import AVFoundation import SwiftUI @main struct mlbIOSApp: App { @State private var viewModel = GamesViewModel() init() { configureAudioSession() } var body: some Scene { WindowGroup { mlbIOSRootView() .environment(viewModel) } } private func configureAudioSession() { do { try AVAudioSession.sharedInstance().setCategory(.ambient) } catch { print("Failed to set audio session: \(error)") } } }