Fix memory leaks, stale game data, and audio volume fluctuation
Memory: clean observers even during PiP, nil player on tile disappear, track/cancel Werkout monitor tasks, add highlight player cleanup. Data: add scenePhase-triggered reload on day change, unconditional 10-minute full schedule refresh, keep fast 60s score refresh for live games. Audio: set mute state before playback starts, use consistent .moviePlayback mode, add audio session interruption recovery handler. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -4,6 +4,7 @@ import SwiftUI
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@main
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struct mlbTVOSApp: App {
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@State private var viewModel = GamesViewModel()
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@Environment(\.scenePhase) private var scenePhase
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init() {
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configureAudioSession()
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@@ -13,6 +14,11 @@ struct mlbTVOSApp: App {
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WindowGroup {
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ContentView()
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.environment(viewModel)
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.onChange(of: scenePhase) { _, newPhase in
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if newPhase == .active {
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Task { await viewModel.refreshIfDayChanged() }
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}
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}
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}
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}
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@@ -24,5 +30,23 @@ struct mlbTVOSApp: App {
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} catch {
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print("Failed to set audio session: \(error)")
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}
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NotificationCenter.default.addObserver(
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forName: AVAudioSession.interruptionNotification,
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object: AVAudioSession.sharedInstance(),
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queue: .main
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) { notification in
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guard let info = notification.userInfo,
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let typeValue = info[AVAudioSessionInterruptionTypeKey] as? UInt,
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let type = AVAudioSession.InterruptionType(rawValue: typeValue) else { return }
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if type == .ended {
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let options = (info[AVAudioSessionInterruptionOptionKey] as? UInt)
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.flatMap(AVAudioSession.InterruptionOptions.init) ?? []
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if options.contains(.shouldResume) {
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try? AVAudioSession.sharedInstance().setActive(true)
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}
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}
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}
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}
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}
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