Complete visual overhaul: warm light theme, stadium hero, inline pill nav
Inspired by vtv/Dribbble streaming concept. Every dark surface replaced
with warm off-white (#F5F3F0) and white cards with soft shadows.
Design System: Warm off-white background, white card fills, subtle drop
shadows, dark text hierarchy, warm orange accent (#F27326) replacing
blue as primary interactive color. Added onDark color variants for hero
overlays. Shadow system with card/lifted states.
Navigation: Replaced TabView with inline CategoryPillBar — horizontal
orange pills (Today | Intel | Highlights | Multi-View | Settings).
Single scrolling view, no system chrome. Multi-View as icon button
with stream count badge. Settings as gear icon.
Stadium Hero: Full-bleed stadium photos from MLB CDN
(mlbstatic.com/v1/venue/{id}/spots/1200) as featured game background.
Left gradient overlay for text readability. Live games show score +
inning + DiamondView count/outs. Scheduled games show probable pitchers
with headshots + records. Final games show final score. Warm orange
"Watch Now" CTA pill. Added venue ID mapping for all 30 stadiums to
TeamAssets.
Game Cards: White cards with team color top bar, horizontal team rows,
dark text, soft shadows. Record + streak on every card.
Intel Tab: All dark panels replaced with white cards + shadows.
Replaced dark gradient screen background with flat warm off-white.
58 hardcoded .white.opacity() values replaced with DS.Colors tokens.
Feed Tab: Already used DS.Colors — inherits light theme automatically.
Focus: tvOS focus style uses warm orange border highlight + lifted
shadow instead of white glow on dark.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
98
mlbTVOS/Views/Components/CategoryPillBar.swift
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98
mlbTVOS/Views/Components/CategoryPillBar.swift
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@@ -0,0 +1,98 @@
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import SwiftUI
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struct CategoryPillBar: View {
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@Binding var selected: AppSection
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var streamCount: Int = 0
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var body: some View {
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HStack(spacing: pillSpacing) {
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ForEach(AppSection.allCases) { section in
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if section == .multiView {
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// Multi-View as a separate icon button with badge
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Button {
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selected = .multiView
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} label: {
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HStack(spacing: 6) {
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Image(systemName: "rectangle.split.2x2.fill")
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.font(.system(size: iconSize, weight: .semibold))
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if streamCount > 0 {
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Text("\(streamCount)")
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.font(pillFont.weight(.black))
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}
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}
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.foregroundStyle(selected == .multiView ? .white : DS.Colors.textTertiary)
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.padding(.horizontal, pillPadH)
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.padding(.vertical, pillPadV)
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.background(
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Capsule().fill(selected == .multiView ? DS.Colors.interactive : .clear)
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)
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}
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.platformCardStyle()
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} else if section == .settings {
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Spacer()
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Button {
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selected = .settings
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} label: {
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Image(systemName: "gearshape.fill")
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.font(.system(size: iconSize, weight: .semibold))
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.foregroundStyle(selected == .settings ? .white : DS.Colors.textTertiary)
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.padding(.horizontal, pillPadH)
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.padding(.vertical, pillPadV)
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.background(
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Capsule().fill(selected == .settings ? DS.Colors.interactive : .clear)
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)
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}
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.platformCardStyle()
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} else {
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Button {
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selected = section
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} label: {
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Text(section.title)
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.font(pillFont)
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.foregroundStyle(selected == section ? .white : DS.Colors.textTertiary)
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.padding(.horizontal, pillPadH)
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.padding(.vertical, pillPadV)
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.background(
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Capsule().fill(selected == section ? DS.Colors.interactive : .clear)
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)
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}
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.platformCardStyle()
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}
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}
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}
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}
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#if os(tvOS)
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private var pillSpacing: CGFloat { 8 }
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private var pillPadH: CGFloat { 28 }
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private var pillPadV: CGFloat { 14 }
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private var pillFont: Font { .system(size: 24, weight: .bold, design: .rounded) }
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private var iconSize: CGFloat { 22 }
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#else
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private var pillSpacing: CGFloat { 4 }
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private var pillPadH: CGFloat { 18 }
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private var pillPadV: CGFloat { 10 }
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private var pillFont: Font { .system(size: 15, weight: .bold, design: .rounded) }
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private var iconSize: CGFloat { 16 }
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#endif
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}
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enum AppSection: String, CaseIterable, Identifiable {
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case today
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case intel
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case highlights
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case multiView
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case settings
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var id: String { rawValue }
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var title: String {
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switch self {
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case .today: "Today"
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case .intel: "Intel"
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case .highlights: "Highlights"
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case .multiView: "Multi-View"
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case .settings: "Settings"
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}
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}
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}
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@@ -46,6 +46,7 @@ struct DataPanel<Content: View>: View {
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.background(
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RoundedRectangle(cornerRadius: density.cornerRadius)
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.fill(DS.Colors.panelFill)
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.shadow(color: DS.Shadows.card, radius: DS.Shadows.cardRadius, y: DS.Shadows.cardY)
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)
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.overlay(
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RoundedRectangle(cornerRadius: density.cornerRadius)
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@@ -54,8 +55,6 @@ struct DataPanel<Content: View>: View {
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}
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}
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// MARK: - Convenience initializers
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extension DataPanel {
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init(
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_ density: DataPanelDensity = .standard,
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@@ -1,25 +1,41 @@
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import SwiftUI
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// MARK: - The Dugout Design System
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// MARK: - The Dugout Design System — Warm Light Theme
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enum DS {
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// MARK: - Colors
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enum Colors {
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static let background = Color(red: 0.02, green: 0.03, blue: 0.05)
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static let panelFill = Color.white.opacity(0.04)
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static let panelStroke = Color.white.opacity(0.06)
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static let background = Color(red: 0.96, green: 0.95, blue: 0.94)
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static let panelFill = Color.white
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static let panelStroke = Color.black.opacity(0.06)
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static let live = Color(red: 0.95, green: 0.22, blue: 0.22)
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static let positive = Color(red: 0.20, green: 0.78, blue: 0.35)
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static let warning = Color(red: 0.95, green: 0.55, blue: 0.15)
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static let interactive = Color(red: 0.25, green: 0.52, blue: 0.95)
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static let media = Color(red: 0.55, green: 0.35, blue: 0.85)
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static let live = Color(red: 0.92, green: 0.18, blue: 0.18)
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static let positive = Color(red: 0.15, green: 0.68, blue: 0.32)
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static let warning = Color(red: 0.92, green: 0.50, blue: 0.10)
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static let interactive = Color(red: 0.95, green: 0.45, blue: 0.15) // warm orange
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static let media = Color(red: 0.50, green: 0.30, blue: 0.80)
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static let textPrimary = Color.white
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static let textSecondary = Color.white.opacity(0.7)
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static let textTertiary = Color.white.opacity(0.45)
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static let textQuaternary = Color.white.opacity(0.2)
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static let textPrimary = Color(red: 0.12, green: 0.12, blue: 0.14)
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static let textSecondary = Color(red: 0.12, green: 0.12, blue: 0.14).opacity(0.6)
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static let textTertiary = Color(red: 0.12, green: 0.12, blue: 0.14).opacity(0.4)
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static let textQuaternary = Color(red: 0.12, green: 0.12, blue: 0.14).opacity(0.2)
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// For use on dark/image backgrounds (hero, overlays)
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static let onDarkPrimary = Color.white
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static let onDarkSecondary = Color.white.opacity(0.7)
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static let onDarkTertiary = Color.white.opacity(0.45)
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}
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// MARK: - Shadows
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enum Shadows {
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static let card = Color.black.opacity(0.06)
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static let cardRadius: CGFloat = 16
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static let cardY: CGFloat = 4
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static let cardLifted = Color.black.opacity(0.12)
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static let cardLiftedRadius: CGFloat = 24
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static let cardLiftedY: CGFloat = 8
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}
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// MARK: - Typography
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@@ -42,6 +58,7 @@ enum DS {
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// tvOS scaled variants — 22px minimum for readability at 10ft
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#if os(tvOS)
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static let tvHeroScore = Font.system(size: 96, weight: .black, design: .rounded).monospacedDigit()
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static let tvSectionTitle = Font.system(size: 38, weight: .bold, design: .rounded)
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static let tvCardTitle = Font.system(size: 28, weight: .bold, design: .rounded)
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static let tvScore = Font.system(size: 36, weight: .black, design: .rounded).monospacedDigit()
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@@ -94,7 +111,7 @@ struct DataLabelStyle: ViewModifier {
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.font(DS.Fonts.caption)
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.kerning(1.5)
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#endif
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.foregroundStyle(DS.Colors.textQuaternary)
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.foregroundStyle(DS.Colors.textTertiary)
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.textCase(.uppercase)
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}
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}
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@@ -11,7 +11,7 @@ struct PlatformPressButtonStyle: ButtonStyle {
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}
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}
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// MARK: - tvOS Focus Style
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// MARK: - tvOS Focus Style (Light Theme)
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#if os(tvOS)
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struct TVFocusButtonStyle: ButtonStyle {
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@@ -21,14 +21,14 @@ struct TVFocusButtonStyle: ButtonStyle {
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configuration.label
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.scaleEffect(configuration.isPressed ? 0.97 : isFocused ? 1.04 : 1.0)
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.opacity(configuration.isPressed ? 0.85 : 1.0)
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.overlay(
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RoundedRectangle(cornerRadius: 24, style: .continuous)
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.strokeBorder(.white.opacity(isFocused ? 0.3 : 0), lineWidth: 2)
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)
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.shadow(
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color: isFocused ? .white.opacity(0.12) : .clear,
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radius: isFocused ? 20 : 0,
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y: isFocused ? 8 : 0
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color: isFocused ? DS.Shadows.cardLifted : .clear,
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radius: isFocused ? DS.Shadows.cardLiftedRadius : 0,
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y: isFocused ? DS.Shadows.cardLiftedY : 0
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)
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.overlay(
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RoundedRectangle(cornerRadius: 22, style: .continuous)
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.strokeBorder(DS.Colors.interactive.opacity(isFocused ? 0.5 : 0), lineWidth: 2.5)
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)
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.animation(.easeInOut(duration: 0.2), value: isFocused)
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.animation(.easeOut(duration: 0.12), value: configuration.isPressed)
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