Phase 1 - Design System: DesignSystem.swift (typography, colors, spacing constants) and DataPanel.swift (reusable panel container with 3 densities and optional team accent bar). Phase 2 - Dashboard Density: LiveSituationBar (compact strip of all live games with scores/innings/outs), MiniLinescoreView (R-H-E footer for game cards), DiamondView (visual baseball diamond with runners and count). Dashboard shows live situation bar when games are active. Game cards now display mini linescore for live/final games. Phase 3 - Game Center Intelligence: WinProbabilityChartView (full-game line chart using Swift Charts with area fills), PitchArsenalView (pitch type distribution with velocity bars). GameCenterViewModel now stores full WP history array instead of just latest values. Phase 4 - Feed Tab: MLBWebDataService (fetches league leaders from Stats API, news headlines, transactions), FeedViewModel, FeedView with reverse-chronological feed items. FeedItemView with colored edge bars by category. Added 5th "Feed" tab to both tvOS and iOS. Phase 5 - Intel Tab: LeaderboardView (top-5 stat cards with headshots), integrated into LeagueCenterView. Renamed tabs: Games->Today, League->Intel. LeagueCenterViewModel now fetches league leaders. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
121 lines
4.2 KiB
Swift
121 lines
4.2 KiB
Swift
import SwiftUI
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/// Visual baseball diamond showing base runners, count, and outs
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struct DiamondView: View {
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var onFirst: Bool = false
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var onSecond: Bool = false
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var onThird: Bool = false
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var balls: Int = 0
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var strikes: Int = 0
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var outs: Int = 0
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var body: some View {
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HStack(spacing: diamondCountGap) {
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// Diamond
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ZStack {
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// Diamond shape outline
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diamondPath
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.stroke(DS.Colors.textQuaternary, lineWidth: 1.5)
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// Base markers
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baseMarker(at: firstBasePos, occupied: onFirst)
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baseMarker(at: secondBasePos, occupied: onSecond)
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baseMarker(at: thirdBasePos, occupied: onThird)
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baseMarker(at: homePos, occupied: false, isHome: true)
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}
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.frame(width: diamondSize, height: diamondSize)
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// Count + Outs
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VStack(alignment: .leading, spacing: countSpacing) {
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HStack(spacing: 3) {
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Text("B").dataLabelStyle()
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ForEach(0..<4, id: \.self) { i in
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Circle()
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.fill(i < balls ? DS.Colors.positive : DS.Colors.textQuaternary)
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.frame(width: dotSize, height: dotSize)
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}
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}
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HStack(spacing: 3) {
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Text("S").dataLabelStyle()
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ForEach(0..<3, id: \.self) { i in
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Circle()
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.fill(i < strikes ? DS.Colors.live : DS.Colors.textQuaternary)
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.frame(width: dotSize, height: dotSize)
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}
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}
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HStack(spacing: 3) {
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Text("O").dataLabelStyle()
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ForEach(0..<3, id: \.self) { i in
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Circle()
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.fill(i < outs ? DS.Colors.warning : DS.Colors.textQuaternary)
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.frame(width: dotSize, height: dotSize)
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}
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}
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}
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}
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}
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// MARK: - Diamond geometry
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private var diamondPath: Path {
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let s = diamondSize
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let mid = s / 2
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let inset: CGFloat = baseSize / 2 + 2
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var path = Path()
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path.move(to: CGPoint(x: mid, y: inset)) // 2nd base (top)
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path.addLine(to: CGPoint(x: s - inset, y: mid)) // 1st base (right)
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path.addLine(to: CGPoint(x: mid, y: s - inset)) // Home (bottom)
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path.addLine(to: CGPoint(x: inset, y: mid)) // 3rd base (left)
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path.closeSubpath()
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return path
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}
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private var firstBasePos: CGPoint {
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CGPoint(x: diamondSize - baseSize / 2 - 2, y: diamondSize / 2)
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}
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private var secondBasePos: CGPoint {
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CGPoint(x: diamondSize / 2, y: baseSize / 2 + 2)
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}
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private var thirdBasePos: CGPoint {
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CGPoint(x: baseSize / 2 + 2, y: diamondSize / 2)
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}
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private var homePos: CGPoint {
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CGPoint(x: diamondSize / 2, y: diamondSize - baseSize / 2 - 2)
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}
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@ViewBuilder
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private func baseMarker(at position: CGPoint, occupied: Bool, isHome: Bool = false) -> some View {
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Group {
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if isHome {
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// Home plate: small pentagon-like shape
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Circle()
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.fill(DS.Colors.textQuaternary)
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.frame(width: baseSize * 0.7, height: baseSize * 0.7)
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} else {
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// Base: rotated square
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Rectangle()
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.fill(occupied ? DS.Colors.interactive : DS.Colors.textQuaternary)
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.frame(width: baseSize, height: baseSize)
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.rotationEffect(.degrees(45))
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}
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}
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.position(position)
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}
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// MARK: - Platform sizing
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#if os(tvOS)
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private var diamondSize: CGFloat { 60 }
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private var baseSize: CGFloat { 12 }
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private var dotSize: CGFloat { 9 }
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private var countSpacing: CGFloat { 5 }
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private var diamondCountGap: CGFloat { 14 }
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#else
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private var diamondSize: CGFloat { 44 }
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private var baseSize: CGFloat { 9 }
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private var dotSize: CGFloat { 7 }
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private var countSpacing: CGFloat { 3 }
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private var diamondCountGap: CGFloat { 10 }
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#endif
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}
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