Phase 1 - Design System: DesignSystem.swift (typography, colors, spacing constants) and DataPanel.swift (reusable panel container with 3 densities and optional team accent bar). Phase 2 - Dashboard Density: LiveSituationBar (compact strip of all live games with scores/innings/outs), MiniLinescoreView (R-H-E footer for game cards), DiamondView (visual baseball diamond with runners and count). Dashboard shows live situation bar when games are active. Game cards now display mini linescore for live/final games. Phase 3 - Game Center Intelligence: WinProbabilityChartView (full-game line chart using Swift Charts with area fills), PitchArsenalView (pitch type distribution with velocity bars). GameCenterViewModel now stores full WP history array instead of just latest values. Phase 4 - Feed Tab: MLBWebDataService (fetches league leaders from Stats API, news headlines, transactions), FeedViewModel, FeedView with reverse-chronological feed items. FeedItemView with colored edge bars by category. Added 5th "Feed" tab to both tvOS and iOS. Phase 5 - Intel Tab: LeaderboardView (top-5 stat cards with headshots), integrated into LeagueCenterView. Renamed tabs: Games->Today, League->Intel. LeagueCenterViewModel now fetches league leaders. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
97 lines
3.2 KiB
Swift
97 lines
3.2 KiB
Swift
import Foundation
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import Observation
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import OSLog
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private let gameCenterLogger = Logger(subsystem: "com.treyt.mlbTVOS", category: "GameCenter")
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private func logGameCenter(_ message: String) {
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gameCenterLogger.debug("\(message, privacy: .public)")
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print("[GameCenter] \(message)")
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}
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@Observable
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@MainActor
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final class GameCenterViewModel {
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var feed: LiveGameFeed?
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var highlights: [Highlight] = []
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var winProbabilityHome: Double?
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var winProbabilityAway: Double?
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var winProbabilityHistory: [WinProbabilityEntry] = []
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var isLoading = false
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var errorMessage: String?
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var lastUpdated: Date?
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private let statsAPI = MLBStatsAPI()
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@ObservationIgnored
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private var lastHighlightsFetch: Date?
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func watch(game: Game) async {
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guard let gamePk = game.gamePk else {
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logGameCenter("watch: no gamePk for game id=\(game.id)")
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errorMessage = "No live game feed is available for this matchup."
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return
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}
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logGameCenter("watch: starting for gamePk=\(gamePk)")
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while !Task.isCancelled {
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await refresh(gamePk: gamePk)
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await refreshHighlightsIfNeeded(gamePk: gamePk, gameDate: game.gameDate)
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await refreshWinProbability(gamePk: gamePk)
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let liveState = feed?.gameData.status?.abstractGameState == "Live"
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if !liveState {
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break
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}
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try? await Task.sleep(for: .seconds(12))
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}
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}
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func refresh(gamePk: String) async {
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isLoading = true
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errorMessage = nil
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do {
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logGameCenter("refresh: fetching feed for gamePk=\(gamePk)")
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feed = try await statsAPI.fetchGameFeed(gamePk: gamePk)
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logGameCenter("refresh: success playEvents=\(feed?.currentPlay?.playEvents?.count ?? 0) allPlays=\(feed?.liveData.plays.allPlays.count ?? 0)")
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lastUpdated = Date()
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} catch {
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logGameCenter("refresh: FAILED gamePk=\(gamePk) error=\(error)")
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errorMessage = "Failed to load game center."
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}
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isLoading = false
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}
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private func refreshHighlightsIfNeeded(gamePk: String, gameDate: String) async {
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// Only fetch highlights every 60 seconds
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if let last = lastHighlightsFetch, Date().timeIntervalSince(last) < 60 {
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return
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}
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let serverAPI = MLBServerAPI()
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do {
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highlights = try await serverAPI.fetchHighlights(gamePk: gamePk, gameDate: gameDate)
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lastHighlightsFetch = Date()
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} catch {
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// Highlights are supplementary — don't surface errors
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}
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}
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private func refreshWinProbability(gamePk: String) async {
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do {
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let entries = try await statsAPI.fetchWinProbability(gamePk: gamePk)
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winProbabilityHistory = entries
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if let latest = entries.last,
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let home = latest.homeTeamWinProbability,
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let away = latest.awayTeamWinProbability {
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winProbabilityHome = home
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winProbabilityAway = away
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}
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} catch {
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// Win probability is supplementary — don't surface errors
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}
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}
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}
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