private var codeWidth: CGFloat { 44 }
private var scoreWidth: CGFloat { 30 }
private var outDotSize: CGFloat { 8 }
private var teamFont: Font { .system(size: 18, design: .rounded) }
private var scoreFont: Font { .system(size: 20, design: .rounded) }
private var inningFont: Font { .system(size: 15, weight: .semibold, design: .rounded) }
#else
private var tileSpacing: CGFloat { 14 }
private var logoSize: CGFloat { 22 }
private var codeWidth: CGFloat { 34 }
private var scoreWidth: CGFloat { 24 }
private var outDotSize: CGFloat { 6 }
private var teamFont: Font { .system(size: 14, design: .rounded) }
private var scoreFont: Font { .system(size: 16, design: .rounded) }
private var inningFont: Font { .system(size: 12, weight: .semibold, design: .rounded) }
#endif
}
// MARK: - GameStatus helper
private extension GameStatus {
var liveInning: String? {
if case .live(let info) = self { return info }
return nil
}
}